Searched refs:rz (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/opengl/libagl/ |
H A D | matrix.cpp | 738 const GLfixed rz = rhs->z; local 739 lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); 740 lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); 741 lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); 742 lhs->w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]); 749 const GLfixed rz = rhs->z; local 751 lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); 752 lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); 753 lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); 754 lhs->w = mla4(rx, m[ 3], ry, m[ 7], rz, 764 const GLfixed rz = rhs->z; local 778 const GLfixed rz = rhs->z; local [all...] |
/frameworks/base/services/surfaceflinger/ |
H A D | SurfaceFlinger.h | 262 uint32_t rz = r->currentState().z; local 264 return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
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