carousel.rs revision 8debeb8a0a785f0ad66bc75200cdb47c137602bc
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
246f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // *** Update initCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
298fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    float2 detailTexturePosition[2]; // screen coordinates of detail texture, computed at draw time
305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int cardVisible; // not bool because of packing bug?
368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int detailVisible; // not bool because of packing bug?
373adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t textureTimeStamp; // time when this texture was last updated, in ms
383adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t detailTextureTimeStamp; // time when this texture was last updated, in ms
393adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t geometryTimeStamp; // time when the card itself was last updated, in ms
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
68f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumatypedef struct ProgramStore_s {
69f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rs_program_store programStore;
70f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma} ProgramStore_t;
71f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
72420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
73420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
743adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    float overallAlpha;
75420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
76420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
826af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_STALE, // we have an old item, but should request an update
836af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_UPDATING, // we've requested an update, and will display the old one in the meantime
845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
878debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// Interpolation modes ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
888debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berryenum {
898debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    INTERPOLATION_LINEAR = 0,
908debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    INTERPOLATION_DECELERATE_QUADRATIC = 1,
918debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    INTERPOLATION_ACCELERATE_DECELERATE_CUBIC = 2,
928debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry};
938debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
1124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
1144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
1164a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1174a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1184a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1194a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1204a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1214a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1224a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1234a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1244a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1254a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1264a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1274a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1284a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
1318fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic const int CMD_DETAIL_SELECTED = 105;
132594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
143be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
144be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector
145be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
146be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
147be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
148be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1501eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const int ANIMATION_DELAY_TIME = 100; // hold off scale animation until this time
1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
152dbd552175226ac69aea606953cdd3c03a58bd2ccJim Shumastatic const float3 SELECTED_SCALE_FACTOR = { 0.0f, 0.0f, 0.0f }; // increase by this %
15343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
15743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1607c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
161b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
16243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1655ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
169f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumaint programStoresCardCount; // number of program fragment stores
1705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1724fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1734a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
1747c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
17783d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
178c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
179c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
180c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
181420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
1823adf712e636f67265da7a6ff425c87e63fc20884Jim Shumaint cardCreationFadeDuration; // amount of time (in ms) to fade while initially showing a card
183420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
184a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
18543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
1860cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyint rowCount;  // number of rows of cards in a given slot, default 1
1870cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyfloat rowSpacing;  // spacing between rows of cards
1881a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilsonbool firstCardTop; // set true for first card on top row when multiple rows used
1890cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
190be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA;
19114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumaint fillDirection; // the order in which to lay out cards: +1 for CCW (default), -1 for CW
192f664659f79399e92025e1dfe1ffbb682ff05613cJim ShumaProgramStore_t *programStoresCard;
193f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumars_program_store programStoreBackground;
194f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumars_program_store programStoreDetail;
195a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
1963adf712e636f67265da7a6ff425c87e63fc20884Jim Shumars_program_fragment singleTextureBlendingFragmentProgram;
197a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1983adf712e636f67265da7a6ff425c87e63fc20884Jim Shumars_program_fragment multiTextureBlendingFragmentProgram;
1995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
2039afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
2047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
205420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
2065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
2075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
20851dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinneyrs_matrix4x4 defaultCardMatrix;
2095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
2105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
211420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
212420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
2135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
2155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
2175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
21843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
21943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
2205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
2215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
22243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
223c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
22443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
2258debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic bool autoscrolling = false; // whether we're in the autoscroll animation
22643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
22743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
22843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
22943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
23043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
23143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
23243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
23343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
23443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
23543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
237be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = {
238be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        {0.0f, 0.0f, 0.0f }, // center
239be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        1.0f // radius - update with carousel radius.
240be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller};
241be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2423df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
243f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma// cards and program stores are valid separately.
2443df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2453df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
246f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic bool programStoresAllocationValid = false;
2473df59346f395434454d310b070fff195089fbaf1Jim Miller
2485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
2698fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates);
270b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
271b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
272b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
273b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
275be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout);
276be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout);
2778debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic void stopAutoscroll();
2785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2822ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
288be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = 1.0f;
2895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
29083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
292b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2933df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
294f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresAllocationValid = false;
2953df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
2960cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowCount = 1;
2970cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowSpacing = 0.0f;
2981a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson    firstCardTop = false;
299420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
300420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
301a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
30251dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoadIdentity(&defaultCardMatrix);
3035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
305f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic void updateAllocationVars()
3065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
308ed5cdfa293ec57cb14b98cdc3fa00ac5ec1c1ed4Stephen Hines    rs_allocation cardAlloc;
309f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&cardAlloc, rsGetAllocation(cards));
310dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0;
311f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
312f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    // Program stores
313f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rs_allocation psAlloc;
314f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&psAlloc, rsGetAllocation(programStoresCard));
315f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresCardCount = (programStoresAllocationValid && rsIsObject(psAlloc) ?
