carousel.rs revision 7cb0068e59dde61ef0e649735199e5ba31c9c6af
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/* 25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project 35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * 45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License"); 55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License. 65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at 75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * 85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * http://www.apache.org/licenses/LICENSE-2.0 95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * 105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software 115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS, 125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and 145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License. 155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */ 165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1) 185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel); 195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license() 205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh" 225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card { 247cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_allocation texture; // basic card texture 257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_allocation detailTexture; // screen-aligned detail texture 267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller float2 detailTextureOffset; // offset to add, in screen coordinates 275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_mesh geometry; 287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 matrix; // custom transform for this card/geometry 297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller int textureState; // whether or not the primary card texture is loaded. 307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller int detailTextureState; // whether or not the detail for the card is loaded. 315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int geometryState; // whether or not geometry is loaded 325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int visible; // not bool because of packing bug? 335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t; 345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s { 365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 position; 375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 direction; 385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray; 395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s { 415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 from; 425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 at; 435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 up; 445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float fov; 455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float aspect; 465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float near; 475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float far; 485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera; 495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client. 515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices. 525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum { 535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller STATE_INVALID = 0, // item hasn't been loaded 545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller STATE_LOADING, // we've requested an item but are waiting for it to load 555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller STATE_LOADED // item was delivered 565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}; 575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. *** 595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100; 605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200; 615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210; 625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300; 635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310; 645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400; 655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500; 667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600; 677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610; 687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REPORT_FIRST_CARD_POSITION = 700; 697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000; 705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants 725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms 735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.2f, 0.2f, 0.2f }; // increase by this % 745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags 767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff 777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugPicking = false; // renders picking area on top of geometry 787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload 797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload 805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables. 825ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw 835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians 845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be 855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack 865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling) 877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show 885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius 895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1 90c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity 91c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time 92c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging 935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_store programStore; 945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_fragment fragmentProgram; 955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram; 965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram; 975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned 985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture) 999afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set 1007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course) 1015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded 1025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading 1035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix; 1045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix; 1055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs export_var(radius, cards, slotCount, visibleSlotCount, cardRotation) 107c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma#pragma rs export_var(swaySensitivity, frictionCoeff, dragFactor) 1087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_var(programStore, fragmentProgram, vertexProgram, rasterProgram) 1097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_var(detailLineTexture, backgroundTexture) 1105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs export_var(startAngle, defaultTexture, loadingTexture, defaultGeometry, loadingGeometry) 1117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_func(createCards, lookAt, doStart, doStop, doMotion, doSelection) 1127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera, debugPicking) 113198a060d650bc849ef0f25b597888fac9546803bJack Palevich#pragma rs export_func(requestFirstCardPosition) 1145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables 1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging. 1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera; // force a recompute of projection and lookat matrices 1185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool initialized; 1197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic float4 backgroundColor = { 0.0f, 0.0f, 0.0f, 0.5f }; 1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37; 1215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int currentSelection = -1; 122198a060d650bc849ef0f25b597888fac9546803bJack Palevichstatic int currentFirstCard = -1; 1235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1; // time of first touch (see doStart()) 1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch 125c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f; // angular velocity in radians/s 1265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set. 1285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = { 1295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller { -1.0, -1.0, 0.0 }, 1305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller { 1.0, -1.0, 0.0 }, 1315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller { 1.0, 1.0, 0.0 }, 1325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {-1.0, 1.0, 0.0 } 1335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}; 1345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera 1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = { 1375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {2,2,2}, // from 1385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {0,0,0}, // at 