carousel.rs revision 1eccd028e704c15e842c1f23254d77a1a0a4cae0
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
246f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // *** Update initCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int visible; // not bool because of packing bug?
3543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t textureTimeStamp; // time when this texture was last updated, in seconds
3643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t detailTextureTimeStamp; // time when this texture was last updated, in seconds
375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
4643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
65420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
66420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
67420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
68420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
824a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
834a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
844a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
854a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
864a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
874a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
114594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1217cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
125be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
126be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector
127be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
128be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
129be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
130be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
1315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1321eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const int ANIMATION_DELAY_TIME = 100; // hold off scale animation until this time
1335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
1341eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.1f, 0.1f, 0.1f }; // increase by this %
13543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
13943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1427c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
143b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
14443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1475ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1534fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1544a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
155fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerbool forceBlendCardsWithZ; // Enable depth buffer while blending
1567c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
15983d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
160c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
161c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
162c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
163420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
164420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
165a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
16643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
167be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA;
168fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaZ;
169fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaNoZ;
170fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaZ;
171fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaNoZ;
172a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
173a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1789afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
180420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
1815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
1825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
1835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
185420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
186420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
1875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
188be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller#pragma rs export_func(createCards, copyCards, lookAt, setRadius)
189594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma#pragma rs export_func(doStart, doStop, doMotion, doLongPress, doSelection)
19043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera)
191a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich#pragma rs export_func(setCarouselRotationAngle)
1925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
1965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
19743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
19843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
1995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
20143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
202c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
20343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
20443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
20543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
20643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
20743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
20843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
20943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
21043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
21143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
21243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
21343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = {
216be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        {0.0f, 0.0f, 0.0f }, // center
217be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        1.0f // radius - update with carousel radius.
218be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller};
219be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2203df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
2213df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately.
2223df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2233df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
2243df59346f395434454d310b070fff195089fbaf1Jim Miller
2255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
246b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
247b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
248b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
249b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
251be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout);
252be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout);
2535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2572ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2617cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
263be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = 1.0f;
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
26583d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
267b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2683df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
2693df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
270420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
271420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
272a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
2735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2758b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichstatic void updateAllocationVars(Card_t* newcards)
2765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
278dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rs_allocation cardAlloc = {0};
279dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rsSetObject(&cardAlloc, rsGetAllocation(newcards));
280dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0;
281dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rsClearObject(&cardAlloc);
2825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
284be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad)
285be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
286be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = rad;
287be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
288be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2892ba04e061b52c488a154739379501dc833e39f79Jim Millervoid initCard(Card_t* card)
2908b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
2916f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Object refs are always initilized cleared.
2922ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
2932ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
2942ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
2952ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsMatrixLoadIdentity(&card->matrix);
2962ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
2972ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
2982ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
2992ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->visible = false;
3002ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3012ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3022ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3032ba04e061b52c488a154739379501dc833e39f79Jim Miller
3046f2cc8cf611860467315ecc542f71a225625eb1cJason Samsvoid createCards(int start, int total)
3052ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3066f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    for (int k = start; k < total; k++) {
3076f2cc8cf611860467315ecc542f71a225625eb1cJason Sams        initCard(cards + k);
3082ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3092ba04e061b52c488a154739379501dc833e39f79Jim Miller
3106f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Since allocations can't have 0-size, we track validity ourselves based on the call to
3116f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // this method.
3126f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    cardAllocationValid = total > 0;
3132ba04e061b52c488a154739379501dc833e39f79Jim Miller
3146f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    updateAllocationVars(cards);
3155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
317420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
318420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat getAnimatedAlpha(int64_t startTime, int64_t currentTime)
319420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
320420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
321420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double alpha = (double) timeElapsed / fadeInDuration;
322420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
323420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
324420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional.
3265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p)
3275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + bias + 2.0f * M_PI * p / slotCount;
3295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional.
3325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p)
3335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + 2.0f * M_PI * p / slotCount;
3355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
337f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller// Returns total angle for given number of cards
338f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Millerstatic float wedgeAngle(float cards)
339f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
340f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    return cards * 2.0f * M_PI / slotCount;
341f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
342f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
343a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
344a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
345a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
346a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
347a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
348a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
349a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
350a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
351a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
352a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
353a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
354a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
355a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
3565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position.
3575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle)
3585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI);
3605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
3635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
3645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
3655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
3665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
3675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
3685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
3695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
3705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
3715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
3735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
3745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
3755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
3765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
3775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
3785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
3795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
3805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
3815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
3825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
3855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
3865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
3885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
3895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
3905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
3915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
3925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
3935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
3965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
3975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
3985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4233df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
424c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
426420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].textureTimeStamp = rsUptimeMillis();
4277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
429b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4313df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
432c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
4337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
4347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
435b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
436b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
4377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
438420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].detailTextureTimeStamp = rsUptimeMillis();
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4433df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
444c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
451a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
452a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
453198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
454198a060d650bc849ef0f25b597888fac9546803bJack Palevich
4551eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// Gets animated scale value for current selected card.
