carousel.rs revision 5ac1de00d4441748a4b183b5d406298cd18f2d27
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
246f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // *** Update initCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
298fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    float2 detailTexturePosition[2]; // screen coordinates of detail texture, computed at draw time
305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int cardVisible; // not bool because of packing bug?
368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int detailVisible; // not bool because of packing bug?
375ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    int shouldPrefetch; // not bool because of packing bug?
383adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t textureTimeStamp; // time when this texture was last updated, in ms
393adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t detailTextureTimeStamp; // time when this texture was last updated, in ms
403adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t geometryTimeStamp; // time when the card itself was last updated, in ms
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
69f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumatypedef struct ProgramStore_s {
70f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rs_program_store programStore;
71f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma} ProgramStore_t;
72f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
73420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
74420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
753adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    float overallAlpha;
76420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
77420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
836af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_STALE, // we have an old item, but should request an update
846af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_UPDATING, // we've requested an update, and will display the old one in the meantime
855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
888debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// Interpolation modes ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
898debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berryenum {
908debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    INTERPOLATION_LINEAR = 0,
918debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    INTERPOLATION_DECELERATE_QUADRATIC = 1,
928debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    INTERPOLATION_ACCELERATE_DECELERATE_CUBIC = 2,
938debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry};
948debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
1124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
1134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
1154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1164a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
1174a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1184a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1194a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1204a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1214a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1224a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1234a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1244a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1254a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1264a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1274a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1284a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1294a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
1328fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic const int CMD_DETAIL_SELECTED = 105;
133594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
144be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
145be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector
146be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
147be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
148be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
149be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1511eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const int ANIMATION_DELAY_TIME = 100; // hold off scale animation until this time
1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
153dbd552175226ac69aea606953cdd3c03a58bd2ccJim Shumastatic const float3 SELECTED_SCALE_FACTOR = { 0.0f, 0.0f, 0.0f }; // increase by this %
15443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
15843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1617c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
162b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
16343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1665ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
170f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumaint programStoresCardCount; // number of program fragment stores
1715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1734fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1744a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
1757c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
17883d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
179c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
180c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
181c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
182420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
1833adf712e636f67265da7a6ff425c87e63fc20884Jim Shumaint cardCreationFadeDuration; // amount of time (in ms) to fade while initially showing a card
184420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
185a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
18643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
1870cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyint rowCount;  // number of rows of cards in a given slot, default 1
1880cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyfloat rowSpacing;  // spacing between rows of cards
1891a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilsonbool firstCardTop; // set true for first card on top row when multiple rows used
1900cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
191be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA;
19214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumaint fillDirection; // the order in which to lay out cards: +1 for CCW (default), -1 for CW
193f664659f79399e92025e1dfe1ffbb682ff05613cJim ShumaProgramStore_t *programStoresCard;
194f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumars_program_store programStoreBackground;
195f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumars_program_store programStoreDetail;
196a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
1973adf712e636f67265da7a6ff425c87e63fc20884Jim Shumars_program_fragment singleTextureBlendingFragmentProgram;
198a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1993adf712e636f67265da7a6ff425c87e63fc20884Jim Shumars_program_fragment multiTextureBlendingFragmentProgram;
2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
2035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
2049afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
2057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
206420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
2075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
2085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
20951dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinneyrs_matrix4x4 defaultCardMatrix;
2105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
2115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
212420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
213420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
2175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
2185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
21943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
22043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
2215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
2225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
22343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
224c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
22543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
2268debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic bool autoscrolling = false; // whether we're in the autoscroll animation
22743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
22843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
22943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
23043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
23143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
23243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
23343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
23443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
23543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
23643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
238be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = {
239be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        {0.0f, 0.0f, 0.0f }, // center
240be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        1.0f // radius - update with carousel radius.
241be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller};
242be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2433df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
244f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma// cards and program stores are valid separately.
2453df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2463df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
247f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic bool programStoresAllocationValid = false;
2483df59346f395434454d310b070fff195089fbaf1Jim Miller
2495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
2708fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates);
271b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
272b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
273b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
274b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
276be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout);
277be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout);
2788debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic void stopAutoscroll();
2795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2832ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
289be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = 1.0f;
2905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
29183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
293b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2943df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
295f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresAllocationValid = false;
2963df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
2970cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowCount = 1;
2980cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowSpacing = 0.0f;
2991a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson    firstCardTop = false;
300420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
301420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
302a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
30351dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoadIdentity(&defaultCardMatrix);
3045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
306f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic void updateAllocationVars()
3075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
309ed5cdfa293ec57cb14b98cdc3fa00ac5ec1c1ed4Stephen Hines    rs_allocation cardAlloc;
310f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&cardAlloc, rsGetAllocation(cards));
311dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0;
312f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
313f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    // Program stores
314f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rs_allocation psAlloc;
315f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&psAlloc, rsGetAllocation(programStoresCard));
316f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresCardCount = (programStoresAllocationValid && rsIsObject(psAlloc) ?
