carousel.rs revision d443c88da4c7cf1947c12b26f111cb899cc8afe4
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
247cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int visible; // not bool because of packing bug?
335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REPORT_FIRST_CARD_POSITION = 700;
697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.2f, 0.2f, 0.2f }; // increase by this %
745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugPicking = false; // renders picking area on top of geometry
787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
807c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
835ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
897c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawDetailBelowCard; // whether detail goes above (false) or below (true) the card
907c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
93c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
94c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
95c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_store programStore;
975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_fragment fragmentProgram;
985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1029afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
1045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
1055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
1065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
1075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
1085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
109b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller#pragma rs export_var(radius, cards, slotCount, visibleSlotCount, cardRotation, backgroundColor)
110c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma#pragma rs export_var(swaySensitivity, frictionCoeff, dragFactor)
1117c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma#pragma rs export_var(visibleDetailCount, drawDetailBelowCard, drawRuler)
1127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_var(programStore, fragmentProgram, vertexProgram, rasterProgram)
1137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_var(detailLineTexture, backgroundTexture)
1145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs export_var(startAngle, defaultTexture, loadingTexture, defaultGeometry, loadingGeometry)
1157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_func(createCards, lookAt, doStart, doStop, doMotion, doSelection)
1167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera, debugPicking)
117198a060d650bc849ef0f25b597888fac9546803bJack Palevich#pragma rs export_func(requestFirstCardPosition)
1185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
1215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
1225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool initialized;
123b0f070636c29ad178f4e21306f301fe3d20c183bJim Millerstatic float4 backgroundColor;
1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
1255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int currentSelection = -1;
126198a060d650bc849ef0f25b597888fac9546803bJack Palevichstatic int currentFirstCard = -1;
1275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
1285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
129c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
1305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1313df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
1323df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately.
1333df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
1343df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
1353df59346f395434454d310b070fff195089fbaf1Jim Miller
1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
1375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
1385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
1395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
1405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
1415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
1425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
1435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
1455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
1475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
1485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
1535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
1545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
1565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
1575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool makeRayForPixelAt(Ray* ray, float x, float y);
1585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
1595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
1615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
1625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
1637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // rsDebug("Renderscript: init()", 0);
1645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
1655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
1665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
1677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
1695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    radius = 1.0f;
1705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
1715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
1725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
173b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
1743df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
1753df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateAllocationVars()
1795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
1815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_allocation cardAlloc = rsGetAllocation(cards);
1825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: use new rsIsObject()
1833df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = (cardAllocationValid && cardAlloc.p != 0) ? rsAllocationGetDimX(cardAlloc) : 0;
1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid createCards(int n)
1875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    if (debugTextureLoading) rsDebug("CreateCards: ", n);
1893df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = n > 0;
1905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
1915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateAllocationVars();
1925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional.
1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p)
1965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + bias + 2.0f * M_PI * p / slotCount;
1985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional.
2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p)
2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + 2.0f * M_PI * p / slotCount;
2045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position.