4561eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// If card is currently being animated, returns true,  otherwise returns false.
4571eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getAnimatedScaleForSelected(float3* scale)
4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
4601eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    int64_t dt = rsUptimeMillis() - touchTime;
4611eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    if (dt >= ANIMATION_DELAY_TIME) {
4621eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float fraction = (float) (dt - ANIMATION_DELAY_TIME) / ANIMATION_SCALE_TIME;
4631eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        fraction = min(fraction, 1.0f);
4641eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one + fraction * SELECTED_SCALE_FACTOR;
4651eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    } else {
4661eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one;
4671eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    }
4681eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return dt < (ANIMATION_DELAY_TIME + ANIMATION_SCALE_TIME); // still animating;
4695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
471c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
472c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
473c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
474c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
475c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
476af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
477c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
478c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
4797c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
480c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
4817c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
4827c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
4837c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
484d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
485d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
4867c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
487c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
488c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
489c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
490c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
4911eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller/*
4921eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * Composes a matrix for the given card.
4931eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * matrix: The output matrix.
4941eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * i: The card we're getting the matrix for.
4951eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
4961eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller *
4971eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * returns true if an animation is being applied to the given card
4981eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller */
4991eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway)
5005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
5027c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
5035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
5045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, radius, 0, 0);
50583d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
50683d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
50783d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
50883d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
50983d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
5101eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    bool stillAnimating = false;
51143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
5121eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float3 scale;
5131eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        stillAnimating = getAnimatedScaleForSelected(&scale);
5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
5155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: apply custom matrix for cards[i].geometry
5171eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return stillAnimating;
5185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
520420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
521420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
522420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
523420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
524420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
5255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
526420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
527420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
528420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
529420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
5305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
531420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
532420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime);
533420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (animatedAlpha < 1.0f) {
534420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
535420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
536420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
537420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
538420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
539420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
540420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
541420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
542420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
543420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
544420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
545420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
546420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
547420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
548420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
549420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
550b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
551b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
552b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            const bool loaded = cards[i].textureState == STATE_LOADED;
553b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
554b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(singleTextureFragmentProgram);
555b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(singleTextureFragmentProgram, 0,
556b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        (loaded && shaderConstants->fadeAmount == 1.0f) ?
557b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
5585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
559b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(multiTextureFragmentProgram);
560b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
561b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
562b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
5635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
5645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
5665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
5671eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller            stillAnimating |= getMatrixForCard(&matrix, i, true);
5685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
5695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
5705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(cards[i].geometry);
5715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
5725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(loadingGeometry);
5735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
5745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(defaultGeometry);
5755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
5765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
5775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
5785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
5795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
5805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
5815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
5825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
5835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
5845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
585420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
5865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5884fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
5894fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
5904fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
5914fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
5924fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
5934fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
5944fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
5954fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
5964fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
5974fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
5984fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
5994fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
6004fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
6014fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
6024fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
6034fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
6044fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
6054fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
6064fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
6074fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
6084fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
6094fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
6107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
6117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
6124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
613420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
6147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
615420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
6167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
6177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
6187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
6197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
620420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
621420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
6227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
6237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
6247cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
6257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
6267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
6277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
6287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
6297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
6317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
632420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
633a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
634a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
635a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
636a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
637a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
638a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
639a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
640420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
641a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
6427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        if (cards[i].visible) {
6437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) {
6447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
6457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6464fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
647af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
6481eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                stillAnimating |= getMatrixForCard(&model, i, false);
6497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
6507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
651d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
6524fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
6534fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
6544a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
6554fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
6564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
6574fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
6584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
6594fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
6604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
6614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
6624fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
6634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
6647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
6657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
6667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
6677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
6684a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
6694a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
6704a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
6714a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
6724a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
6734a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
6744a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
6754a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
6764a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
6774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
6784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
6794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
6804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
6814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
6824fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
6834fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
6844fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
6854fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
6864fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
6874fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
6884fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
6894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
6904fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
6914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
692fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
6934fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
6944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
695fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
696fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
6974fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
6987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
699420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
700420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
701420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp, currentTime);
702420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
703420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
704420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
705420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
706a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
707a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
708a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
709a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
710a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
711a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
712a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
713a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
714b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 0.0f) continue; // nothing to draw
715b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
716b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
717b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
718b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
719b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
720a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
721420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
722a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
723420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
724420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
7254a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
7264a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
7274a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
7284a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
7297c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
7304a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
7314a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
7324a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
7334a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
7344a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
7354a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
7364a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
7374a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
7384a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
7397c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
7401eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x0 = trunc(cards[i].detailLineOffset.x + screenCoord.x - halfWidth);
7411eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x1 = x0 + lineWidth;
742b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
743b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
744b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
745b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
746b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
747b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
748b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
749b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
750b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
751b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
7527c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
7537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
7557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
7567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
7577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
7587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
7594a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
7604a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
761b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
762b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
763b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
764b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
765b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
766b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
767b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