317f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsAllocationGetDimX(psAlloc) : 0);
3185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
320be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad)
321be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
322be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = rad;
323be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
324be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
325370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void initCard(Card_t* card)
3268b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
3276f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Object refs are always initilized cleared.
3282ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
3292ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
3302ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
33151dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoad(&card->matrix, &defaultCardMatrix);
3322ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
3332ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
3342ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
3358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->cardVisible = false;
3368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->detailVisible = false;
3375ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    card->shouldPrefetch = false;
3382ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3392ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3403adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    card->geometryTimeStamp = rsUptimeMillis();
3412ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3422ba04e061b52c488a154739379501dc833e39f79Jim Miller
3436f2cc8cf611860467315ecc542f71a225625eb1cJason Samsvoid createCards(int start, int total)
3442ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3455b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    if (!cardAllocationValid) {
3465b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // If the allocation is invalid, it contains a single place-holder
3475b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // card that has not yet been initialized (see CarouselRS.createCards).
3485b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // Here we ensure that it is initialized when growing the total.
3495b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        start = 0;
3505b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    }
3516f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    for (int k = start; k < total; k++) {
3526f2cc8cf611860467315ecc542f71a225625eb1cJason Sams        initCard(cards + k);
3532ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3542ba04e061b52c488a154739379501dc833e39f79Jim Miller
3556f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Since allocations can't have 0-size, we track validity ourselves based on the call to
3566f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // this method.
3576f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    cardAllocationValid = total > 0;
3582ba04e061b52c488a154739379501dc833e39f79Jim Miller
3596f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    updateAllocationVars(cards);
3605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
362420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
3633adf712e636f67265da7a6ff425c87e63fc20884Jim Shumastatic float getAnimatedAlpha(int64_t startTime, int64_t currentTime, int64_t duration)
364420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
365420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
3663adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    double alpha = duration > 0 ? (double) timeElapsed / duration : 1.0;
367420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
368420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
369420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3700cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns total angle for given number of slots
3710cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float wedgeAngle(float slots)
3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3730cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return slots * 2.0f * M_PI / slotCount;
3745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3760cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle of slot in position p.
3770cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float slotPosition(int p)
3785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
37914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return startAngle + wedgeAngle(p) * fillDirection;
3805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3820cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle for card in position p.
3830cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float cardPosition(int p)
384f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
3850cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return bias + slotPosition(p / rowCount);
386f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
387f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
38814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the lowest possible bias value, based on the fill direction
38914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float minimumBias()
39014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
39114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
39214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
39314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        -max(0.0f, wedgeAngle(totalSlots - visibleDetailCount)) :
39414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f);
39514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
39614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
39714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the highest possible bias value, based on the fill direction
39814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float maximumBias()
39914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
40014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
40114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
40214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f) :
40314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        max(0.0f, wedgeAngle(totalSlots - visibleDetailCount));
40414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
40514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
40614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
407a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
408a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
409a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
410a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
411a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
412a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
413a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
414a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
415a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
416a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
417a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
418a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
4535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
4545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
4555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4780de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma/*
4790de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma * Returns true if a state represents a texture that is loaded enough to draw
4800de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma */
4810de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shumastatic bool textureEverLoaded(int state) {
4820de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma    return (state == STATE_LOADED) || (state == STATE_STALE) || (state == STATE_UPDATING);
4830de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma}
4840de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma
4855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4873df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
488c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4898441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (cards[n].textureState != STATE_STALE &&
4908441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState != STATE_UPDATING) {
4918441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureTimeStamp = rsUptimeMillis();
4928441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
4937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
4947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
496b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4983df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
499c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
5006af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (cards[n].detailTextureState != STATE_STALE &&
5016af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState != STATE_UPDATING) {
5026af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureTimeStamp = rsUptimeMillis();
5036af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
5047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
5057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
506b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
507b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
5087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
5096af401bca5f8854524d128e9df5700035fae1160Jim Shuma}
5106af401bca5f8854524d128e9df5700035fae1160Jim Shuma
5118441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkeyvoid invalidateTexture(int n, bool eraseCurrent)
5128441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey{
5138441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (n < 0 || n >= cardCount) return;
5148441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (eraseCurrent) {
5158441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState = STATE_INVALID;
5168441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        rsClearObject(&cards[n].texture);
5178441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    } else {
5180de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma        cards[n].textureState =
5190de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            textureEverLoaded(cards[n].textureState) ? STATE_STALE : STATE_INVALID;
5208441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
5218441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey}
5228441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey
5236af401bca5f8854524d128e9df5700035fae1160Jim Shumavoid invalidateDetailTexture(int n, bool eraseCurrent)
5246af401bca5f8854524d128e9df5700035fae1160Jim Shuma{
5256af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (n < 0 || n >= cardCount) return;
5266af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (eraseCurrent) {
5276af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState = STATE_INVALID;
5286af401bca5f8854524d128e9df5700035fae1160Jim Shuma        rsClearObject(&cards[n].detailTexture);
5296af401bca5f8854524d128e9df5700035fae1160Jim Shuma    } else {
5300de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma        cards[n].detailTextureState =
5310de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            textureEverLoaded(cards[n].detailTextureState) ? STATE_STALE : STATE_INVALID;
5326af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
5335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
5365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5373df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
538c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
5395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
5405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
5415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
5425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
5433adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    cards[n].geometryTimeStamp = rsUptimeMillis();
5445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
546c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shumavoid setMatrix(int n, rs_matrix4x4 matrix) {
547c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    if (n < 0 || n >= cardCount) return;
548c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    cards[n].matrix = matrix;
549c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma}
550c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma
551f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumavoid setProgramStoresCard(int n, rs_program_store programStore)
552f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma{
553f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&programStoresCard[n].programStore, programStore);
554f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresAllocationValid = true;
555f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma}
556f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
557a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
558a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
559198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
560198a060d650bc849ef0f25b597888fac9546803bJack Palevich
5611eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// Gets animated scale value for current selected card.
