carousel.rs revision c2baf88a763ae0e3694c8a10c13f203db9aec363
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
246f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // *** Update initCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
298fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    float2 detailTexturePosition[2]; // screen coordinates of detail texture, computed at draw time
305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int cardVisible; // not bool because of packing bug?
368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int detailVisible; // not bool because of packing bug?
373adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t textureTimeStamp; // time when this texture was last updated, in ms
383adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t detailTextureTimeStamp; // time when this texture was last updated, in ms
393adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    int64_t geometryTimeStamp; // time when the card itself was last updated, in ms
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
68f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumatypedef struct ProgramStore_s {
69f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rs_program_store programStore;
70f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma} ProgramStore_t;
71f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
72420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
73420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
743adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    float overallAlpha;
75420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
76420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
826af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_STALE, // we have an old item, but should request an update
836af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_UPDATING, // we've requested an update, and will display the old one in the meantime
845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
874a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1164a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1174a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1184a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1194a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1204a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1214a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
1248fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic const int CMD_DETAIL_SELECTED = 105;
125594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
136be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
137be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector
138be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
139be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
140be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
141be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
1425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1431eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const int ANIMATION_DELAY_TIME = 100; // hold off scale animation until this time
1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
1451eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.1f, 0.1f, 0.1f }; // increase by this %
14643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
15043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1537c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
154b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
15543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1585ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
162f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumaint programStoresCardCount; // number of program fragment stores
1635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1654fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1664a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
1677c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
17083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
171c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
172c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
173c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
174420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
1753adf712e636f67265da7a6ff425c87e63fc20884Jim Shumaint cardCreationFadeDuration; // amount of time (in ms) to fade while initially showing a card
176420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
177a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
17843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
1790cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyint rowCount;  // number of rows of cards in a given slot, default 1
1800cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyfloat rowSpacing;  // spacing between rows of cards
1811a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilsonbool firstCardTop; // set true for first card on top row when multiple rows used
1820cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
183be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA;
18414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumaint fillDirection; // the order in which to lay out cards: +1 for CCW (default), -1 for CW
185f664659f79399e92025e1dfe1ffbb682ff05613cJim ShumaProgramStore_t *programStoresCard;
186f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumars_program_store programStoreBackground;
187f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumars_program_store programStoreDetail;
188a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
1893adf712e636f67265da7a6ff425c87e63fc20884Jim Shumars_program_fragment singleTextureBlendingFragmentProgram;
190a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1913adf712e636f67265da7a6ff425c87e63fc20884Jim Shumars_program_fragment multiTextureBlendingFragmentProgram;
1925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1969afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
198420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
1995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
20151dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinneyrs_matrix4x4 defaultCardMatrix;
2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
2035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
204420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
205420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
2065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
2085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
2095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
2105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
21143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
21243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
2135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
21543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
216c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
21743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
21843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
21943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
22043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
22143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
22243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
22343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
22443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
22543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
22643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
22743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
229be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = {
230be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        {0.0f, 0.0f, 0.0f }, // center
231be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        1.0f // radius - update with carousel radius.
232be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller};
233be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2343df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
235f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma// cards and program stores are valid separately.
2363df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2373df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
238f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic bool programStoresAllocationValid = false;
2393df59346f395434454d310b070fff195089fbaf1Jim Miller
2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
2618fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates);
262b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
263b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
264b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
265b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
267be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout);
268be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout);
2695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2732ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
279be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = 1.0f;
2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
28183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
283b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2843df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
285f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresAllocationValid = false;
2863df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
2870cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowCount = 1;
2880cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowSpacing = 0.0f;
2891a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson    firstCardTop = false;
290420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
291420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
292a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
29351dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoadIdentity(&defaultCardMatrix);
2945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
296f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic void updateAllocationVars()
2975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
299ed5cdfa293ec57cb14b98cdc3fa00ac5ec1c1ed4Stephen Hines    rs_allocation cardAlloc;
300f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&cardAlloc, rsGetAllocation(cards));
301dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0;
302f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
303f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    // Program stores
304f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rs_allocation psAlloc;
305f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&psAlloc, rsGetAllocation(programStoresCard));
306f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresCardCount = (programStoresAllocationValid && rsIsObject(psAlloc) ?
