/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { argument 96 int shader = GLES20.glCreateShader(shaderType); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/base/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 38 GLuint shader = glCreateShader(shaderType); 52 shaderType, buf);
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/frameworks/base/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 34 GLuint shader = glCreateShader(shaderType); 47 LOGE("Could not compile shader %d:\n%s\n", shaderType, buf);
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/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { argument 170 int shader = GLES20.glCreateShader(shaderType); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 84 GLuint shader = glCreateShader(shaderType); 98 shaderType, buf); 107 shaderType, buf);
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/frameworks/media/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 72 GLenum shaderType, const char* pSource, GLuint* outShader);
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H A D | NativeWindowRenderer.cpp | 284 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, argument 286 GLuint shader = glCreateShader(shaderType);
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/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { argument 383 int shader = GLES20.glCreateShader(shaderType); 390 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { argument 77 GLuint shader = glCreateShader(shaderType); 91 shaderType, buf);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 597 private int loadShader(int shaderType, String source) { argument 598 int shader = GLES20.glCreateShader(shaderType); 605 Log.e(TAG, "Could not compile shader " + shaderType + ":");
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/frameworks/base/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument 197 GLuint shader = glCreateShader(shaderType);
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/frameworks/base/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 184 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { argument 185 GLuint shader = glCreateShader(shaderType);
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