carousel.rs revision dcfb45adbcf37de68920c181322aaa9e4e4b58d8
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
248b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    // *** Update copyCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int visible; // not bool because of packing bug?
3543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t textureTimeStamp; // time when this texture was last updated, in seconds
3643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t detailTextureTimeStamp; // time when this texture was last updated, in seconds
375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
4643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
65420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
66420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
67420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
68420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
824a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
834a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
844a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
854a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
864a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
874a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
114594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1217cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
125be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
126be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector
127be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
128be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
129be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
130be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
1315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
1335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.2f, 0.2f, 0.2f }; // increase by this %
13443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
13843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1417c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
142b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
14343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1478b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich// TODO: remove tmpCards code when allocations support resizing
1488b55d7500c1e5a88c415dae8dcead16b152d7929Jack PalevichCard_t *tmpCards; // temporary array used to prevent flashing when we add more cards
1495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1537cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1544fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1554a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
156fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerbool forceBlendCardsWithZ; // Enable depth buffer while blending
1577c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
16083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
161c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
162c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
163c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
164420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
165420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
166a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
16743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
168be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA;
169fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaZ;
170fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaNoZ;
171fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaZ;
172fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaNoZ;
173a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
174a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1799afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
181420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
1825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
1835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
1855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
186420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
187420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
1885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
189be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller#pragma rs export_func(createCards, copyCards, lookAt, setRadius)
190594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma#pragma rs export_func(doStart, doStop, doMotion, doLongPress, doSelection)
19143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera)
192a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich#pragma rs export_func(setCarouselRotationAngle)
1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
1965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
1975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool initialized;
1985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
19943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
20043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
2025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
20343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
204c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
20543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
20643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
20743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
20843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
20943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
21043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
21143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
21243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
21343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
21443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
21543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
217be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = {
218be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        {0.0f, 0.0f, 0.0f }, // center
219be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        1.0f // radius - update with carousel radius.
220be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller};
221be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2223df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
2233df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately.
2243df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2253df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
2263df59346f395434454d310b070fff195089fbaf1Jim Miller
2275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
248b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
249b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
250b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
251b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
253be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout);
254be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout);
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2592ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
265be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = 1.0f;
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
26783d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
2695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
270b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2713df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
2723df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
273420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
274420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
275a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
2765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2788b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichstatic void updateAllocationVars(Card_t* newcards)
2795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
281dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rs_allocation cardAlloc = {0};
282dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rsSetObject(&cardAlloc, rsGetAllocation(newcards));
283dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0;
284dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rsClearObject(&cardAlloc);
2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
287be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad)
288be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
289be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = rad;
290be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
291be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid createCards(int n)
2935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2942ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) {
2952ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsDebug("*** CreateCards with count", n);
2962ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
2972ba04e061b52c488a154739379501dc833e39f79Jim Miller
2982ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Since allocations can't have 0-size, we track validity ourselves based on the call to
2992ba04e061b52c488a154739379501dc833e39f79Jim Miller    // this method.
3003df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = n > 0;
3012ba04e061b52c488a154739379501dc833e39f79Jim Miller
3025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
3038b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
3048b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich}
3058b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich
3068b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichvoid copyCard(Card_t* dest, Card_t * src)
3078b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
3088b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->texture, src->texture);
3098b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->detailTexture, src->detailTexture);
3108b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureOffset = src->detailTextureOffset;
311b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    dest->detailLineOffset = src->detailLineOffset;
3128b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->geometry, src->geometry);
3138b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->matrix = src->matrix;
3148b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->textureState = src->textureState;
3158b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureState = src->detailTextureState;
3168b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->geometryState = src->geometryState;
3178b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->visible = src->visible;
3188b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->textureTimeStamp = src->textureTimeStamp;
3198b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureTimeStamp = src->detailTextureTimeStamp;
3202ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3218b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich
3222ba04e061b52c488a154739379501dc833e39f79Jim Millervoid initCard(Card_t* card)
3238b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
3242ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
3252ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsClearObject(&card->texture);
3262ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsClearObject(&card->detailTexture);
3272ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
3282ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
3292ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsClearObject(&card->geometry);
3302ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsMatrixLoadIdentity(&card->matrix);
3312ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
3322ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
3332ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
3342ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->visible = false;
3352ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3362ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3372ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3382ba04e061b52c488a154739379501dc833e39f79Jim Miller
3392ba04e061b52c488a154739379501dc833e39f79Jim Millervoid copyCards(int n)
3402ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3412ba04e061b52c488a154739379501dc833e39f79Jim Miller    unsigned int oldsize = cardAllocationValid ? rsAllocationGetDimX(rsGetAllocation(cards)) : 0;
3428b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    unsigned int newsize = rsAllocationGetDimX(rsGetAllocation(tmpCards));
3432ba04e061b52c488a154739379501dc833e39f79Jim Miller    unsigned int copysize = min(oldsize, newsize);
3442ba04e061b52c488a154739379501dc833e39f79Jim Miller
3452ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Copy existing cards
3462ba04e061b52c488a154739379501dc833e39f79Jim Miller    for (int i = 0; i < copysize; i++) {
3472ba04e061b52c488a154739379501dc833e39f79Jim Miller        if (debugTextureLoading) {
3488b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich            rsDebug("copying card ", i);
3498b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich        }
3502ba04e061b52c488a154739379501dc833e39f79Jim Miller        copyCard(tmpCards + i, cards + i);
3512ba04e061b52c488a154739379501dc833e39f79Jim Miller        // Release these now so we don't have to wait for GC for cards allocation.