316f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsAllocationGetDimX(psAlloc) : 0);
3175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
319be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad)
320be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
321be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = rad;
322be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
323be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
324370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void initCard(Card_t* card)
3258b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
3266f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Object refs are always initilized cleared.
3272ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
3282ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
3292ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
33051dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoad(&card->matrix, &defaultCardMatrix);
3312ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
3322ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
3332ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
3348fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->cardVisible = false;
3358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->detailVisible = false;
3362ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3372ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3383adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    card->geometryTimeStamp = rsUptimeMillis();
3392ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3402ba04e061b52c488a154739379501dc833e39f79Jim Miller
3416f2cc8cf611860467315ecc542f71a225625eb1cJason Samsvoid createCards(int start, int total)
3422ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3435b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    if (!cardAllocationValid) {
3445b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // If the allocation is invalid, it contains a single place-holder
3455b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // card that has not yet been initialized (see CarouselRS.createCards).
3465b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // Here we ensure that it is initialized when growing the total.
3475b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        start = 0;
3485b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    }
3496f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    for (int k = start; k < total; k++) {
3506f2cc8cf611860467315ecc542f71a225625eb1cJason Sams        initCard(cards + k);
3512ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3522ba04e061b52c488a154739379501dc833e39f79Jim Miller
3536f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Since allocations can't have 0-size, we track validity ourselves based on the call to
3546f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // this method.
3556f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    cardAllocationValid = total > 0;
3562ba04e061b52c488a154739379501dc833e39f79Jim Miller
3576f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    updateAllocationVars(cards);
3585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
360420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
3613adf712e636f67265da7a6ff425c87e63fc20884Jim Shumastatic float getAnimatedAlpha(int64_t startTime, int64_t currentTime, int64_t duration)
362420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
363420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
3643adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    double alpha = duration > 0 ? (double) timeElapsed / duration : 1.0;
365420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
366420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
367420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3680cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns total angle for given number of slots
3690cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float wedgeAngle(float slots)
3705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3710cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return slots * 2.0f * M_PI / slotCount;
3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3740cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle of slot in position p.
3750cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float slotPosition(int p)
3765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
37714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return startAngle + wedgeAngle(p) * fillDirection;
3785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3800cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle for card in position p.
3810cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float cardPosition(int p)
382f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
3830cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return bias + slotPosition(p / rowCount);
384f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
385f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
38614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the lowest possible bias value, based on the fill direction
38714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float minimumBias()
38814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
38914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
39014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
39114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        -max(0.0f, wedgeAngle(totalSlots - visibleDetailCount)) :
39214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f);
39314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
39414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
39514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the highest possible bias value, based on the fill direction
39614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float maximumBias()
39714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
39814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
39914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
40014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f) :
40114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        max(0.0f, wedgeAngle(totalSlots - visibleDetailCount));
40214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
40314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
40414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
405a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
406a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
407a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
408a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
409a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
410a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
411a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
412a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
413a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
414a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
415a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
416a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
4515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
4525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
4535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4760de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma/*
4770de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma * Returns true if a state represents a texture that is loaded enough to draw
4780de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma */
4790de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shumastatic bool textureEverLoaded(int state) {
4800de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma    return (state == STATE_LOADED) || (state == STATE_STALE) || (state == STATE_UPDATING);
4810de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma}
4820de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma
4835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4853df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
486c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4878441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (cards[n].textureState != STATE_STALE &&
4888441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState != STATE_UPDATING) {
4898441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureTimeStamp = rsUptimeMillis();
4908441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
4917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
4927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
494b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4963df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
497c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
4986af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (cards[n].detailTextureState != STATE_STALE &&
4996af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState != STATE_UPDATING) {
5006af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureTimeStamp = rsUptimeMillis();
5016af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
5027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
5037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
504b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
505b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
5067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
5076af401bca5f8854524d128e9df5700035fae1160Jim Shuma}
5086af401bca5f8854524d128e9df5700035fae1160Jim Shuma
5098441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkeyvoid invalidateTexture(int n, bool eraseCurrent)
5108441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey{
5118441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (n < 0 || n >= cardCount) return;
5128441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (eraseCurrent) {
5138441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState = STATE_INVALID;
5148441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        rsClearObject(&cards[n].texture);
