Searched refs:normalize (Results 1 - 7 of 7) sorted by relevance
/system/media/mca/filterfw/java/android/filterfw/geometry/ |
H A D | Point.java | 84 public Point normalize() { method in class:Point
|
/system/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 157 boolean normalize) { 164 normalize)) { 299 boolean normalize); 151 setAttributeValues(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument 293 setShaderAttributeVertexFrame(String attributeName, VertexFrame vertexData, int type, int componentCount, int strideInBytes, int offsetInBytes, boolean normalize) argument
|
/system/media/mca/filterfw/native/core/ |
H A D | shader_program.h | 250 // shader variables. See the normalize flag on how values are 255 // normalize: True, if not float values should be normalized to the range 264 bool normalize); 279 bool normalize);
|
H A D | shader_program.cpp | 957 bool normalize) { 966 attrib.normalized = normalize; 983 bool normalize) { 992 attrib.normalized = normalize; 951 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument 977 SetAttributeValues(ProgramVar var, const uint8_t* data, GLenum type, int components, int stride, int offset, bool normalize) argument
|
/system/media/mca/filterfw/jni/ |
H A D | jni_shader_program.h | 144 jboolean normalize);
|
H A D | jni_shader_program.cpp | 303 jboolean normalize) { 321 ToCppBool(normalize)); 294 Java_android_filterfw_core_ShaderProgram_setShaderAttributeVertexFrame( JNIEnv* env, jobject thiz, jstring attr_name, jobject vertex_frame, jint type, jint component_count, jint stride, jint offset, jboolean normalize) argument
|
/system/core/libpixelflinger/codeflinger/ |
H A D | GGLAssembler.cpp | 865 static void normalize(uint32_t& val, uint32_t& rot) function in namespace:android 897 normalize(mask, rot);
|
Completed in 344 milliseconds