2075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle)
2085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI);
2105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
2135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
2145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
2155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
2175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
2185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
2195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
2205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
2215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
2235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
2245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
2255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
2265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
2275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
2295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
2385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
2395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
2485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
2535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
2635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
2655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
2675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
2695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
2725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2733df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
274c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
2757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
2767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
2777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
2787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millervoid setDetailTexture(int n, float offx, float offy, rs_allocation texture)
2797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
2803df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
281c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
2827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
2837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
2847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
2885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2893df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
290c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
2915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
2925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
2935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
2945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
2955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
297198a060d650bc849ef0f25b597888fac9546803bJack Palevichvoid requestFirstCardPosition()
298198a060d650bc849ef0f25b597888fac9546803bJack Palevich{
299198a060d650bc849ef0f25b597888fac9546803bJack Palevich    int data[1];
300198a060d650bc849ef0f25b597888fac9546803bJack Palevich    data[0] = currentFirstCard;
301198a060d650bc849ef0f25b597888fac9546803bJack Palevich    bool enqueued = rsSendToClient(CMD_REPORT_FIRST_CARD_POSITION, data, sizeof(data));
302198a060d650bc849ef0f25b597888fac9546803bJack Palevich    if (!enqueued) {
303198a060d650bc849ef0f25b597888fac9546803bJack Palevich        rsDebug("Couldn't send CMD_REPORT_FIRST_CARD_POSITION", 0);
304198a060d650bc849ef0f25b597888fac9546803bJack Palevich    }
305198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
306198a060d650bc849ef0f25b597888fac9546803bJack Palevich
3075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float3 getAnimatedScaleForSelected()
3085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t dt = (rsUptimeMillis() - touchTime);
3105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float fraction = (dt < ANIMATION_SCALE_TIME) ? (float) dt / ANIMATION_SCALE_TIME : 1.0f;
3115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
3125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return one + fraction * SELECTED_SCALE_FACTOR;
3135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
315c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
316c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
317c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
318c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
319c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
320af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
321c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
322c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
3237c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
324c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
3257c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
3267c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
3277c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
3287c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma        const float range = M_PI; // How far we can deviate from center, peak-to-peak
329af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao        sway = M_PI * (logistic(-v * swaySensitivity) - 0.5f);
3307c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
331c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
332c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
333c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
334c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
3357c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// matrix: The output matrix.
3367c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// i: The card we're getting the matrix for.
3377c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
3387c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic void getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway)
3395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
3417c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
3425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
3435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, radius, 0, 0);
344c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    rsMatrixRotate(matrix, degrees(-theta + cardRotation + swayAngle), 0, 1, 0);
3455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (i == currentSelection) {
3465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 scale = getAnimatedScaleForSelected();
3475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
3485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
3495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: apply custom matrix for cards[i].geometry
3505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void drawCards()
3535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
3555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
3565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Bind texture
3575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_LOADED) {
3585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgBindTexture(fragmentProgram, 0, cards[i].texture);
3595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].textureState == STATE_LOADING) {
3605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgBindTexture(fragmentProgram, 0, loadingTexture);
3615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
3625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgBindTexture(fragmentProgram, 0, defaultTexture);
3635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
3645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
3665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
3677c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, i, true);
3685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
3695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
3705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(cards[i].geometry);
3715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(loadingGeometry);
3735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
3745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(defaultGeometry);
3755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
3765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
3775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
3785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
3795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
3805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
3815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
3825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
3835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
3845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
3855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
3887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
3897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * This is used to display information about the object being displayed above the geomertry.
3907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
3917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic void drawDetails()
3927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
3937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
3947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
3957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
3967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
3977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
3987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
3997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
4007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
4017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
4027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
4037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
4057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int drawn = 0; // number of details drawn
4077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    for (int i = 0; i < cardCount && drawn < visibleDetailCount; i++) {
4087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        if (cards[i].visible) {
4097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) {
4107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
4117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Compute position in screen space of upper left corner of card
413af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
4147c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                getMatrixForCard(&model, i, false);
4157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
4167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
417d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
418d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller                rsDebug("******", 0); // Strategic printf!!! TODO: Remove when LLMV fixed
419d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
4207c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                float4 screenCoord = rsMatrixMultiply(&matrix,
4217c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    cardVertices[drawDetailBelowCard ? 0 : 3]);
4227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (screenCoord.w == 0.0f) {
4237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
4247cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
4257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
4267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
4277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Convert projection from normalized coordinates to pixel coordinates.
4297cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // This is probably cheaper than pre-multiplying the above with another matrix.