5158441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    } else {
5160de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma        cards[n].textureState =
5170de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            textureEverLoaded(cards[n].textureState) ? STATE_STALE : STATE_INVALID;
5188441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
5198441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey}
5208441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey
5216af401bca5f8854524d128e9df5700035fae1160Jim Shumavoid invalidateDetailTexture(int n, bool eraseCurrent)
5226af401bca5f8854524d128e9df5700035fae1160Jim Shuma{
5236af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (n < 0 || n >= cardCount) return;
5246af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (eraseCurrent) {
5256af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState = STATE_INVALID;
5266af401bca5f8854524d128e9df5700035fae1160Jim Shuma        rsClearObject(&cards[n].detailTexture);
5276af401bca5f8854524d128e9df5700035fae1160Jim Shuma    } else {
5280de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma        cards[n].detailTextureState =
5290de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            textureEverLoaded(cards[n].detailTextureState) ? STATE_STALE : STATE_INVALID;
5306af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
5315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
5345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5353df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
536c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
5375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
5385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
5395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
5405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
5413adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    cards[n].geometryTimeStamp = rsUptimeMillis();
5425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
544c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shumavoid setMatrix(int n, rs_matrix4x4 matrix) {
545c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    if (n < 0 || n >= cardCount) return;
546c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    cards[n].matrix = matrix;
547c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma}
548c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma
549f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumavoid setProgramStoresCard(int n, rs_program_store programStore)
550f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma{
551f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&programStoresCard[n].programStore, programStore);
552f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresAllocationValid = true;
553f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma}
554f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
555a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
556a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
557198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
558198a060d650bc849ef0f25b597888fac9546803bJack Palevich
5591eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// Gets animated scale value for current selected card.
5601eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// If card is currently being animated, returns true,  otherwise returns false.
5611eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getAnimatedScaleForSelected(float3* scale)
5625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
5641eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    int64_t dt = rsUptimeMillis() - touchTime;
5651eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    if (dt >= ANIMATION_DELAY_TIME) {
5661eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float fraction = (float) (dt - ANIMATION_DELAY_TIME) / ANIMATION_SCALE_TIME;
5671eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        fraction = min(fraction, 1.0f);
5681eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one + fraction * SELECTED_SCALE_FACTOR;
5691eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    } else {
5701eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one;
5711eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    }
5721eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return dt < (ANIMATION_DELAY_TIME + ANIMATION_SCALE_TIME); // still animating;
5735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
575c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
576c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
577c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
578c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
579c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
580af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
581c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
582c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5837c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
584c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
5857c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
5867c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
5877c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
588d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
589d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
5907c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
591c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
592c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
593c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
594c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5950cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns the vertical offset for a card in its slot,
5960cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// depending on the number of rows configured.
5970cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float getVerticalOffsetForCard(int i) {
5980cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   if (rowCount == 1) {
5990cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       // fast path
6000cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       return 0;
6010cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   }
602c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma   const float cardHeight = (cardVertices[3].y - cardVertices[0].y) *
6037d27aa4388936d7607407d25cc52d42e00f6567aJim Shuma      rsMatrixGet(&defaultCardMatrix, 1, 1);
6040cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   const float totalHeight = rowCount * (cardHeight + rowSpacing) - rowSpacing;
6051a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   if (firstCardTop)
6061a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson      i = rowCount - (i % rowCount) - 1;
6071a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   else
6081a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson      i = i % rowCount;
6091a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   const float rowOffset = i * (cardHeight + rowSpacing);
6100cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   return (cardHeight - totalHeight) / 2 + rowOffset;
6110cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney}
6120cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
6131eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller/*
6141eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * Composes a matrix for the given card.
6151eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * matrix: The output matrix.
6161eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * i: The card we're getting the matrix for.
6171eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
618c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma * enableCardMatrix: Whether to also consider the user-specified card matrix
6191eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller *
6201eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * returns true if an animation is being applied to the given card
6211eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller */
622c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shumastatic bool getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway, bool enableCardMatrix)
6235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
6257c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
6265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
6270cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rsMatrixTranslate(matrix, radius, getVerticalOffsetForCard(i), 0);
62883d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
62983d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
63083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
63183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
63283d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
6331eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    bool stillAnimating = false;
63443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
6351eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float3 scale;
6361eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        stillAnimating = getAnimatedScaleForSelected(&scale);
6375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
6385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
639c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    // TODO(jshuma): Instead of ignoring this matrix for the detail texture, use card bounding box
640c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    if (enableCardMatrix) {
641c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma        rsMatrixLoadMultiply(matrix, matrix, &cards[i].matrix);
642c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    }
6431eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return stillAnimating;
6445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
646420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
647f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma * Draws the requested mesh, with the appropriate program store in effect.
