Searched refs:assets (Results 1 - 17 of 17) sorted by relevance

/frameworks/base/tools/aapt/
H A DMain.h36 const sp<AaptAssets>& assets,
42 const sp<AaptAssets>& assets);
45 const sp<AaptAssets>& assets, const String8& pkgName, bool includePrivate);
47 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
51 ssize_t processAssets(Bundle* bundle, ZipFile* zip, const sp<AaptAssets>& assets);
53 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
60 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
H A DImages.h4 // Build resource files from raw assets.
18 status_t preProcessImage(Bundle* bundle, const sp<AaptAssets>& assets,
23 status_t postProcessImage(const sp<AaptAssets>& assets,
H A DResource.cpp4 // Build resource files from raw assets.
175 static sp<AaptFile> getResourceFile(const sp<AaptAssets>& assets, bool makeIfNecessary=true) argument
177 sp<AaptGroup> group = assets->getFiles().valueFor(String8("resources.arsc"));
189 return assets->addFile(String8("resources.arsc"), AaptGroupEntry(), String8(),
193 static status_t parsePackage(Bundle* bundle, const sp<AaptAssets>& assets, argument
236 assets->setPackage(String8(block.getAttributeStringValue(nameIndex, &len)));
261 static status_t makeFileResources(Bundle* bundle, const sp<AaptAssets>& assets, argument
293 table->addEntry(SourcePos(it.getPath(), 0), String16(assets->getPackage()),
299 assets->addResource(it.getLeafName(), resPath, it.getFile(), type8);
305 static status_t preProcessImages(Bundle* bundle, const sp<AaptAssets>& assets, argument
324 postProcessImages(const sp<AaptAssets>& assets, ResourceTable* table, const sp<ResourceTypeSet>& set) argument
530 applyFileOverlay(Bundle *bundle, const sp<AaptAssets>& assets, sp<ResourceTypeSet> *baseSet, const char *resType) argument
816 buildResources(Bundle* bundle, const sp<AaptAssets>& assets) argument
1512 getAttributeComment(const sp<AaptAssets>& assets, const String8& name, String16* outTypeComment = NULL) argument
1532 writeLayoutClasses( FILE* fp, const sp<AaptAssets>& assets, const sp<AaptSymbols>& symbols, int indent, bool includePrivate) argument
1789 writeSymbolClass( FILE* fp, const sp<AaptAssets>& assets, bool includePrivate, const sp<AaptSymbols>& symbols, const String8& className, int indent, bool nonConstantId) argument
1928 writeResourceSymbols(Bundle* bundle, const sp<AaptAssets>& assets, const String8& package, bool includePrivate) argument
2057 writeProguardForAndroidManifest(ProguardKeepSet* keep, const sp<AaptAssets>& assets) argument
2229 writeProguardForLayouts(ProguardKeepSet* keep, const sp<AaptAssets>& assets) argument
2283 writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets) argument
2339 writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets, FILE* fp, bool includeRaw) argument
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H A DCommand.cpp192 AssetManager assets; local
193 if (!assets.addAssetPath(String8(zipFileName), NULL)) {
194 fprintf(stderr, "ERROR: list -a failed because assets could not be loaded\n");
198 const ResTable& res = assets.getResources(false);
208 Asset* manifestAsset = assets.openNonAsset("AndroidManifest.xml",
446 AssetManager assets; local
448 if (!assets.addAssetPath(String8(filename), &assetsCookie)) {
449 fprintf(stderr, "ERROR: dump failed because assets could not be loaded\n");
469 assets.setConfiguration(config);
471 const ResTable& res = assets
1520 sp<AaptAssets> assets; local
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H A DPackage.cpp4 // Package assets into Zip files.
36 ssize_t processAssets(Bundle* bundle, ZipFile* zip, const sp<AaptAssets>& assets);
51 status_t writeAPK(Bundle* bundle, const sp<AaptAssets>& assets, argument
112 count = processAssets(bundle, zip, assets);
114 fprintf(stderr, "ERROR: unable to process assets while packaging '%s'\n",
219 const sp<AaptAssets>& assets)
229 const size_t N = assets->getGroupEntries().size();
231 const AaptGroupEntry& ge = assets->getGroupEntries()[i];
233 ssize_t res = processAssets(bundle, zip, assets, ge, &filter);
218 processAssets(Bundle* bundle, ZipFile* zip, const sp<AaptAssets>& assets) argument
H A DXMLNode.h4 // Build resource files from raw assets.
