resources-data.js revision ecaf3f4f28ac3ec12fa1c5dd967c0f2ffd5bd3a7
1var ANDROID_TAGS = {
2  type: {
3    'article': 'Article',
4    'tutorial': 'Tutorial',
5    'sample': 'Sample',
6    'video': 'Video',
7    'library': 'Code Library'
8  },
9  topic: {
10    'accessibility': 'Accessibility',
11    'accountsync': 'Accounts & Sync',
12    'bestpractice': 'Best Practices',
13    'communication': 'Communication',
14    'compatibility': 'Compatibility',
15    'data': 'Data Access',
16    'drawing': 'Canvas Drawing',
17    'gamedev': 'Game Development',
18    'gl': 'OpenGL ES',
19    'input': 'Input Methods',
20    'intent': 'Intents',
21    'layout': 'Layouts/Views',
22    'media': 'Multimedia',
23    'newfeature': 'New Features',
24    'performance': 'Performance',
25    'search': 'Search',
26    'testing': 'Testing',
27    'ui': 'User Interface',
28    'web': 'Web Content',
29    'widgets': 'App Widgets'
30  },
31  misc: {
32    'external': 'External',
33    'new': 'New'
34  }
35};
36
37var ANDROID_RESOURCES = [
38
39//////////////////////////
40/// TECHNICAL ARTICLES ///
41//////////////////////////
42
43  {
44    tags: ['article', 'performance', 'bestpractice'],
45    path: 'articles/avoiding-memory-leaks.html',
46    title: {
47      en: 'Avoiding Memory Leaks'
48    },
49    description: {
50      en: 'Mobile devices often have limited memory, and memory leaks can cause your application to waste this valuable resource without your knowledge. This article provides tips to help you avoid common causes of memory leaks on the Android platform.'
51    }
52  },
53  {
54    tags: ['article', 'compatibility'],
55    path: 'articles/backward-compatibility.html',
56    title: {
57      en: 'Backward Compatibility'
58    },
59    description: {
60      en: 'The Android platform strives to ensure backwards compatibility. However, sometimes you want to use new features which aren\'t supported on older platforms. This article discusses strategies for selectively using these features based on availability, allowing you to keep your applications portable across a wide range of devices.'
61    }
62  },
63  {
64    tags: ['article', 'intent'],
65    path: 'articles/can-i-use-this-intent.html',
66    title: {
67      en: 'Can I Use this Intent?'
68    },
69    description: {
70      en: 'Android offers a very powerful and yet easy-to-use message type called an intent. You can use intents to turn applications into high-level libraries and make code modular and reusable. While it is nice to be able to make use of a loosely coupled API, there is no guarantee that the intent you send will be received by another application. This article describes a technique you can use to find out whether the system contains any application capable of responding to the intent you want to use.'
71    }
72  },
73  {
74    tags: ['article', 'input'],
75    path: 'articles/creating-input-method.html',
76    title: {
77      en: 'Creating an Input Method'
78    },
79    description: {
80      en: 'Input Method Editors (IMEs) provide the mechanism for entering text into text fields and other Views. Android devices come bundled with at least one IME, but users can install additional IMEs. This article covers the basics of developing an IME for the Android platform.'
81    }
82  },
83  {
84    tags: ['article', 'drawing', 'ui'],
85    path: 'articles/drawable-mutations.html',
86    title: {
87      en: 'Drawable Mutations'
88    },
89    description: {
90      en: 'Drawables are pluggable drawing containers that allow applications to display graphics. This article explains some common pitfalls when trying to modify the properties of multiple Drawables.'
91    }
92  },
93  {
94    tags: ['article', 'bestpractice', 'ui'],
95    path: 'articles/faster-screen-orientation-change.html',
96    title: {
97      en: 'Faster Screen Orientation Change'
98    },
99    description: {
100      en: 'When an Android device changes its orientation, the default behavior is to automatically restart the current activity with a new configuration. However, this can become a bottleneck in applications that access a large amount of external data. This article discusses how to gracefully handle this situation without resorting to manually processing configuration changes.'
101    }
102  },
103  {
104    tags: ['article', 'compatibility'],
105    path: 'articles/future-proofing.html',
106    title: {
107      en: 'Future-Proofing Your Apps'
108    },
109    description: {
110      en: 'A collection of common sense advice to help you ensure that your applications don\'t break when new versions of the Android platform are released.'