5621eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// If card is currently being animated, returns true,  otherwise returns false.
5631eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getAnimatedScaleForSelected(float3* scale)
5645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
5661eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    int64_t dt = rsUptimeMillis() - touchTime;
5671eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    if (dt >= ANIMATION_DELAY_TIME) {
5681eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float fraction = (float) (dt - ANIMATION_DELAY_TIME) / ANIMATION_SCALE_TIME;
5691eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        fraction = min(fraction, 1.0f);
5701eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one + fraction * SELECTED_SCALE_FACTOR;
5711eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    } else {
5721eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one;
5731eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    }
5741eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return dt < (ANIMATION_DELAY_TIME + ANIMATION_SCALE_TIME); // still animating;
5755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
577c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
578c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
579c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
580c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
581c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
582af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
583c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
584c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5857c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
586c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
5877c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
5887c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
5897c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
590d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
591d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
5927c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
593c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
594c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
595c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
596c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5970cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns the vertical offset for a card in its slot,
5980cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// depending on the number of rows configured.
5990cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float getVerticalOffsetForCard(int i) {
6000cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   if (rowCount == 1) {
6010cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       // fast path
6020cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       return 0;
6030cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   }
604c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma   const float cardHeight = (cardVertices[3].y - cardVertices[0].y) *
6057d27aa4388936d7607407d25cc52d42e00f6567aJim Shuma      rsMatrixGet(&defaultCardMatrix, 1, 1);
6060cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   const float totalHeight = rowCount * (cardHeight + rowSpacing) - rowSpacing;
6071a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   if (firstCardTop)
6081a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson      i = rowCount - (i % rowCount) - 1;
6091a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   else
6101a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson      i = i % rowCount;
6111a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   const float rowOffset = i * (cardHeight + rowSpacing);
6120cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   return (cardHeight - totalHeight) / 2 + rowOffset;
6130cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney}
6140cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
6151eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller/*
6161eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * Composes a matrix for the given card.
6171eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * matrix: The output matrix.
6181eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * i: The card we're getting the matrix for.
6191eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
620c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma * enableCardMatrix: Whether to also consider the user-specified card matrix
6211eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller *
6221eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * returns true if an animation is being applied to the given card
6231eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller */
624c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shumastatic bool getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway, bool enableCardMatrix)
6255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
6277c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
6285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
6290cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rsMatrixTranslate(matrix, radius, getVerticalOffsetForCard(i), 0);
63083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
63183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
63283d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
63383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
63483d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
6351eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    bool stillAnimating = false;
63643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
6371eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float3 scale;
6381eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        stillAnimating = getAnimatedScaleForSelected(&scale);
6395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
6405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
641c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    // TODO(jshuma): Instead of ignoring this matrix for the detail texture, use card bounding box
642c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    if (enableCardMatrix) {
643c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma        rsMatrixLoadMultiply(matrix, matrix, &cards[i].matrix);
644c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    }
6451eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return stillAnimating;
6465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
648420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
649f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma * Draws the requested mesh, with the appropriate program store in effect.
