/frameworks/base/core/java/android/view/ |
H A D | IRotationWatcher.aidl | 24 void onRotationChanged(int rotation);
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H A D | WindowManagerPolicy.java | 423 /** When not otherwise specified by the activity's screenOrientation, rotation should be 426 /** When not otherwise specified by the activity's screenOrientation, rotation is set by 521 public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation); argument 528 public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation); argument 536 public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation); argument 544 public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation); argument 716 * @param displayRotation The current rotation being applied to the base 906 * Given an orientation constant, returns the appropriate surface rotation, 907 * taking into account sensors, docking mode, rotation lock, and other factors. 911 * @param lastRotation The most recently used rotation 929 rotationHasCompatibleMetricsLw(int orientation, int rotation) argument 936 setRotationLw(int rotation) argument 1010 setUserRotationMode(int mode, int rotation) argument [all...] |
H A D | WindowOrientationListener.java | 121 * Sets the current rotation. 123 * @param rotation The current rotation. 125 public void setCurrentRotation(int rotation) { argument 126 mCurrentRotation = rotation; 130 * Gets the proposed rotation. 132 * This method only returns a rotation if the orientation listener is certain 133 * of its proposal. If the rotation is indeterminate, returns -1. 135 * @return The proposed rotation, or -1 if unknown. 152 * Called when the rotation vie 161 onProposedRotationChanged(int rotation) argument 562 updateProposal(int rotation, long timestampMS, float magnitude, int tiltAngle, int orientationAngle) argument [all...] |
H A D | IWindowManager.aidl | 167 * Update the current screen rotation based on the current state of 182 * Watch the rotation of the screen. Returns the current rotation, 195 * Lock the device orientation to the specified rotation, or to the 196 * current rotation if -1. Sensor input will be ignored until 200 void freezeRotation(int rotation);
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H A D | ViewPropertyAnimator.java | 409 * This method will cause the View's <code>rotation</code> property to be animated to the 416 public ViewPropertyAnimator rotation(float value) { method in class:ViewPropertyAnimator 422 * This method will cause the View's <code>rotation</code> property to be animated by the
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H A D | View.java | 540 * rotation, translation and alpha of a view over time. If the animation is 2051 * based on the rotation, scaleX, and scaleY properties. The identity matrix 2054 * to get the correct matrix based on the latest rotation and scale properties. 2060 * based on the rotation, scaleX, and scaleY properties. The identity matrix 2063 * to get the correct matrix based on the latest rotation and scale properties. 2069 * transform matrix, based on whether the rotation or scaleX/Y properties 2076 * transform matrix, based on whether the rotation or scaleX/Y properties 2083 * transform matrix, based on whether the rotation or scaleX/Y properties 2102 * pivot point is only used in matrix operations (when rotation, scale, or translation are 2109 * The degrees rotation aroun 7238 setRotation(float rotation) argument [all...] |
/frameworks/base/services/java/com/android/server/wm/ |
H A D | ScreenRotationAnimation.java | 67 // Screenshot does NOT include rotation! 148 public static void createRotationMatrix(int rotation, int width, int height, argument 150 switch (rotation) { 170 public void setRotation(int rotation) { argument 171 mCurRotation = rotation; 175 // with the current screen rotation. 176 int delta = deltaRotation(rotation, mSnapshotRotation); 193 // Figure out how the screen has moved from the original rotation.
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H A D | InputManager.java | 70 private static native void nativeSetDisplayOrientation(int displayId, int rotation); argument 170 public void setDisplayOrientation(int displayId, int rotation) { argument 171 if (rotation < Surface.ROTATION_0 || rotation > Surface.ROTATION_270) { 172 throw new IllegalArgumentException("Invalid rotation."); 176 Slog.d(TAG, "Setting display #" + displayId + " orientation to " + rotation); 178 nativeSetDisplayOrientation(displayId, rotation);
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H A D | WindowManagerService.java | 205 * Layer at which to put the rotation freeze snapshot. 231 * management of the screen during rotation. 478 // perform a rotation animation when turning off shows the lock screen which 5134 // The screenshot API does not apply the current screen rotation. 5198 * Freeze rotation changes. (Enable "rotation lock".) 5200 * @param rotation The desired rotation to freeze to, or -1 to use the 5201 * current rotation. 5203 public void freezeRotation(int rotation) { argument 5864 reduceConfigWidthSize(int curSize, int rotation, float density, int dw, int dh) argument 5872 reduceConfigLayout(int curLayout, int rotation, float density, int dw, int dh) argument 5979 reduceCompatConfigWidthSize(int curSize, int rotation, DisplayMetrics dm, int dw, int dh) argument [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | TextureViewActivity.java | 125 int rotation = getWindowManager().getDefaultDisplay().getRotation(); 128 switch (rotation) {