768b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
769b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
770b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
771b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
772b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
7737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
7747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
7757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
776420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
7777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
7787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7799afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
7809afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
781b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
7829afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
7839afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
7849afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
7859afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
7869afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
7879afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
7889afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
789a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
7909afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
7919afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
7929afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
7939afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
7949afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
7959afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
7969afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
7979afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
7989afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
799b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
800b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
801b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
802b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
803b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
8049afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
805b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
8067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
8077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
8089afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
8099afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
8109afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
8119afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
8125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
8135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
8155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
8165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
8175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
8185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
8195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
8215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
8225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
8235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
8275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
8285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
8295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
830be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f;
8315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
8325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
8335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f;
8345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
8355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
8365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
8375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
8395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
8405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
841be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane
842be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false.
843be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle)
844be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
845be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    Ray ray;
846be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    makeRayForPixelAt(&ray, &camera, x, y);
847be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float t = FLT_MAX;
848be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) {
849be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
850be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselPlane.point;
851be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
852be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle));
853be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
854be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE)
855be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            && rayCylinderIntersect(&ray, &carouselCylinder, &t)) {
856be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
857be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselCylinder.center;
858be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
859be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle));
860be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
861be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
862be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return false;
863be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
864be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
8655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
8665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
867be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float result;
868be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float angle;
869be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (hitAngle(x, y, &angle)) {
870be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = angle - lastAngle;
871be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // Handle singularity where atan2 switches between +- PI
872be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (result < -M_PI) {
873be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result += 2.0f * M_PI;
874be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        } else if (result > M_PI) {
875be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result -= 2.0f * M_PI;
876be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        }
877be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        lastAngle = angle;
878be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else {
879be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta
880be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
881be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
882be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return result;
8835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
8865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
8885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y)
8915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
893b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
8945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
8955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
8965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
8985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
90043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millervoid sendAnimationStarted() {
90143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
90243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
90343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
904a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid sendAnimationFinished() {
905a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
906a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
907a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
908a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
909a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
9105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y)
9115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
91243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
913be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f;
9145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
9155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
9165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
9175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchTime = rsUptimeMillis();
9185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
91943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
92043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = true;
92143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
9225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y)
9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
9278b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
92843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
92943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
93143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        int selection = doSelection(x, y);
93243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (selection != -1) {
93343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
93443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
93543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
93643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
93743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
9385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
93943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
9405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
9415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
9425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(velocity) > velocityThreshold) {
9435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
9445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
94643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
9475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = rsUptimeMillis();
94843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
9495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
951594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
952594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
953594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
954594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
95543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
95643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int selection = doSelection(lastPosition.x, lastPosition.y);
95743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (selection != -1) {
95843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugSelection) rsDebug("doLongPress(), selection = ", selection);
959594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        int data[1];
96043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        data[0] = selection;
961594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
962594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
963594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
964594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
965594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
9665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y)
9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
96843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float firstBias = wedgeAngle(0.0f);
96943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount));
9705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
97243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
97343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
97443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS),
97543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                firstBias + wedgeAngle(OVERSCROLL_SLOTS));
97643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
97743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
97843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
97943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
98043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
98143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float dt = deltaTimeInSeconds(currentTime);
9835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
9845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
98543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
98643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
9875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
988c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
989c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
9955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
99643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
99743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
100043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
10015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
10035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
10045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
10055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
10085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
10105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
10115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
10135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
10145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
10165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
10175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
10185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
10205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
10215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
10225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
10235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
10245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
102643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
102743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
102843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1029b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
103043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1031b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
103243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
103343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
103443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
103543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
103643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
103743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
103843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
103943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
104043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1041b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1042b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
104343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
104443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
104543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
104643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
104743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1048b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
104943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1050b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
105143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
105243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
105343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
105443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
105543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
105643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
105743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
105843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
105943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
106043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
106143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
106243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
106343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
106443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
106543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
106643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
106743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
1068be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) {
106943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
107043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
107143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
107243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
107343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
107443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
1075be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) {
107643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
107743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
107843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
107943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1080b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1081b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1082b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
10835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1084b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1085b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
10865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
10885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1089b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1090b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1091b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
10925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
10955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1096b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1097b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1098b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1099b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1100b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1101b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1102b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1103b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1104b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1105b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1106b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1107b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1108b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