307f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsAllocationGetDimX(psAlloc) : 0);
3085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
310be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad)
311be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
312be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = rad;
313be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
314be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
315370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void initCard(Card_t* card)
3168b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
3176f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Object refs are always initilized cleared.
3182ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
3192ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
3202ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
32151dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoad(&card->matrix, &defaultCardMatrix);
3222ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
3232ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
3242ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
3258fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->cardVisible = false;
3268fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->detailVisible = false;
3272ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3282ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3293adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    card->geometryTimeStamp = rsUptimeMillis();
3302ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3312ba04e061b52c488a154739379501dc833e39f79Jim Miller
3326f2cc8cf611860467315ecc542f71a225625eb1cJason Samsvoid createCards(int start, int total)
3332ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3345b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    if (!cardAllocationValid) {
3355b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // If the allocation is invalid, it contains a single place-holder
3365b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // card that has not yet been initialized (see CarouselRS.createCards).
3375b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // Here we ensure that it is initialized when growing the total.
3385b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        start = 0;
3395b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    }
3406f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    for (int k = start; k < total; k++) {
3416f2cc8cf611860467315ecc542f71a225625eb1cJason Sams        initCard(cards + k);
3422ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3432ba04e061b52c488a154739379501dc833e39f79Jim Miller
3446f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Since allocations can't have 0-size, we track validity ourselves based on the call to
3456f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // this method.
3466f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    cardAllocationValid = total > 0;
3472ba04e061b52c488a154739379501dc833e39f79Jim Miller
3486f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    updateAllocationVars(cards);
3495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
351420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
3523adf712e636f67265da7a6ff425c87e63fc20884Jim Shumastatic float getAnimatedAlpha(int64_t startTime, int64_t currentTime, int64_t duration)
353420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
354420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
3553adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    double alpha = duration > 0 ? (double) timeElapsed / duration : 1.0;
356420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
357420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
358420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3590cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns total angle for given number of slots
3600cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float wedgeAngle(float slots)
3615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3620cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return slots * 2.0f * M_PI / slotCount;
3635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3650cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle of slot in position p.
3660cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float slotPosition(int p)
3675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
36814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return startAngle + wedgeAngle(p) * fillDirection;
3695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3710cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle for card in position p.
3720cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float cardPosition(int p)
373f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
3740cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return bias + slotPosition(p / rowCount);
375f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
376f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
37714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the lowest possible bias value, based on the fill direction
37814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float minimumBias()
37914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
38014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
38114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
38214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        -max(0.0f, wedgeAngle(totalSlots - visibleDetailCount)) :
38314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f);
38414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
38514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
38614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the highest possible bias value, based on the fill direction
38714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float maximumBias()
38814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
38914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
39014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
39114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f) :
39214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        max(0.0f, wedgeAngle(totalSlots - visibleDetailCount));
39314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
39414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
39514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
396a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
397a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
398a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
399a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
400a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
401a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
402a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
403a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
404a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
405a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
406a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
407a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
4085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
4095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
4105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
4115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
4125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
4145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4693df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
470c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4718441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (cards[n].textureState != STATE_STALE &&
4728441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState != STATE_UPDATING) {
4738441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureTimeStamp = rsUptimeMillis();
4748441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
4757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
4767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
478b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4803df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
481c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
4826af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (cards[n].detailTextureState != STATE_STALE &&