650f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma */
651f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic void drawMesh(rs_mesh mesh)
652f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma{
653f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    if (programStoresCardCount == 1) {
654f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        // Draw the entire mesh, with the only available program store
655f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsgBindProgramStore(programStoresCard[0].programStore);
656f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsgDrawMesh(mesh);
657f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    } else {
658f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        // Draw each primitive in the mesh with the corresponding program store
659f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        for (int i=0; i<programStoresCardCount; ++i) {
660f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma            if (programStoresCard[i].programStore.p != 0) {
661f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgBindProgramStore(programStoresCard[i].programStore);
662f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgDrawMesh(mesh, i);
663f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma            }
664f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        }
665f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    }
666f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma}
667f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
668f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma/*
669420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
670420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
671420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
672420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
6735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
674420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
675420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
676420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
677420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
6788fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
679420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
6803adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime,
6813adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                fadeInDuration);
6823adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            float overallAlpha = getAnimatedAlpha(cards[i].geometryTimeStamp, currentTime,
6833adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                cardCreationFadeDuration);
6843adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            if (animatedAlpha < 1.0f || overallAlpha < 1.0f) {
685420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
686420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
687420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
688420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
689420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
690420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
691420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
692420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
693420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
694420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
695420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
696420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
697420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
698420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
6993adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            shaderConstants->overallAlpha = overallAlpha;
7008a357ebe4ae3063dbb3d8b3bdf6f665b05dd8e6fJason Sams            rsgAllocationSyncAll(rsGetAllocation(shaderConstants));
701420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
702b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
703b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
7048441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            const int state = cards[i].textureState;
7050de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            bool loaded = textureEverLoaded(state) && rsIsObject(cards[i].texture);
706b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
7073adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                if (overallAlpha < 1.0) {
7083adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(singleTextureBlendingFragmentProgram);
7093adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(singleTextureBlendingFragmentProgram, 0,
7103adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            (loaded && shaderConstants->fadeAmount == 1.0f) ?
7113adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7123adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                } else {
7133adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(singleTextureFragmentProgram);
7143adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(singleTextureFragmentProgram, 0,
7153adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            (loaded && shaderConstants->fadeAmount == 1.0f) ?
7163adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7173adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                }
7185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7193adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                if (overallAlpha < 1.0) {
7203adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(multiTextureBlendingFragmentProgram);
7213adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureBlendingFragmentProgram, 0, loadingTexture);
7223adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureBlendingFragmentProgram, 1, loaded ?
7233adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7243adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                } else {
7253adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(multiTextureFragmentProgram);
7263adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
7273adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
7283adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7293adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                }
7305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
7335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
734c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma            stillAnimating |= getMatrixForCard(&matrix, i, true, true);
7355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
7365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
737f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(cards[i].geometry);
7385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
739f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(loadingGeometry);
7405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
741f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(defaultGeometry);
7425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
744f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgBindProgramStore(programStoresCard[0].programStore);
7455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
7465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
7475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
7485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
7495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
7505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
753420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
7545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
7574fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
7584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
7594fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
7604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
7614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
7624fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
7634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
7644fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
7654fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
7664fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
7674fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
7684fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
7694fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
7704fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
7714fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
7724fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
7734fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
7744fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
7754fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
7764fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
7774fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
7787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
7797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
7804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
781420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
7827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
783420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
7847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
7857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
7867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
7877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
788420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
789420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
7907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
7917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
7927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
7937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
7947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
7957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
7967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
7977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
7997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
800420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
801a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
802a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
803a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
804a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
805a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
806a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
807a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
808420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
809a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
8108fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
8116af401bca5f8854524d128e9df5700035fae1160Jim Shuma            const int state = cards[i].detailTextureState;
8120de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            const bool isLoaded = textureEverLoaded(state);
8136af401bca5f8854524d128e9df5700035fae1160Jim Shuma            if (isLoaded && cards[i].detailTexture.p != 0) {
8147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
8157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
8164fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
817af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
818c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma                stillAnimating |= getMatrixForCard(&model, i, false, false);
8197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
8207cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
821d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
8224fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
8234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
8244a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
8254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
8264fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
8274fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
8284fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
8294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
8304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
8324fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
8334fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
8347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
8357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
8367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
8377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
8384a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
8394a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
8404a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
8414a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
8424a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
8434a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
8444a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
8454a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
8464a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
8474a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
8484a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