1395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {0,1,0}, // up 1405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 25.0f, // field of view 1415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1.0f, // aspect 1425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 0.1f, // near 1435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 100.0f // far 1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}; 1455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references 1475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime); 1485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool makeRayForPixelAt(Ray* ray, float x, float y); 1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current); 1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() { 1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // initializers currently have a problem when the variables are exported, so initialize 1535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // globals here. 1547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // rsDebug("Renderscript: init()", 0); 1555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller startAngle = 0.0f; 1565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller slotCount = 10; 1575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller visibleSlotCount = 1; 1587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller visibleDetailCount = 3; 1595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bias = 0.0f; 1605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller radius = 1.0f; 1615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardRotation = 0.0f; 1625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCamera = true; 1635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller initialized = false; 1645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateAllocationVars() 1675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Cards 1695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_allocation cardAlloc = rsGetAllocation(cards); 1705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO: use new rsIsObject() 1715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardCount = cardAlloc.p != 0 ? rsAllocationGetDimX(cardAlloc) : 0; 1725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid createCards(int n) 1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 1767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("CreateCards: ", n); 1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller initialized = false; 1785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateAllocationVars(); 1795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional. 1825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p) 1835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return startAngle + bias + 2.0f * M_PI * p / slotCount; 1855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional. 1885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p) 1895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 1905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return startAngle + 2.0f * M_PI * p / slotCount; 1915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position. 1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle) 1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 1965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI); 1975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties: 2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// from - position of the camera in x,y,z 2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// at - target we're looking at - used to compute view direction 2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// up - a normalized vector indicating up (typically { 0, 1, 0}) 2035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// 2045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other 2055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ, 2065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float atX, float atY, float atZ, 2075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float upX, float upY, float upZ) 2085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.from.x = fromX; 2105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.from.y = fromY; 2115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.from.z = fromZ; 2125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.at.x = atX; 2135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.at.y = atY; 2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.at.z = atZ; 2155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.up.x = upX; 2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.up.y = upY; 2175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.up.z = upZ; 2185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCamera = true; 2195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters. This is equivalent to gluPerspective() 2225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far) 2235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadIdentity(matrix); 2255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float top = near * tan((float) (fovy * M_PI / 360.0f)); 2265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float bottom = -top; 2275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float left = bottom * aspect; 2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float right = top * aspect; 2295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far); 2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the 2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized. 2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up) 2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 f = normalize(center - eye); 2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 s = normalize(cross(f, up)); 2385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 u = cross(s, f); 2395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float m[16]; 2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[0] = s.x; 2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[4] = s.y; 2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[8] = s.z; 2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[12] = 0.0f; 2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[1] = u.x; 2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[5] = u.y; 2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[9] = u.z; 2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[13] = 0.0f; 2485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[2] = -f.x; 2495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[6] = -f.y; 2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[10] = -f.z; 2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[14] = 0.0f; 2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[3] = m[7] = m[11] = 0.0f; 2535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[15] = 1.0f; 2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoad(matrix, m); 2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z); 2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture) 2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[n].texture = texture; 2617cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID; 2627cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller} 2637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 2647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millervoid setDetailTexture(int n, float offx, float offy, rs_allocation texture) 2657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{ 2667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTexture = texture; 2677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTextureOffset.x = offx; 2687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTextureOffset.y = offy; 2697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID; 2705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry) 2735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[n].geometry = geometry; 2755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[n].geometry.p != 0) 2765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[n].geometryState = STATE_LOADED; 2775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller else 2785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[n].geometryState = STATE_INVALID; 2795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 281198a060d650bc849ef0f25b597888fac9546803bJack Palevichvoid requestFirstCardPosition() 282198a060d650bc849ef0f25b597888fac9546803bJack Palevich{ 283198a060d650bc849ef0f25b597888fac9546803bJack Palevich int data[1]; 284198a060d650bc849ef0f25b597888fac9546803bJack Palevich data[0] = currentFirstCard; 285198a060d650bc849ef0f25b597888fac9546803bJack Palevich bool enqueued = rsSendToClient(CMD_REPORT_FIRST_CARD_POSITION, data, sizeof(data)); 286198a060d650bc849ef0f25b597888fac9546803bJack Palevich if (!enqueued) { 287198a060d650bc849ef0f25b597888fac9546803bJack Palevich rsDebug("Couldn't send CMD_REPORT_FIRST_CARD_POSITION", 0); 288198a060d650bc849ef0f25b597888fac9546803bJack Palevich } 289198a060d650bc849ef0f25b597888fac9546803bJack Palevich} 