4836af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState != STATE_UPDATING) {
4846af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureTimeStamp = rsUptimeMillis();
4856af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
4867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
4877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
488b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
489b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
4907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
4916af401bca5f8854524d128e9df5700035fae1160Jim Shuma}
4926af401bca5f8854524d128e9df5700035fae1160Jim Shuma
4938441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkeyvoid invalidateTexture(int n, bool eraseCurrent)
4948441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey{
4958441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (n < 0 || n >= cardCount) return;
4968441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (eraseCurrent) {
4978441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState = STATE_INVALID;
4988441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        rsClearObject(&cards[n].texture);
4998441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    } else {
5008441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState = STATE_STALE;
5018441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
5028441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey}
5038441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey
5046af401bca5f8854524d128e9df5700035fae1160Jim Shumavoid invalidateDetailTexture(int n, bool eraseCurrent)
5056af401bca5f8854524d128e9df5700035fae1160Jim Shuma{
5066af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (n < 0 || n >= cardCount) return;
5076af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (eraseCurrent) {
5086af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState = STATE_INVALID;
5096af401bca5f8854524d128e9df5700035fae1160Jim Shuma        rsClearObject(&cards[n].detailTexture);
5106af401bca5f8854524d128e9df5700035fae1160Jim Shuma    } else {
5116af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState = STATE_STALE;
5126af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
5135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
5165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5173df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
518c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
5195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
5205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
5215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
5225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
5233adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma    cards[n].geometryTimeStamp = rsUptimeMillis();
5245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
526c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shumavoid setMatrix(int n, rs_matrix4x4 matrix) {
527c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    if (n < 0 || n >= cardCount) return;
528c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    cards[n].matrix = matrix;
529c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma}
530c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma
531f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumavoid setProgramStoresCard(int n, rs_program_store programStore)
532f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma{
533f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsSetObject(&programStoresCard[n].programStore, programStore);
534f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    programStoresAllocationValid = true;
535f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma}
536f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
537a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
538a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
539198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
540198a060d650bc849ef0f25b597888fac9546803bJack Palevich
5411eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// Gets animated scale value for current selected card.
5421eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// If card is currently being animated, returns true,  otherwise returns false.
5431eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getAnimatedScaleForSelected(float3* scale)
5445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
5461eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    int64_t dt = rsUptimeMillis() - touchTime;
5471eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    if (dt >= ANIMATION_DELAY_TIME) {
5481eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float fraction = (float) (dt - ANIMATION_DELAY_TIME) / ANIMATION_SCALE_TIME;
5491eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        fraction = min(fraction, 1.0f);
5501eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one + fraction * SELECTED_SCALE_FACTOR;
5511eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    } else {
5521eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one;
5531eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    }
5541eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return dt < (ANIMATION_DELAY_TIME + ANIMATION_SCALE_TIME); // still animating;
5555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
557c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
558c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
559c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
560c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
561c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
562af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
563c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
564c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5657c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
566c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
5677c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
5687c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
5697c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
570d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
571d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
5727c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
573c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
574c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
575c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
576c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5770cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns the vertical offset for a card in its slot,
5780cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// depending on the number of rows configured.
5790cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float getVerticalOffsetForCard(int i) {
5800cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   if (rowCount == 1) {
5810cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       // fast path
5820cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       return 0;
5830cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   }
584c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma   const float cardHeight = (cardVertices[3].y - cardVertices[0].y) *
585c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma      rsMatrixGet(&cards[i].matrix, 1, 1);
5860cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   const float totalHeight = rowCount * (cardHeight + rowSpacing) - rowSpacing;
5871a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   if (firstCardTop)
5881a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson      i = rowCount - (i % rowCount) - 1;
5891a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   else
5901a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson      i = i % rowCount;
5911a5b4d109397ea175b5cbaa7490ca18e78eb040fSimon Wilson   const float rowOffset = i * (cardHeight + rowSpacing);
5920cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   return (cardHeight - totalHeight) / 2 + rowOffset;
5930cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney}
5940cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
5951eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller/*
5961eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * Composes a matrix for the given card.
5971eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * matrix: The output matrix.