8494a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
8504a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
8514a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
8524fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
8534fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
8544fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
8554fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
8564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
8574fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
8594a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
8604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
8614a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
862fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
8634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8644a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
865fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
866fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
8674fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
869420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
870420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
8713adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp,
8723adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    currentTime, fadeInDuration);
873420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
874420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
875420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
876420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
877a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
878a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
879a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
880a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
881a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
882a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
883a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
884a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
8858fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                if (blendedAlpha == 0.0f) {
8868fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = false;
8878fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    continue; // nothing to draw
8888fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                } else {
8898fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = true;
8908fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                }
891b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
892b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
893b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
894b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
895b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
896a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
897420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
898a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
8998a357ebe4ae3063dbb3d8b3bdf6f665b05dd8e6fJason Sams                rsgAllocationSyncAll(rsGetAllocation(shaderConstants));
900420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
9014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
9024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
9034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
9044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
9057c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
9064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
9074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
9084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
9094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
9104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
9114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
9124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
9134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
9144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
9157c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
9161eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x0 = trunc(cards[i].detailLineOffset.x + screenCoord.x - halfWidth);
9171eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x1 = x0 + lineWidth;
918b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
919b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
920b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
921b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
922b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
923b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
924b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
925b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
926b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
927b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
9287c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
9297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
9307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
9317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
9327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
9337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
9347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
9354a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
9364a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
937b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
938b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
939b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
940b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
9418fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].x = x0;
9428fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].y = height - y1;
9438fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].x = x1;
9448fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].y = height - y0;
945b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
946b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
947b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
948b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
949b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
950b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
951b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
952b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
9537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
9547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
9557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
956420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
9577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
9587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
9599afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
9609afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
961b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
9629afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
9639afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
9649afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
9659afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
9669afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
9679afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
9689afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
969a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
9709afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
9719afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
9729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
9739afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
9749afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
9759afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
9769afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
9779afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
9789afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
979b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
980b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
981b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
982b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
983b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
9849afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
985b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
9867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
9877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
9889afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
9899afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
9909afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
9919afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
9925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
9955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
9965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
9975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
10015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
10035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
10085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
10095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
1010be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f;
10115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
10125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
1013b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float stopVelocity = 0.1f * M_PI / 180.0f; // slower than this: carousel stops
1014b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float selectionVelocity = 15.0f * M_PI / 180.0f; // faster than this: tap won't select
10155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
10165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
10175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
10185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
10205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
10215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1022be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane
1023be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false.
1024be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle)
1025be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
1026be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    Ray ray;
1027be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    makeRayForPixelAt(&ray, &camera, x, y);
1028be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float t = FLT_MAX;
1029be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) {
1030be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
1031be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselPlane.point;
1032be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
1033be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle));
1034be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
1035be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE)
1036be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            && rayCylinderIntersect(&ray, &carouselCylinder, &t)) {
1037be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
1038be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselCylinder.center;
1039be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
1040be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle));
1041be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
1042be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
1043be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return false;
1044be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
1045be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
10465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
10475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1048be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float result;
1049be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float angle;
1050be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (hitAngle(x, y, &angle)) {
1051be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = angle - lastAngle;
1052be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // Handle singularity where atan2 switches between +- PI
1053be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (result < -M_PI) {
1054be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result += 2.0f * M_PI;
1055be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        } else if (result > M_PI) {
1056be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result -= 2.0f * M_PI;
1057be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        }
1058be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        lastAngle = angle;
1059be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else {
1060be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta
1061be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
1062be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
1063be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return result;
10645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
10675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
10695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1071370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic int doSelection(float x, float y)
10725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
