carousel.rs revision dcfb45adbcf37de68920c181322aaa9e4e4b58d8
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/* 25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project 35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * 45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License"); 55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License. 65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at 75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * 85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * http://www.apache.org/licenses/LICENSE-2.0 95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * 105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software 115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS, 125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and 145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License. 155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */ 165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1) 185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel); 195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license() 205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh" 225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card { 248b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich // *** Update copyCard if you add/remove fields here. 257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_allocation texture; // basic card texture 267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_allocation detailTexture; // screen-aligned detail texture 277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller float2 detailTextureOffset; // offset to add, in screen coordinates 28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float2 detailLineOffset; // offset to add to detail line, in screen coordinates 295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_mesh geometry; 307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 matrix; // custom transform for this card/geometry 317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller int textureState; // whether or not the primary card texture is loaded. 327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller int detailTextureState; // whether or not the detail for the card is loaded. 335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int geometryState; // whether or not geometry is loaded 345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int visible; // not bool because of packing bug? 3543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller int64_t textureTimeStamp; // time when this texture was last updated, in seconds 3643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller int64_t detailTextureTimeStamp; // time when this texture was last updated, in seconds 375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t; 385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s { 405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 position; 415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 direction; 425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray; 435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s { 4543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float3 point; 4643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float3 normal; 4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float constant; 4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane; 4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s { 5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float3 center; // center of a y-axis-aligned infinite cylinder 5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float radius; 5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder; 5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s { 565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 from; 575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 at; 585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 up; 595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float fov; 605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float aspect; 615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float near; 625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float far; 635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera; 645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 65420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s { 66420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller float fadeAmount; 67420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants; 68420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client. 705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices. 715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum { 725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller STATE_INVALID = 0, // item hasn't been loaded 735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller STATE_LOADING, // we've requested an item but are waiting for it to load 745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller STATE_LOADED // item was delivered 755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}; 765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java *** 784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum { 794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Detail is centered vertically with respect to the card **/ 804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney CENTER_VERTICAL = 1, 814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Detail is aligned with the top edge of the carousel view **/ 824a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney VIEW_TOP = 1 << 1, 834a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/ 844a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney VIEW_BOTTOM = 1 << 2, 854a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Detail is positioned above the card (not yet implemented) **/ 864a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney ABOVE = 1 << 3, 874a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Detail is positioned below the card **/ 884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney BELOW = 1 << 4, 894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Mask that selects those bits that control vertical alignment **/ 904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney VERTICAL_ALIGNMENT_MASK = 0xff, 914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney 924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** 934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * Detail is centered horizontally with respect to either the top or bottom 944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * extent of the card, depending on whether the detail is above or below the card. 954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney */ 964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney CENTER_HORIZONTAL = 1 << 8, 974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** 984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * Detail is aligned with the left edge of either the top or the bottom of 994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * the card, depending on whether the detail is above or below the card. 1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney */ 1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney LEFT = 1 << 9, 1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** 1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * Detail is aligned with the right edge of either the top or the bottom of 1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * the card, depending on whether the detail is above or below the card. 1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * (not yet implemented) 1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney */ 1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney RIGHT = 1 << 10, 1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney /** Mask that selects those bits that control horizontal alignment **/ 1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney HORIZONTAL_ALIGNMENT_MASK = 0xff00, 1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney}; 1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney 1125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. *** 1135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100; 114594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110; 1155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200; 1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210; 1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300; 1185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310; 1195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400; 1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500; 1217cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600; 1227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610; 1237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000; 1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 125be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. *** 126be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector 127be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel 128be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder 129be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder 130be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller 1315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants 1325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms 1335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.2f, 0.2f, 0.2f }; // increase by this % 13443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots) 1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags 1377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff 13843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events 1397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload 1407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload 1417c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry 142b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes 14343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays(). 1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables. 1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw 1478b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich// TODO: remove tmpCards code when allocations support resizing 1488b55d7500c1e5a88c415dae8dcead16b152d7929Jack PalevichCard_t *tmpCards; // temporary array used to prevent flashing when we add more cards 1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians 1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be 1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack 1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling) 1537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show 1544fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory 1554a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card 156fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerbool forceBlendCardsWithZ; // Enable depth buffer while blending 1577c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture 1585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius 1595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1 16083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle 161c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity 162c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time 163c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging 164420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures 165420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in 166a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance 16743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor; 168be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA; 169fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaZ; 170fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaNoZ; 171fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaZ; 172fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaNoZ; 173a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram; 174a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram; 1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram; 1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram; 1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned 1785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture) 1799afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set 1807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course) 181420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading 1825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded 1835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading 1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix; 1855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix; 186420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants; 187420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp; 1885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 189be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller#pragma rs export_func(createCards, copyCards, lookAt, setRadius) 190594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma#pragma rs export_func(doStart, doStop, doMotion, doLongPress, doSelection) 19143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera) 192a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich#pragma rs export_func(setCarouselRotationAngle) 1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables 1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging. 1965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera; // force a recompute of projection and lookat matrices 1975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool initialized; 1985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37; 19943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1; 20043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1; 2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1; // time of first touch (see doStart()) 2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch 20343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y) 204c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f; // angular velocity in radians/s 20543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation 20643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel 20743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection 20843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius 20943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 21043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view. 21143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = { 21243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller { 0.0f, 0.0f, 0.0f }, // point 21343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller { 0.0f, 1.0f, 0.0f }, // normal 21443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 0.0f // plane constant (= -dot(P, N)) 21543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}; 2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 217be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = { 218be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller {0.0f, 0.0f, 0.0f }, // center 219be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller 1.0f // radius - update with carousel radius. 