carousel.rs revision b378af500b36226635b6343b1d5009ee9af44fc1
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
248b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    // *** Update copyCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int visible; // not bool because of packing bug?
35420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // TODO: Change when int64_t is supported.  This will break after ~40 days of uptime.
36420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    unsigned int textureTimeStamp; // time when this texture was last updated, in seconds
37420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    unsigned int detailTextureTimeStamp; // time when this texture was last updated, in seconds
385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
55420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
56420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
57420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
58420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REPORT_FIRST_CARD_POSITION = 700;
787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.2f, 0.2f, 0.2f }; // increase by this %
835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugPicking = false; // renders picking area on top of geometry
877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
897c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
90b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
935ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
948b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich// TODO: remove tmpCards code when allocations support resizing
958b55d7500c1e5a88c415dae8dcead16b152d7929Jack PalevichCard_t *tmpCards; // temporary array used to prevent flashing when we add more cards
965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1017c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawDetailBelowCard; // whether detail goes above (false) or below (true) the card
1027c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
105c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
106c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
107c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
108420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
109420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
110a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
1115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_store programStore;
112a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
113a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
1155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1189afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
120420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
1215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
1225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
1235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
125420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
126420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
1275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1288b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich#pragma rs export_var(radius, cards, tmpCards, slotCount, visibleSlotCount, cardRotation, backgroundColor)
129c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma#pragma rs export_var(swaySensitivity, frictionCoeff, dragFactor)
1307c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma#pragma rs export_var(visibleDetailCount, drawDetailBelowCard, drawRuler)
131a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller#pragma rs export_var(programStore, vertexProgram, rasterProgram)
132a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller#pragma rs export_var(singleTextureFragmentProgram, multiTextureFragmentProgram)
133420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller#pragma rs export_var(detailLineTexture, detailLoadingTexture, backgroundTexture)
134420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller#pragma rs export_var(linearClamp, shaderConstants)
1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs export_var(startAngle, defaultTexture, loadingTexture, defaultGeometry, loadingGeometry)
136420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller#pragma rs export_var(fadeInDuration, rezInCardCount)
1378b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich#pragma rs export_func(createCards, copyCards, lookAt, doStart, doStop, doMotion, doSelection)
1387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera, debugPicking)
139198a060d650bc849ef0f25b597888fac9546803bJack Palevich#pragma rs export_func(requestFirstCardPosition)
1405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
1425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
1435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool initialized;
145b0f070636c29ad178f4e21306f301fe3d20c183bJim Millerstatic float4 backgroundColor;
1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
1475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int currentSelection = -1;
148198a060d650bc849ef0f25b597888fac9546803bJack Palevichstatic int currentFirstCard = -1;
1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
151c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1533df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
1543df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately.
1553df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
1563df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
1573df59346f395434454d310b070fff195089fbaf1Jim Miller
1585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
1595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
1605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
1615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
1625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
1635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
1645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
1655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
1675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
1695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
1705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
1715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
1725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
1735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
1745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
1785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
179b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
180b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
181b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
182b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
1835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
1865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
1875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
1887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // rsDebug("Renderscript: init()", 0);
1895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
1905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
1915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
1927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    radius = 1.0f;
1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
1965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
1975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
198b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
1993df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
2003df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
201420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
202420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
203a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
2045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2068b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichstatic void updateAllocationVars(Card_t* newcards)
2075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
2098b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rs_allocation cardAlloc = rsGetAllocation(newcards);
2105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: use new rsIsObject()
2113df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = (cardAllocationValid && cardAlloc.p != 0) ? rsAllocationGetDimX(cardAlloc) : 0;
2125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid createCards(int n)
2155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    if (debugTextureLoading) rsDebug("CreateCards: ", n);
2173df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = n > 0;
2185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
2198b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
2208b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich}
2218b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich
2228b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichvoid copyCard(Card_t* dest, Card_t * src)
2238b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
2248b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->texture, src->texture);
2258b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->detailTexture, src->detailTexture);
2268b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureOffset = src->detailTextureOffset;
227b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    dest->detailLineOffset = src->detailLineOffset;
2288b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->geometry, src->geometry);
2298b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->matrix = src->matrix;
2308b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->textureState = src->textureState;
2318b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureState = src->detailTextureState;
2328b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->geometryState = src->geometryState;
2338b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->visible = src->visible;
2348b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->textureTimeStamp = src->textureTimeStamp;
2358b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureTimeStamp = src->detailTextureTimeStamp;
2368b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich }
2378b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich
2388b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichvoid copyCards()
2398b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
2408b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    unsigned int newsize = rsAllocationGetDimX(rsGetAllocation(tmpCards));
2418b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    if (cardAllocationValid) {
2428b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich        int size = min(rsAllocationGetDimX(rsGetAllocation(cards)), newsize);
2438b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich        for (int i = 0; i < size; i++) {
2448b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich            rsDebug("copying card ", i);
2458b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich            copyCard(tmpCards + i, cards + i);
2468b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich        }
2478b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    }
2488b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    cardAllocationValid = newsize > 0;
2498b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(tmpCards);
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
252420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
253420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat getAnimatedAlpha(int64_t startTime, int64_t currentTime)
254420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
255420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
256420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double alpha = (double) timeElapsed / fadeInDuration;
257420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
258420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
259420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional.