132 status_t parseValues(const sp<AaptAssets>& assets, ResourceTable* table);
134 status_t assignResourceIds(const sp<AaptAssets>& assets,
H A DResourceTable.h4 // Build resource files from raw assets.
34 status_t compileXmlFile(const sp<AaptAssets>& assets,
39 status_t compileXmlFile(const sp<AaptAssets>& assets,
45 status_t compileXmlFile(const sp<AaptAssets>& assets,
52 const sp<AaptAssets>& assets,
81 status_t addIncludedResources(Bundle* bundle, const sp<AaptAssets>& assets);
H A DResourceTable.cpp4 // Build resource files from raw assets.
18 status_t compileXmlFile(const sp<AaptAssets>& assets, argument
28 return compileXmlFile(assets, root, target, table, options);
31 status_t compileXmlFile(const sp<AaptAssets>& assets, argument
42 return compileXmlFile(assets, root, outTarget, table, options);
45 status_t compileXmlFile(const sp<AaptAssets>& assets, argument
64 status_t err = root->assignResourceIds(assets, table);
70 status_t err = root->parseValues(assets, table);
721 const sp<AaptAssets>& assets,
787 const String16 myPackage(assets
720 compileResourceFile(Bundle* bundle, const sp<AaptAssets>& assets, const sp<AaptFile>& in, const ResTable_config& defParams, const bool overwrite, ResourceTable* outTable) argument
1565 addIncludedResources(Bundle* bundle, const sp<AaptAssets>& assets) argument
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H A DXMLNode.cpp4 // Build resource files from raw assets.
878 status_t XMLNode::parseValues(const sp<AaptAssets>& assets,
885 String16 defPackage(assets->getPackage());
891 if (!assets->getIncludedResources()
904 status_t err = mChildren.itemAt(i)->parseValues(assets, table);
912 status_t XMLNode::assignResourceIds(const sp<AaptAssets>& assets,
936 : assets->getIncludedResources().
954 status_t err = mChildren.itemAt(i)->assignResourceIds(assets, table);
H A DImages.cpp4 // Build resource files from raw assets.
967 status_t preProcessImage(Bundle* bundle, const sp<AaptAssets>& assets, argument
1214 status_t postProcessImage(const sp<AaptAssets>& assets, argument
1222 return compileXmlFile(assets, file, table);
/frameworks/base/tools/layoutlib/bridge/src/android/content/res/
H A DBridgeResources.java93 AssetManager assets,
98 assets,
116 private BridgeResources(BridgeContext context, AssetManager assets, DisplayMetrics metrics, argument
118 super(assets, metrics, config);
92 initSystem(BridgeContext context, AssetManager assets, DisplayMetrics metrics, Configuration config, IProjectCallback projectCallback) argument
/frameworks/base/core/java/android/content/res/
H A DXmlBlock.java479 XmlBlock(AssetManager assets, int xmlBlock) { argument
480 mAssets = assets;
H A DResources.java49 * provides a high-level API for getting typed data from the assets.
51 * <p>The Android resource system keeps track of all non-code assets associated with an
174 * Create a new Resources object on top of an existing set of assets in an
177 * @param assets Previously created AssetManager.
183 public Resources(AssetManager assets, DisplayMetrics metrics, argument
185 this(assets, metrics, config, (CompatibilityInfo) null);
191 * @param assets Previously created AssetManager.
200 public Resources(AssetManager assets, DisplayMetrics metrics, argument
202 mAssets = assets;
206 assets
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/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp94 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, argument
96 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
/frameworks/ex/variablespeed/tests/src/com/android/ex/variablespeed/
H A DMediaPlayerProxyTestCase.java534 AssetManager assets = getAssets();
538 inputStream = assets.open(assetFilename);
/frameworks/base/core/java/android/webkit/
H A DBrowserFrame.java195 * @param context An application context to use when retrieving assets.
759 AssetManager assets = mContext.getAssets();
760 return assets.open(url, AssetManager.ACCESS_STREAMING);
862 // the various StreamLoader classes to handle assets.
1295 * @param am AssetManager to use to get assets.
/frameworks/base/core/java/android/app/
H A DActivityThread.java1482 AssetManager assets = new AssetManager();
1483 if (assets.addAssetPath(resDir) == 0) {
1489 r = new Resources(assets, metrics, getConfiguration(), compInfo);

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