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/ |
H A D | BridgeWindowManager.java | 56 public BridgeWindowManager(Configuration config, DisplayMetrics metrics, int rotation) { argument 59 mRotation = rotation;
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/frameworks/media/libvideoeditor/lvpp/ |
H A D | VideoEditorTools.h | 152 M4OSA_UInt32 width, M4OSA_UInt32 height, M4OSA_UInt32 rotation);
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H A D | VideoEditorTools.cpp | 1989 M4OSA_Bool m_bRevertXY; /**< Depend on output orientation, used during processing to revert X and Y processing order (+-90° rotation) */ 2400 /**< No +-90° rotation */ 2446 /**< Here we have a +-90° rotation */ 2483 /**No +-90° rotation */ 2560 /** +-90° rotation */ 2647 /**No +-90° rotation */ 2729 /** +-90° rotation */ 3686 /**< As we have a -90° rotation, first needed pixel is the upper-right one */ 3723 /**< As we have a +90° rotation, first needed pixel is the left-down one */ 3832 M4OSA_UInt32 height, M4OSA_UInt32 rotation) { 3831 applyVideoRotation(M4OSA_Void* pBuffer, M4OSA_UInt32 width, M4OSA_UInt32 height, M4OSA_UInt32 rotation) argument [all...] |
/frameworks/base/core/java/android/hardware/ |
H A D | Camera.java | 983 * Set the clockwise rotation of preview display in degrees. This affects 986 * front-facing cameras is flipped horizontally before the rotation, that 1002 * int rotation = activity.getWindowManager().getDefaultDisplay() 1005 * switch (rotation) { 1171 * the sensor sees. The direction is not affected by the rotation or 1469 private static final String KEY_ROTATION = "rotation"; 2358 * Sets the rotation angle in degrees relative to the orientation of 2372 * of the two is the rotation angle for back-facing camera. The 2373 * difference of the two is the rotation angle for front-facing camera. 2382 * orientation is 90. The rotation shoul 2410 setRotation(int rotation) argument [all...] |
H A D | SensorManager.java | 644 public void onRotationChanged(int rotation) { 645 SensorManager.this.onRotationChanged(rotation); 1192 * Computes the inclination matrix <b>I</b> as well as the rotation matrix 1227 * <b>I</b> is a rotation matrix transforming the geomagnetic vector into 1229 * <b>I</b> is a simple rotation around the X axis. The inclination angle in 1252 * rotation matrix, its transpose is also its inverse, conveniently, it is 1253 * often the inverse of the rotation that is needed for rendering; it can 1286 * is an array of 9 floats holding the rotation matrix <b>R</b> when 1291 * is an array of 9 floats holding the rotation matrix <b>I</b> when 1410 * Rotates the supplied rotation matri 1664 onRotationChanged(int rotation) argument [all...] |
/frameworks/base/policy/src/com/android/internal/policy/impl/ |
H A D | PhoneWindowManager.java | 436 int mLandscapeRotation = 0; // default landscape rotation 437 int mSeascapeRotation = 0; // "other" landscape rotation, 180 degrees from mLandscapeRotation 438 int mPortraitRotation = 0; // default portrait rotation 439 int mUpsideDownRotation = 0; // "other" portrait rotation 506 public void onProposedRotationChanged(int rotation) { argument 507 if (localLOGV) Log.v(TAG, "onProposedRotationChanged, rotation=" + rotation); 515 * the user has explicitly disabled sensor based rotation or when the 831 // Controls rotation and the like. 923 // set up rotation loc 1217 getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation) argument 1225 getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation) argument 1232 getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation) argument 1236 getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation) argument 3287 rotationHasCompatibleMetricsLw(int orientation, int rotation) argument 3305 setRotationLw(int rotation) argument 3309 isLandscapeOrSeascape(int rotation) argument 3313 isAnyPortrait(int rotation) argument [all...] |
H A D | PhoneWindow.java | 3424 public void onRotationChanged(int rotation) throws RemoteException { argument 3436 Log.e(TAG, "Couldn't start watching for device rotation", ex);
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/frameworks/base/libs/hwui/ |
H A D | DisplayListRenderer.cpp | 275 float rotation = getFloat(); local 276 LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); 607 float rotation = getFloat(); local 608 DISPLAY_LIST_LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); 609 renderer.rotate(rotation);
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/frameworks/base/opengl/libagl/ |
H A D | matrix.cpp | 333 matrixf_t rotation; local 334 GLfloat* r = rotation.m; 377 multiply(rotation);
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/frameworks/base/core/java/android/widget/ |
H A D | StackView.java | 1371 float rotation = v.getRotation(); 1380 v.setRotation(rotation);
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
H A D | carousel.rs | 186 float cardRotation; // rotation of card in XY plane relative to Z=1 188 float swaySensitivity; // how much to rotate cards in relation to the rotation velocity 226 static float bias; // rotation bias, in radians. Used for animation and dragging. 423 // convert from carousel rotation angle (in card slot units) to radians. 429 // convert from radians to carousel rotation angle (in card slot units). 677 float rotation = cardRotation + swayAngle + tiltAngle; 679 rotation -= theta; 681 rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
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