2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p)
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + bias + 2.0f * M_PI * p / slotCount;
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional.
2675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p)
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + 2.0f * M_PI * p / slotCount;
2705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position.
2735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle)
2745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI);
2765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
2795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
2815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
2825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
2835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
2845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
2865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
2875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
2895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
2905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
2915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
2925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
2935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
2945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
2955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
2965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
2975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
2985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
3015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
3025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
3045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
3055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
3065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
3075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
3085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
3095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
3125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
3135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
3145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
3165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
3175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
3185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
3195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
3205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
3215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
3225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
3235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
3245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
3255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
3265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
3275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
3285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
3295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
3305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
3315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
3325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
3335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
3345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
3355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
3385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3393df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
340c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
3417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
342420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].textureTimeStamp = rsUptimeMillis();
3437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
3447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
345b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
3467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
3473df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
348c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
3497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
3507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
351b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
352b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
3537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
354420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].detailTextureTimeStamp = rsUptimeMillis();
3555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
3585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3593df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
360c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
3615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
3625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
3635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
3645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
3655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
367198a060d650bc849ef0f25b597888fac9546803bJack Palevichvoid requestFirstCardPosition()
368198a060d650bc849ef0f25b597888fac9546803bJack Palevich{
369198a060d650bc849ef0f25b597888fac9546803bJack Palevich    int data[1];
370198a060d650bc849ef0f25b597888fac9546803bJack Palevich    data[0] = currentFirstCard;
371198a060d650bc849ef0f25b597888fac9546803bJack Palevich    bool enqueued = rsSendToClient(CMD_REPORT_FIRST_CARD_POSITION, data, sizeof(data));
372198a060d650bc849ef0f25b597888fac9546803bJack Palevich    if (!enqueued) {
373198a060d650bc849ef0f25b597888fac9546803bJack Palevich        rsDebug("Couldn't send CMD_REPORT_FIRST_CARD_POSITION", 0);
374198a060d650bc849ef0f25b597888fac9546803bJack Palevich    }
375198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
376198a060d650bc849ef0f25b597888fac9546803bJack Palevich
3775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float3 getAnimatedScaleForSelected()
3785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t dt = (rsUptimeMillis() - touchTime);
3805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float fraction = (dt < ANIMATION_SCALE_TIME) ? (float) dt / ANIMATION_SCALE_TIME : 1.0f;
3815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
3825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return one + fraction * SELECTED_SCALE_FACTOR;
3835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
385c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
386c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
387c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
388c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
389c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
390af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
391c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
392c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
3937c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
394c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
3957c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
3967c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
3977c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
3987c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma        const float range = M_PI; // How far we can deviate from center, peak-to-peak
399af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao        sway = M_PI * (logistic(-v * swaySensitivity) - 0.5f);
4007c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
401c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
402c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
403c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
404c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
4057c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// matrix: The output matrix.
4067c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// i: The card we're getting the matrix for.