4307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord *= 1.0f / screenCoord.w;
4317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.x += 1.0f;
4327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.y += 1.0f;
4337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.z = 0.0f; // make sure it's in front
4347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.x = round(screenCoord.x * 0.5f * width);
4357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                screenCoord.y = round(screenCoord.y * 0.5f * height);
4367c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (debugDetails) {
4377c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    RS_DEBUG(screenCoord);
4387c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
4397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw line from upper left card corner to the top of the screen
4417c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
4427c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    rsgBindTexture(fragmentProgram, 0, detailLineTexture);
4437c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
4447c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float rulerTop = drawDetailBelowCard ? screenCoord.y : height;
4457c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float rulerBottom = drawDetailBelowCard ? 0 : screenCoord.y;
4467c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    rsgDrawQuad(
4477c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                            screenCoord.x - halfWidth, rulerBottom + yPadding, 0,
4487c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                            screenCoord.x + halfWidth, rulerBottom + yPadding, 0,
4497c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                            screenCoord.x + halfWidth, rulerTop - yPadding, 0,
4507c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                            screenCoord.x - halfWidth, rulerTop - yPadding, 0);
4517c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
4527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
4547cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsgBindTexture(fragmentProgram, 0, cards[i].detailTexture);
4557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
4567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
4577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
4587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
4597c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                const float textureTop = drawDetailBelowCard ? screenCoord.y : height;
4607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsgDrawQuad(
4617c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                        screenCoord.x + offx, textureTop + offy - textureHeight, 0,
4627c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                        screenCoord.x + offx + textureWidth, textureTop + offy - textureHeight, 0,
4637c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                        screenCoord.x + offx + textureWidth, textureTop + offy, 0,
4647c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                        screenCoord.x + offx, textureTop + offy, 0);
4657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                drawn++;
4677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
4687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
4697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
4707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
4729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
4739afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
4749afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
4759afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
4769afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
4779afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
4789afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
4799afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
4809afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
4819afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgBindTexture(fragmentProgram, 0, backgroundTexture);
4829afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
4839afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
4849afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
4859afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
4869afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
4879afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
4889afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
4899afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
4909afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
4919afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        if (false) { // for debugging - flash the screen so we know we're still rendering
4929afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            static bool toggle;
4939afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            if (toggle)
4947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller               rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
4957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                       backgroundColor.w);
4969afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            else
4979afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller               rsgClearColor(1.0f, 0.0f, 0.0f, 1.f);
4989afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
4999afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       } else {
5007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
5017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
5029afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
5039afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
5049afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
5059afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
5065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
5075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
5095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
5105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
5115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
5125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
5135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
5155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
5165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
5175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
5215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
5225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
5235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool isDragging;
5245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
5255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
5265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
5275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f;
5285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
5295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
5305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
5315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
5335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
5345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
5365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
5385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
5415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
5435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y)
5465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
5485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (makeRayForPixelAt(&ray, x, y)) {
5495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
5505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
5515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
5535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y)
5565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.x = x;
5585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.y = y;
5595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
5605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (animating) {
5615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsSendToClient(CMD_ANIMATION_FINISHED);
5625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        animating = false;
5635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
5655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
5665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchTime = rsUptimeMillis();
5675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
5685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    currentSelection = doSelection(x, y);
5695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y)
5735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
5755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateAllocationVars();
5765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (currentSelection != -1 && (currentTime - touchTime) < ANIMATION_SCALE_TIME) {
5777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        // rsDebug("HIT!", currentSelection);
5785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
5795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        data[0] = currentSelection;
5805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
5815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
5825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
5835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
5845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(velocity) > velocityThreshold) {
5855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
5865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsSendToClient(CMD_ANIMATION_STARTED);
5875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
5885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    currentSelection = -1;
5905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = rsUptimeMillis();
5915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y)
5945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
5965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
5975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias += deltaOmega;
5985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.x = x;
5995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastPosition.y = y;
6005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float dt = deltaTimeInSeconds(currentTime);
6015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
6025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
6035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //if ((velocityTracker > 0.0f) == (v > 0.0f)) {
6045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            velocityTracker += v;
6055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            velocityTrackerCount++;
6065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //} else {
6075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //    velocityTracker = v;
6085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //    velocityTrackerCount = 1;
6095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        //}
6105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
611c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
612c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
6135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Drop current selection if user drags position +- a partial slot
6155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (currentSelection != -1) {
6165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float slotMargin = 0.5f * (2.0f * M_PI / slotCount);
6175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(touchBias - bias) > slotMargin) {
6185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            currentSelection = -1;
6195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
6205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
6215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
6225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
6255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
6265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
6275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
6295ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float *tout)
6305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    static const float tmin = 0.0f;
6325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
6345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
6355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
6365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
6385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
6395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
6415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
6425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
6445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
6455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
6475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
6485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
6495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
6515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
6525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
6535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
6545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
6555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Creates a ray for an Android pixel coordinate.