220be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}; 221be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller 2223df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not 2233df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately. 2243df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension. 2253df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false; 2263df59346f395434454d310b070fff195089fbaf1Jim Miller 2275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set. 2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = { 2295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller { -1.0, -1.0, 0.0 }, 2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller { 1.0, -1.0, 0.0 }, 2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller { 1.0, 1.0, 0.0 }, 2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {-1.0, 1.0, 0.0 } 2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}; 2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera 2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = { 2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {2,2,2}, // from 2385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {0,0,0}, // at 2395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller {0,1,0}, // up 2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 25.0f, // field of view 2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1.0f, // aspect 2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 0.1f, // near 2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 100.0f // far 2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}; 2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references 2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime); 248b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable)) 249b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y); 250b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable)) 251b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y); 2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current); 253be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout); 254be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout); 2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() { 2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // initializers currently have a problem when the variables are exported, so initialize 2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // globals here. 2592ba04e061b52c488a154739379501dc833e39f79Jim Miller if (debugTextureLoading) rsDebug("Renderscript: init()", 0); 2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller startAngle = 0.0f; 2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller slotCount = 10; 2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller visibleSlotCount = 1; 2637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller visibleDetailCount = 3; 2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bias = 0.0f; 265be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller radius = carouselCylinder.radius = 1.0f; 2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardRotation = 0.0f; 26783d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney cardsFaceTangent = false; 2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCamera = true; 2695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller initialized = false; 270b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f }; 2713df59346f395434454d310b070fff195089fbaf1Jim Miller cardAllocationValid = false; 2723df59346f395434454d310b070fff195089fbaf1Jim Miller cardCount = 0; 273420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller fadeInDuration = 250; 274420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled) 275a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller detailFadeRate = 0.5f; // fade details over this many slot positions. 2765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 2788b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichstatic void updateAllocationVars(Card_t* newcards) 2795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Cards 281dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines rs_allocation cardAlloc = {0}; 282dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines rsSetObject(&cardAlloc, rsGetAllocation(newcards)); 283dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0; 284dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines rsClearObject(&cardAlloc); 2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 2865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 287be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad) 288be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{ 289be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller radius = carouselCylinder.radius = rad; 290be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller} 291be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller 2925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid createCards(int n) 2935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 2942ba04e061b52c488a154739379501dc833e39f79Jim Miller if (debugTextureLoading) { 2952ba04e061b52c488a154739379501dc833e39f79Jim Miller rsDebug("*** CreateCards with count", n); 2962ba04e061b52c488a154739379501dc833e39f79Jim Miller } 2972ba04e061b52c488a154739379501dc833e39f79Jim Miller 2982ba04e061b52c488a154739379501dc833e39f79Jim Miller // Since allocations can't have 0-size, we track validity ourselves based on the call to 2992ba04e061b52c488a154739379501dc833e39f79Jim Miller // this method. 3003df59346f395434454d310b070fff195089fbaf1Jim Miller cardAllocationValid = n > 0; 3012ba04e061b52c488a154739379501dc833e39f79Jim Miller 3025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller initialized = false; 3038b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich updateAllocationVars(cards); 3048b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich} 3058b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich 3068b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichvoid copyCard(Card_t* dest, Card_t * src) 3078b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{ 3088b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich rsSetObject(&dest->texture, src->texture); 3098b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich rsSetObject(&dest->detailTexture, src->detailTexture); 3108b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->detailTextureOffset = src->detailTextureOffset; 311b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller dest->detailLineOffset = src->detailLineOffset; 3128b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich rsSetObject(&dest->geometry, src->geometry); 3138b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->matrix = src->matrix; 3148b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->textureState = src->textureState; 3158b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->detailTextureState = src->detailTextureState; 3168b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->geometryState = src->geometryState; 3178b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->visible = src->visible; 3188b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->textureTimeStamp = src->textureTimeStamp; 3198b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich dest->detailTextureTimeStamp = src->detailTextureTimeStamp; 3202ba04e061b52c488a154739379501dc833e39f79Jim Miller} 3218b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich 3222ba04e061b52c488a154739379501dc833e39f79Jim Millervoid initCard(Card_t* card) 3238b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{ 3242ba04e061b52c488a154739379501dc833e39f79Jim Miller static const float2 zero = {0.0f, 0.0f}; 3252ba04e061b52c488a154739379501dc833e39f79Jim Miller rsClearObject(&card->texture); 3262ba04e061b52c488a154739379501dc833e39f79Jim Miller rsClearObject(&card->detailTexture); 3272ba04e061b52c488a154739379501dc833e39f79Jim Miller card->detailTextureOffset = zero; 3282ba04e061b52c488a154739379501dc833e39f79Jim Miller card->detailLineOffset = zero; 3292ba04e061b52c488a154739379501dc833e39f79Jim Miller rsClearObject(&card->geometry); 3302ba04e061b52c488a154739379501dc833e39f79Jim Miller rsMatrixLoadIdentity(&card->matrix); 3312ba04e061b52c488a154739379501dc833e39f79Jim Miller card->textureState = STATE_INVALID; 3322ba04e061b52c488a154739379501dc833e39f79Jim Miller card->detailTextureState = STATE_INVALID; 3332ba04e061b52c488a154739379501dc833e39f79Jim Miller card->geometryState = STATE_INVALID; 3342ba04e061b52c488a154739379501dc833e39f79Jim Miller card->visible = false; 3352ba04e061b52c488a154739379501dc833e39f79Jim Miller card->textureTimeStamp = 0; 3362ba04e061b52c488a154739379501dc833e39f79Jim Miller card->detailTextureTimeStamp = 0; 3372ba04e061b52c488a154739379501dc833e39f79Jim Miller} 3382ba04e061b52c488a154739379501dc833e39f79Jim Miller 3392ba04e061b52c488a154739379501dc833e39f79Jim Millervoid copyCards(int n) 3402ba04e061b52c488a154739379501dc833e39f79Jim Miller{ 3412ba04e061b52c488a154739379501dc833e39f79Jim Miller unsigned int oldsize = cardAllocationValid ? rsAllocationGetDimX(rsGetAllocation(cards)) : 0; 3428b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich unsigned int newsize = rsAllocationGetDimX(rsGetAllocation(tmpCards)); 3432ba04e061b52c488a154739379501dc833e39f79Jim Miller unsigned int copysize = min(oldsize, newsize); 3442ba04e061b52c488a154739379501dc833e39f79Jim Miller 3452ba04e061b52c488a154739379501dc833e39f79Jim Miller // Copy existing cards 3462ba04e061b52c488a154739379501dc833e39f79Jim Miller for (int i = 0; i < copysize; i++) { 3472ba04e061b52c488a154739379501dc833e39f79Jim Miller if (debugTextureLoading) { 3488b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich rsDebug("copying card ", i); 3498b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich } 3502ba04e061b52c488a154739379501dc833e39f79Jim Miller copyCard(tmpCards + i, cards + i); 3512ba04e061b52c488a154739379501dc833e39f79Jim Miller // Release these now so we don't have to wait for GC for cards allocation. 3522ba04e061b52c488a154739379501dc833e39f79Jim Miller // Assumes we're done with the cards allocation structure. 3532ba04e061b52c488a154739379501dc833e39f79Jim Miller rsClearObject(&cards[i].texture); 3542ba04e061b52c488a154739379501dc833e39f79Jim Miller rsClearObject(&cards[i].detailTexture); 3552ba04e061b52c488a154739379501dc833e39f79Jim Miller rsClearObject(&cards[i].geometry); 3562ba04e061b52c488a154739379501dc833e39f79Jim Miller cards[i].textureState = STATE_INVALID; 3572ba04e061b52c488a154739379501dc833e39f79Jim Miller cards[i].detailTextureState = STATE_INVALID; 3582ba04e061b52c488a154739379501dc833e39f79Jim Miller cards[i].geometryState = STATE_INVALID; 3598b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich } 3602ba04e061b52c488a154739379501dc833e39f79Jim Miller 3612ba04e061b52c488a154739379501dc833e39f79Jim Miller // Initialize remaining cards. 3622ba04e061b52c488a154739379501dc833e39f79Jim Miller int first = cardAllocationValid ? min(oldsize, newsize) : 0; 3632ba04e061b52c488a154739379501dc833e39f79Jim Miller for (int k = first; k < newsize; k++) { 3642ba04e061b52c488a154739379501dc833e39f79Jim Miller initCard(tmpCards + k); 3652ba04e061b52c488a154739379501dc833e39f79Jim Miller } 3662ba04e061b52c488a154739379501dc833e39f79Jim Miller 3672ba04e061b52c488a154739379501dc833e39f79Jim Miller // Since allocations can't have 0-size, we use the same trick as createCards() where 3682ba04e061b52c488a154739379501dc833e39f79Jim Miller // we track validity ourselves. Grrr. 3692ba04e061b52c488a154739379501dc833e39f79Jim Miller cardAllocationValid = n > 0; 3702ba04e061b52c488a154739379501dc833e39f79Jim Miller 3718b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich updateAllocationVars(tmpCards); 3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 3735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 374420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration 375420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat getAnimatedAlpha(int64_t startTime, int64_t currentTime) 376420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{ 377420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller double timeElapsed = (double) (currentTime - startTime); // in ms 378420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller double alpha = (double) timeElapsed / fadeInDuration; 379420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller return min(1.0f, (float) alpha); 380420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} 381420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 3825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional. 3835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p) 3845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 3855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return startAngle + bias + 2.0f * M_PI * p / slotCount; 3865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 3875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 3885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional. 