11095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1111b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1112b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1113b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1114b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1115b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1116b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1117b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1118b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1119b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1120b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1121b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1122b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1123b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1124b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1125b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
11265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1127b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1128b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1129b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1130b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1131b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1132b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1133b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1134b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1135b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1136b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
11375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1138b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1139b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1140b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1141b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1142b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1143b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1144b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1145b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1146b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1147b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1148b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1149b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1150b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1151b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
11525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
11535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
11565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
11585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
11595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[id].visible) {
11605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
11615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
11625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
11645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
11657c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, id, true);
11665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
11675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
11685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
11695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
11705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
11715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
11725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
11735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
11745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
11755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
11765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
11775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
11795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
11805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
11815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
11825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
11835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
11865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
118943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
119043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
119143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
119243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
119343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
119443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
119543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
119643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
119743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
119843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
119943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
120043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
120143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
120243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
120343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
120443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
120543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
120643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
120743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
120843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
120943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
121043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
121143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
121243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
121343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
121443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
121543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
121643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
121743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return fabs(velocity) > velocityThreshold;
121843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
121943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
122043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
122143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
122243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
122343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
122443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
122543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes the next value for bias using the current animation (physics or overscroll)
12265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
12275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
122843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
12295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
123043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
12315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
123243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
123343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
123443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
12355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1237f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    const float firstBias = wedgeAngle(0.0f);
1238f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount));
123943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
124043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
124143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (bias > firstBias) {
124243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            bias -= 4.0f * dt * easeOut((bias - firstBias) * 2.0f);
124343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (fabs(bias - firstBias) < biasMin) {
124443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                bias = firstBias;
124543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
124643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
124743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
124843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else if (bias < lastBias) {
124943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            bias += 4.0f * dt * easeOut((lastBias - bias) * 2.0f);
125043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (fabs(bias - lastBias) < biasMin) {
125143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                bias = lastBias;
125243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
125343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
125443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
125543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
125643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
125743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
125843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
125943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
126043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = bias > firstBias || bias < lastBias;
1261cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1262cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1263cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1264c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
126543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float newbias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS),
126643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            firstBias + wedgeAngle(OVERSCROLL_SLOTS));
126743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
126843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
126943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
127043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
127143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
127243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
12735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
12745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
12765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
12775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
12785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
12795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
12804fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between
12814fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not
12824fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // attempt to actually draw them.
12834fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
12844fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaFirst = slotPosition(-prefetchCardCountPerSide);
1285198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
1286198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1287198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1288198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
12894fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide);
12905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
12925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
12935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
12945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
12955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
12965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (p >= thetaFirst && p < thetaLast) {
12975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = true;
12985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
12995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
13005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = false;
13015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
13035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
13045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
13055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].visible = true;
13065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
13075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
13085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
13105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
13135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1314420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
13155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1316a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
13175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
13185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
131943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
13202ba04e061b52c488a154739379501dc833e39f79Jim Miller
13215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
13225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
13235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
13255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
13275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
13297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
13307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
13317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
13327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
13337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
13347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
13357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
13367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
13377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
13387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
13395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
13425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
13435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
13455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
13475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
13495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
13525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1353dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
13545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
13565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1358420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
13595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
13617cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
13627cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
13637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
13647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
13657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
13667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
13677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
13687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1369420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
13707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
13717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
13725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1375dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
13765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
13785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
13805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
13825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
13855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
13895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
13905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
13915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
13925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
13945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
13955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
13965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
13975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
13985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
13995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
14005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
14015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1402b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
14035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
14045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
14055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
14065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
14095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
14135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
14145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
14165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1417b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1418b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1419b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
14205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14218b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
14225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1423a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1424fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1425fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1426fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1427fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1428fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(forceBlendCardsWithZ ? programStoreNoAlphaZ : programStoreNoAlphaNoZ);
14299afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
14305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
14325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
143343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
143443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
143543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
143643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
143743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
143843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
143943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
14405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
14425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1443420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
14445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1445bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1446fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    if (forceBlendCardsWithZ) {
1447fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaZ);
1448bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    } else {
1449fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaNoZ);
1450bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    }
1451bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1452fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(programStoreAlphaNoZ);
1453bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
14545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
145543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
145643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
145743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
145843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
145943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
146043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
146143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
146243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
146343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
146443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
146543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
146643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
14675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
14685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
14715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
147243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
14735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
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