4077c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
4087c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic void getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway)
4095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
4117c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
4125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, radius, 0, 0);
414c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    rsMatrixRotate(matrix, degrees(-theta + cardRotation + swayAngle), 0, 1, 0);
4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (i == currentSelection) {
4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 scale = getAnimatedScaleForSelected();
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: apply custom matrix for cards[i].geometry
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
422420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
423420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
424420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
425420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
426420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
428420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
429420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
430420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
431420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
433420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
434420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime);
435420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (animatedAlpha < 1.0f) {
436420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
437420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
438420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
439420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
440420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
441420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
442420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
443420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
444420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
445420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
446420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
447420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
448420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
449420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
450420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
451420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
452b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
453b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
454b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            const bool loaded = cards[i].textureState == STATE_LOADED;
455b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
456b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(singleTextureFragmentProgram);
457b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(singleTextureFragmentProgram, 0,
458b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        (loaded && shaderConstants->fadeAmount == 1.0f) ?
459b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
4605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
461b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(multiTextureFragmentProgram);
462b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
463b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
464b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
4655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
4665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
4685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
4697c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, i, true);
4705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
4715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
4725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(cards[i].geometry);
4735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
4745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(loadingGeometry);
4755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
4765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(defaultGeometry);
4775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
4785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
4795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
4805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
4815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
4825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
4835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
4845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
4855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
4865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
487420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
4885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
4917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
4927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * This is used to display information about the object being displayed above the geomertry.
493420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
4947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
495420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
4967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
4987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
4997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
500420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
501420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
5027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
5037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
5047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
5057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
5067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
5077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
5087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
5097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
5107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
5117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
512420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
513a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
514a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
515a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
516a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
517a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
518a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
519a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
520420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
521a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
5227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        if (cards[i].visible) {
5237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) {
5247cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
5257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
5267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Compute position in screen space of upper left corner of card
527af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
5287c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                getMatrixForCard(&model, i, false);
5297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
5307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
531d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
5327c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                float4 screenCoord = rsMatrixMultiply(&matrix,
5337c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    cardVertices[drawDetailBelowCard ? 0 : 3]);
5347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (screenCoord.w == 0.0f) {
5357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
5367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
5377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
5387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
5397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
540420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
541420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
542420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp, currentTime);
543420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
544420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
545420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
546420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
547a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
548a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
549a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
550a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
551a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
552a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
553a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
554a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
555b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 0.0f) continue; // nothing to draw
556b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
557b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
558b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
559b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
560b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
561a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
562420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
563a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
564420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
565420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
5667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Convert projection from normalized coordinates to pixel coordinates.
5677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // This is probably cheaper than pre-multiplying the above with another matrix.
5687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord *= 1.0f / screenCoord.w;
5697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.x += 1.0f;
5707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.y += 1.0f;
571a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                screenCoord.z += 1.0f;
5727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.x = round(screenCoord.x * 0.5f * width);
5737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.y = round(screenCoord.y * 0.5f * height);
574a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                screenCoord.z = - 0.5f * screenCoord.z;
5757c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (debugDetails) {
5767c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    RS_DEBUG(screenCoord);
5777c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
5787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
5797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw line from upper left card corner to the top of the screen
5807c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
5817c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
5827c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float rulerTop = drawDetailBelowCard ? screenCoord.y : height;
5837c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float rulerBottom = drawDetailBelowCard ? 0 : screenCoord.y;
584b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float x0 = cards[i].detailLineOffset.x + screenCoord.x - halfWidth;
585b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float x1 = cards[i].detailLineOffset.x + screenCoord.x + halfWidth;
586b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
587b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
588b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
589b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
590b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
591b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
592b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
593b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
594b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
595b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
5967c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
5977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
5987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
5997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
6007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
6017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
6027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
6037c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                const float textureTop = drawDetailBelowCard ? screenCoord.y : height;
604b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
605b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
606b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
607b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
608b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
609b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
610b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
611b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
612b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
613b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
614b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
615b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
6167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
6177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
6187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
619420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
6207cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
6217cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6229afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
6239afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
624b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
6259afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
626b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        // Unfortunately, we also need to clear the background because some textures may be
627b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        // drawn with alpha. This takes about 1ms-2ms in my tests. May be worth optimizing at
628b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        // some point.