3522ba04e061b52c488a154739379501dc833e39f79Jim Miller        // Assumes we're done with the cards allocation structure.
3532ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsClearObject(&cards[i].texture);
3542ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsClearObject(&cards[i].detailTexture);
3552ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsClearObject(&cards[i].geometry);
3562ba04e061b52c488a154739379501dc833e39f79Jim Miller        cards[i].textureState = STATE_INVALID;
3572ba04e061b52c488a154739379501dc833e39f79Jim Miller        cards[i].detailTextureState = STATE_INVALID;
3582ba04e061b52c488a154739379501dc833e39f79Jim Miller        cards[i].geometryState = STATE_INVALID;
3598b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    }
3602ba04e061b52c488a154739379501dc833e39f79Jim Miller
3612ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Initialize remaining cards.
3622ba04e061b52c488a154739379501dc833e39f79Jim Miller    int first = cardAllocationValid ? min(oldsize, newsize) : 0;
3632ba04e061b52c488a154739379501dc833e39f79Jim Miller    for (int k = first; k < newsize; k++) {
3642ba04e061b52c488a154739379501dc833e39f79Jim Miller        initCard(tmpCards + k);
3652ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3662ba04e061b52c488a154739379501dc833e39f79Jim Miller
3672ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Since allocations can't have 0-size, we use the same trick as createCards() where
3682ba04e061b52c488a154739379501dc833e39f79Jim Miller    // we track validity ourselves. Grrr.
3692ba04e061b52c488a154739379501dc833e39f79Jim Miller    cardAllocationValid = n > 0;
3702ba04e061b52c488a154739379501dc833e39f79Jim Miller
3718b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(tmpCards);
3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
374420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
375420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat getAnimatedAlpha(int64_t startTime, int64_t currentTime)
376420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
377420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
378420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double alpha = (double) timeElapsed / fadeInDuration;
379420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
380420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
381420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional.
3835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p)
3845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + bias + 2.0f * M_PI * p / slotCount;
3865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional.
3895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p)
3905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + 2.0f * M_PI * p / slotCount;
3925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
394f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller// Returns total angle for given number of cards
395f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Millerstatic float wedgeAngle(float cards)
396f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
397f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    return cards * 2.0f * M_PI / slotCount;
398f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
399f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
400a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
401a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
402a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
403a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
404a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
405a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
406a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
407a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
408a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
409a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
410a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
411a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
412a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position.
4145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle)
4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI);
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
4535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
4545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
4555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4803df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
481c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
483420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].textureTimeStamp = rsUptimeMillis();
4847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
486b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4883df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
489c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
4907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
4917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
492b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
493b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
4947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
495420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].detailTextureTimeStamp = rsUptimeMillis();
4965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
4995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5003df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
501c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
5025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
5035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
5045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
5055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
5065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
508a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
509a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
510198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
511198a060d650bc849ef0f25b597888fac9546803bJack Palevich
5125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float3 getAnimatedScaleForSelected()
5135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t dt = (rsUptimeMillis() - touchTime);
5155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float fraction = (dt < ANIMATION_SCALE_TIME) ? (float) dt / ANIMATION_SCALE_TIME : 1.0f;
5165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
5175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return one + fraction * SELECTED_SCALE_FACTOR;
5185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
520c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
521c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
522c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
523c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
524c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
525af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
526c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
527c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5287c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
529c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
5307c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
5317c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
5327c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
533d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
534d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
5357c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
536c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
537c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
538c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
539c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5407c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// matrix: The output matrix.