1074b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
10755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
10765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
10775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
10795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1081370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationStarted() {
108243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
108343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
108443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
1085370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationFinished() {
1086a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
1087a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
1088a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
1089a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
1090a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
10911882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStart(float x, float y, long eventTime)
10925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
109343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
1094be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f;
1095b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    enableSelection = fabs(velocity) < selectionVelocity;
10965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
10975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
10985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
10991882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    touchTime = lastTime = eventTime;
11005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
110143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
1102e26fadd96cff3251d7ed391e10ab9c372ce5e825Bryan Mawhinney    overscroll = false;
110343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
11048debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    stopAutoscroll();
11055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11071882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStop(float x, float y, long eventTime)
11085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11098b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
111043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
111143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
11128fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int data[3];
11138fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int selection;
11148fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        float2 point;
11158fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
11168fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if ((selection = intersectDetailTexture(x, y, &point)) != -1) {
11178fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (debugSelection) rsDebug("Selected detail texture on doStop():", selection);
11188fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[0] = selection;
11198fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[1] = point.x;
11208fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[2] = point.y;
11218fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            rsSendToClientBlocking(CMD_DETAIL_SELECTED, data, sizeof(data));
11228fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
11238fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        else if ((selection = doSelection(x, y))!= -1) {
112443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
112543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
112643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
112743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
112843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
11295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
113043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
11315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
11325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
1133b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma        if (fabs(velocity) > stopVelocity) {
11345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
11355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
113743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
11381882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
113943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
11405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1142594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
1143594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
1144594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
1145594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
114643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
1147e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma    if (enableSelection && animatedSelection != -1) {
1148e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        if (debugSelection) rsDebug("doLongPress(), selection = ", animatedSelection);
1149e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        int data[7];
1150e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[0] = animatedSelection;
1151e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[1] = lastPosition.x;
1152e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[2] = lastPosition.y;
1153e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[3] = cards[animatedSelection].detailTexturePosition[0].x;
1154e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[4] = cards[animatedSelection].detailTexturePosition[0].y;
1155e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[5] = cards[animatedSelection].detailTexturePosition[1].x;
1156e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[6] = cards[animatedSelection].detailTexturePosition[1].y;
1157594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
1158e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        enableSelection = false;
1159594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
1160594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
1161594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
1162594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
11631882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doMotion(float x, float y, long eventTime)
11645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
116514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
116614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
11675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
116843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
116943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
117014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        bias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
117114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                highBias + wedgeAngle(OVERSCROLL_SLOTS));
117243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
117343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
117443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
117543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
117643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
117743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
11781882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    float dt = deltaTimeInSeconds(eventTime);
11795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
11805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
118143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
118243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
11835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1184c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
1185c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
11861882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
11875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
11908debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// Autoscroll Interpolation
11918debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry////////////////////////////////////////////////////////////////////////////////////////////////////
11928debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic int64_t autoscrollStartTime = 0L; //tracks when we actually started interpolating
11938debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic int64_t autoscrollDuration = 0L;  //in milli seconds
11948debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic int autoscrollInterpolationMode = INTERPOLATION_LINEAR;
11958debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
11968debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic float autoscrollStopAngle = 0.0f;
11978debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic float autoscrollStartAngle = 0.0f;
11988debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
11998debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berryvoid setCarouselRotationAngle2(
12008debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float endAngle,
12018debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    int   milliseconds,
12028debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    int   interpolationMode,
12038debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float maxAnimatedArc)
12048debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry{
12058debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float actualStart = radiansToCarouselRotationAngle(bias);
12068debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12078debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (maxAnimatedArc > 0) {
12088debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        //snap the current position to keep end - start under maxAnimatedArc
12098debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        if (actualStart <= endAngle) {
12108debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            if (actualStart < endAngle - maxAnimatedArc) {
12118debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry                actualStart = endAngle - maxAnimatedArc;
12128debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            }
12138debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        }
12148debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        else {
12158debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            if (actualStart > endAngle + maxAnimatedArc) {
12168debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry                actualStart = endAngle + maxAnimatedArc;
12178debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            }
12188debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        }
12198debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12208debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12218debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    animating = true;
12228debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrolling = true;
12238debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollDuration = milliseconds;
12248debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollInterpolationMode = interpolationMode;
12258debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStartAngle = carouselRotationAngleToRadians(actualStart);
12268debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStopAngle = carouselRotationAngleToRadians(endAngle);
12278debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12288debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    //Make sure the start and stop angles are in the allowed range
12298debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    const float highBias = maximumBias();
12308debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    const float lowBias  = minimumBias();
12318debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStartAngle = clamp(autoscrollStartAngle, lowBias, highBias);
12328debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStopAngle  = clamp(autoscrollStopAngle, lowBias, highBias);
12338debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12348debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    //stop other animation kinds
12358debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    overscroll = false;
12368debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    velocity = 0.0f;
12378debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry}
12388debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12398debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic void stopAutoscroll()
12408debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry{
12418debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrolling = false;
12428debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStartTime = 0L; //reset for next time
12438debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry}
12448debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12458debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// This method computes the position of all the cards by updating bias based on a
12468debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// simple interpolation model.  If the cards are still in motion, returns true.