5981eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * i: The card we're getting the matrix for.
5991eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
600c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma * enableCardMatrix: Whether to also consider the user-specified card matrix
6011eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller *
6021eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * returns true if an animation is being applied to the given card
6031eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller */
604c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shumastatic bool getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway, bool enableCardMatrix)
6055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
6077c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
6085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
6090cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rsMatrixTranslate(matrix, radius, getVerticalOffsetForCard(i), 0);
61083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
61183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
61283d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
61383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
61483d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
6151eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    bool stillAnimating = false;
61643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
6171eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float3 scale;
6181eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        stillAnimating = getAnimatedScaleForSelected(&scale);
6195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
6205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
621c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    // TODO(jshuma): Instead of ignoring this matrix for the detail texture, use card bounding box
622c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    if (enableCardMatrix) {
623c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma        rsMatrixLoadMultiply(matrix, matrix, &cards[i].matrix);
624c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma    }
6251eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return stillAnimating;
6265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
628420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
629f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma * Draws the requested mesh, with the appropriate program store in effect.
630f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma */
631f664659f79399e92025e1dfe1ffbb682ff05613cJim Shumastatic void drawMesh(rs_mesh mesh)
632f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma{
633f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    if (programStoresCardCount == 1) {
634f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        // Draw the entire mesh, with the only available program store
635f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsgBindProgramStore(programStoresCard[0].programStore);
636f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        rsgDrawMesh(mesh);
637f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    } else {
638f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        // Draw each primitive in the mesh with the corresponding program store
639f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        for (int i=0; i<programStoresCardCount; ++i) {
640f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma            if (programStoresCard[i].programStore.p != 0) {
641f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgBindProgramStore(programStoresCard[i].programStore);
642f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgDrawMesh(mesh, i);
643f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma            }
644f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma        }
645f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    }
646f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma}
647f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma
648f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma/*
649420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
650420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
651420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
652420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
6535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
654420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
655420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
656420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
657420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
6588fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
659420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
6603adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime,
6613adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                fadeInDuration);
6623adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            float overallAlpha = getAnimatedAlpha(cards[i].geometryTimeStamp, currentTime,
6633adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                cardCreationFadeDuration);
6643adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            if (animatedAlpha < 1.0f || overallAlpha < 1.0f) {
665420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
666420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
667420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
668420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
669420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
670420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
671420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
672420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
673420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
674420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
675420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
676420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
677420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
678420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
6793adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma            shaderConstants->overallAlpha = overallAlpha;
680420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
681420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
682b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
683b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
6848441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            const int state = cards[i].textureState;
6858441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            const bool loaded = (state == STATE_LOADED) || (state == STATE_STALE) ||
6868441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                (state == STATE_UPDATING);
687b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
6883adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                if (overallAlpha < 1.0) {
6893adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(singleTextureBlendingFragmentProgram);
6903adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(singleTextureBlendingFragmentProgram, 0,
6913adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            (loaded && shaderConstants->fadeAmount == 1.0f) ?
6923adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
6933adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                } else {
6943adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(singleTextureFragmentProgram);
6953adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(singleTextureFragmentProgram, 0,
6963adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            (loaded && shaderConstants->fadeAmount == 1.0f) ?
6973adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
6983adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                }
6995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7003adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                if (overallAlpha < 1.0) {
7013adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(multiTextureBlendingFragmentProgram);
7023adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureBlendingFragmentProgram, 0, loadingTexture);
7033adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureBlendingFragmentProgram, 1, loaded ?