5417c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// i: The card we're getting the matrix for.
5427c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
5437c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic void getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway)
5445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
5467c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
5475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
5485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, radius, 0, 0);
54983d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
55083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
55183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
55283d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
55383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
55443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
5555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 scale = getAnimatedScaleForSelected();
5565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
5575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: apply custom matrix for cards[i].geometry
5595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
561420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
562420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
563420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
564420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
565420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
5665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
567420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
568420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
569420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
570420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
5715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
572420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
573420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime);
574420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (animatedAlpha < 1.0f) {
575420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
576420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
577420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
578420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
579420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
580420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
581420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
582420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
583420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
584420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
585420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
586420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
587420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
588420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
589420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
590420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
591b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
592b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
593b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            const bool loaded = cards[i].textureState == STATE_LOADED;
594b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
595b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(singleTextureFragmentProgram);
596b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(singleTextureFragmentProgram, 0,
597b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        (loaded && shaderConstants->fadeAmount == 1.0f) ?
598b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
5995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
600b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(multiTextureFragmentProgram);
601b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
602b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
603b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
6045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
6055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
6075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
6087c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, i, true);
6095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
6105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
6115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(cards[i].geometry);
6125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
6135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(loadingGeometry);
6145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
6155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(defaultGeometry);
6165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
6175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
6185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
6195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
6205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
6215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
6225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
6235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
6245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
6255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
626420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
6275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
6304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
6314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
6324fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
6334fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
6344fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
6354fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
6364fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
6374fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
6384fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
6394fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
6404fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
6414fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
6424fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
6434fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
6444fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
6454fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
6464fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
6474fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
6484fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
6494fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
6504fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
6517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
6527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
6534a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
654420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
6557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
656420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
6577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
6587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
6597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
6607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
661420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
662420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
6637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
6647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
6657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
6667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
6677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
6687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
6697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
6707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
6727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
673420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
674a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
675a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
676a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
677a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
678a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
679a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
680a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
681420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
682a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
6837cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        if (cards[i].visible) {
6847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) {
6857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
6867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6874fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
688af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
6897c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                getMatrixForCard(&model, i, false);
6907cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
6917cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
692d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
6934fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
6944fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
6954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
6964fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
6974fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
6984fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
6994fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
7004fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
7014fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7024fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
7034fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
7044fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
7057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
7067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
7077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
7087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
7094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
7104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
7114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
7124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
7134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
7144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
7154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
7164a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
7174a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
7184a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
7194a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
7204a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
7214a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
7224a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
7234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
7244fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
7254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
7264fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
7274fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
7284fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
7304a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
7314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
7324a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
733fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
7344fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7354a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
736fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
737fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
7384fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
740420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
741420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
742420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp, currentTime);
743420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
744420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
745420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
746420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
747a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
748a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
749a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
750a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
751a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
752a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
753a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
754a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
755b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 0.0f) continue; // nothing to draw
756b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
757b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
758b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
759b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
760b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
761a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
762420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
763a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
764420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
765420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
7664a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
7674a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
7684a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
7694a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
7707c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
7714a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
7724a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
7734a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
7744a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
7754a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
7764a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
7774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
7784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
7794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
7807c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
781b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float x0 = cards[i].detailLineOffset.x + screenCoord.x - halfWidth;
782b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float x1 = cards[i].detailLineOffset.x + screenCoord.x + halfWidth;
783b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
784b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
785b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
786b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
787b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
788b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
789b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
790b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
791b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
792b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
7937c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
7947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
7967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
7977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
7987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
7997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
8004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
8014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
802b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
803b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
804b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
805b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
806b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
807b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
808b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
809b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
810b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
811b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
812b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
813b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
8147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
8157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
8167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
817420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
8187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
8197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
8209afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
8219afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
822b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
8239afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
8249afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
8259afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
8269afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
8279afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
8289afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
8299afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
830a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
8319afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
8329afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
8339afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
8349afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
8359afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
8369afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
8379afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
8389afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
8399afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
840b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
841b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
842b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
843b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
844b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
8459afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
846b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
8477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
8487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
8499afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
8509afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
8519afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
8529afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
8535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
8545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
8565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
8575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
8585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
8595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
8605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
8625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
8635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
8645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
8685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
8695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
8705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
871be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f;
8725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
8735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
8745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f;
8755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
8765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
8775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
8785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
8805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
8815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
882be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane
883be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false.