12478debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic bool doAutoscroll(float currentTime)
12488debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry{
12498debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (autoscrollDuration == 0L) {
12508debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        return false;
12518debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12528debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12538debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (autoscrollStartTime == 0L) {
12548debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        autoscrollStartTime = currentTime;
12558debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12568debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12578debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    const int64_t interpolationEndTime = autoscrollStartTime + autoscrollDuration;
12588debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12598debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float timePos = (currentTime - autoscrollStartTime) / (float)autoscrollDuration;
12608debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (timePos > 1.0f) {
12618debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        timePos = 1.0f;
12628debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12638debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12648debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float lambda = timePos; //default to linear
12658debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (autoscrollInterpolationMode == INTERPOLATION_DECELERATE_QUADRATIC) {
12668debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        lambda = 1.0f - (1.0f - timePos) * (1.0f - timePos);
12678debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12688debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    else if (autoscrollInterpolationMode == INTERPOLATION_ACCELERATE_DECELERATE_CUBIC) {
12698debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        lambda = timePos * timePos * (3 - 2 * timePos);
12708debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12718debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12728debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    bias = lambda * autoscrollStopAngle + (1.0 - lambda) * autoscrollStartAngle;
12738debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12748debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (currentTime > interpolationEndTime) {
12758debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        stopAutoscroll();
12768debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        return false;
12778debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12788debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    else {
12798debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        return true;
12808debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12818debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry}
12828debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12838debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry////////////////////////////////////////////////////////////////////////////////////////////////////
12845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
12855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
128643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
128743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
12885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
129043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
12915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
12925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
12935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
12945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
12955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
12975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
12985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
13005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
13015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
13035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
13045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
13065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
13075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
13085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
13105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
13115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
13125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
13135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
13145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
131643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
131743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
131843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1319b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
132043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1321b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
132243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
132343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
132443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
132543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
132643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
132743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
132843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
132943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
133043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1331b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1332b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
133343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
133443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
133543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
133643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
133743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1338b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
133943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1340b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
134143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
134243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
134343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
134443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
134543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
134643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
134743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
134843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
134943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
135043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
135143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
135243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
135343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
135443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
135543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
135643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
135743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
1358be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) {
135943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
136043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
136143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
136243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
136343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
136443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
1365be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) {
136643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
136743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
136843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
136943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1370b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1371b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1372b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
13735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1374b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1375b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
13765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
13785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1379b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1380b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1381b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
13825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
13855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1386b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1387b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1388b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1389b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1390b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1391b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1392b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1393b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1394b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1395b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1396b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1397b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1398b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
13995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1401b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1402b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1403b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1404b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1405b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1406b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1407b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1408b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1409b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1410b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1411b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1412b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1413b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1414b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1415b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
14165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1417b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1418b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1419b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1420b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1421b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1422b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1423b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1424b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1425b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1426b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
14275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1428b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1429b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1430b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1431b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1432b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1433b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1434b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1435b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1436b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1437b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1438b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1439b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1440b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1441b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
14425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
14435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14458fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates)
14468fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma{
14478fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    for (int id = 0; id < cardCount; id++) {
14488fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].detailVisible) {
14498fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x0 = cards[id].detailTexturePosition[0].x;
14508fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y0 = cards[id].detailTexturePosition[0].y;
14518fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x1 = cards[id].detailTexturePosition[1].x;
14528fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y1 = cards[id].detailTexturePosition[1].y;
14538fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
14548fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                float2 point = { x - x0, y - y0 };
14558fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                *tapCoordinates = point;
14568fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                return id;
14578fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            }
14588fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
14598fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    }
14608fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    return -1;
14618fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma}
14628fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
14635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
14645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
14655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
14665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
14678fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].cardVisible) {
14685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
14695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
14705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
14725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
1473c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma            getMatrixForCard(&matrix, id, true, true);
14745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
14755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
14765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
14775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
14785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
14795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
14805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
14815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
14835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
14875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
14885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
14895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
14905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
14925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
14945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
149743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
149843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
149943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
150043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
150143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
150243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
150343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
150443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
150543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
150643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
150743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
150843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
150943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
151043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
151143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
151243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
151343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
151443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
151543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
151643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
151743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
151843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
151943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
152043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
152143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
152243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
152343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
152443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
1525b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    return fabs(velocity) > stopVelocity;
152643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
152743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
152843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
152943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
153043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
153143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
153243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
15338debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// Computes the next value for bias using the current animation (physics/overscroll/autoscrolling)
15345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
15355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
153643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
15375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
153843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
15395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
154043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
154143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
154243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
15435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
15445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
154514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
154614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
154743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
154843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
154914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        if (bias > highBias) {
155014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias -= 4.0f * dt * easeOut((bias - highBias) * 2.0f);
155114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - highBias) < biasMin) {
155214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = highBias;
155343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
155443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
155543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
155614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        } else if (bias < lowBias) {
155714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias += 4.0f * dt * easeOut((lowBias - bias) * 2.0f);
155814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - lowBias) < biasMin) {
155914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = lowBias;
156043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
156143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
156243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
156343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
156443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
156543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
15668debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    } else if (autoscrolling) {
15678debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        stillAnimating = doAutoscroll(currentTime);
156843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
156943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
157014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        overscroll = bias > highBias || bias < lowBias;
1571cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1572cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1573cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1574c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
157514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    float newbias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
157614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            highBias + wedgeAngle(OVERSCROLL_SLOTS));
157743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
157843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
157943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
158043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
158143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
158243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
15835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
15845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
15865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
15875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
15885ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinneystatic void cullCards()
15895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
15905ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // Calculate the first and last angles of visible slots.  We include 1
15915ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // slot on either side of visibleSlotCount to allow cards to slide in / out
15925ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // at either side, and rely on the view frustrum for accurate clipping.
15935ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    const float visibleFirst = slotPosition(-1);
15945ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    const float visibleLast = slotPosition(visibleSlotCount);
15955ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney
15965ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // We'll load but not draw prefetchCardCountPerSide cards
15975ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // from either side of the visible slots.