3895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p) 3905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 3915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return startAngle + 2.0f * M_PI * p / slotCount; 3925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 3935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 394f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller// Returns total angle for given number of cards 395f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Millerstatic float wedgeAngle(float cards) 396f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{ 397f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller return cards * 2.0f * M_PI / slotCount; 398f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller} 399f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller 400a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians. 401a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle) 402a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{ 403a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich return -wedgeAngle(carouselRotationAngle); 404a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich} 405a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich 406a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units). 407a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle) 408a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{ 409a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich return -angle * slotCount / ( 2.0f * M_PI ); 410a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich} 411a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich 412a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich 4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position. 4145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle) 4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI); 4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties: 4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// from - position of the camera in x,y,z 4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// at - target we're looking at - used to compute view direction 4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// up - a normalized vector indicating up (typically { 0, 1, 0}) 4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// 4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other 4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ, 4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float atX, float atY, float atZ, 4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float upX, float upY, float upZ) 4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.from.x = fromX; 4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.from.y = fromY; 4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.from.z = fromZ; 4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.at.x = atX; 4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.at.y = atY; 4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.at.z = atZ; 4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.up.x = upX; 4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.up.y = upY; 4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.up.z = upZ; 4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCamera = true; 4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters. This is equivalent to gluPerspective() 4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far) 4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadIdentity(matrix); 4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float top = near * tan((float) (fovy * M_PI / 360.0f)); 4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float bottom = -top; 4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float left = bottom * aspect; 4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float right = top * aspect; 4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far); 4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 4515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the 4535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized. 4545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up) 4555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 4565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 f = normalize(center - eye); 4575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 s = normalize(cross(f, up)); 4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 u = cross(s, f); 4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float m[16]; 4605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[0] = s.x; 4615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[4] = s.y; 4625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[8] = s.z; 4635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[12] = 0.0f; 4645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[1] = u.x; 4655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[5] = u.y; 4665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[9] = u.z; 4675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[13] = 0.0f; 4685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[2] = -f.x; 4695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[6] = -f.y; 4705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[10] = -f.z; 4715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[14] = 0.0f; 4725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[3] = m[7] = m[11] = 0.0f; 4735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller m[15] = 1.0f; 4745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoad(matrix, m); 4755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z); 4765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 4775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture) 4795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 4803df59346f395434454d310b070fff195089fbaf1Jim Miller if (n < 0 || n >= cardCount) return; 481c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller rsSetObject(&cards[n].texture, texture); 4827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID; 483420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller cards[n].textureTimeStamp = rsUptimeMillis(); 4847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller} 4857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 486b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture) 4877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{ 4883df59346f395434454d310b070fff195089fbaf1Jim Miller if (n < 0 || n >= cardCount) return; 489c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller rsSetObject(&cards[n].detailTexture, texture); 4907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTextureOffset.x = offx; 4917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTextureOffset.y = offy; 492b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller cards[n].detailLineOffset.x = loffx; 493b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller cards[n].detailLineOffset.y = loffy; 4947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID; 495420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller cards[n].detailTextureTimeStamp = rsUptimeMillis(); 4965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 4975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 4985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry) 4995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5003df59346f395434454d310b070fff195089fbaf1Jim Miller if (n < 0 || n >= cardCount) return; 501c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller rsSetObject(&cards[n].geometry, geometry); 5025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[n].geometry.p != 0) 5035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[n].geometryState = STATE_LOADED; 5045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller else 5055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[n].geometryState = STATE_INVALID; 5065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 508a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) { 509a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich bias = carouselRotationAngleToRadians(carouselRotationAngle); 510198a060d650bc849ef0f25b597888fac9546803bJack Palevich} 511198a060d650bc849ef0f25b597888fac9546803bJack Palevich 5125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float3 getAnimatedScaleForSelected() 5135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t dt = (rsUptimeMillis() - touchTime); 5155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float fraction = (dt < ANIMATION_SCALE_TIME) ? (float) dt / ANIMATION_SCALE_TIME : 1.0f; 5165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float3 one = { 1.0f, 1.0f, 1.0f }; 5175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return one + fraction * SELECTED_SCALE_FACTOR; 5185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 520c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function 521c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// P(t) = 1 / (1 + e^(-t)) 522c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number 523c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0 524c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) { 525af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao return 1.f / (1.f + exp(-t)); 526c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma} 527c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 5287c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway) 529c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{ 5307c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma float sway = 0.0f; 5317c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma 5327c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma if (enableSway) { 533d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak 534d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma sway = range * (logistic(-v * swaySensitivity) - 0.5f); 5357c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma } 536c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 537c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma return sway; 538c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma} 539c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma 5407c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// matrix: The output matrix. 5417c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// i: The card we're getting the matrix for. 5427c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.) 5437c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic void getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway) 5445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 5455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float theta = cardPosition(i); 5467c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma float swayAngle = getSwayAngleForVelocity(velocity, enableSway); 5475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixRotate(matrix, degrees(theta), 0, 1, 0); 5485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixTranslate(matrix, radius, 0, 0); 54983d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney float rotation = cardRotation + swayAngle; 55083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney if (!cardsFaceTangent) { 55183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney rotation -= theta; 55283d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney } 55383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0); 55443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (i == animatedSelection && enableSelection) { 5555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 scale = getAnimatedScaleForSelected(); 5565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixScale(matrix, scale.x, scale.y, scale.z); 5575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 5585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO: apply custom matrix for cards[i].geometry 5595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 5605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 561420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/* 562420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel. 563420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades). 564420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */ 565420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime) 5665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 567420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller const float wedgeAngle = 2.0f * M_PI / slotCount; 568420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller const float endAngle = startAngle + visibleSlotCount * wedgeAngle; 569420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller bool stillAnimating = false; 570420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller for (int i = cardCount-1; i >= 0; i--) { 5715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].visible) { 572420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // If this card was recently loaded, this will be < 1.0f until the animation completes 573420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime); 574420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller if (animatedAlpha < 1.0f) { 575420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller stillAnimating = true; 576420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller } 577420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 578420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // Compute fade out for cards in the distance 579420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller float positionAlpha; 580420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller if (rezInCardCount > 0.0f) { 581420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle; 582420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller positionAlpha = min(1.0f, positionAlpha / rezInCardCount); 583420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller } else { 584420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller positionAlpha = 1.0f; 585420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller } 586420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 587420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // Set alpha for blending between the textures 588420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha); 589420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller rsAllocationMarkDirty(rsGetAllocation(shaderConstants)); 590420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 591b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller // Bind the appropriate shader network. If there's no alpha blend, then 592b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller // switch to single shader for better performance. 