6585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
6595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool makeRayForPixelAt(Ray* ray, float x, float y)
6605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
6615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
6625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
6635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("Camera.from:", camera.from);
6645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("Camera.at:", camera.at);
6655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("Camera.dir:", normalize(camera.at - camera.from));
6665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
6675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
6695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
6705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (true) {
6715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float u = x / rsgGetWidth();
6725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float v = 1.0f - (y / rsgGetHeight());
6735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float aspect = (float) rsgGetWidth() / rsgGetHeight();
6745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float tanfov2 = 2.0f * tan(radians(camera.fov / 2.0f));
6755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 dir = normalize(camera.at - camera.from);
6765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 du = tanfov2 * normalize(cross(dir, camera.up));
6775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 dv = tanfov2 * normalize(cross(du, dir));
6785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        du *= aspect;
6795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
6805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float3 rayPoint = camera.from;
6815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
6825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (debugCamera) {
6835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsDebug("Ray direction (vector math) = ", rayDir);
6845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
6855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        ray->position =  rayPoint;
6875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        ray->direction = rayDir;
6885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
6895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Matrix math.  This is more generic if we allow setting model view and projection matrices
6915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // directly
6925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else {
6935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rs_matrix4x4 pm = modelviewMatrix;
6945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixLoadMultiply(&pm, &projectionMatrix, &modelviewMatrix);
6955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (!rsMatrixInverse(&pm)) {
6965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsDebug("ERROR: SINGULAR PM MATRIX", 0);
6975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            return false;
6985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
6995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float width = rsgGetWidth();
7005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float height = rsgGetHeight();
7015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float winx = 2.0f * x / width - 1.0f;
7025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float winy = 2.0f * y / height - 1.0f;
7035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
7055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float4 at = { winx, winy, 1.0f, 1.0f };
7065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        eye = rsMatrixMultiply(&pm, eye);
7085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        eye *= 1.0f / eye.w;
7095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        at = rsMatrixMultiply(&pm, at);
7115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        at *= 1.0f / at.w;
7125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float3 rayPoint = { eye.x, eye.y, eye.z };
7145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float3 atPoint = { at.x, at.y, at.z };
7155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float3 rayDir = normalize(atPoint - rayPoint);
7165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (debugCamera) {
7175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsDebug("winx: ", winx);
7185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsDebug("winy: ", winy);
7195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsDebug("Ray position (transformed) = ", eye);
7205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsDebug("Ray direction (transformed) = ", rayDir);
7215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        ray->position =  rayPoint;
7235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        ray->direction = rayDir;
7245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
7255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
7275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
7305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
7325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
7335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[id].visible) {
7345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
7355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
7365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
7385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
7397c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, id, true);
7405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
7415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
7425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
7435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
7445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
7455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
7465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
7475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
7485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
7495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
7505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
7535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
7545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
7555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
7565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
7595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
7605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
7615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
7635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// simple physics model.
7645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If the cards are still in motion, returns true.
7655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
7665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
7675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (animating) {
7685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float dt = deltaTimeInSeconds(currentTime);
7695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (dt <= 0.0f)
7705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            return animating;
7715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
7725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
7735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        dt /= N;
7745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < N; i++) {
7755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Force friction - always opposes motion
7765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float Ff = -frictionCoeff * velocity;
7775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Restoring force to match cards with slots
7795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float theta = startAngle + bias;
7805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float dtheta = 2.0f * M_PI / slotCount;
7815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float position = theta / dtheta;
7825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float fraction = position - floor(position); // fractional position between slots
7835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float x;
7845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (fraction > 0.5f) {
7855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                x = - (1.0f - fraction);
7865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
7875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                x = fraction;
7885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
7895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float Fr = - springConstant * x;
7905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // compute velocity
7925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            const float momentum = mass * velocity + (Ff + Fr)*dt;
7935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            velocity = momentum / mass;
7945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            bias += velocity * dt;
7955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
7965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
7975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        animating = fabs(velocity) > velocityThreshold;
7985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (!animating) {
7995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsSendToClient(CMD_ANIMATION_FINISHED);
8005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
8015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
8035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
804c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    // TODO: Add animation to smoothly move back to slots. Currently snaps to location.