648f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma */
649f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic void drawMesh(rs_mesh mesh)
650f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma{
651f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    if (programStoresCardCount == 1) {
652f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        // Draw the entire mesh, with the only available program store
653f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsgBindProgramStore(programStoresCard[0].programStore);
654f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsgDrawMesh(mesh);
655f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    } else {
656f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        // Draw each primitive in the mesh with the corresponding program store
657f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        for (int i=0; i<programStoresCardCount; ++i) {
658f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma            if (programStoresCard[i].programStore.p != 0) {
659f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgBindProgramStore(programStoresCard[i].programStore);
660f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgDrawMesh(mesh, i);
661f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma            }
662f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        }
663f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    }
664f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma}
665f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
666f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma/*
667420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
668420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
669420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
670420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
6715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
672420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
673420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
674420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
675420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
6768fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
677420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
6783adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime,
6793adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                fadeInDuration);
6803adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            float overallAlpha = getAnimatedAlpha(cards[i].geometryTimeStamp, currentTime,
6813adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                cardCreationFadeDuration);
6823adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            if (animatedAlpha < 1.0f || overallAlpha < 1.0f) {
683420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
684420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
685420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
686420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
687420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
688420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
689420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
690420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
691420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
692420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
693420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
694420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
695420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
696420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
6973adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            shaderConstants->overallAlpha = overallAlpha;
698420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
699420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
700b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
701b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
7028441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            const int state = cards[i].textureState;
7030de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            bool loaded = textureEverLoaded(state) && rsIsObject(cards[i].texture);
704b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
7053adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                if (overallAlpha < 1.0) {
7063adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(singleTextureBlendingFragmentProgram);
7073adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(singleTextureBlendingFragmentProgram, 0,
7083adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            (loaded && shaderConstants->fadeAmount == 1.0f) ?
7093adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7103adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                } else {
7113adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(singleTextureFragmentProgram);
7123adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(singleTextureFragmentProgram, 0,
7133adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            (loaded && shaderConstants->fadeAmount == 1.0f) ?
7143adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7153adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                }
7165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7173adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                if (overallAlpha < 1.0) {
7183adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(multiTextureBlendingFragmentProgram);
7193adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureBlendingFragmentProgram, 0, loadingTexture);
7203adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureBlendingFragmentProgram, 1, loaded ?
7213adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7223adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                } else {
7233adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(multiTextureFragmentProgram);
7243adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
7253adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
7263adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7273adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                }
7285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
7315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
732c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma            stillAnimating |= getMatrixForCard(&matrix, i, true, true);
7335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
7345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
735f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(cards[i].geometry);
7365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
737f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(loadingGeometry);
7385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
739f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(defaultGeometry);
7405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
742f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgBindProgramStore(programStoresCard[0].programStore);
7435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
7445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
7455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
7465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
7475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
7485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
751420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
7525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7544fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
7554fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
7564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
7574fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
7584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
7594fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
7604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
7614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
7624fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
7634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
7644fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
7654fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
7664fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
7674fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
7684fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
7694fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
7704fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
7714fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
7724fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
7734fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
7744fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
7754fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
7767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
7777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
7784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
779420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
7807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
781420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
7827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
7837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
7847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
7857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
786420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
787420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
7887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
7897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
7907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
7917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
7927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
7937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
7947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
7957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
7977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
798420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
799a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
800a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
801a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
802a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
803a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
804a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
805a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
806420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
807a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
8088fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
8096af401bca5f8854524d128e9df5700035fae1160Jim Shuma            const int state = cards[i].detailTextureState;
8100de20d1ebd3dc8e766f7f4f4dbc3f77dd7326e30Jim Shuma            const bool isLoaded = textureEverLoaded(state);
8116af401bca5f8854524d128e9df5700035fae1160Jim Shuma            if (isLoaded && cards[i].detailTexture.p != 0) {
8127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
8137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
8144fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
815af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
816c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma                stillAnimating |= getMatrixForCard(&model, i, false, false);
8177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
8187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
819d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
8204fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
8214fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
8224a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
8234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
8244fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
8254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
8264fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
8274fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
8284fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
8304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
8314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
8327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
8337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
8347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
8357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
8364a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
8374a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
8384a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
8394a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
8404a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
8414a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
8424a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
8434a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
8444a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
8454a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
8464a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