111    }
112  },
113  {
114    tags: ['article', 'input'],
115    path: 'articles/gestures.html',
116    title: {
117      en: 'Gestures'
118    },
119    description: {
120      en: 'Touch screens allow users to perform gestures, such as tapping, dragging, flinging, or sliding, to perform various actions. The gestures API enables your application to recognize even complicated gestures with ease. This article explains how to integrate this API into an application.'
121    }
122  },
123  {
124    tags: ['article', 'gamedev', 'gl'],
125    path: 'articles/glsurfaceview.html',
126    title: {
127      en: 'Introducing GLSurfaceView'
128    },
129    description: {
130      en: 'This article provides an overview of GLSurfaceView, a class that makes it easy to implement 2D or 3D OpenGL rendering inside of an Android application.'
131    }
132  },
133  {
134    tags: ['article', 'ui', 'layout'],
135    path: 'articles/layout-tricks-reuse.html',
136    title: {
137      en: 'Layout Tricks: Creating Reusable UI Components'
138    },
139    description: {
140      en: 'Learn how to combine multiple standard UI widgets into a single high-level component, which can be reused throughout your application.'
141    }
142  },
143  {
144    tags: ['article', 'layout', 'ui', 'performance', 'bestpractice'],
145    path: 'articles/layout-tricks-efficiency.html',
146    title: {
147      en: 'Layout Tricks: Creating Efficient Layouts'
148    },
149    description: {
150      en: 'Learn how to optimize application layouts as this article walks you through converting a LinearLayout into a RelativeLayout, and analyzes the resulting implications on performance.'
151    }
152  },
153  {
154    tags: ['article', 'layout', 'ui', 'performance', 'bestpractice'],
155    path: 'articles/layout-tricks-stubs.html',
156    title: {
157      en: 'Layout Tricks: Using ViewStubs'
158    },
159    description: {
160      en: 'Learn about using ViewStubs inside an application\'s layout in order to inflate rarely used UI elements, without the performance implications which would otherwise be caused by using the <code>&lt;include&gt;</code> tag.'
161    }
162  },
163  {
164    tags: ['article', 'layout', 'ui', 'performance', 'bestpractice'],
165    path: 'articles/layout-tricks-merge.html',
166    title: {
167      en: 'Layout Tricks: Merging Layouts'
168    },
169    description: {
170      en: 'Learn how to use the <code>&lt;merge&gt;</code> tag in your XML layouts in order to avoid unnecessary levels of hierarchy within an application\'s view tree.'
171    }
172  },
173  {
174    tags: ['article', 'ui', 'performance'],
175    path: 'articles/listview-backgrounds.html',
176    title: {
177      en: 'ListView Backgrounds: An Optimization'
178    },
179    description: {
180      en: 'ListViews are very popular widgets within the Android framework. This article describes some of the optimizations used by the ListView widget, and how to avoid some common issues that this causes when trying to use a custom background.'
181    }
182  },
183  {
184    tags: ['article', 'ui'],
185    path: 'articles/live-folders.html',
186    title: {
187      en: 'Live Folders'
188    },
189    description: {
190      en: 'Live Folders allow users to display any source of data on their home screen without launching an application. This article discusses how to export an application\'s data in a format suitable for display inside of a live folder.'
191    }
192  },
193  {
194    tags: ['article', 'ui'],
195    path: 'articles/live-wallpapers.html',
196    title: {
197      en: 'Live Wallpapers'
198    },
199    description: {
200      en: 'Live wallpapers are richer, animated, interactive backgrounds that users can display in their home screens. Learn how to create a live wallpaper and bundle it in an application that users can install on their devices.'
201    }
202  },
203  {
204    tags: ['article', 'input'],
205    path: 'articles/on-screen-inputs.html',
206    title: {
207      en: 'Onscreen Input Methods'
208    },
209    description: {
210      en: 'The Input Method Framework (IMF) allows users to take advantage of on-screen input methods, such as software keyboards. This article provides an overview of Input Method Editors (IMEs) and how applications interact with them.'