7043adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7053adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                } else {
7063adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindProgramFragment(multiTextureFragmentProgram);
7073adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
7083adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
7093adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                            cards[i].texture : loadingTexture);
7103adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                }
7115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
7145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
715c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma            stillAnimating |= getMatrixForCard(&matrix, i, true, true);
7165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
7175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
718f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(cards[i].geometry);
7195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
720f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(loadingGeometry);
7215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
722f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                drawMesh(defaultGeometry);
7235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
725f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma                rsgBindProgramStore(programStoresCard[0].programStore);
7265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
7275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
7285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
7295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
7305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
7315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
734420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
7355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7374fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
7384fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
7394fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
7404fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
7414fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
7424fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
7434fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
7444fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
7454fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
7464fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
7474fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
7484fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
7494fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
7504fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
7514fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
7524fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
7534fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
7544fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
7554fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
7564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
7574fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
7584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
7597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
7607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
7614a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
762420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
7637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
764420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
7657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
7667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
7677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
7687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
769420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
770420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
7717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
7727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
7737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
7747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
7757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
7767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
7777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
7787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
7807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
781420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
782a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
783a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
784a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
785a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
786a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
787a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
788a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
789420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
790a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
7918fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
7926af401bca5f8854524d128e9df5700035fae1160Jim Shuma            const int state = cards[i].detailTextureState;
7936af401bca5f8854524d128e9df5700035fae1160Jim Shuma            const bool isLoaded = (state == STATE_LOADED) || (state == STATE_STALE) ||
7946af401bca5f8854524d128e9df5700035fae1160Jim Shuma                (state == STATE_UPDATING);
7956af401bca5f8854524d128e9df5700035fae1160Jim Shuma            if (isLoaded && cards[i].detailTexture.p != 0) {
7967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
7977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7984fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
799af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
800c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma                stillAnimating |= getMatrixForCard(&model, i, false, false);
8017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
8027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
803d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
8044fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
8054fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
8064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
8074fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
8084fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
8094fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
8104fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
8114fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
8124fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8134fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
8144fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
8154fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
8167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
8177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
8187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
8197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
8204a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
8214a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
8224a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
8234a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
8244a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
8254a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
8264a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
8274a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
8284a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
8294a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
8304a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
8314a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
8324a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
8334a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
8344fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
8354fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
8364fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
8374fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
8384fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
8394fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8404fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
8414a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
8424fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
8434a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
844fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
8454fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8464a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
847fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
848fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
8494fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
8507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
851420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
852420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
8533adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp,
8543adf712e636f67265da7a6ff425c87e63fc20884Jim Shuma                    currentTime, fadeInDuration);
855420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
856420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
857420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
858420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
859a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
860a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
861a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
862a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
863a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
864a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
865a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
866a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
8678fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                if (blendedAlpha == 0.0f) {
8688fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = false;
8698fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    continue; // nothing to draw
8708fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                } else {
8718fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = true;
8728fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                }
873b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
874b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
875b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
876b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
877b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
878a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
879420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
880a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
881420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
882420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
8834a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
8844a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
8854a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
8864a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
8877c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
8884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
8894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
8904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
8914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
8924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
8934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
8944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
8954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
8964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
8977c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
8981eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x0 = trunc(cards[i].detailLineOffset.x + screenCoord.x - halfWidth);
8991eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x1 = x0 + lineWidth;
900b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
901b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
902b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
903b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
904b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
905b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
906b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
907b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
908b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
909b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
9107c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
9117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
9127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
9137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
9147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
9157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
9167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
9174a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
9184a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
919b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
920b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
921b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
922b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
9238fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].x = x0;
9248fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].y = height - y1;
9258fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].x = x1;
9268fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].y = height - y0;
927b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
928b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
929b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
930b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
931b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
932b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
933b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
934b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
9357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
9367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
9377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
938420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
9397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
9407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
9419afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
9429afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
943b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
9449afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
9459afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
9469afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
9479afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
9489afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
9499afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
9509afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
951a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
9529afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
9539afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
9549afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
9559afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
9569afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
9579afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
9589afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
9599afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
9609afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
961b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
962b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
963b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
964b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
965b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
9669afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
967b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
9687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
9697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
9709afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
9719afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
9729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
9739afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
9745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
9755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
9775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
9785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
9795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
9805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
9815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
9835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
9845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
9855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
9895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
992be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f;
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
995b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float stopVelocity = 0.1f * M_PI / 180.0f; // slower than this: carousel stops
996b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float selectionVelocity = 15.0f * M_PI / 180.0f; // faster than this: tap won't select
9975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
10005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
10035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1004be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane
1005be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false.