593b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const bool loaded = cards[i].textureState == STATE_LOADED; 594b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) { 595b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindProgramFragment(singleTextureFragmentProgram); 596b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(singleTextureFragmentProgram, 0, 597b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller (loaded && shaderConstants->fadeAmount == 1.0f) ? 598b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller cards[i].texture : loadingTexture); 5995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 600b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindProgramFragment(multiTextureFragmentProgram); 601b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture); 602b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(multiTextureFragmentProgram, 1, loaded ? 603b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller cards[i].texture : loadingTexture); 6045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Draw geometry 6075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_matrix4x4 matrix = modelviewMatrix; 6087c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma getMatrixForCard(&matrix, i, true); 6095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgProgramVertexLoadModelMatrix(&matrix); 6105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) { 6115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawMesh(cards[i].geometry); 6125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) { 6135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawMesh(loadingGeometry); 6145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else if (defaultGeometry.p != 0) { 6155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawMesh(defaultGeometry); 6165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 6175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Draw place-holder geometry 6185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawQuad( 6195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[0].x, cardVertices[0].y, cardVertices[0].z, 6205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[1].x, cardVertices[1].y, cardVertices[1].z, 6215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[2].x, cardVertices[2].y, cardVertices[2].z, 6225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cardVertices[3].x, cardVertices[3].y, cardVertices[3].z); 6235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 6255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 626420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller return stillAnimating; 6275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 6285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 6294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/** 6304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates. 6314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * 6324fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure. 6334fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */ 6344fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) { 6354fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma // This is probably cheaper than pre-multiplying with another matrix. 6364fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma if (screenCoord->w == 0.0f) { 6374fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma rsDebug("Bad transform while converting from normalized to pixel coordinates: ", 6384fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord); 6394fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma return false; 6404fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma } 6414fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *screenCoord *= 1.0f / screenCoord->w; 6424fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord->x += 1.0f; 6434fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord->y += 1.0f; 6444fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord->z += 1.0f; 6454fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord->x = round(screenCoord->x * 0.5f * width); 6464fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord->y = round(screenCoord->y * 0.5f * height); 6474fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord->z = - 0.5f * screenCoord->z; 6484fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma return true; 6494fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma} 6504fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma 6517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/* 6527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture. 6534a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed. 654420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades). 6557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */ 656420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime) 6577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{ 6587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float width = rsgGetWidth(); 6597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float height = rsgGetHeight(); 6607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 661420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller bool stillAnimating = false; 662420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 6637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // We'll be drawing in screen space, sampled on pixel centers 6647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 projection, model; 6657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f); 6667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgProgramVertexLoadProjectionMatrix(&projection); 6677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsMatrixLoadIdentity(&model); 6687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgProgramVertexLoadModelMatrix(&model); 6697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller updateCamera = true; // we messed with the projection matrix. Reload on next pass... 6707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 6717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry 6727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 673420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // This can be done once... 674a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture); 675a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller 676a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller const float wedgeAngle = 2.0f * M_PI / slotCount; 677a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller // Angle where details start fading from 1.0f 678a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle; 679a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller // Angle where detail alpha is 0.0f 680a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle; 681420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 682a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller for (int i = cardCount-1; i >= 0; --i) { 6837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].visible) { 6847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) { 6857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float lineWidth = rsAllocationGetDimX(detailLineTexture); 6867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 6874fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma // Compute position in screen space of top corner or bottom corner of card 688af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao rsMatrixLoad(&model, &modelviewMatrix); 6897c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma getMatrixForCard(&model, i, false); 6907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rs_matrix4x4 matrix; 6917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model); 692d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller 6934fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma int indexLeft, indexRight; 6944fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma float4 screenCoord; 6954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney if (detailTextureAlignment & BELOW) { 6964fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma indexLeft = 0; 6974fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma indexRight = 1; 6984fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma } else { 6994fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma indexLeft = 3; 7004fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma indexRight = 2; 7014fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma } 7024fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]); 7034fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]); 7044fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) { 7057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // this shouldn't happen 7067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsDebug("Bad transform: ", screenCoord); 7077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller continue; 7087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 7094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney if (detailTextureAlignment & CENTER_VERTICAL) { 7104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney // If we're centering vertically, we'll need the other vertices too 7114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney if (detailTextureAlignment & BELOW) { 7124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney indexLeft = 3; 7134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney indexRight = 2; 7144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney } else { 7154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney indexLeft = 0; 7164a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney indexRight = 1; 7174a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney } 7184a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]); 7194a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]); 7204a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y 7214a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney + otherScreenLeft.y + otherScreenRight.y) / 4.; 7224a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney } 7234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height); 7244fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height); 7254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma if (debugDetails) { 7264fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma RS_DEBUG(screenCoordLeft); 7274fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma RS_DEBUG(screenCoordRight); 7284fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma } 7294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord = screenCoordLeft; 7304a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney if (detailTextureAlignment & BELOW) { 7314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y); 7324a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney } else if (detailTextureAlignment & CENTER_VERTICAL) { 733fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f); 7344fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma } 7354a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney if (detailTextureAlignment & CENTER_HORIZONTAL) { 736fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f - 737fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney rsAllocationGetDimX(cards[i].detailTexture) / 2.0f); 7384fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma } 7397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 740420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // Compute alpha for gradually fading in details. Applied to both line and 741420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // detail texture. TODO: use a separate background texture for line. 742420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp, currentTime); 743420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller if (animatedAlpha < 1.0f) { 744420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller stillAnimating = true; 745420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller } 746420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 747a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller // Compute alpha based on position. We fade cards quickly so they cannot overlap 748a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i)) 749a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller / (endDetailFadeAngle - startDetailFadeAngle); 750a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller positionAlpha = max(0.0f, positionAlpha); 751a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller positionAlpha = min(1.0f, positionAlpha); 752a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller 753a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha); 754a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller 755b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (blendedAlpha == 0.0f) continue; // nothing to draw 756b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (blendedAlpha == 1.0f) { 757b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindProgramFragment(singleTextureFragmentProgram); 758b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } else { 759b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindProgramFragment(multiTextureFragmentProgram); 760b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } 761a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller 762420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller // Set alpha for blending between the textures 763a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller shaderConstants->fadeAmount = blendedAlpha; 764420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller rsAllocationMarkDirty(rsGetAllocation(shaderConstants)); 765420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller 7664a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney // Draw line from the card to the detail texture. 