211    }
212  },
213  {
214    tags: ['article', 'performance', 'bestpractice'],
215    path: 'articles/painless-threading.html',
216    title: {
217      en: 'Painless Threading'
218    },
219    description: {
220      en: 'This article discusses the threading model used by Android applications and how applications can ensure best UI performance by spawning worker threads to handle long-running operations, rather than handling them in the main thread. The article also explains the API that your application can use to interact with Android UI toolkit components running on the main thread and spawn managed worker threads.'
221    }
222  },
223  {
224    tags: ['article', 'ui', 'search'],
225    path: 'articles/qsb.html',
226    title: {
227      en: 'Quick Search Box'
228    },
229    description: {
230      en: 'Quick Search Box (QSB) is a powerful, system-wide search framework. QSB makes it possible for users to quickly and easily find what they\'re looking for, both on their devices and on the web. This article discusses how to work with the QSB framework to add new search results for an installed application.'
231    }
232  },
233  {
234    tags: ['article', 'input', 'search', 'ui'],
235    path: 'articles/speech-input.html',
236    title: {
237      en: 'Speech Input'
238    },
239    description: {
240      en: 'This articles describes the basics of integrating speech recognition into Android applications.'
241    }
242  },
243  {
244    tags: ['article', 'ui'],
245    path: 'articles/touch-mode.html',
246    title: {
247      en: 'Touch Mode'
248    },
249    description: {
250      en: 'This article explains the touch mode, one of the most important principles of Android\'s UI toolkit. Whenever a user interacts with a device\'s touch screen, the system enters touch mode. While simple in concept, there are important implications touch mode that are often overlooked.'
251    }
252  },
253  {
254    tags: ['article', 'performance', 'bestpractice'],
255    path: 'articles/track-mem.html',
256    title: {
257      en: 'Tracking Memory Allocations'
258    },
259    description: {
260      en: 'This article discusses how to use the Allocation Tracker tool to observe memory allocations and avoid performance problems that would otherwise be caused by ignoring the effect of Dalvik\'s garbage collector.'
261    }
262  },
263  {
264    tags: ['article'],
265    path: 'articles/ui-1.5.html',
266    title: {
267      en: 'UI Framework Changes in Android 1.5'
268    },
269    description: {
270      en: 'Explore the UI changes that were introduced in Android 1.5, compared with the UI provided in Android 1.0 and 1.1.'
271    }
272  },
273  {
274    tags: ['article'],
275    path: 'articles/ui-1.6.html',
276    title: {
277      en: 'UI Framework Changes in Android 1.6'
278    },
279    description: {
280      en: 'Explore the UI changes that were introduced in Android 1.6, compared with the UI provided in Android 1.5. In particular, this article discusses changes to RelativeLayouts and click listeners.'
281    }
282  },
283  {
284    tags: ['article', 'ui', 'bestpractice'],
285    path: 'articles/timed-ui-updates.html',
286    title: {
287      en: 'Updating the UI from a Timer'
288    },
289    description: {
290      en: 'Learn about how to use Handlers as a more efficient replacement for java.util.Timer on the Android platform.'
291    }
292  },
293  {
294    tags: ['article', 'ui', 'accessibility'],
295    path: 'articles/tts.html',
296    title: {
297      en: 'Using Text-to-Speech'
298    },
299    description: {
300      en: 'The text-to-speech API lets your application "speak" to users, in any of several languages. This article provides an overview of the TTS API and how you use to add speech capabilities to your application.'
301    }
302  },
303  {
304    tags: ['article', 'ui', 'web'],
305    path: 'articles/using-webviews.html',
306    title: {
307      en: 'Using WebViews'
308    },
309    description: {
310      en: 'WebViews allow an application to dynamically display HTML and execute JavaScript, without relinquishing control to a separate browser application. This article introduces the WebView classes and provides a sample application that demonstrates its use.'
311    }
312  },
313  {
314    tags: ['article', 'ui'],
315    path: 'articles/wikinotes-linkify.html',
316    title: {
317      en: 'WikiNotes: Linkify your Text!'
318    },
319    description: {
320      en: 'This article introduces WikiNotes for Android, part of the Apps for Android project. It covers the use of Linkify to turn ordinary text views into richer, link-oriented content that causes Android intents to fire when a link is selected.'
321    }
322  },
323  {
324    tags: ['article', 'intent'],
325    path: 'articles/wikinotes-intents.html',
326    title: {
327      en: 'WikiNotes: Routing Intents'
328    },
329    description: {
330      en: 'This article illustrates how an application, in this case the WikiNotes sample app, can use intents to route various types of linked text to the application that handles that type of data. For example, an app can use intents to route a linked telephone number to a dialer app and a web URL to a browser.'