1006be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle)
1007be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
1008be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    Ray ray;
1009be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    makeRayForPixelAt(&ray, &camera, x, y);
1010be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float t = FLT_MAX;
1011be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) {
1012be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
1013be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselPlane.point;
1014be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
1015be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle));
1016be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
1017be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE)
1018be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            && rayCylinderIntersect(&ray, &carouselCylinder, &t)) {
1019be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
1020be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselCylinder.center;
1021be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
1022be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle));
1023be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
1024be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
1025be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return false;
1026be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
1027be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
10285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
10295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1030be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float result;
1031be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float angle;
1032be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (hitAngle(x, y, &angle)) {
1033be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = angle - lastAngle;
1034be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // Handle singularity where atan2 switches between +- PI
1035be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (result < -M_PI) {
1036be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result += 2.0f * M_PI;
1037be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        } else if (result > M_PI) {
1038be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result -= 2.0f * M_PI;
1039be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        }
1040be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        lastAngle = angle;
1041be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else {
1042be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta
1043be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
1044be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
1045be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return result;
10465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
10495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
10515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1053370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic int doSelection(float x, float y)
10545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
1056b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
10575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
10585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
10595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
10615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1063370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationStarted() {
106443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
106543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
106643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
1067370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationFinished() {
1068a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
1069a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
1070a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
1071a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
1072a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
10731882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStart(float x, float y, long eventTime)
10745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
107543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
1076be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f;
1077b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    enableSelection = fabs(velocity) < selectionVelocity;
10785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
10795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
10805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
10811882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    touchTime = lastTime = eventTime;
10825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
108343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
1084e26fadd96cff3251d7ed391e10ab9c372ce5e825Bryan Mawhinney    overscroll = false;
108543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
10865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10881882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStop(float x, float y, long eventTime)
10895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10908b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
109143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
109243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
10938fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int data[3];
10948fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int selection;
10958fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        float2 point;
10968fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
10978fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if ((selection = intersectDetailTexture(x, y, &point)) != -1) {
10988fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (debugSelection) rsDebug("Selected detail texture on doStop():", selection);
10998fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[0] = selection;
11008fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[1] = point.x;
11018fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[2] = point.y;
11028fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            rsSendToClientBlocking(CMD_DETAIL_SELECTED, data, sizeof(data));
11038fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
11048fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        else if ((selection = doSelection(x, y))!= -1) {
110543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
110643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
110743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
110843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
110943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
11105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
111143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
11125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
11135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
1114b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma        if (fabs(velocity) > stopVelocity) {
11155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
11165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
111843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
11191882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
112043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
11215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1123594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
1124594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
1125594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
1126594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
112743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
1128e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma    if (enableSelection && animatedSelection != -1) {
1129e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        if (debugSelection) rsDebug("doLongPress(), selection = ", animatedSelection);
1130e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        int data[7];
1131e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[0] = animatedSelection;
1132e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[1] = lastPosition.x;
1133e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[2] = lastPosition.y;
1134e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[3] = cards[animatedSelection].detailTexturePosition[0].x;
1135e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[4] = cards[animatedSelection].detailTexturePosition[0].y;
1136e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[5] = cards[animatedSelection].detailTexturePosition[1].x;
1137e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[6] = cards[animatedSelection].detailTexturePosition[1].y;
1138594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
1139e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        enableSelection = false;
1140594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
1141594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
1142594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
1143594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
11441882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doMotion(float x, float y, long eventTime)
11455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
114614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
114714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
11485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
114943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
115043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
115114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        bias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
115214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                highBias + wedgeAngle(OVERSCROLL_SLOTS));
115343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
115443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
115543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
115643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
115743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
115843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
11591882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    float dt = deltaTimeInSeconds(eventTime);
11605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
11615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
116243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
116343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
11645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1165c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
1166c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
11671882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
11685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
11715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
11725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
117343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
117443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
11755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
117743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
11785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
11805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
11815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
11825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
11845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
11855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
11875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
11885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
11905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
11915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
11935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
11945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
11955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
11975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
11985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
11995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
12005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
12015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
12025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
120343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
120443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
120543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1206b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
120743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1208b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
120943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
121043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
121143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
121243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
121343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
121443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
121543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
121643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
121743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1218b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1219b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
122043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
122143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
122243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
122343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
122443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1225b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
122643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1227b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
122843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
122943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
123043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
123143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
123243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
123343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
123443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