8474a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
8484a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
8494a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
8504fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
8514fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
8524fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
8534fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
8544fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
8554fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
8574a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
8584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
8594a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
860fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
8614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8624a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
863fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
864fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
8654fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
867420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
868420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
8693adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp,
8703adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    currentTime, fadeInDuration);
871420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
872420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
873420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
874420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
875a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
876a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
877a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
878a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
879a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
880a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
881a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
882a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
8838fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                if (blendedAlpha == 0.0f) {
8848fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = false;
8858fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    continue; // nothing to draw
8868fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                } else {
8878fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = true;
8888fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                }
889b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
890b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
891b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
892b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
893b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
894a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
895420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
896a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
897420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
898420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
8994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
9004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
9014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
9024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
9037c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
9044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
9054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
9064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
9074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
9084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
9094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
9104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
9114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
9124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
9137c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
9141eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x0 = trunc(cards[i].detailLineOffset.x + screenCoord.x - halfWidth);
9151eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x1 = x0 + lineWidth;
916b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
917b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
918b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
919b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
920b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
921b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
922b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
923b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
924b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
925b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
9267c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
9277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
9287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
9297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
9307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
9317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
9327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
9334a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
9344a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
935b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
936b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
937b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
938b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
9398fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].x = x0;
9408fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].y = height - y1;
9418fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].x = x1;
9428fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].y = height - y0;
943b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
944b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
945b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
946b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
947b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
948b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
949b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
950b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
9517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
9527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
9537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
954420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
9557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
9567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
9579afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
9589afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
959b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
9609afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
9619afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
9629afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
9639afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
9649afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
9659afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
9669afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
967a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
9689afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
9699afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
9709afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
9719afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
9729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
9739afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
9749afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
9759afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
9769afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
977b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
978b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
979b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
980b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
981b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
9829afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
983b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
9847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
9857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
9869afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
9879afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
9889afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
9899afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
9955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
9965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
9975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
10005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
10015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
10055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
10065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
1008be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f;
10095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
10105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
1011b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float stopVelocity = 0.1f * M_PI / 180.0f; // slower than this: carousel stops
1012b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float selectionVelocity = 15.0f * M_PI / 180.0f; // faster than this: tap won't select
10135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
10145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
10155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
10165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
10185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
10195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1020be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane
1021be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false.
1022be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle)
1023be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
1024be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    Ray ray;
1025be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    makeRayForPixelAt(&ray, &camera, x, y);
1026be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float t = FLT_MAX;
1027be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) {
1028be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
1029be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselPlane.point;
1030be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
1031be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle));
1032be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
1033be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE)
1034be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            && rayCylinderIntersect(&ray, &carouselCylinder, &t)) {
1035be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
1036be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselCylinder.center;
1037be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
1038be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle));
1039be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
1040be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
1041be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return false;
1042be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
1043be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
10445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
10455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1046be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float result;
1047be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float angle;
1048be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (hitAngle(x, y, &angle)) {
1049be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = angle - lastAngle;
1050be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // Handle singularity where atan2 switches between +- PI
1051be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (result < -M_PI) {
1052be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result += 2.0f * M_PI;
1053be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        } else if (result > M_PI) {
1054be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result -= 2.0f * M_PI;
1055be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        }
1056be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        lastAngle = angle;
1057be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else {
1058be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta
1059be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
1060be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
1061be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return result;
10625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
10655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
10675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1069370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic int doSelection(float x, float y)
10705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
1072b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