331    }
332  },
333  {
334    tags: ['article', 'ui', 'performance'],
335    path: 'articles/window-bg-speed.html',
336    title: {
337      en: 'Window Backgrounds & UI Speed'
338    },
339    description: {
340      en: 'Some Android applications need to squeeze every bit of performance out of the UI toolkit and there are many ways to do so. In this article, you will discover how to speed up the drawing and the perceived startup time of your activities. Both of these techniques rely on a single feature, the window\'s background drawable.'
341    }
342  },
343  {
344    tags: ['article', 'performance', 'bestpractice'],
345    path: 'articles/zipalign.html',
346    title: {
347      en: 'Zipalign: an Easy Optimization'
348    },
349    description: {
350      en: 'The Android SDK includes a tool called zipalign that optimizes the way an application is packaged. Running zipalign against your application enables Android to interact with it more efficiently at run time and thus has the potential to make it and the overall system run faster. This article provides a high-level overview of the zipalign tool and its use.'
351    }
352  },
353
354///////////////////
355/// SAMPLE CODE ///
356///////////////////
357
358  {
359    tags: ['sample', 'new'],
360    path: 'samples/AccelerometerPlay/index.html',
361    title: {
362      en: 'Accelerometer Play'
363    },
364    description: {
365      en: 'An example of using the accelerometer to integrate the device\'s acceleration to a position using the Verlet method. This is illustrated with a very simple particle system comprised of a few iron balls freely moving on an inclined wooden table. The inclination of the virtual table is controlled by the device\'s accelerometer.'
366    }
367  },
368  {
369    tags: ['sample', 'new', 'accessibility'],
370    path: 'samples/AccessibilityService/index.html',
371    title: {
372      en: 'Accessibility Service'
373    },
374    description: {
375      en: 'Illustrates an accessibility service that provides custom feedback for the Clock application which comes by default with Android devices'
376    }
377  },
378  {
379    tags: ['sample', 'layout', 'ui'],
380    path: 'samples/ApiDemos/index.html',
381    title: {
382      en: 'API Demos'
383    },
384    description: {
385      en: 'A variety of small applications that demonstrate an extensive collection of framework topics.'
386    }
387  },
388  {
389    tags: ['sample', 'data', 'newfeature', 'accountsync'],
390    path: 'samples/BackupRestore/index.html',
391    title: {
392      en: 'Backup and Restore'
393    },
394    description: {
395      en: 'Illustrates a few different approaches that an application developer can take when integrating with the Android Backup Manager using the BackupAgent API introduced in Android 2.2.'
396    }
397  },
398  {
399    tags: ['sample', 'communication'],
400    path: 'samples/BluetoothChat/index.html',
401    title: {
402      en: 'Bluetooth Chat'
403    },
404    description: {
405      en: 'An application for two-way text messaging over Bluetooth.'
406    }
407  },
408  {
409    tags: ['sample', 'accountsync'],
410    path: 'samples/BusinessCard/index.html',
411    title: {
412      en: 'BusinessCard'
413    },
414    description: {
415      en: 'An application that demonstrates how to launch the built-in contact picker from within an activity. This sample also uses reflection to ensure that the correct version of the contacts API is used, depending on which API level the application is running under.'
416    }
417  },
418  {
419    tags: ['sample', 'accountsync'],
420    path: 'samples/ContactManager/index.html',
421    title: {
422      en: 'Contact Manager'
423    },
424    description: {
425      en: 'An application that demonstrates how to query the system contacts provider  using the <code>ContactsContract</code> API, as well as insert contacts into a specific account.'
426    }
427  },
428  {
429    tags: ['sample', 'ui'],
430    path: 'samples/CubeLiveWallpaper/index.html',
431    title: {
432      en: 'Cube Live Wallpaper'
433    },
434    description: {
435      en: 'An application that demonstrates how to create a live wallpaper and  bundle it in an application that users can install on their devices.'
436    }
437  },
438  {
439    tags: ['sample'],
440    path: 'samples/Home/index.html',
441    title: {
442      en: 'Home'
443    },
444    description: {
445      en: 'A home screen replacement application.'