123543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
123643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
123743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
123843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
123943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
124043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
124143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
124243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
124343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
124443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
1245be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) {
124643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
124743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
124843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
124943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
125043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
125143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
1252be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) {
125343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
125443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
125543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
125643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1257b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1258b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1259b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
12605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1261b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1262b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
12635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
12645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
12655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1266b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1267b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1268b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
12695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
12725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1273b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1274b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1275b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1276b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1277b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1278b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1279b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1280b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1281b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1282b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1283b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1284b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1285b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
12865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1288b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1289b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1290b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1291b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1292b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1293b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1294b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1295b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1296b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1297b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1298b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1299b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1300b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1301b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1302b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
13035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1304b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1305b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1306b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1307b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1308b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1309b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1310b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1311b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1312b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1313b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
13145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1315b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1316b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1317b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1318b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1319b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1320b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1321b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1322b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1323b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1324b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1325b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1326b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1327b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1328b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
13295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
13305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13328fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates)
13338fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma{
13348fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    for (int id = 0; id < cardCount; id++) {
13358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].detailVisible) {
13368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x0 = cards[id].detailTexturePosition[0].x;
13378fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y0 = cards[id].detailTexturePosition[0].y;
13388fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x1 = cards[id].detailTexturePosition[1].x;
13398fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y1 = cards[id].detailTexturePosition[1].y;
13408fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
13418fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                float2 point = { x - x0, y - y0 };
13428fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                *tapCoordinates = point;
13438fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                return id;
13448fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            }
13458fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
13468fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    }
13478fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    return -1;
13488fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma}
13498fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
13505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
13515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
13535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
13548fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].cardVisible) {
13555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
13565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
13575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
13595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
1360c2baf88a763ae0e3694c8a10c13f203db9aec363Jim Shuma            getMatrixForCard(&matrix, id, true, true);
13615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
13625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
13635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
13645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
13655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
13665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
13675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
13685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
13705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
13745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
13755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
13765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
13775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
13795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
13815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
138443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
138543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
138643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
138743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
138843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
138943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
139043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
139143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
139243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
139343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
139443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
139543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
139643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
139743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
139843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
139943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
140043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
140143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
140243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
140343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
140443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
140543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
140643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
140743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
140843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
140943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
141043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
141143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
1412b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    return fabs(velocity) > stopVelocity;
141343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
141443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
141543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
141643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
141743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
141843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
141943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
142043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes the next value for bias using the current animation (physics or overscroll)
14215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
14225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
142343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
14245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
142543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
14265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
142743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
142843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
142943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
14305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
143214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
143314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
143443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
143543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
143614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        if (bias > highBias) {
143714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias -= 4.0f * dt * easeOut((bias - highBias) * 2.0f);
143814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - highBias) < biasMin) {
143914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = highBias;
144043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
144143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
144243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
144314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        } else if (bias < lowBias) {
144414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias += 4.0f * dt * easeOut((lowBias - bias) * 2.0f);
144514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - lowBias) < biasMin) {
144614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = lowBias;
144743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
144843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
144943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
145043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
145143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
145243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
145343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
145443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
145514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        overscroll = bias > highBias || bias < lowBias;
1456cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1457cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1458cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1459c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
146014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    float newbias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
146114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            highBias + wedgeAngle(OVERSCROLL_SLOTS));
146243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
146343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
146443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
146543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
146643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
146743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
14685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
14715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
14725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
14735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
14745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
14754fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between
14764fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not
14774fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // attempt to actually draw them.
