Searched refs:precision (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/core/java/com/android/internal/widget/
H A DPointerLocationView.java713 public FasterStringBuilder append(float value, int precision) { argument
715 for (int i = 0; i < precision; i++) {
722 if (precision != 0) {
726 append((int) (value * scale), precision);
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java1068 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1075 int[] precision,
1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
1085 java.nio.IntBuffer precision
1070 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
/frameworks/base/opengl/tools/glgen/specs/gles11/
H A DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2757 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
2767 GLint *precision = (GLint *) 0; local
2786 jniThrowException(_env, "java/lang/IllegalArgumentException", "precision == null");
2797 precision = precision_base + precisionOffset;
2803 (GLint *)precision
2817 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
2827 GLint *precision = (GLint *) 0; local
2830 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining);
2835 (GLint *)precision
2838 releasePointer(_env, _rangeArray, precision, _exceptio
[all...]
/frameworks/base/opengl/libs/GLES2_dbg/src/
H A Dapi.cpp1654 void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) argument
1661 GLint* precision; member in struct:__anon1071
1664 _c->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
1671 caller.precision = precision;
1676 msg.set_arg3(ToInt(precision));
3527 void Debug_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/frameworks/base/opengl/include/GLES2/
H A Dgl2.h543 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
/frameworks/base/core/java/android/view/
H A DViewRootImpl.java4344 * @param precision The minimum movement required to generate the
4351 int generate(float precision) { argument
4361 if (absPosition < precision) {
/frameworks/base/opengl/libs/
H A Dglesv2dbg_functions.h189 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)

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