884be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle)
885be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
886be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    Ray ray;
887be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    makeRayForPixelAt(&ray, &camera, x, y);
888be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float t = FLT_MAX;
889be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) {
890be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
891be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselPlane.point;
892be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
893be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle));
894be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
895be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE)
896be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            && rayCylinderIntersect(&ray, &carouselCylinder, &t)) {
897be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
898be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselCylinder.center;
899be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
900be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle));
901be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
902be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
903be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return false;
904be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
905be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
9065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
9075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
908be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float result;
909be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float angle;
910be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (hitAngle(x, y, &angle)) {
911be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = angle - lastAngle;
912be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // Handle singularity where atan2 switches between +- PI
913be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (result < -M_PI) {
914be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result += 2.0f * M_PI;
915be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        } else if (result > M_PI) {
916be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result -= 2.0f * M_PI;
917be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        }
918be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        lastAngle = angle;
919be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else {
920be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta
921be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
922be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
923be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return result;
9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
9275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
9295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y)
9325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
934b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
9355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
9365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
9375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
9395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
94143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millervoid sendAnimationStarted() {
94243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
94343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
94443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
945a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid sendAnimationFinished() {
946a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
947a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
948a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
949a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
950a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
9515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y)
9525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
95343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
954be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f;
9555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
9565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
9575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
9585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchTime = rsUptimeMillis();
9595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
96043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
96143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = true;
96243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
9635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y)
9665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
9688b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
96943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
97043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
97243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        int selection = doSelection(x, y);
97343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (selection != -1) {
97443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
97543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
97643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
97743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
97843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
9795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
98043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
9815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
9835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(velocity) > velocityThreshold) {
9845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
9855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
98743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
9885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = rsUptimeMillis();
98943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
992594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
993594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
994594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
995594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
99643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
99743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int selection = doSelection(lastPosition.x, lastPosition.y);
99843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (selection != -1) {
99943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugSelection) rsDebug("doLongPress(), selection = ", selection);
1000594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        int data[1];
100143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        data[0] = selection;
1002594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
1003594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
1004594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
1005594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
1006594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y)
10085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
100943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float firstBias = wedgeAngle(0.0f);
101043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount));
10115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
10125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
101343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
101443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
101543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS),
101643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                firstBias + wedgeAngle(OVERSCROLL_SLOTS));
101743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
101843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
101943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
102043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
102143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
102243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
10235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float dt = deltaTimeInSeconds(currentTime);
10245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
10255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
102643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
102743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
10285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1029c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
1030c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
10315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
10325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
10355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
10365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
103743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
103843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
10395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
104143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
10425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
10445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
10455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
10465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
10485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
10495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
10515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
10525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
10545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
10555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
10575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
10585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
10595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
10615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
10625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
10635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
10645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
10655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
106743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
106843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
106943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1070b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
107143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1072b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
107343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
107443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
107543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
107643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
107743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
107843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
107943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
108043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
108143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1082b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1083b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
108443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
108543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
108643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
108743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
108843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1089b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
109043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1091b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
109243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
109343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
109443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
109543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
109643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
109743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
109843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
109943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
110043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
110143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
110243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
110343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
110443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
110543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
110643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
110743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
110843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
1109be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) {
111043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
111143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
111243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
111343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
111443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
111543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
1116be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) {
111743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
111843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
111943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
112043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1121b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1122b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1123b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
11245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1125b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1126b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
11275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
11295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1130b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1131b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1132b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
11335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
11365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1137b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1138b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1139b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1140b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1141b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1142b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1143b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1144b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1145b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1146b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1147b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1148b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1149b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
11505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1152b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1153b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1154b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1155b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1156b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1157b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1158b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1159b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1160b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1161b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1162b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1163b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1164b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1165b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1166b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
11675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1168b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1169b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1170b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1171b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1172b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1173b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1174b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1175b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1176b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1177b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
11785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1179b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1180b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1181b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1182b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1183b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1184b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1185b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1186b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1187b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1188b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1189b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1190b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1191b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1192b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
11935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
11945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
11975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
11995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
12005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[id].visible) {
12015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