7674a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney // The line is drawn from the top or bottom left of the card 7684a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney // to either the top of the screen or the top of the detail 7694a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney // texture, depending on detailTextureAlignment. 7707c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma if (drawRuler) { 7714a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney float rulerTop; 7724a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney float rulerBottom; 7734a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney if (detailTextureAlignment & BELOW) { 7744a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney rulerTop = screenCoord.y; 7754a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney rulerBottom = 0; 7764a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney } else { 7774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney rulerTop = height; 7784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney rulerBottom = screenCoord.y; 7794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney } 7807c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma const float halfWidth = lineWidth * 0.5f; 781b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float x0 = cards[i].detailLineOffset.x + screenCoord.x - halfWidth; 782b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float x1 = cards[i].detailLineOffset.x + screenCoord.x + halfWidth; 783b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float y0 = rulerBottom + yPadding; 784b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y; 785b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 786b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (blendedAlpha == 1.0f) { 787b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture); 788b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } else { 789b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture); 790b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } 791b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgDrawQuad(x0, y0, screenCoord.z, x1, y0, screenCoord.z, 792b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller x1, y1, screenCoord.z, x0, y1, screenCoord.z); 7937c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma } 7947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 7957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // Draw the detail texture next to it using the offsets provided. 7967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture); 7977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture); 7987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float offx = cards[i].detailTextureOffset.x; 7997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller const float offy = -cards[i].detailTextureOffset.y; 8004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney const float textureTop = (detailTextureAlignment & VIEW_TOP) 8014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney ? height : screenCoord.y; 802b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx; 803b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth; 804b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y; 805b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float y1 = textureTop + offy - cards[i].detailLineOffset.y; 806b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 807b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (blendedAlpha == 1.0f) { 808b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture); 809b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } else { 810b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture); 811b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } 812b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgDrawQuad(x0, y0, screenCoord.z, x1, y0, screenCoord.z, 813b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller x1, y1, screenCoord.z, x0, y1, screenCoord.z); 8147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 8157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 8167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 817420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller return stillAnimating; 8187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller} 8197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller 8209afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground() 8219afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{ 822b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller static bool toggle; 8239afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller if (backgroundTexture.p != 0) { 8249afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgClearDepth(1.0f); 8259afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rs_matrix4x4 projection, model; 8269afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f); 8279afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgProgramVertexLoadProjectionMatrix(&projection); 8289afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsMatrixLoadIdentity(&model); 8299afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgProgramVertexLoadModelMatrix(&model); 830a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture); 8319afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller float z = -0.9999f; 8329afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgDrawQuad( 8339afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[0].x, cardVertices[0].y, z, 8349afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[1].x, cardVertices[1].y, z, 8359afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[2].x, cardVertices[2].y, z, 8369afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller cardVertices[3].x, cardVertices[3].y, z); 8379afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller updateCamera = true; // we mucked with the matrix. 8389afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } else { 8399afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller rsgClearDepth(1.0f); 840b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (debugRendering) { // for debugging - flash the screen so we know we're still rendering 841b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgClearColor(toggle ? backgroundColor.x : 1.0f, 842b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller toggle ? backgroundColor.y : 0.0f, 843b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller toggle ? backgroundColor.z : 0.0f, 844b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller backgroundColor.w); 8459afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller toggle = !toggle; 846b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } else { 8477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z, 8487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller backgroundColor.w); 8499afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } 8509afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller } 8519afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller} 8529afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller 8535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height) 8545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 8555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float aspect = width / height; 8565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (aspect != camera.aspect || updateCamera) { 8575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller camera.aspect = aspect; 8585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far); 8595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgProgramVertexLoadProjectionMatrix(&projectionMatrix); 8605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up); 8625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgProgramVertexLoadModelMatrix(&modelviewMatrix); 8635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCamera = false; 8645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 8655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 8665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 8685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics 8695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 8705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames 871be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f; 8725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition; 8735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false; 8745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f; 8755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker; 8765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount; 8775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg 8785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 8795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s 8805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f; 8815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 882be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane 883be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false. 884be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle) 885be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{ 886be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller Ray ray; 887be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller makeRayForPixelAt(&ray, &camera, x, y); 888be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller float t = FLT_MAX; 889be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) { 890be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller const float3 point = (ray.position + t*ray.direction); 891be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller const float3 direction = point - carouselPlane.point; 892be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller *angle = atan2(direction.x, direction.z); 893be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle)); 894be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller return true; 895be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE) 896be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller && rayCylinderIntersect(&ray, &carouselCylinder, &t)) { 897be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller const float3 point = (ray.position + t*ray.direction); 898be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller const float3 direction = point - carouselCylinder.center; 899be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller *angle = atan2(direction.x, direction.z); 900be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle)); 901be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller return true; 902be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller } 903be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller return false; 904be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller} 905be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller 9065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y) 9075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 908be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller float result; 909be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller float angle; 910be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (hitAngle(x, y, &angle)) { 911be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller result = angle - lastAngle; 912be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller // Handle singularity where atan2 switches between +- PI 913be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (result < -M_PI) { 914be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller result += 2.0f * M_PI; 915be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller } else if (result > M_PI) { 916be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller result -= 2.0f * M_PI; 917be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller } 918be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller lastAngle = angle; 919be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller } else { 920be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta 921be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI; 922be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller } 923be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller return result; 9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current) 9275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 9285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f; 9295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y) 9325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 9335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller Ray ray; 934b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (makeRayForPixelAt(&ray, &camera, x, y)) { 9355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float bestTime = FLT_MAX; 9365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return intersectGeometry(&ray, &bestTime); 9375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return -1; 9395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 9405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 94143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millervoid sendAnimationStarted() { 94243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller rsSendToClient(CMD_ANIMATION_STARTED); 94343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} 94443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 945a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid sendAnimationFinished() { 946a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich float data[1]; 947a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich data[0] = radiansToCarouselRotationAngle(bias); 948a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data)); 949a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich} 950a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich 9515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y) 9525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 95343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller touchPosition = lastPosition = (float2) { x, y }; 954be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f; 9555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocity = 0.0f; 9565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocityTracker = 0.0f; 9575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocityTrackerCount = 0; 9585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller touchTime = rsUptimeMillis(); 9595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller touchBias = bias; 96043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller isDragging = true; 96143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller enableSelection = true; 96243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller animatedSelection = doSelection(x, y); // used to provide visual feedback on touch 9635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 9645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 9655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y) 9665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t currentTime = rsUptimeMillis(); 9688b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich updateAllocationVars(cards); 96943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 97043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (enableSelection) { 9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int data[1]; 97243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller int selection = doSelection(x, y); 97343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (selection != -1) { 97443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (debugSelection) rsDebug("Selected item on doStop():", selection); 97543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller data[0] = selection; 97643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data)); 97743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 97843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller animating = false; 9795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 98043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // TODO: move velocity tracking to Java 9815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller velocity = velocityTrackerCount > 0 ? 