629b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z, backgroundColor.w);
630b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
6319afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
6329afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
6339afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
6349afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
6359afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
6369afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
637a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
6389afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
6399afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
6409afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
6419afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
6429afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
6439afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
6449afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
6459afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
6469afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
647b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
648b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
649b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
650b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
651b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
6529afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
653b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
6547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
6557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
6569afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
6579afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
6589afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
6599afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
6605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
6615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
6635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
6645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
6655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
6665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
6675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
6695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
6705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
6715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
6725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
6755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
6765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
6775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool isDragging;
6785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
6795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
6805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
6815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f;
6825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
6835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
6845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
6855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
6875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
6885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
6905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
6925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
6955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
6975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y)
7005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
702b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
7035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
7045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
7055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
7065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
7075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y)
7105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.x = x;
7125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.y = y;
7135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
7145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (animating) {
7155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsSendToClient(CMD_ANIMATION_FINISHED);
7165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        animating = false;
7177867abe6e7af226fc29285890d6decb0ce3daa0fJim Shuma        currentSelection = -1;
7187867abe6e7af226fc29285890d6decb0ce3daa0fJim Shuma    } else {
7197867abe6e7af226fc29285890d6decb0ce3daa0fJim Shuma        currentSelection = doSelection(x, y);
7205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
7215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
7225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
7235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchTime = rsUptimeMillis();
7245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
7255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y)
7295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
7318b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
7325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (currentSelection != -1 && (currentTime - touchTime) < ANIMATION_SCALE_TIME) {
7337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        // rsDebug("HIT!", currentSelection);
7345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
7355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        data[0] = currentSelection;
7365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
7375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
7385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
7395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
7405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(velocity) > velocityThreshold) {
7415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
7425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsSendToClient(CMD_ANIMATION_STARTED);
7435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
7455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    currentSelection = -1;
7465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = rsUptimeMillis();
7475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y)
7505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
7525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
7535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias += deltaOmega;
7545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.x = x;
7555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.y = y;
7565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float dt = deltaTimeInSeconds(currentTime);
7575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
7585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
7595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //if ((velocityTracker > 0.0f) == (v > 0.0f)) {
7605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            velocityTracker += v;
7615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            velocityTrackerCount++;
7625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //} else {
7635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //    velocityTracker = v;
7645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //    velocityTrackerCount = 1;
7655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //}
7665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
767c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
768c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
7695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Drop current selection if user drags position +- a partial slot
7715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (currentSelection != -1) {
7725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float slotMargin = 0.5f * (2.0f * M_PI / slotCount);
7735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(touchBias - bias) > slotMargin) {
7745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            currentSelection = -1;
7755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
7775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
7785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
7815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
7825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
7835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
7855ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float *tout)
7865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    static const float tmin = 0.0f;
7885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
7905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
7915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
7925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
7945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
7955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
7975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
7985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
8005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
8015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
8035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
8045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
8055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
8075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
8085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
8095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
8105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
8115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
813b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
814b378af500b36226635b6343b1d5009ee9af44fc1Jim MillerrayPlaneIntersect(Ray* ray, float3 point, float3 normal)
815b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
816b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return false; // TODO
817b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
818b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
819b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
820b378af500b36226635b6343b1d5009ee9af44fc1Jim MillerrayCylinderIntersect(Ray* ray, float3 center, float radius)
821b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
822b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return false; // TODO
823b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
824b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
825b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
8265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
827b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
828b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
8295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
8315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
832b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
833b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
834b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
8355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
8385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
839b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
840b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
841b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
842b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
843b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
844b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
845b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
846b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
847b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
848b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
849b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
850b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
851b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
8525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
854b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
855b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
856b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
857b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
858b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
859b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
860b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
861b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
862b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
863b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
864b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
865b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
866b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
867b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
868b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
8695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
870b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
871b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
872b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
873b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
874b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
875b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
876b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
877b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
878b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
879b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
8805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
881b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
882b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
883b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
884b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
885b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
886b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
887b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
888b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
889b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
890b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
891b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
892b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
893b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
894b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
8955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
8965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
8995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
9015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
9025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[id].visible) {
9035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
9045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
9055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
9075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
9087c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, id, true);
9095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
9105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
9115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
9125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
9135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
9145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
9155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
9165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
9175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
9185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
9195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
9205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
9225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
9235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
9265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
9295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
9325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// simple physics model.
9335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If the cards are still in motion, returns true.