15984fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
15995ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    const float prefetchFirst = slotPosition(-1 - prefetchCardCountPerSide);
16005ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    const float prefetchLast = slotPosition(visibleSlotCount + prefetchCardCountPerSide);
16015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
16025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
16035ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            // If visibleSlotCount is specified then only show cards between visibleFirst and visibleLast
16045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
16055ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            if (p >= prefetchFirst && p < prefetchLast || p <= prefetchFirst && p > prefetchLast) {
16065ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney                cards[i].shouldPrefetch = true;
16075ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney                cards[i].cardVisible = p >= visibleFirst && p < visibleLast || p <= visibleFirst && p > visibleLast;
16088fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                // cards[i].detailVisible will be set at draw time
16095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
16105ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney                cards[i].shouldPrefetch = false;
16118fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = false;
16128fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailVisible = false;
16135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
16145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
16155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
16165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
16178fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            cards[i].cardVisible = true;
16188fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            // cards[i].detailVisible will be set at draw time
16195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
16205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
16215ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney}
16225ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney
16235ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney// Request missing texture/geometry for a single card
16245ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinneystatic void requestCardResources(int i) {
16255ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
16265ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    int data[1];
16275ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // request texture from client if not loaded
16285ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    if (cards[i].textureState == STATE_INVALID) {
16295ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        data[0] = i;
16305ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
16315ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        if (enqueued) {
16325ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            cards[i].textureState = STATE_LOADING;
16335ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        } else {
16345ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
16355ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        }
16365ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    } else if (cards[i].textureState == STATE_STALE) {
16375ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        data[0] = i;
16385ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
16395ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        if (enqueued) {
16405ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            cards[i].textureState = STATE_UPDATING;
16415ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        } else {
16425ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
16435ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        }
16445ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    }
16455ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // request detail texture from client if not loaded
16465ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    if (cards[i].detailTextureState == STATE_INVALID) {
16475ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        data[0] = i;
16485ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
16495ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        if (enqueued) {
16505ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            cards[i].detailTextureState = STATE_LOADING;
16515ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        } else {
16525ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
16535ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        }
16545ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    } else if (cards[i].detailTextureState == STATE_STALE) {
16555ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        data[0] = i;
16565ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
16575ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        if (enqueued) {
16585ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            cards[i].detailTextureState = STATE_UPDATING;
16595ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        } else {
16605ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
16615ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        }
16625ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    }
16635ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // request geometry from client if not loaded
16645ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    if (cards[i].geometryState == STATE_INVALID) {
16655ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        data[0] = i;
16665ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
16675ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        if (enqueued) {
16685ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            cards[i].geometryState = STATE_LOADING;
16695ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        } else {
16705ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
16715ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        }
16725ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    }
16735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
16745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
16765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1677420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
16785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
16795ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // First process any visible cards
1680a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
16818fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
16825ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            requestCardResources(i);
16835ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        }
16845ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    }
16852ba04e061b52c488a154739379501dc833e39f79Jim Miller
16865ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    // Then the rest
16875ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney    for (int i = cardCount-1; i >= 0; --i) {
16885ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney        if (cards[i].cardVisible) {
16895ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            // already requested above
16905ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney         } else if (cards[i].shouldPrefetch) {
16915ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            requestCardResources(i);
16925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
16935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
16945ac1de00d4441748a4b183b5d406298cd18f2d27Bryan Mawhinney            int data[1];
1695dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
16965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
16975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
16985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
16995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1700420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
17015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
17027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
17037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
17047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
17057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
17067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
17077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
17087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
17097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
17107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1711420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
17127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
17137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
17145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
17155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
17165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1717dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
17185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
17195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
17205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
17215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
17225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
17237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
17245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
17255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
17265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
17275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
17285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
17295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
17315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
17325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
17335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
17345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
17355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
17365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
17375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
17388a357ebe4ae3063dbb3d8b3bdf6f665b05dd8e6fJason Sams
17398a357ebe4ae3063dbb3d8b3bdf6f665b05dd8e6fJason Sams    rsgProgramFragmentConstantColor(singleTextureFragmentProgram, 1.0f, 0.0f, 0.0f, 1.0f);
17405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
17415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
17425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
17435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
17445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1745b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
17465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
17475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
17485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
17495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
17505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
17515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
17525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
17535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
17545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
17565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
17575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
17595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1760b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1761b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1762b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
17635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17648b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
17655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1766a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1767fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1768fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1769fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1770fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1771f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsgBindProgramStore(programStoreBackground);
17729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
17735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
17755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
177643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
177743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
177843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
177943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
178043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
178143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
178243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
17835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
17855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1786420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
17875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1788bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1789bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1790f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsgBindProgramStore(programStoreDetail);
1791bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
17925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
179343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
179443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
179543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
179643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
179743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
179843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
179943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
180043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
180143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
180243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
180343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
180443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
18055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
18065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
18075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
18085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
18095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
181043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
18115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1812