9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller (velocityTracker / velocityTrackerCount) : 0.0f; // avg velocity 9835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (fabs(velocity) > velocityThreshold) { 9845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller animating = true; 9855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 9865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 98743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller enableSelection = false; 9885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastTime = rsUptimeMillis(); 98943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller isDragging = false; 9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 992594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress() 993594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{ 994594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma int64_t currentTime = rsUptimeMillis(); 995594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma updateAllocationVars(cards); 99643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // Selection happens for most recent position detected in doMotion() 99743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller int selection = doSelection(lastPosition.x, lastPosition.y); 99843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (selection != -1) { 99943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (debugSelection) rsDebug("doLongPress(), selection = ", selection); 1000594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma int data[1]; 100143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller data[0] = selection; 1002594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data)); 1003594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma } 1004594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma lastTime = rsUptimeMillis(); 1005594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma} 1006594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma 10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y) 10085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 100943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float firstBias = wedgeAngle(0.0f); 101043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount)); 10115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t currentTime = rsUptimeMillis(); 10125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float deltaOmega = dragFunction(x, y); 101343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (!enableSelection) { 101443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias += deltaOmega; 101543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS), 101643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller firstBias + wedgeAngle(OVERSCROLL_SLOTS)); 101743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 101843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float2 delta = (float2) { x, y } - touchPosition; 101943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float distance = sqrt(dot(delta, delta)); 102043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bool inside = (distance < selectionRadius); 102143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller enableSelection &= inside; 102243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller lastPosition = (float2) { x, y }; 10235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float dt = deltaTimeInSeconds(currentTime); 10245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (dt > 0.0f) { 10255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float v = deltaOmega / dt; 102643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller velocityTracker += v; 102743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller velocityTrackerCount++; 10285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 1029c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma velocity = velocityTrackerCount > 0 ? 1030c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma (velocityTracker / velocityTrackerCount) : 0.0f; // avg velocity 10315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller lastTime = currentTime; 10325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 10335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 10355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting. 10365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 103743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f; 103843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f; 10395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool 104143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout) 10425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 10435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 e1 = p1 - p0; 10445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 e2 = p2 - p0; 10455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 s1 = cross(ray->direction, e2); 10465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float div = dot(s1, e1); 10485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (div == 0.0f) return false; // ray is parallel to plane. 10495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 d = ray->position - p0; 10515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float invDiv = 1.0f / div; 10525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float u = dot(d, s1) * invDiv; 10545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (u < 0.0f || u > 1.0f) return false; 10555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 s2 = cross(d, e1); 10575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float v = dot(ray->direction, s2) * invDiv; 10585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if ( v < 0.0f || (u+v) > 1.0f) return false; 10595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 10605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float t = dot(e2, s2) * invDiv; 10615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (t < tmin || t > *tout) 10625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return false; 10635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *tout = t; 10645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return true; 10655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 10665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 106743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 106843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found. 106943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 1070b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool 107143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout) 1072b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{ 107343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float denom = dot(ray->direction, plane->normal); 107443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (fabs(denom) > EPSILON) { 107543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float t = - (plane->constant + dot(ray->position, plane->normal)) / denom; 107643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (t > tmin && t < *tout) { 107743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller *tout = t; 107843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return true; 107943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 108043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 108143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return false; 1082b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller} 1083b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 108443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 108543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits. 108643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or 108743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found. 108843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller//////////////////////////////////////////////////////////////////////////////////////////////////// 1089b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool 109043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout) 1091b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{ 109243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z; 109343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (A < EPSILON) return false; // ray misses 109443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 109543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // Compute quadratic equation coefficients 109643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float B = 2.0f * (ray->direction.x * ray->position.x 109743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller + ray->direction.z * ray->position.z); 109843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float C = ray->position.x * ray->position.x 109943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller + ray->position.z * ray->position.z 110043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller - cylinder->radius * cylinder->radius; 110143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float disc = B*B - 4*A*C; 110243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 110343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (disc < 0.0f) return false; // ray misses 110443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller disc = sqrt(disc); 110543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float denom = 2.0f * A; 110643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 110743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // Nearest point 110843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float t1 = (-B - disc) / denom; 1109be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) { 111043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller *tout = t1; 111143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return true; 111243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 111343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 111443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // Far point 111543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float t2 = (-B + disc) / denom; 1116be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) { 111743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller *tout = t2; 111843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return true; 111943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 112043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return false; 1121b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller} 1122b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 1123b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates. 11245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates. 1125b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable)) 1126b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y) 11275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 11285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (debugCamera) { 11295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("------ makeRay() -------", 0); 1130b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("Camera.from:", cam->from); 1131b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("Camera.at:", cam->at); 1132b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("Camera.dir:", normalize(cam->at - cam->from)); 11335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 11345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 11355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Vector math. This has the potential to be much faster. 