9345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
9355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (animating) {
9375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float dt = deltaTimeInSeconds(currentTime);
9385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (dt <= 0.0f)
9395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            return animating;
9405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
9415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
9425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        dt /= N;
9435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < N; i++) {
9445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Force friction - always opposes motion
9455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float Ff = -frictionCoeff * velocity;
9465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Restoring force to match cards with slots
9485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float theta = startAngle + bias;
9495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float dtheta = 2.0f * M_PI / slotCount;
9505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float position = theta / dtheta;
9515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float fraction = position - floor(position); // fractional position between slots
9525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float x;
9535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (fraction > 0.5f) {
9545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                x = - (1.0f - fraction);
9555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
9565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                x = fraction;
9575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
9585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float Fr = - springConstant * x;
9595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // compute velocity
9615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float momentum = mass * velocity + (Ff + Fr)*dt;
9625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            velocity = momentum / mass;
9635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            bias += velocity * dt;
9645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        animating = fabs(velocity) > velocityThreshold;
9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (!animating) {
9685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsSendToClient(CMD_ANIMATION_FINISHED);
9695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
9725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
973c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    // TODO: Add animation to smoothly move back to slots. Currently snaps to location.
974c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    if (cardCount <= visibleSlotCount) {
975c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        // TODO: this aligns the cards to the first slot (theta = startAngle) when there aren't
976c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        // enough visible cards. It should be generalized to allow alignment to front,
977c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        // middle or back of the stack.
978c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        if (cardPosition(0) != slotPosition(0)) {
979c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma            bias = 0.0f;
980c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        }
981c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    } else {
982c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        if (cardPosition(cardCount) < 0.0f) {
983c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma            bias = -slotPosition(cardCount);
984c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        } else if (cardPosition(0) > slotPosition(0)) {
985c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma            bias = 0.0f;
986c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        }
987c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
988c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
9895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return animating;
9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
9955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
9965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float thetaFirst = slotPosition(-1); // -1 keeps the card in front around a bit longer
998198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
999198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1000198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1001198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float thetaLast = slotPosition(visibleSlotCount);
10035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
1005198a060d650bc849ef0f25b597888fac9546803bJack Palevich    int firstVisible = -1;
10065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
10085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
10095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
10105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (p >= thetaFirst && p < thetaLast) {
1011198a060d650bc849ef0f25b597888fac9546803bJack Palevich                if (firstVisible == -1 && p >= thetaSelectedLow && p < thetaSelectedHigh) {
1012198a060d650bc849ef0f25b597888fac9546803bJack Palevich                    firstVisible = i;
1013198a060d650bc849ef0f25b597888fac9546803bJack Palevich                }
10145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = true;
10155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
10165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
10175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = false;
10185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
10195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
10205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
10215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
10225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].visible = true;
10235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
10245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
10255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1026198a060d650bc849ef0f25b597888fac9546803bJack Palevich    currentFirstCard = firstVisible;
10275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
10285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
10315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1032420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
10335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1034a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
10355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
10365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
10375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
10385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
10395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
10405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
10415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
10425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
10435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
10447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
10457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
10467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
10477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
10487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
10497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
10507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
10517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
10527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
10537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
10547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
10555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
10565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
10575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
10585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
10595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
10605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
10615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
10625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
10635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
10647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
10655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
10665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
10675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
10685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1069dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
10705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
10715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
10725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
10735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1074420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
10755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
10767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
10777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
10787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
10797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
10807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
10817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
10827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
10837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
10847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1085420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
10867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
10877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
10885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
10895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
10905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1091dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
10925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
10935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
10945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
10955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
10965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
10977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
10985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
10995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
11005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
11055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
11065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
11075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
11085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
11105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
11115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
11125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
11135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
11145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
11155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
11165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
11175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1118b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
11195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
11205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
11215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
11225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
11235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
11245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
11295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
11305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
11325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramStore(programStore);
11335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1134b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1135b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1136b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
11375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11388b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
11395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (!initialized) {
11417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        const float2 zero = {0.0f, 0.0f};
11427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        for (int i = 0; i < cardCount; i++) {
11435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].textureState = STATE_INVALID;
11447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            cards[i].detailTextureState = STATE_INVALID;
11457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            cards[i].detailTextureOffset = zero;
11467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
11475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        initialized = true;
11485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1150a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
11519afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
11525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
11545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const bool timeExpired = (currentTime - touchTime) > ANIMATION_SCALE_TIME;
11565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bool stillAnimating = updateNextPosition(currentTime) || !timeExpired;
11575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
11595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1160420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
11615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1162420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    stillAnimating |= drawCards(currentTime);
1163a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    stillAnimating |= drawDetails(currentTime);
11645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugPicking) {
11665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
11675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
11705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return stillAnimating ? 1 : 0;
11725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1173