805c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    if (cardCount <= visibleSlotCount) {
806c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        // TODO: this aligns the cards to the first slot (theta = startAngle) when there aren't
807c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        // enough visible cards. It should be generalized to allow alignment to front,
808c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        // middle or back of the stack.
809c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        if (cardPosition(0) != slotPosition(0)) {
810c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma            bias = 0.0f;
811c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        }
812c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    } else {
813c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        if (cardPosition(cardCount) < 0.0f) {
814c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma            bias = -slotPosition(cardCount);
815c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        } else if (cardPosition(0) > slotPosition(0)) {
816c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma            bias = 0.0f;
817c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma        }
818c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
819c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
8205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return animating;
8215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
8245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
8255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
8265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
8275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float thetaFirst = slotPosition(-1); // -1 keeps the card in front around a bit longer
829198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
830198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
831198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
832198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
8335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float thetaLast = slotPosition(visibleSlotCount);
8345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
836198a060d650bc849ef0f25b597888fac9546803bJack Palevich    int firstVisible = -1;
8375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
8385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
8395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
8405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
8415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (p >= thetaFirst && p < thetaLast) {
842198a060d650bc849ef0f25b597888fac9546803bJack Palevich                if (firstVisible == -1 && p >= thetaSelectedLow && p < thetaSelectedHigh) {
843198a060d650bc849ef0f25b597888fac9546803bJack Palevich                    firstVisible = i;
844198a060d650bc849ef0f25b597888fac9546803bJack Palevich                }
8455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = true;
8465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
8475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
8485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = false;
8495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
8505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
8515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
8525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
8535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].visible = true;
8545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
8555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
8565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
857198a060d650bc849ef0f25b597888fac9546803bJack Palevich    currentFirstCard = firstVisible;
8585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
8595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
8625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
8635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCardResources()
8645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
8665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
8675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
8685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
8695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
8705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
8715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
8725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
8735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
8745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
8757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
8767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
8777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
8787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
8797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
8807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
8817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
8827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
8837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
8847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
8857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
8865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
8875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
8885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
8895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
8905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
8915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
8925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
8935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
8945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
8957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
8965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
8975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
8985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
8995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
900dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
9015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
9025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
9035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
9045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
9055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
9067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
9077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
9087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
9097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
9107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
9117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
9127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
9137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
9147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
9157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
9167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
9175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
9185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
9195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
920dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
9215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
9225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
9235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
9267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
9275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
9285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
9295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
9355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
9365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
9375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
9385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
9405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
9415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
9425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
9435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
9445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
9455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
9465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
9475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
9485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (makeRayForPixelAt(&ray, posX, posY)) {
9495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
9505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
9515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
9525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
9535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
9545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
9595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
9605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
9625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramFragment(fragmentProgram);
9635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramStore(programStore);
9645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
9655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateAllocationVars();
9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (!initialized) {
9697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        const float2 zero = {0.0f, 0.0f};
9707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        for (int i = 0; i < cardCount; i++) {
9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].textureState = STATE_INVALID;
9727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            cards[i].detailTextureState = STATE_INVALID;
9737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            cards[i].detailTextureOffset = zero;
9747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
9755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        initialized = true;
9765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9789afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
9795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
9815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const bool timeExpired = (currentTime - touchTime) > ANIMATION_SCALE_TIME;
9835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bool stillAnimating = updateNextPosition(currentTime) || !timeExpired;
9845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
9865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCardResources();
9885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    drawCards();
9907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    drawDetails();
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugPicking) {
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
9975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return stillAnimating ? 1 : 0;
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1000