11365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math. 1137b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float u = x / rsgGetWidth(); 1138b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float v = 1.0f - (y / rsgGetHeight()); 1139b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float aspect = (float) rsgGetWidth() / rsgGetHeight(); 1140b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f)); 1141b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float3 dir = normalize(cam->at - cam->from); 1142b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float3 du = tanfov2 * normalize(cross(dir, cam->up)); 1143b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float3 dv = tanfov2 * normalize(cross(du, dir)); 1144b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller du *= aspect; 1145b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv); 1146b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float3 rayPoint = cam->from; 1147b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv); 1148b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (debugCamera) { 1149b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("Ray direction (vector math) = ", rayDir); 11505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 11515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1152b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller ray->position = rayPoint; 1153b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller ray->direction = rayDir; 1154b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller return true; 1155b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller} 1156b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 1157b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix. 1158b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates. 1159b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable)) 1160b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y) 1161b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{ 1162b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rs_matrix4x4 pm = *model; 1163b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsMatrixLoadMultiply(&pm, proj, model); 1164b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (!rsMatrixInverse(&pm)) { 1165b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("ERROR: SINGULAR PM MATRIX", 0); 1166b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller return false; 11675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 1168b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float width = rsgGetWidth(); 1169b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float height = rsgGetHeight(); 1170b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float winx = 2.0f * x / width - 1.0f; 1171b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float winy = 2.0f * y / height - 1.0f; 1172b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 1173b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f }; 1174b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller float4 at = { winx, winy, 1.0f, 1.0f }; 1175b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 1176b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller eye = rsMatrixMultiply(&pm, eye); 1177b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller eye *= 1.0f / eye.w; 11785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1179b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller at = rsMatrixMultiply(&pm, at); 1180b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller at *= 1.0f / at.w; 1181b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller 1182b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float3 rayPoint = { eye.x, eye.y, eye.z }; 1183b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float3 atPoint = { at.x, at.y, at.z }; 1184b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller const float3 rayDir = normalize(atPoint - rayPoint); 1185b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (debugCamera) { 1186b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("winx: ", winx); 1187b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("winy: ", winy); 1188b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("Ray position (transformed) = ", eye); 1189b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsDebug("Ray direction (transformed) = ", rayDir); 1190b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller } 1191b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller ray->position = rayPoint; 1192b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller ray->direction = rayDir; 11935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return true; 11945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 11955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 11965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime) 11975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 11985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int hit = -1; 11995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int id = 0; id < cardCount; id++) { 12005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[id].visible) { 12015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rs_matrix4x4 matrix; 12025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float3 p[4]; 12035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 12045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Transform card vertices to world space 12055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsMatrixLoadIdentity(&matrix); 12067c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma getMatrixForCard(&matrix, id, true); 12075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int vertex = 0; vertex < 4; vertex++) { 12085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]); 12095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (tmp.w != 0.0f) { 12105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex].x = tmp.x; 12115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex].y = tmp.y; 12125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex].z = tmp.z; 12135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller p[vertex] *= 1.0f / tmp.w; 12145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 12155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsDebug("Bad w coord: ", tmp); 12165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 12175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 12185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 12195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Intersect card geometry 12205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime) 12215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) { 12225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller hit = id; 12235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 12245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 12255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 12265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return hit; 12275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 12285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 12295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a 123043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model. If the cards are still in motion, returns true. 123143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt) 123243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{ 123343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame 123443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1; 123543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller dt /= N; 123643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller for (int i = 0; i < N; i++) { 123743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // Force friction - always opposes motion 123843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float Ff = -frictionCoeff * velocity; 123943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 124043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // Restoring force to match cards with slots 124143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float theta = startAngle + bias; 124243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float dtheta = 2.0f * M_PI / slotCount; 124343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float position = theta / dtheta; 124443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float fraction = position - floor(position); // fractional position between slots 124543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float x; 124643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (fraction > 0.5f) { 124743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller x = - (1.0f - fraction); 124843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else { 124943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller x = fraction; 125043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 125143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float Fr = - springConstant * x; 125243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 125343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // compute velocity 125443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller const float momentum = mass * velocity + (Ff + Fr)*dt; 125543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller velocity = momentum / mass; 125643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias += velocity * dt; 125743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 125843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return fabs(velocity) > velocityThreshold; 125943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} 126043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 126143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x) 126243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{ 126343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return x; 126443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} 126543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 126643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes the next value for bias using the current animation (physics or overscroll) 12675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime) 12685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 126943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller static const float biasMin = 1e-4f; // close enough if we're within this margin of result 12705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 127143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float dt = deltaTimeInSeconds(currentTime); 12725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 127343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (dt <= 0.0f) { 127443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (debugRendering) rsDebug("Time delta was <= 0", dt); 127543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return true; 12765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 12775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1278f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller const float firstBias = wedgeAngle(0.0f); 1279f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount)); 128043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bool stillAnimating = false; 128143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (overscroll) { 128243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (bias > firstBias) { 128343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias -= 4.0f * dt * easeOut((bias - firstBias) * 2.0f); 128443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (fabs(bias - firstBias) < biasMin) { 128543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias = firstBias; 128643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else { 128743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller stillAnimating = true; 128843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 128943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else if (bias < lastBias) { 129043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias += 4.0f * dt * easeOut((lastBias - bias) * 2.0f); 129143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (fabs(bias - lastBias) < biasMin) { 129243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias = lastBias; 129343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else { 129443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller stillAnimating = true; 129543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 129643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else { 129743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller overscroll = false; 129843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 129943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else { 130043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller stillAnimating = doPhysics(dt); 130143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller overscroll = bias > firstBias || bias < lastBias; 1302cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller if (overscroll) { 1303cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation. 1304cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller } 1305c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma } 130643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller float newbias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS), 130743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller firstBias + wedgeAngle(OVERSCROLL_SLOTS)); 130843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (newbias != bias) { // we clamped 130943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller velocity = 0.0f; 131043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller overscroll = true; 131143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 131243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bias = newbias; 131343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return stillAnimating; 13145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 13155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 13165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount. 13175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest. 13185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry. 13195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards() 13205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 13214fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between 13224fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not 13234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma // attempt to actually draw them. 13244fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma const int prefetchCardCountPerSide = prefetchCardCount / 2; 13254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma const float thetaFirst = slotPosition(-prefetchCardCountPerSide); 1326198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaSelected = slotPosition(0); 1327198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f; 1328198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaSelectedLow = thetaSelected - thetaHalfAngle; 1329198a060d650bc849ef0f25b597888fac9546803bJack Palevich const float thetaSelectedHigh = thetaSelected + thetaHalfAngle; 13304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide); 13315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 13325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int count = 0; 13335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < cardCount; i++) { 13345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (visibleSlotCount > 0) { 13355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // If visibleSlotCount is specified, then only show up to visibleSlotCount cards. 