Searched refs:normalize (Results 1 - 7 of 7) sorted by relevance

/system/media/mca/filterfw/java/android/filterfw/geometry/
H A DPoint.java84 public Point normalize() { method in class:Point
/system/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java157 boolean normalize) {
164 normalize)) {
299 boolean normalize);
151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
/system/media/mca/filterfw/native/core/
H A Dshader_program.h250 // shader variables. See the normalize flag on how values are
255 // normalize: True, if not float values should be normalized to the range
264 bool normalize);
279 bool normalize);
H A Dshader_program.cpp957 bool normalize) {
966 attrib.normalized = normalize;
983 bool normalize) {
992 attrib.normalized = normalize;
951 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
977 SetAttributeValues(ProgramVar var, const uint8_t* data, GLenum type, int components, int stride, int offset, bool normalize) argument
/system/media/mca/filterfw/jni/
H A Djni_shader_program.h144 jboolean normalize);
H A Djni_shader_program.cpp303 jboolean normalize) {
321 ToCppBool(normalize));
294 Java_android_filterfw_core_ShaderProgram_setShaderAttributeVertexFrame( JNIEnv* env, jobject thiz, jstring attr_name, jobject vertex_frame, jint type, jint component_count, jint stride, jint offset, jboolean normalize) argument
/system/core/libpixelflinger/codeflinger/
H A DGGLAssembler.cpp865 static void normalize(uint32_t& val, uint32_t& rot) function in namespace:android
897 normalize(mask, rot);

Completed in 344 milliseconds