Searched refs:numLods (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/opengl/libagl/
H A DTextureObjectManager.cpp81 const int numLods = 31 - gglClz(max(w,h)); local
82 if (numLods <= 0)
85 mMipmaps = (GGLSurface*)malloc(numLods * sizeof(GGLSurface));
89 memset(mMipmaps, 0, numLods * sizeof(GGLSurface));
90 mNumExtraLod = numLods;

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