446    }
447  },
448  {
449    tags: ['sample', 'new', 'newfeature', 'ui'],
450    path: 'samples/HoneycombGallery/index.html',
451    title: {
452      en: 'Honeycomb Gallery'
453    },
454    description: {
455      en: 'An image gallery application using APIs that are new in Android 3.0 (a.k.a. Honeycomb).'
456    }
457  },
458  {
459    tags: ['sample', 'gamedev', 'media'],
460    path: 'samples/JetBoy/index.html',
461    title: {
462      en: 'JetBoy'
463    },
464    description: {
465      en: 'A game that demonstrates the SONiVOX JET interactive music technology, with <code><a href="/reference/android/media/JetPlayer.html">JetPlayer</a></code>.'
466    }
467  },
468  {
469    tags: ['sample', 'gamedev', 'media'],
470    path: 'samples/LunarLander/index.html',
471    title: {
472      en: 'Lunar Lander'
473    },
474    description: {
475      en: 'A classic Lunar Lander game.'
476    }
477  },
478  {
479    tags: ['sample', 'ui', 'bestpractice', 'layout'],
480    path: 'samples/MultiResolution/index.html',
481    title: {
482      en: 'Multiple Resolutions'
483    },
484    description: {
485      en: 'A sample application that shows how to use resource directory qualifiers to provide different resources for different screen configurations.'
486    }
487  },
488  {
489    tags: ['sample', 'data'],
490    path: 'samples/NFCDemo/index.html',
491    title: {
492      en: 'NFC Demo'
493    },
494    description: {
495      en: 'An application for reading NFC Forum Type 2 Tags using the NFC APIs'
496    }
497  },
498  {
499    tags: ['sample', 'data'],
500    path: 'samples/NotePad/index.html',
501    title: {
502      en: 'Note Pad'
503    },
504    description: {
505      en: 'An application for saving notes. Similar (but not identical) to the <a href="/resources/tutorials/notepad/index.html">Notepad tutorial</a>.'
506    }
507  },
508  {
509    tags: ['sample', 'new', 'newfeature', 'performance', 'gamedev', 'gl'],
510    path: 'samples/RenderScript/index.html',
511    title: {
512      en: 'RenderScript'
513    },
514    description: {
515      en: 'A set of samples that demonstrate how to use various features of the RenderScript APIs.'
516    }
517  },
518  {
519    tags: ['sample', 'accountsync'],
520    path: 'samples/SampleSyncAdapter/index.html',
521    title: {
522      en: 'SampleSyncAdapter'
523    },
524    description: {
525      en: 'Demonstrates how an application can communicate with a cloud-based service and synchronize its data with data stored locally in a content provider. The sample uses two related parts of the Android framework &mdash; the account manager and the synchronization manager (through a sync adapter).'
526    }
527  },
528  {
529    tags: ['sample', 'ui', 'search'],
530    path: 'samples/SearchableDictionary/index.html',
531    title: {
532      en: 'Searchable Dictionary v2'
533    },
534    description: {
535      en: 'A sample application that demonstrates Android\'s search framework, including how to provide search suggestions for Quick Search Box.'
536    }
537  },
538  {
539    tags: ['sample'],
540    path: 'samples/SipDemo/index.html',
541    title: {
542      en: 'SIP Demo'
543    },
544    description: {
545      en: 'A demo application highlighting how to make internet-based calls with the SIP API.'
546    }
547  },
548  {
549    tags: ['sample', 'layout', 'ui'],
550    path: 'samples/Snake/index.html',
551    title: {
552      en: 'Snake'
553    },
554    description: {
555      en: 'An implementation of the classic game "Snake."'
556    }
557  },
558  {
559    tags: ['sample', 'input'],
560    path: 'samples/SoftKeyboard/index.html',
561    title: {
562      en: 'Soft Keyboard'
563    },
564    description: {
565      en: 'An example of writing an input method for a software keyboard.'
566    }
567  },
568  {
569    tags: ['sample', 'testing'],
570    path: 'samples/Spinner/index.html',
571    title: {
572      en: 'Spinner'
573    },
574    description: {
575      en: 'A simple application that serves as an application under test for the SpinnerTest example.'
576    }
577  },
578  {
579    tags: ['sample', 'testing'],
580    path: 'samples/SpinnerTest/index.html',
581    title: {
582      en: 'SpinnerTest'
583    },
584    description: {
585      en: 'The test application for the Activity Testing tutorial. It tests the Spinner example application.'