12025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
12035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
12055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
12067c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, id, true);
12075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
12085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
12095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
12105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
12115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
12125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
12135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
12145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
12155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
12165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
12175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
12185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
12205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
12215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
12225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
12235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
12245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
12255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
12275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
12285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
123043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
123143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
123243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
123343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
123443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
123543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
123643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
123743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
123843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
123943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
124043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
124143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
124243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
124343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
124443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
124543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
124643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
124743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
124843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
124943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
125043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
125143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
125243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
125343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
125443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
125543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
125643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
125743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
125843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return fabs(velocity) > velocityThreshold;
125943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
126043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
126143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
126243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
126343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
126443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
126543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
126643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes the next value for bias using the current animation (physics or overscroll)
12675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
12685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
126943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
12705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
127143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
12725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
127343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
127443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
127543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
12765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1278f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    const float firstBias = wedgeAngle(0.0f);
1279f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount));
128043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
128143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
128243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (bias > firstBias) {
128343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            bias -= 4.0f * dt * easeOut((bias - firstBias) * 2.0f);
128443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (fabs(bias - firstBias) < biasMin) {
128543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                bias = firstBias;
128643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
128743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
128843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
128943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else if (bias < lastBias) {
129043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            bias += 4.0f * dt * easeOut((lastBias - bias) * 2.0f);
129143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (fabs(bias - lastBias) < biasMin) {
129243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                bias = lastBias;
129343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
129443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
129543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
129643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
129743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
129843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
129943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
130043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
130143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = bias > firstBias || bias < lastBias;
1302cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1303cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1304cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1305c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
130643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float newbias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS),
130743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            firstBias + wedgeAngle(OVERSCROLL_SLOTS));
130843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
130943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
131043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
131143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
131243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
131343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
13145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
13175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
13185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
13195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
13205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13214fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between
13224fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not
13234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // attempt to actually draw them.
13244fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
13254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaFirst = slotPosition(-prefetchCardCountPerSide);
1326198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
1327198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1328198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1329198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
13304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide);
13315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
13335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
13345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
13355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
13365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
13375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (p >= thetaFirst && p < thetaLast) {
13385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = true;
13395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
13405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
13415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = false;
13425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
13445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
13455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
13465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].visible = true;
13475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
13485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
13495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
13515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
13545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1355420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
13565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1357a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
13585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
13595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
136043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
13612ba04e061b52c488a154739379501dc833e39f79Jim Miller
13625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
13635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
13645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
13665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
13685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13697cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
13707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
13717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
13727cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
13737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
13747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
13757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
13767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
13777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
13787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
13797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
13805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
13845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
13865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
13885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
13905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
13935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1394dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
13955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
13975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1399420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
14005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
14027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
14037cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
14047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
14057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
14067cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
14077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
14087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
14097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1410420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
14117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
14127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
14135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1416dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
14175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
14185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
14195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
14205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
14215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
14235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
14265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
14305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
14315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
14325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
14335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
14345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
14355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
14365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
14375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
14385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
14395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
14405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
14415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
14425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1443b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
14445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
14455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
14465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
14475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
14505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
14545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
14555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
14575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1458b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1459b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1460b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
14615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14628b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
14635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (!initialized) {
146543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugTextureLoading) {
14662ba04e061b52c488a154739379501dc833e39f79Jim Miller            rsDebug("*** initialized was false, updating all cards (cards = ", cards);
14672ba04e061b52c488a154739379501dc833e39f79Jim Miller        }
14687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        for (int i = 0; i < cardCount; i++) {
14692ba04e061b52c488a154739379501dc833e39f79Jim Miller            initCard(cards + i);
14707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
14715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        initialized = true;
14725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1474a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1475fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1476fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1477fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1478fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1479fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(forceBlendCardsWithZ ? programStoreNoAlphaZ : programStoreNoAlphaNoZ);
14809afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
14815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
14835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
148443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
148543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
148643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
148743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
148843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
148943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
149043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
14915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
14935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1494420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
14955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1496bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1497fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    if (forceBlendCardsWithZ) {
1498fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaZ);
1499bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    } else {
1500fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaNoZ);
1501bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    }
1502bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1503fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(programStoreAlphaNoZ);
1504bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
15055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
150643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
150743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
150843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
150943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
151043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
151143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
151243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
151343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
151443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
151543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
151643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
151743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
15185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
15195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
15205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
15225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
152343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
15245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1525