14784fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
14794fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaFirst = slotPosition(-prefetchCardCountPerSide);
1480198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
1481198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1482198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1483198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
14844fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide);
14855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
14875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
14885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
14895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
14905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
149114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (p >= thetaFirst && p < thetaLast || p <= thetaFirst && p > thetaLast) {
14928fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = true;
14938fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                // cards[i].detailVisible will be set at draw time
14945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
14955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
14968fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = false;
14978fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailVisible = false;
14985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
15005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
15015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
15028fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            cards[i].cardVisible = true;
15038fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            // cards[i].detailVisible will be set at draw time
15045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
15055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
15065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
15075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
15085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
15095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
15115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1512420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
15135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1514a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
15155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
15168fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
151743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
15182ba04e061b52c488a154739379501dc833e39f79Jim Miller
15195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
15205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
15215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
15225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
15235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
15245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
15255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
15267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
15277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
15288441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            } else if (cards[i].textureState == STATE_STALE) {
15298441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                data[0] = i;
15308441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
15318441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                if (enqueued) {
15328441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                    cards[i].textureState = STATE_UPDATING;
15338441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                } else {
15348441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
15358441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                }
15367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
15377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
15387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
15397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
15407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
15417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
15427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
15437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
15447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
15455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15466af401bca5f8854524d128e9df5700035fae1160Jim Shuma            } else if (cards[i].detailTextureState == STATE_STALE) {
15476af401bca5f8854524d128e9df5700035fae1160Jim Shuma                data[0] = i;
15486af401bca5f8854524d128e9df5700035fae1160Jim Shuma                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
15496af401bca5f8854524d128e9df5700035fae1160Jim Shuma                if (enqueued) {
15506af401bca5f8854524d128e9df5700035fae1160Jim Shuma                    cards[i].detailTextureState = STATE_UPDATING;
15516af401bca5f8854524d128e9df5700035fae1160Jim Shuma                } else {
15526af401bca5f8854524d128e9df5700035fae1160Jim Shuma                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
15536af401bca5f8854524d128e9df5700035fae1160Jim Shuma                }
15545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
15565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
15575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
15585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
15595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
15605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
15615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
15627cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
15635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
15665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1567dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
15685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
15695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
15705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
15715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1572420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
15735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
15747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
15757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
15767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
15777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
15787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
15797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
15807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
15817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
15827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1583420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
15847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
15857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
15865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1589dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
15905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
15915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
15925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
15935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
15945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
15957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
15965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
15995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
16005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
16015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
16035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
16045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
16055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
16065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
16075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
16085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
16095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
16105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
16115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
16125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
16135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
16145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
16155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1616b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
16175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
16185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
16195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
16205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
16215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
16225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
16235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
16245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
16255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
16275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
16285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
16305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1631b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1632b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1633b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
16345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16358b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
16365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1637a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1638fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1639fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1640fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1641fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1642f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsgBindProgramStore(programStoreBackground);
16439afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
16445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
16465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
164743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
164843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
164943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
165043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
165143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
165243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
165343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
16545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
16565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1657420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
16585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1659bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1660bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1661f664659f79399e92025e1dfe1ffbb682ff05613cJim Shuma    rsgBindProgramStore(programStoreDetail);
1662bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
16635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
166443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
166543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
166643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
166743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
166843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
166943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
167043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
167143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
167243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
167343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
167443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
167543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
16765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
16775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
16785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
16805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
168143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
16825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
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