290198a060d650bc849ef0f25b597888fac9546803bJack Palevich 2915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float3 getAnimatedScaleForSelected() 2925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t dt = (rsUptimeMillis() - touchTime); 2945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float fraction = (dt < ANIMATION_SCALE_TIME) ? (float) dt / ANIMATION_SCALE_TIME : 1.0f; 2955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 one = { 1.0f, 1.0f, 1.0f }; 2965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return one + fraction * SELECTED_SCALE_FACTOR; 2975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 299c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function 300c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// P(t) = 1 / (1 + e^(-t)) 301c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number 302c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0 303c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) { 304c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma return 1. / (1. + exp(-t)); 305c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma} 306c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 307c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float getSwayAngleForVelocity(float v) 308c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{ 309c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma const float range = M_PI; // How far we can deviate from center, peak-to-peak 310c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma float sway = M_PI * (logistic(-v * swaySensitivity) - 0.5); 311c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 312c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma return sway; 313c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma} 314c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 3155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void getMatrixForCard(rs_matrix4x4* matrix, int i) 3165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 3175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float theta = cardPosition(i); 318c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma float swayAngle = getSwayAngleForVelocity(velocity); 3195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixRotate(matrix, degrees(theta), 0, 1, 0); 3205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixTranslate(matrix, radius, 0, 0); 321c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma rsMatrixRotate(matrix, degrees(-theta + cardRotation + swayAngle), 0, 1, 0); 3225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (i == currentSelection) { 3235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 scale = getAnimatedScaleForSelected(); 3245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixScale(matrix, scale.x, scale.y, scale.z); 3255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 3265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO: apply custom matrix for cards[i].geometry 3275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 3285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 3295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void drawCards() 3305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 3315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < cardCount; i++) { 3325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].visible) { 3335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Bind texture 3345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].textureState == STATE_LOADED) { 3355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindTexture(fragmentProgram, 0, cards[i].texture); 3365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else if (cards[i].textureState == STATE_LOADING) { 3375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindTexture(fragmentProgram, 0, loadingTexture); 3385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 3395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindTexture(fragmentProgram, 0, defaultTexture); 3405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 3415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 3425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Draw geometry 3435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_matrix4x4 matrix = modelviewMatrix; 3445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller getMatrixForCard(&matrix, i); 3455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgProgramVertexLoadModelMatrix(&matrix); 3465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) { 3475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawMesh(cards[i].geometry); 3485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) { 3495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawMesh(loadingGeometry); 3505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else if (defaultGeometry.p != 0) { 3515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawMesh(defaultGeometry); 3525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 3535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Draw place-holder geometry 3545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawQuad( 3555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[0].x, cardVertices[0].y, cardVertices[0].z, 3565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[1].x, cardVertices[1].y, cardVertices[1].z, 3575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[2].x, cardVertices[2].y, cardVertices[2].z, 3585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[3].x, cardVertices[3].y, cardVertices[3].z); 3595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 3605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 3615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 3625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 3635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 3647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/* 3657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture. 3667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * This is used to display information about the object being displayed above the geomertry. 3677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */ 3687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic void drawDetails() 3697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{ 3707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float width = rsgGetWidth(); 3717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float height = rsgGetHeight(); 3727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 3737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // We'll be drawing in screen space, sampled on pixel centers 3747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 projection, model; 3757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f); 3767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgProgramVertexLoadProjectionMatrix(&projection); 3777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsMatrixLoadIdentity(&model); 3787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgProgramVertexLoadModelMatrix(&model); 3797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller updateCamera = true; // we messed with the projection matrix. Reload on next pass... 3807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 3817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry 3827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 3837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller int drawn = 0; // number of details drawn 3847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller for (int i = 0; i < cardCount && drawn < visibleDetailCount; i++) { 3857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].visible) { 3867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) { 3877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float lineWidth = rsAllocationGetDimX(detailLineTexture); 3887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 3897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // Compute position in screen space of upper left corner of card 3907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 model = modelviewMatrix; 3917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller getMatrixForCard(&model, i); 3927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 matrix; 3937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model); 3947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller float4 screenCoord = rsMatrixMultiply(&matrix, cardVertices[3]); 3957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (screenCoord.w == 0.0f) { 3967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // this shouldn't happen 3977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsDebug("Bad transform: ", screenCoord); 3987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller continue; 3997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 4007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 4017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // Convert projection from normalized coordinates to pixel coordinates. 4027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // This is probably cheaper than pre-multiplying the above with another matrix. 