Searched refs:radius (Results 1 - 25 of 47) sorted by relevance

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/frameworks/base/graphics/java/android/graphics/
H A DCornerPathEffect.java24 * the specified radius.
25 * @param radius Amount to round sharp angles between line segments.
27 public CornerPathEffect(float radius) { argument
28 native_instance = nativeCreate(radius);
31 private static native int nativeCreate(float radius); argument
H A DBlurMaskFilter.java20 * This takes a mask, and blurs its edge by the specified radius. Whether or
42 * @param radius The radius to extend the blur from the original mask. Must be > 0.
46 public BlurMaskFilter(float radius, Blur style) { argument
47 native_instance = nativeConstructor(radius, style.native_int);
50 private static native int nativeConstructor(float radius, int style); argument
H A DRadialGradient.java21 /** Create a shader that draws a radial gradient given the center and radius.
22 @param x The x-coordinate of the center of the radius
23 @param y The y-coordinate of the center of the radius
24 @param radius Must be positive. The radius of the circle for this gradient
31 public RadialGradient(float x, float y, float radius, argument
33 if (radius <= 0) {
34 throw new IllegalArgumentException("radius must be > 0");
42 native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
43 native_shader = nativePostCreate1(native_instance, x, y, radius, color
55 RadialGradient(float x, float y, float radius, int color0, int color1, TileMode tile) argument
65 nativeCreate1(float x, float y, float radius, int colors[], float positions[], int tileMode) argument
67 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument
70 nativePostCreate1(int native_shader, float x, float y, float radius, int colors[], float positions[], int tileMode) argument
72 nativePostCreate2(int native_shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
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H A DPath.java445 * @param radius The radius of a circle to add to the path
448 public void addCircle(float x, float y, float radius, Direction dir) { argument
450 native_addCircle(mNativePath, x, y, radius, dir.nativeInt);
472 * @param rx The x-radius of the rounded corners on the round-rectangle
473 * @param ry The y-radius of the rounded corners on the round-rectangle
486 * two radius values [X, Y]. The corners are ordered top-left, top-right,
640 float radius, int dir);
639 native_addCircle(int nPath, float x, float y, float radius, int dir) argument
H A DPaint.java999 * offset and color, and blur radius. If radius is 0, then the shadow
1002 public void setShadowLayer(float radius, float dx, float dy, int color) { argument
1003 hasShadow = radius > 0.0f;
1004 shadowRadius = radius;
1008 nSetShadowLayer(radius, dx, dy, color);
1011 private native void nSetShadowLayer(float radius, float dx, float dy, int color); argument
/frameworks/base/graphics/java/android/graphics/drawable/
H A DPaintDrawable.java40 * Specify radius for the corners of the rectangle. If this is > 0, then the
42 * @param radius the radius for the corners of the rectangle
44 public void setCornerRadius(float radius) { argument
46 if (radius > 0) {
49 radii[i] = radius;
78 int radius = a.getDimensionPixelSize(
80 setCornerRadius(radius);
85 com.android.internal.R.styleable.DrawableCorners_topLeftRadius, radius);
87 com.android.internal.R.styleable.DrawableCorners_topRightRadius, radius);
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H A DGradientDrawable.java187 * Specify radius for the corners of the gradient. If this is > 0, then the
190 public void setCornerRadius(float radius) { argument
191 mGradientState.setCornerRadius(radius);
406 // inner radius
407 float radius = st.mInnerRadius != -1 ?
411 innerBounds.inset(x - radius, y - radius);
428 ringPath.moveTo(x + radius, y);
430 ringPath.lineTo(x + radius + thickness, y);
807 int radius
1008 setCornerRadius(float radius) argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DBlurMaskFilter_Delegate.java58 /*package*/ static int nativeConstructor(float radius, int style) { argument
H A DCornerPathEffect_Delegate.java65 /*package*/ static int nativeCreate(float radius) { argument
H A DRadialGradient_Delegate.java57 /*package*/ static int nativeCreate1(float x, float y, float radius, argument
59 RadialGradient_Delegate newDelegate = new RadialGradient_Delegate(x, y, radius,
65 /*package*/ static int nativeCreate2(float x, float y, float radius, argument
67 return nativeCreate1(x, y, radius, new int[] { color0, color1 }, null /*positions*/,
72 /*package*/ static int nativePostCreate1(int native_shader, float x, float y, float radius, argument
79 /*package*/ static int nativePostCreate2(int native_shader, float x, float y, float radius, argument
88 * Create a shader that draws a radial gradient given the center and radius.