10735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
10745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
10755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
10775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1079370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationStarted() {
108043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
108143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
108243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
1083370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationFinished() {
1084a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
1085a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
1086a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
1087a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
1088a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
10891882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStart(float x, float y, long eventTime)
10905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
109143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
1092be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f;
1093b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    enableSelection = fabs(velocity) < selectionVelocity;
10945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
10955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
10965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
10971882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    touchTime = lastTime = eventTime;
10985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
109943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
1100e26fadd96cff3251d7ed391e10ab9c372ce5e825Bryan Mawhinney    overscroll = false;
110143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
11028debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    stopAutoscroll();
11035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11051882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStop(float x, float y, long eventTime)
11065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11078b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
110843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
110943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
11108fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int data[3];
11118fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int selection;
11128fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        float2 point;
11138fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
11148fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if ((selection = intersectDetailTexture(x, y, &point)) != -1) {
11158fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (debugSelection) rsDebug("Selected detail texture on doStop():", selection);
11168fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[0] = selection;
11178fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[1] = point.x;
11188fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[2] = point.y;
11198fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            rsSendToClientBlocking(CMD_DETAIL_SELECTED, data, sizeof(data));
11208fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
11218fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        else if ((selection = doSelection(x, y))!= -1) {
112243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
112343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
112443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
112543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
112643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
11275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
112843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
11295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
11305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
1131b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma        if (fabs(velocity) > stopVelocity) {
11325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
11335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
113543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
11361882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
113743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
11385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1140594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
1141594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
1142594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
1143594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
114443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
1145e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma    if (enableSelection && animatedSelection != -1) {
1146e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        if (debugSelection) rsDebug("doLongPress(), selection = ", animatedSelection);
1147e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        int data[7];
1148e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[0] = animatedSelection;
1149e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[1] = lastPosition.x;
1150e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[2] = lastPosition.y;
1151e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[3] = cards[animatedSelection].detailTexturePosition[0].x;
1152e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[4] = cards[animatedSelection].detailTexturePosition[0].y;
1153e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[5] = cards[animatedSelection].detailTexturePosition[1].x;
1154e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[6] = cards[animatedSelection].detailTexturePosition[1].y;
1155594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
1156e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        enableSelection = false;
1157594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
1158594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
1159594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
1160594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
11611882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doMotion(float x, float y, long eventTime)
11625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
116314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
116414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
11655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
116643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
116743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
116814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        bias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
116914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                highBias + wedgeAngle(OVERSCROLL_SLOTS));
117043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
117143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
117243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
117343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
117443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
117543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
11761882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    float dt = deltaTimeInSeconds(eventTime);
11775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
11785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
117943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
118043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
11815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1182c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
1183c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
11841882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
11855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
11888debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// Autoscroll Interpolation
11898debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry////////////////////////////////////////////////////////////////////////////////////////////////////
11908debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic int64_t autoscrollStartTime = 0L; //tracks when we actually started interpolating
11918debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic int64_t autoscrollDuration = 0L;  //in milli seconds
11928debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic int autoscrollInterpolationMode = INTERPOLATION_LINEAR;
11938debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
11948debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic float autoscrollStopAngle = 0.0f;
11958debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic float autoscrollStartAngle = 0.0f;
11968debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
11978debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berryvoid setCarouselRotationAngle2(
11988debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float endAngle,
11998debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    int   milliseconds,
12008debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    int   interpolationMode,
12018debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float maxAnimatedArc)
12028debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry{
12038debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float actualStart = radiansToCarouselRotationAngle(bias);
12048debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12058debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (maxAnimatedArc > 0) {
12068debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        //snap the current position to keep end - start under maxAnimatedArc
12078debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        if (actualStart <= endAngle) {
12088debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            if (actualStart < endAngle - maxAnimatedArc) {
12098debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry                actualStart = endAngle - maxAnimatedArc;
12108debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            }
12118debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        }
12128debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        else {
12138debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            if (actualStart > endAngle + maxAnimatedArc) {
12148debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry                actualStart = endAngle + maxAnimatedArc;
12158debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry            }
12168debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        }
12178debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12188debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12198debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    animating = true;
12208debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrolling = true;
12218debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollDuration = milliseconds;
12228debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollInterpolationMode = interpolationMode;
12238debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStartAngle = carouselRotationAngleToRadians(actualStart);
12248debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStopAngle = carouselRotationAngleToRadians(endAngle);
12258debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12268debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    //Make sure the start and stop angles are in the allowed range
12278debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    const float highBias = maximumBias();
12288debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    const float lowBias  = minimumBias();
12298debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStartAngle = clamp(autoscrollStartAngle, lowBias, highBias);
12308debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStopAngle  = clamp(autoscrollStopAngle, lowBias, highBias);
12318debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12328debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    //stop other animation kinds
12338debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    overscroll = false;
12348debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    velocity = 0.0f;
12358debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry}
12368debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12378debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic void stopAutoscroll()
12388debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry{
12398debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrolling = false;
12408debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    autoscrollStartTime = 0L; //reset for next time
12418debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry}
12428debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12438debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// This method computes the position of all the cards by updating bias based on a
12448debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// simple interpolation model.  If the cards are still in motion, returns true.