4037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord *= 1.0f / screenCoord.w; 4047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x += 1.0f; 4057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.y += 1.0f; 4067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.z = 0.0f; // make sure it's in front 4077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x = round(screenCoord.x * 0.5f * width); 4087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.y = round(screenCoord.y * 0.5f * height); 4097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 4107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // Draw line from upper left card corner to the top of the screen 4117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgBindTexture(fragmentProgram, 0, detailLineTexture); 4127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float halfWidth = lineWidth * 0.5f; 4137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgDrawQuad( 4147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x - halfWidth, screenCoord.y + yPadding, 0, 4157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x + halfWidth, screenCoord.y + yPadding, 0, 4167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x + halfWidth, height - yPadding, 0, 4177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x - halfWidth, height - yPadding, 0); 4187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 4197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // Draw the detail texture next to it using the offsets provided. 4207cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgBindTexture(fragmentProgram, 0, cards[i].detailTexture); 4217cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture); 4227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture); 4237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float offx = cards[i].detailTextureOffset.x; 4247cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float offy = -cards[i].detailTextureOffset.y; 4257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgDrawQuad( 4267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x + offx, height + offy - textureHeight, 0, 4277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x + offx + textureWidth, height + offy - textureHeight, 0, 4287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x + offx + textureWidth, height + offy, 0, 4297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller screenCoord.x + offx, height + offy, 0); 4307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 4317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller drawn++; 4327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 4337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 4347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 4357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller} 4367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 4379afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground() 4389afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{ 4399afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller if (backgroundTexture.p != 0) { 4409afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgClearDepth(1.0f); 4419afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rs_matrix4x4 projection, model; 4429afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f); 4439afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgProgramVertexLoadProjectionMatrix(&projection); 4449afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsMatrixLoadIdentity(&model); 4459afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgProgramVertexLoadModelMatrix(&model); 4469afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgBindTexture(fragmentProgram, 0, backgroundTexture); 4479afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller float z = -0.9999f; 4489afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgDrawQuad( 4499afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[0].x, cardVertices[0].y, z, 4509afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[1].x, cardVertices[1].y, z, 4519afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[2].x, cardVertices[2].y, z, 4529afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[3].x, cardVertices[3].y, z); 4539afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller updateCamera = true; // we mucked with the matrix. 4549afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } else { 4559afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgClearDepth(1.0f); 4569afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller if (false) { // for debugging - flash the screen so we know we're still rendering 4579afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller static bool toggle; 4589afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller if (toggle) 4597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z, 4607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller backgroundColor.w); 4619afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller else 4629afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgClearColor(1.0f, 0.0f, 0.0f, 1.f); 4639afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller toggle = !toggle; 4649afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } else { 4657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z, 4667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller backgroundColor.w); 4679afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } 4689afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } 4699afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller} 4709afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller 4715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height) 4725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 4735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float aspect = width / height; 4745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (aspect != camera.aspect || updateCamera) { 4755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.aspect = aspect; 4765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far); 4775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgProgramVertexLoadProjectionMatrix(&projectionMatrix); 4785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up); 4805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgProgramVertexLoadModelMatrix(&modelviewMatrix); 4815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCamera = false; 4825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 4835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 4845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 4865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics 4875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 4885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool isDragging; 4895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames 4905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition; 4915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false; 4925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f; 4935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker; 4945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount; 4955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg 4965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s 4985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f; 4995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y) 5015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI; 5035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current) 5065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f; 5085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y) 5115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller Ray ray; 5135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (makeRayForPixelAt(&ray, x, y)) { 5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float bestTime = FLT_MAX; 5155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return intersectGeometry(&ray, &bestTime); 5165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return -1; 5185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y) 5215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastPosition.x = x; 5235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastPosition.y = y; 5245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocity = 0.0f; 5255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (animating) { 5265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsSendToClient(CMD_ANIMATION_FINISHED); 5275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller animating = false; 5285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocityTracker = 0.0f; 5305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocityTrackerCount = 0; 5315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller touchTime = rsUptimeMillis(); 5325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller touchBias = bias; 5335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller currentSelection = doSelection(x, y); 5345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y) 5385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t currentTime = rsUptimeMillis(); 5405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateAllocationVars(); 5415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (currentSelection != -1 && (currentTime - touchTime) < ANIMATION_SCALE_TIME) { 5427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // rsDebug("HIT!", currentSelection); 5435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int data[1]; 5445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = currentSelection; 5455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data)); 5465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 5475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocity = velocityTrackerCount > 0 ? 