90 * @param x The x-coordinate of the center of the radius
91 * @param y The y-coordinate of the center of the radius
92 * @param radius Mus
101 RadialGradient_Delegate(float x, float y, float radius, int colors[], float positions[], TileMode tile) argument
113 RadialGradientPaint(float x, float y, float radius, int[] colors, float[] positions, TileMode mode) argument
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H A DPath_Delegate.java346 /*package*/ static void native_addCircle(int nPath, float x, float y, float radius, int dir) { argument
352 // because x/y is the center of the circle, need to offset this by the radius
354 x - radius, y - radius, radius * 2, radius * 2), false);
365 // because x/y is the center of the circle, need to offset this by the radius
/frameworks/base/libs/hwui/
H A DTextDropShadowCache.h35 ShadowText(): radius(0), len(0), textSize(0.0f), typeface(NULL) {
38 ShadowText(SkPaint* paint, uint32_t radius, uint32_t len, const char* srcText): argument
39 radius(radius), len(len) {
61 uint32_t radius; member in struct:android::uirenderer::ShadowText
78 LTE_INT(radius) {
120 int numGlyphs, uint32_t radius);
H A DFontRenderer.cpp713 uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) {
732 uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
733 uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
740 int penX = radius - bounds.left;
741 int penY = radius - bounds.bottom;
745 blurImage(dataBuffer, paddedWidth, paddedHeight, radius);
787 void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) { argument
793 // x is of the form [-radius .. 0 .. radius]
794 // and sigma varies with radius
712 renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) argument
824 horizontalBlur(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) argument
868 verticalBlur(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) argument
914 blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) argument
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H A DShapeCache.cpp57 PathTexture* CircleShapeCache::getCircle(float radius, SkPaint* paint) { argument
58 CircleShapeCacheEntry entry(radius, paint);
63 path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
H A DTextDropShadowCache.cpp105 int numGlyphs, uint32_t radius) {
106 ShadowText entry(paint, radius, len, text);
111 len, numGlyphs, radius);
104 get(SkPaint* paint, const char* text, uint32_t len, int numGlyphs, uint32_t radius) argument
H A DFontRenderer.h209 uint32_t len, int numGlyphs, uint32_t radius);
322 void computeGaussianWeights(float* weights, int32_t radius);
323 void horizontalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
325 void verticalBlur(float* weights, int32_t radius, const uint8_t *source, uint8_t *dest,
327 void blurImage(uint8_t* image, int32_t width, int32_t height, int32_t radius);
H A DSkiaShader.cpp250 static void toCircularUnitMatrix(const float x, const float y, const float radius, argument
252 const float inv = 1.0f / radius;
257 SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius, argument
263 toCircularUnitMatrix(x, y, radius, &unitMatrix);
H A DDisplayListRenderer.cpp507 float radius = getFloat(); local
512 radius, dx, dy, color);
873 float radius = getFloat(); local
878 radius, dx, dy, color);
879 renderer.setupShadow(radius, dx, dy, color);
1157 void DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { argument
1160 addFloat(radius);
1230 void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { argument
1232 addFloat(radius);
H A DShapeCache.h186 CircleShapeCacheEntry(float radius, SkPaint* paint): argument
188 mRadius = *(uint32_t*) &radius;
374 PathTexture* getCircle(float radius, SkPaint* paint);
/frameworks/base/core/jni/android/graphics/
H A DMaskFilter.cpp20 static SkMaskFilter* createBlur(JNIEnv* env, jobject, float radius, int blurStyle) { argument
21 SkMaskFilter* filter = SkBlurMaskFilter::Create(SkFloatToScalar(radius),
27 static SkMaskFilter* createEmboss(JNIEnv* env, jobject, jfloatArray dirArray, float ambient, float specular, float radius) { argument
39 SkFloatToScalar(radius));
H A DPathEffect.cpp49 static SkPathEffect* Corner_constructor(JNIEnv* env, jobject, float radius){ argument
50 return new SkCornerPathEffect(SkFloatToScalar(radius));
H A DShader.cpp230 static SkShader* RadialGradient_create1(JNIEnv* env, jobject, float x, float y, float radius, argument
250 SkFloatToScalar(radius),
261 static SkShader* RadialGradient_create2(JNIEnv* env, jobject, float x, float y, float radius, argument
270 SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
277 float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) {
303 SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
315 float x, float y, float radius, int color0, int color1, int tileMode) {
325 SkiaShader* skiaShader = new SkiaCircularGradientShader(x, y, radius, storedColors,
276 RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) argument
314 RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) argument
/frameworks/base/core/java/com/android/internal/widget/
H A DLockPatternView.java700 final float radius = mSquareWidth * mDiameterFactor * 0.5f;
731 invalidateRect.set((int) (left - radius), (int) (top - radius),
732 (int) (right + radius), (int) (bottom + radius));
751 invalidateRect.union((int) (left - radius), (int) (top - radius),
752 (int) (right + radius), (int) (bottom + radius));
914 float radius
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/frameworks/ex/carousel/java/com/android/ex/carousel/
H A DCarouselView.java36 * of slots and the radius. The number of visible cards dictates how far the Carousel can be moved.
498 public void setRadius(float radius) { argument
499 mController.setRadius(radius);
H A DCarouselController.java32 * of slots and the radius. The number of visible cards dictates how far the Carousel can be moved.
645 public void setRadius(float radius) { argument
646 mRadius = radius;
648 mRenderScript.setRadius(radius);

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