12458debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berrystatic bool doAutoscroll(float currentTime)
12468debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry{
12478debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (autoscrollDuration == 0L) {
12488debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        return false;
12498debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12508debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12518debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (autoscrollStartTime == 0L) {
12528debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        autoscrollStartTime = currentTime;
12538debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12548debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12558debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    const int64_t interpolationEndTime = autoscrollStartTime + autoscrollDuration;
12568debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12578debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float timePos = (currentTime - autoscrollStartTime) / (float)autoscrollDuration;
12588debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (timePos > 1.0f) {
12598debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        timePos = 1.0f;
12608debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12618debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12628debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    float lambda = timePos; //default to linear
12638debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (autoscrollInterpolationMode == INTERPOLATION_DECELERATE_QUADRATIC) {
12648debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        lambda = 1.0f - (1.0f - timePos) * (1.0f - timePos);
12658debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12668debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    else if (autoscrollInterpolationMode == INTERPOLATION_ACCELERATE_DECELERATE_CUBIC) {
12678debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        lambda = timePos * timePos * (3 - 2 * timePos);
12688debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12698debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12708debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    bias = lambda * autoscrollStopAngle + (1.0 - lambda) * autoscrollStartAngle;
12718debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12728debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    if (currentTime > interpolationEndTime) {
12738debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        stopAutoscroll();
12748debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        return false;
12758debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12768debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    else {
12778debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        return true;
12788debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    }
12798debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry}
12808debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry
12818debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry////////////////////////////////////////////////////////////////////////////////////////////////////
12825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
12835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
128443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
128543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
12865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
128843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
12895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
12905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
12915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
12925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
12935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
12955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
12965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
12985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
12995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
13015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
13025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
13045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
13055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
13065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
13085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
13095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
13105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
13115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
13125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
131443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
131543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
131643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1317b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
131843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1319b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
132043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
132143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
132243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
132343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
132443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
132543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
132643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
132743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
132843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1329b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1330b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
133143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
133243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
133343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
133443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
133543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1336b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
133743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1338b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
133943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
134043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
134143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
134243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
134343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
134443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
134543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
134643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
134743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
134843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
134943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
135043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
135143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
135243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
135343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
135443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
135543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
1356be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) {
135743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
135843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
135943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
136043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
136143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
136243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
1363be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) {
136443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
136543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
136643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
136743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1368b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1369b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1370b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
13715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1372b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1373b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
13745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
13765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1377b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1378b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1379b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
13805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1384b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1385b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1386b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1387b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1388b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1389b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1390b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1391b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1392b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1393b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1394b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1395b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1396b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
13975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1399b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1400b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1401b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1402b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1403b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1404b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1405b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1406b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1407b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1408b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1409b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1410b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1411b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1412b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1413b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
14145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1415b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1416b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1417b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1418b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1419b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1420b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1421b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1422b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1423b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1424b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
14255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1426b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1427b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1428b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1429b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1430b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1431b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1432b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1433b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1434b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1435b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1436b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1437b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1438b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1439b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
14405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
14415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14438fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates)
14448fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma{
14458fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    for (int id = 0; id < cardCount; id++) {
14468fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].detailVisible) {
14478fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x0 = cards[id].detailTexturePosition[0].x;
14488fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y0 = cards[id].detailTexturePosition[0].y;
14498fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x1 = cards[id].detailTexturePosition[1].x;
14508fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y1 = cards[id].detailTexturePosition[1].y;
14518fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
14528fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                float2 point = { x - x0, y - y0 };
14538fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                *tapCoordinates = point;
14548fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                return id;
14558fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            }
14568fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
14578fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    }
14588fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    return -1;
14598fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma}
14608fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
14615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
14625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
14635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
14645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
14658fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].cardVisible) {
14665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
14675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
14685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
14705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
1471c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma            getMatrixForCard(&matrix, id, true, true);
14725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
14735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
14745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
14755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
14765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
14775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
14785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
14795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
14815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
14855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
14865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
14875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
14885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
14905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
14925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
149543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
149643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
149743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
149843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
149943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
150043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
150143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
150243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
150343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
150443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
150543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
150643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
150743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
150843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
150943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
151043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
151143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
151243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
151343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
151443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
151543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
151643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
151743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
151843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
151943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
152043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
152143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
152243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
1523b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    return fabs(velocity) > stopVelocity;
152443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
152543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
152643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
152743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
152843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
152943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
153043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
15318debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry// Computes the next value for bias using the current animation (physics/overscroll/autoscrolling)
15325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
15335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
153443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
15355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
153643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
15375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
153843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
153943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
154043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
15415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
15425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
154314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
154414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
154543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
154643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
154714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        if (bias > highBias) {
154814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias -= 4.0f * dt * easeOut((bias - highBias) * 2.0f);
154914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - highBias) < biasMin) {
155014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = highBias;
155143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
155243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
155343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
155414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        } else if (bias < lowBias) {
155514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias += 4.0f * dt * easeOut((lowBias - bias) * 2.0f);
155614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - lowBias) < biasMin) {
155714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = lowBias;
155843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
155943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
156043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
156143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
156243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
156343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
15648debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry    } else if (autoscrolling) {
15658debeb8a0a785f0ad66bc75200cdb47c137602bcArnaud Berry        stillAnimating = doAutoscroll(currentTime);
156643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
156743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
156814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        overscroll = bias > highBias || bias < lowBias;
1569cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1570cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1571cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1572c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
157314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    float newbias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
157414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            highBias + wedgeAngle(OVERSCROLL_SLOTS));
157543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
157643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
157743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
157843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
157943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
158043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
15815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
15825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
15845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
15855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
15865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
15875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
15884fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between
15894fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not
15904fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // attempt to actually draw them.