5485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller (velocityTracker / velocityTrackerCount) : 0.0f; // avg velocity 5495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (fabs(velocity) > velocityThreshold) { 5505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller animating = true; 5515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsSendToClient(CMD_ANIMATION_STARTED); 5525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller currentSelection = -1; 5555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastTime = rsUptimeMillis(); 5565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y) 5595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t currentTime = rsUptimeMillis(); 5615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float deltaOmega = dragFunction(x, y); 5625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bias += deltaOmega; 5635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastPosition.x = x; 5645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastPosition.y = y; 5655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float dt = deltaTimeInSeconds(currentTime); 5665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (dt > 0.0f) { 5675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float v = deltaOmega / dt; 5685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller //if ((velocityTracker > 0.0f) == (v > 0.0f)) { 5695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocityTracker += v; 5705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocityTrackerCount++; 5715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller //} else { 5725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // velocityTracker = v; 5735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // velocityTrackerCount = 1; 5745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller //} 5755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 576c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma velocity = velocityTrackerCount > 0 ? 577c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma (velocityTracker / velocityTrackerCount) : 0.0f; // avg velocity 5785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Drop current selection if user drags position +- a partial slot 5805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (currentSelection != -1) { 5815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float slotMargin = 0.5f * (2.0f * M_PI / slotCount); 5825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (fabs(touchBias - bias) > slotMargin) { 5835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller currentSelection = -1; 5845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastTime = currentTime; 5875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 5905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting. 5915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 5925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool 5945ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float *tout) 5955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller static const float tmin = 0.0f; 5975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 5985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 e1 = p1 - p0; 5995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 e2 = p2 - p0; 6005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 s1 = cross(ray->direction, e2); 6015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float div = dot(s1, e1); 6035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (div == 0.0f) return false; // ray is parallel to plane. 6045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 d = ray->position - p0; 6065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float invDiv = 1.0f / div; 6075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float u = dot(d, s1) * invDiv; 6095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (u < 0.0f || u > 1.0f) return false; 6105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 s2 = cross(d, e1); 6125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float v = dot(ray->direction, s2) * invDiv; 6135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if ( v < 0.0f || (u+v) > 1.0f) return false; 6145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float t = dot(e2, s2) * invDiv; 6165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (t < tmin || t > *tout) 6175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return false; 6185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *tout = t; 6195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return true; 6205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 6215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Creates a ray for an Android pixel coordinate. 6235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates. 6245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool makeRayForPixelAt(Ray* ray, float x, float y) 6255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 6265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (debugCamera) { 6275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("------ makeRay() -------", 0); 6285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Camera.from:", camera.from); 6295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Camera.at:", camera.at); 6305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Camera.dir:", normalize(camera.at - camera.from)); 6315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Vector math. This has the potential to be much faster. 6345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math. 6355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (true) { 6365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float u = x / rsgGetWidth(); 6375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float v = 1.0f - (y / rsgGetHeight()); 6385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float aspect = (float) rsgGetWidth() / rsgGetHeight(); 6395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float tanfov2 = 2.0f * tan(radians(camera.fov / 2.0f)); 6405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 dir = normalize(camera.at - camera.from); 6415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 du = tanfov2 * normalize(cross(dir, camera.up)); 6425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 dv = tanfov2 * normalize(cross(du, dir)); 6435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller du *= aspect; 6445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv); 6455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 rayPoint = camera.from; 6465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv); 6475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (debugCamera) { 6485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Ray direction (vector math) = ", rayDir); 6495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller ray->position = rayPoint; 6525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller ray->direction = rayDir; 6535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Matrix math. This is more generic if we allow setting model view and projection matrices 6565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // directly 6575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller else { 6585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_matrix4x4 pm = modelviewMatrix; 6595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadMultiply(&pm, &projectionMatrix, &modelviewMatrix); 6605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (!rsMatrixInverse(&pm)) { 6615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("ERROR: SINGULAR PM MATRIX", 0); 6625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return false; 6635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float width = rsgGetWidth(); 6655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float height = rsgGetHeight(); 6665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float winx = 2.0f * x / width - 1.0f; 6675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float winy = 2.0f * y / height - 1.0f; 6685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f }; 6705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float4 at = { winx, winy, 1.0f, 1.0f }; 6715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller eye = rsMatrixMultiply(&pm, eye); 6735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller eye *= 1.0f / eye.w; 6745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller at = rsMatrixMultiply(&pm, at); 6765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller at *= 1.0f / at.w; 6775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 rayPoint = { eye.x, eye.y, eye.z }; 6795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 atPoint = { at.x, at.y, at.z }; 6805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 rayDir = normalize(atPoint - rayPoint); 6815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (debugCamera) { 6825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("winx: ", winx); 6835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("winy: ", winy); 6845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Ray position (transformed) = ", eye); 6855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Ray direction (transformed) = ", rayDir); 6865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller ray->position = rayPoint; 6885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller ray->direction = rayDir; 6895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return true; 6925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 6935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime) 6955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 6965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int hit = -1; 6975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int id = 0; id < cardCount; id++) { 6985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[id].visible) { 6995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_matrix4x4 matrix; 7005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 p[4]; 7015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Transform card vertices to world space 7035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadIdentity(&matrix); 7045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller getMatrixForCard(&matrix, id); 7055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int vertex = 0; vertex < 4; vertex++) { 7065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]); 7075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (tmp.w != 0.0f) { 7085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex].x = tmp.x; 7095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex].y = tmp.y; 7105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex].z = tmp.z; 7115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex] *= 1.0f / tmp.w; 7125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 7135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Bad w coord: ", tmp); 7145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Intersect card geometry 7185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime) 7195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) { 7205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller hit = id; 7215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return hit; 7255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 7265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a 7285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// simple physics model. 7295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If the cards are still in motion, returns true. 7305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime) 7315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 7325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (animating) { 7335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float dt = deltaTimeInSeconds(currentTime); 7345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (dt <= 0.0f) 7355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return animating; 7365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame 7375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1; 7385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller dt /= N; 7395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < N; i++) { 7405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Force friction - always opposes motion 7415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float Ff = -frictionCoeff * velocity; 7425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Restoring force to match cards with slots 7445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float theta = startAngle + bias; 7455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float dtheta = 2.0f * M_PI / slotCount; 7465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float position = theta / dtheta; 7475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float fraction = position - floor(position); // fractional position between slots 7485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float x; 7495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (fraction > 0.5f) { 7505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller x = - (1.0f - fraction); 7515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 7525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller x = fraction; 7535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float Fr = - springConstant * x; 7555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // compute velocity 7575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float momentum = mass * velocity + (Ff + Fr)*dt; 7585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocity = momentum / mass; 7595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bias += velocity * dt; 7605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller animating = fabs(velocity) > velocityThreshold; 7635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (!animating) { 7645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsSendToClient(CMD_ANIMATION_FINISHED); 7655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 7675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastTime = currentTime; 7685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 769c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma // TODO: Add animation to smoothly move back to slots. Currently snaps to location. 770c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma if (cardCount <= visibleSlotCount) { 771c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma // TODO: this aligns the cards to the first slot (theta = startAngle) when there aren't 772c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma // enough visible cards. It should be generalized to allow alignment to front, 773c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma // middle or back of the stack. 774c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma if (cardPosition(0) != slotPosition(0)) { 775c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma bias = 0.0f; 776c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma } 777c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma } else { 778c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma if (cardPosition(cardCount) < 0.0f) { 779c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma bias = -slotPosition(cardCount); 780c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma } else if (cardPosition(0) > slotPosition(0)) { 781c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma bias = 0.0f; 782c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma } 783c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma } 784c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 7855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return animating; 7865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 7875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 7885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount. 7895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest. 7905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry. 7915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards() 7925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 7935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float thetaFirst = slotPosition(-1); // -1 keeps the card in front around a bit longer 794198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaSelected = slotPosition(0); 795198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f; 796198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaSelectedLow = thetaSelected - thetaHalfAngle; 797198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaSelectedHigh = thetaSelected + thetaHalfAngle; 7985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float thetaLast = slotPosition(visibleSlotCount); 7995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int count = 0; 801198a060d650bc849ef0f25b597888fac9546803bJack Palevich int firstVisible = -1; 8025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < cardCount; i++) { 8035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (visibleSlotCount > 0) { 8045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // If visibleSlotCount is specified, then only show up to visibleSlotCount cards. 