13365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float p = cardPosition(i); 13375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (p >= thetaFirst && p < thetaLast) { 13385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].visible = true; 13395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller count++; 13405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 13415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].visible = false; 13425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 13445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // Cull the rest of the cards using bounding box of geometry. 13455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // TODO 13465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].visible = true; 13475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller count++; 13485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller return count; 13515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 13525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 13535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view 13545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet. 1355420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime) 13565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 1357a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller for (int i = cardCount-1; i >= 0; --i) { 13585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int data[1]; 13595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].visible) { 136043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp); 13612ba04e061b52c488a154739379501dc833e39f79Jim Miller 13625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // request texture from client if not loaded 13635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].textureState == STATE_INVALID) { 13645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 13655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data)); 13665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 13675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].textureState = STATE_LOADING; 13685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 13697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0); 13707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 13717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 13727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // request detail texture from client if not loaded 13737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].detailTextureState == STATE_INVALID) { 13747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller data[0] = i; 13757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data)); 13767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (enqueued) { 13777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[i].detailTextureState = STATE_LOADING; 13787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } else { 13797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0); 13805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // request geometry from client if not loaded 13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (cards[i].geometryState == STATE_INVALID) { 13845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 13855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data)); 13865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 13875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].geometryState = STATE_LOADING; 13885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 13897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0); 13905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 13925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 13935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // ask the host to remove the texture 1394dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich if (cards[i].textureState != STATE_INVALID) { 13955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 13965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data)); 13975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 13985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].textureState = STATE_INVALID; 1399420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller cards[i].textureTimeStamp = currentTime; 14005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 14017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0); 14027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 14037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 14047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller // ask the host to remove the detail texture 14057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (cards[i].detailTextureState != STATE_INVALID) { 14067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller data[0] = i; 14077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data)); 14087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (enqueued) { 14097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller cards[i].detailTextureState = STATE_INVALID; 1410420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller cards[i].detailTextureTimeStamp = currentTime; 14117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } else { 14127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0); 14135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller // ask the host to remove the geometry 1416dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich if (cards[i].geometryState != STATE_INVALID) { 14175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller data[0] = i; 14185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data)); 14195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (enqueued) { 14205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cards[i].geometryState = STATE_INVALID; 14215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } else { 14227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0); 14235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 14285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays. 14305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered 14315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card. 14325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays() 14335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{ 14345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float w = rsgGetWidth(); 14355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const float h = rsgGetHeight(); 14365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller const int skip = 8; 14375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller color(1.0f, 0.0f, 0.0f, 1.0f); 14385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int j = 0; j < (int) h; j+=skip) { 14395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float posY = (float) j; 14405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller for (int i = 0; i < (int) w; i+=skip) { 14415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float posX = (float) i; 14425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller Ray ray; 1443b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller if (makeRayForPixelAt(&ray, &camera, posX, posY)) { 14445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller float bestTime = FLT_MAX; 14455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (intersectGeometry(&ray, &bestTime) != -1) { 14465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f); 14475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 14525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() { 14545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller int64_t currentTime = rsUptimeMillis(); 14555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindProgramVertex(vertexProgram); 14575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller rsgBindProgramRaster(rasterProgram); 1458b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp); 1459b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp); 1460b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp); 14615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14628b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich updateAllocationVars(cards); 14635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller if (!initialized) { 146543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (debugTextureLoading) { 14662ba04e061b52c488a154739379501dc833e39f79Jim Miller rsDebug("*** initialized was false, updating all cards (cards = ", cards); 14672ba04e061b52c488a154739379501dc833e39f79Jim Miller } 14687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller for (int i = 0; i < cardCount; i++) { 14692ba04e061b52c488a154739379501dc833e39f79Jim Miller initCard(cards + i); 14707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller } 14715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller initialized = true; 14725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 14735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1474a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller rsgBindProgramFragment(singleTextureFragmentProgram); 1475fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when 1476fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller // the mask is disabled. We may want to change the following to always draw w/o Z for 1477fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller // the background if we can guarantee the depth buffer will get cleared and 1478fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller // there's a performance advantage. 1479fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller rsgBindProgramStore(forceBlendCardsWithZ ? programStoreNoAlphaZ : programStoreNoAlphaNoZ); 14809afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller drawBackground(); 14815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller updateCameraMatrix(rsgGetWidth(), rsgGetHeight()); 14835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 148443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME; 148543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 148643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (!isDragging && animating) { 148743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller stillAnimating = updateNextPosition(currentTime); 148843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 148943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 149043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller lastTime = currentTime; 14915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 14925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller cullCards(); 14935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1494420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller updateCardResources(currentTime); 14955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 1496bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma // Draw cards opaque only if requested, and always draw detail textures with blending. 1497fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller if (forceBlendCardsWithZ) { 1498fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller rsgBindProgramStore(programStoreAlphaZ); 1499bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma } else { 1500fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller rsgBindProgramStore(programStoreAlphaNoZ); 1501bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma } 1502bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma stillAnimating |= drawCards(currentTime); 1503fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller rsgBindProgramStore(programStoreAlphaNoZ); 1504bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma stillAnimating |= drawDetails(currentTime); 15055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 150643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (stillAnimating != animating) { 150743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (stillAnimating) { 150843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // we just started animating 150943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller sendAnimationStarted(); 151043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } else { 151143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller // we were animating but stopped animating just now 151243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller sendAnimationFinished(); 151343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 151443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller animating = stillAnimating; 151543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller } 151643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller 151743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller if (debugRays) { 15185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller renderWithRays(); 15195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller } 15205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 15215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller //rsSendToClient(CMD_PING); 15225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller 152343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller return animating ? 1 : 0; 15245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} 1525