586    }
587  },
588  {
589    tags: ['sample', 'new', 'newfeature', 'widgets'],
590    path: 'samples/StackWidget/index.html',
591    title: {
592      en: 'StackView Widget'
593    },
594    description: {
595      en: 'Demonstrates how to create a simple collection widget containing a StackView.'
596    }
597  },
598  {
599    tags: ['sample', 'newfeature'],
600    path: 'samples/TicTacToeLib/index.html',
601    title: {
602      en: 'TicTacToeLib'
603    },
604    description: {
605      en: 'An example of an Android library project, a type of project that lets you store and manage shared code and resources in one place, then make them available to your other Android applications.'
606    }
607  },
608  {
609    tags: ['sample', 'newfeature',],
610    path: 'samples/TicTacToeMain/index.html',
611    title: {
612      en: 'TicTacToeMain'
613    },
614    description: {
615      en: 'Demonstrates how an application can make use of shared code and resources stored in an Android library project.'
616    }
617  },
618  {
619    tags: ['sample', 'new', 'newfeature'],
620    path: 'samples/USB/index.html',
621    title: {
622      en: 'USB'
623    },
624    description: {
625      en: 'A set of samples that demonstrate how to use various features of the USB APIs.'
626    }
627  },
628  {
629    tags: ['sample', 'ui', 'widgets'],
630    path: 'samples/Wiktionary/index.html',
631    title: {
632      en: 'Wiktionary'
633    },
634    description: {
635      en: 'An example of creating interactive widgets for display on the Android home screen.'
636    }
637  },
638  {
639    tags: ['sample', 'ui', 'widgets'],
640    path: 'samples/WiktionarySimple/index.html',
641    title: {
642      en: 'Wiktionary (Simplified)'
643    },
644    description: {
645      en: 'A simple Android home screen widgets example.'
646    }
647  },
648  {
649    tags: ['sample', 'widgets', 'newfeature', 'new'],
650    path: 'samples/WeatherListWidget/index.html',
651    title: {
652      en: 'Weather List Widget'
653    },
654    description: {
655      en: 'A more complex collection-widget example which uses a ContentProvider as its data source.'
656    }
657  },
658  {
659    tags: ['sample', 'layout'],
660    path: 'samples/XmlAdapters/index.html',
661    title: {
662      en: 'XML Adapters'
663    },
664    description: {
665      en: 'Binding data to views using XML Adapters examples.'
666    }
667  },
668
669/////////////////
670/// TUTORIALS ///
671/////////////////
672
673  {
674    tags: ['tutorial'],
675    path: 'tutorials/hello-world.html',
676    title: {
677      en: 'Hello World'
678    },
679    description: {
680      en: 'Beginning basic application development with the Android SDK.'
681    }
682  },
683  {
684    tags: ['tutorial', 'ui', 'layout'],
685    path: 'tutorials/views/index.html',
686    title: {
687      en: 'Hello Views'
688    },
689    description: {
690      en: 'A walk-through of the various types of layouts and views available in the Android SDK.'
691    }
692  },
693  {
694    tags: ['tutorial', 'ui', 'bestpractice'],
695    path: 'tutorials/localization/index.html',
696    title: {
697      en: 'Hello Localization'
698    },
699    description: {
700      en: 'The basics of localizing your applications for multiple languages and locales.'
701    }
702  },
703  {
704    tags: ['tutorial', 'data'],
705    path: 'tutorials/notepad/index.html',
706    title: {
707      en: 'Notepad Tutorial'
708    },
709    description: {
710      en: 'A multi-part tutorial discussing intermediate-level concepts such as data access.'
711    }
712  },
713  {
714    tags: ['tutorial', 'testing'],
715    path: 'tutorials/testing/helloandroid_test.html',
716    title: {
717      en: 'Hello Testing'
718    },
719    description: {
720      en: 'A basic introduction to the Android testing framework.'
721    }
722  },
723  {
724    tags: ['tutorial', 'testing'],
725    path: 'tutorials/testing/activity_test.html',
726    title: {
727      en: 'Activity Testing'
728    },
729    description: {
730      en: 'A more advanced demonstration of the Android testing framework and tools.'
731    }
732  }
733];
734