8055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float p = cardPosition(i); 8065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (p >= thetaFirst && p < thetaLast) { 807198a060d650bc849ef0f25b597888fac9546803bJack Palevich if (firstVisible == -1 && p >= thetaSelectedLow && p < thetaSelectedHigh) { 808198a060d650bc849ef0f25b597888fac9546803bJack Palevich firstVisible = i; 809198a060d650bc849ef0f25b597888fac9546803bJack Palevich } 8105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].visible = true; 8115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller count++; 8125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].visible = false; 8145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Cull the rest of the cards using bounding box of geometry. 8175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO 8185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].visible = true; 8195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller count++; 8205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 822198a060d650bc849ef0f25b597888fac9546803bJack Palevich currentFirstCard = firstVisible; 8235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return count; 8245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 8255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view 8275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet. 8285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCardResources() 8295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 8305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < cardCount; i++) { 8315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int data[1]; 8325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].visible) { 8335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // request texture from client if not loaded 8345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].textureState == STATE_INVALID) { 8355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 8365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data)); 8375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 8385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].textureState = STATE_LOADING; 8395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0); 8417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 8427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 8437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // request detail texture from client if not loaded 8447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].detailTextureState == STATE_INVALID) { 8457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller data[0] = i; 8467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data)); 8477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (enqueued) { 8487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[i].detailTextureState = STATE_LOADING; 8497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } else { 8507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0); 8515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // request geometry from client if not loaded 8545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].geometryState == STATE_INVALID) { 8555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 8565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data)); 8575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 8585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].geometryState = STATE_LOADING; 8595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0); 8615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // ask the host to remove the texture 865dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich if (cards[i].textureState != STATE_INVALID) { 8665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 8675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data)); 8685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 8695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].textureState = STATE_INVALID; 8705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0); 8727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 8737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 8747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // ask the host to remove the detail texture 8757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].detailTextureState != STATE_INVALID) { 8767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller data[0] = i; 8777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data)); 8787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (enqueued) { 8797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[i].detailTextureState = STATE_INVALID; 8807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } else { 8817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0); 8825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // ask the host to remove the geometry 885dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich if (cards[i].geometryState != STATE_INVALID) { 8865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 8875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data)); 8885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 8895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].geometryState = STATE_INVALID; 8905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 8917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0); 8925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 8985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays. 9005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered 9015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card. 9025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays() 9035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 9045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float w = rsgGetWidth(); 9055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float h = rsgGetHeight(); 9065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const int skip = 8; 9075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller color(1.0f, 0.0f, 0.0f, 1.0f); 9085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int j = 0; j < (int) h; j+=skip) { 9095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float posY = (float) j; 9105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < (int) w; i+=skip) { 9115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float posX = (float) i; 9125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller Ray ray; 9135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (makeRayForPixelAt(&ray, posX, posY)) { 9145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float bestTime = FLT_MAX; 9155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (intersectGeometry(&ray, &bestTime) != -1) { 9165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f); 9175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 9225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() { 9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t currentTime = rsUptimeMillis(); 9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindProgramVertex(vertexProgram); 9275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindProgramFragment(fragmentProgram); 9285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindProgramStore(programStore); 9295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindProgramRaster(rasterProgram); 9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateAllocationVars(); 9325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (!initialized) { 9347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float2 zero = {0.0f, 0.0f}; 9357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller for (int i = 0; i < cardCount; i++) { 9365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].textureState = STATE_INVALID; 9377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[i].detailTextureState = STATE_INVALID; 9387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[i].detailTextureOffset = zero; 9397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 9405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller initialized = true; 9415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9439afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller drawBackground(); 9445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCameraMatrix(rsgGetWidth(), rsgGetHeight()); 9465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const bool timeExpired = (currentTime - touchTime) > ANIMATION_SCALE_TIME; 9485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool stillAnimating = updateNextPosition(currentTime) || !timeExpired; 9495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cullCards(); 9515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCardResources(); 9535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller drawCards(); 9557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller drawDetails(); 9565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (debugPicking) { 9585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller renderWithRays(); 9595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller //rsSendToClient(CMD_PING); 9625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return stillAnimating ? 1 : 0; 9645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 965