15914fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
15924fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaFirst = slotPosition(-prefetchCardCountPerSide);
1593198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
1594198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1595198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1596198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
15974fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide);
15985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
16005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
16015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
16025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
16035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
160414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (p >= thetaFirst && p < thetaLast || p <= thetaFirst && p > thetaLast) {
16058fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = true;
16068fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                // cards[i].detailVisible will be set at draw time
16075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
16085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
16098fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = false;
16108fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailVisible = false;
16115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
16125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
16135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
16145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
16158fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            cards[i].cardVisible = true;
16168fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            // cards[i].detailVisible will be set at draw time
16175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
16185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
16195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
16205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
16215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
16225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
16245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1625420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
16265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1627a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
16285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
16298fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
163043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
16312ba04e061b52c488a154739379501dc833e39f79Jim Miller
16325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
16335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
16345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
16355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
16365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
16375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
16385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
16397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
16407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
16418441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            } else if (cards[i].textureState == STATE_STALE) {
16428441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                data[0] = i;
16438441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
16448441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                if (enqueued) {
16458441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                    cards[i].textureState = STATE_UPDATING;
16468441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                } else {
16478441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
16488441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                }
16497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
16507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
16517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
16527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
16537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
16547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
16557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
16567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
16577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
16585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
16596af401bca5f8854524d128e9df5700035fae1160Jim Shuma            } else if (cards[i].detailTextureState == STATE_STALE) {
16606af401bca5f8854524d128e9df5700035fae1160Jim Shuma                data[0] = i;
16616af401bca5f8854524d128e9df5700035fae1160Jim Shuma                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
16626af401bca5f8854524d128e9df5700035fae1160Jim Shuma                if (enqueued) {
16636af401bca5f8854524d128e9df5700035fae1160Jim Shuma                    cards[i].detailTextureState = STATE_UPDATING;
16646af401bca5f8854524d128e9df5700035fae1160Jim Shuma                } else {
16656af401bca5f8854524d128e9df5700035fae1160Jim Shuma                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
16666af401bca5f8854524d128e9df5700035fae1160Jim Shuma                }
16675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
16685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
16695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
16705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
16715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
16725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
16735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
16745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
16757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
16765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
16775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
16785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
16795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1680dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
16815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
16825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
16835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
16845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1685420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
16865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
16877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
16887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
16897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
16907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
16917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
16927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
16937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
16947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
16957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1696420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
16977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
16987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
16995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
17005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
17015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1702dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
17035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
17045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
17055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
17065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
17075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
17087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
17095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
17105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
17115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
17125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
17135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
17145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
17165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
17175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
17185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
17195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
17205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
17215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
17225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
17235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
17245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
17255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
17265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
17275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
17285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1729b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
17305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
17315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
17325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
17335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
17345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
17355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
17365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
17375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
17385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
17405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
17415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
17435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1744b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1745b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1746b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
17475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17488b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
17495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1750a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1751fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1752fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1753fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1754fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1755f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsgBindProgramStore(programStoreBackground);
17569afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
17575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
17595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
176043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
176143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
176243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
176343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
176443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
176543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
176643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
17675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
17695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1770420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
17715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1772bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1773bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1774f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsgBindProgramStore(programStoreDetail);
1775bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
17765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
177743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
177843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
177943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
178043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
178143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
178243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
178343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
178443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
178543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
178643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
178743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
178843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
17895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
17905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
17915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
17925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
17935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
179443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
17955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1796