carousel.rs revision e8cab95c5f73ddf6843d82793decc3adb4692860
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
246f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // *** Update initCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
298fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    float2 detailTexturePosition[2]; // screen coordinates of detail texture, computed at draw time
305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
358fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int cardVisible; // not bool because of packing bug?
368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    int detailVisible; // not bool because of packing bug?
3743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t textureTimeStamp; // time when this texture was last updated, in seconds
3843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t detailTextureTimeStamp; // time when this texture was last updated, in seconds
395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
67420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
68420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
69420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
70420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
766af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_STALE, // we have an old item, but should request an update
776af401bca5f8854524d128e9df5700035fae1160Jim Shuma    STATE_UPDATING, // we've requested an update, and will display the old one in the meantime
785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
824a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
834a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
844a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
854a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
864a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
874a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
1188fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic const int CMD_DETAIL_SELECTED = 105;
119594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
130be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Drag model *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
131be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_SCREEN_DELTA = 0; // Drag relative to x coordinate of motion vector
132be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_PLANE = 1; // Drag relative to projected point on plane of carousel
133be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_INSIDE = 2; // Drag relative to point on inside of cylinder
134be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic const int DRAG_MODEL_CYLINDER_OUTSIDE = 3; // Drag relative to point on outside of cylinder
135be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
1365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1371eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const int ANIMATION_DELAY_TIME = 100; // hold off scale animation until this time
1385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
1391eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.1f, 0.1f, 0.1f }; // increase by this %
14043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
14443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1477c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
148b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
14943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
1565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1594a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
160fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerbool forceBlendCardsWithZ; // Enable depth buffer while blending
1617c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
16483d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
165c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
166c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
167c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
168420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
169420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
170a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
17143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
1720cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyint rowCount;  // number of rows of cards in a given slot, default 1
1730cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneyfloat rowSpacing;  // spacing between rows of cards
1740cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
175be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerint dragModel = DRAG_MODEL_SCREEN_DELTA;
17614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumaint fillDirection; // the order in which to lay out cards: +1 for CCW (default), -1 for CW
177fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaZ;
178fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaNoZ;
179fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaZ;
180fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaNoZ;
181a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
182a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
1845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1879afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
189420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
1905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
1915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
19251dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinneyrs_matrix4x4 defaultCardMatrix;
1935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
195420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
196420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
1975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
1995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
2005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
2015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
20243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
20343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
2045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
2055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
20643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
207c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
20843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
20943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
21043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
21143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
21243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
21343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
21443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
21543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
21643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
21743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
21843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
220be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic Cylinder carouselCylinder = {
221be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        {0.0f, 0.0f, 0.0f }, // center
222be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        1.0f // radius - update with carousel radius.
223be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller};
224be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
2253df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
2263df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately.
2273df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2283df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
2293df59346f395434454d310b070fff195089fbaf1Jim Miller
2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
2518fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates);
252b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
253b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
254b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
255b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
257be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout);
258be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool rayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout);
2595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2632ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
269be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = 1.0f;
2705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
27183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
273b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2743df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
2753df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
2760cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowCount = 1;
2770cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rowSpacing = 0.0f;
278420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
279420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
280a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
28151dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoadIdentity(&defaultCardMatrix);
2825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2848b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichstatic void updateAllocationVars(Card_t* newcards)
2855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
287ed5cdfa293ec57cb14b98cdc3fa00ac5ec1c1ed4Stephen Hines    rs_allocation cardAlloc;
288dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    rsSetObject(&cardAlloc, rsGetAllocation(newcards));
289dcfb45adbcf37de68920c181322aaa9e4e4b58d8Stephen Hines    cardCount = (cardAllocationValid && rsIsObject(cardAlloc)) ? rsAllocationGetDimX(cardAlloc) : 0;
2905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
292be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millervoid setRadius(float rad)
293be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
294be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    radius = carouselCylinder.radius = rad;
295be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
296be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
297370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void initCard(Card_t* card)
2988b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
2996f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Object refs are always initilized cleared.
3002ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
3012ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
3022ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
30351dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoad(&card->matrix, &defaultCardMatrix);
3042ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
3052ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
3062ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
3078fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->cardVisible = false;
3088fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    card->detailVisible = false;
3092ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3102ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3112ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3122ba04e061b52c488a154739379501dc833e39f79Jim Miller
3136f2cc8cf611860467315ecc542f71a225625eb1cJason Samsvoid createCards(int start, int total)
3142ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3155b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    if (!cardAllocationValid) {
3165b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // If the allocation is invalid, it contains a single place-holder
3175b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // card that has not yet been initialized (see CarouselRS.createCards).
3185b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        // Here we ensure that it is initialized when growing the total.
3195b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney        start = 0;
3205b54f405b4a1afcf57b5ccee2026a00a1004be20Bryan Mawhinney    }
3216f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    for (int k = start; k < total; k++) {
3226f2cc8cf611860467315ecc542f71a225625eb1cJason Sams        initCard(cards + k);
3232ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3242ba04e061b52c488a154739379501dc833e39f79Jim Miller
3256f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // Since allocations can't have 0-size, we track validity ourselves based on the call to
3266f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    // this method.
3276f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    cardAllocationValid = total > 0;
3282ba04e061b52c488a154739379501dc833e39f79Jim Miller
3296f2cc8cf611860467315ecc542f71a225625eb1cJason Sams    updateAllocationVars(cards);
3305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
332420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
333370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic float getAnimatedAlpha(int64_t startTime, int64_t currentTime)
334420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
335420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
336420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double alpha = (double) timeElapsed / fadeInDuration;
337420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
338420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
339420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3400cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns total angle for given number of slots
3410cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float wedgeAngle(float slots)
3425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3430cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return slots * 2.0f * M_PI / slotCount;
3445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3460cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle of slot in position p.
3470cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float slotPosition(int p)
3485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
34914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return startAngle + wedgeAngle(p) * fillDirection;
3505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3520cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Return angle for card in position p.
3530cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float cardPosition(int p)
354f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
3550cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    return bias + slotPosition(p / rowCount);
356f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
357f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
35814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the lowest possible bias value, based on the fill direction
35914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float minimumBias()
36014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
36114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
36214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
36314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        -max(0.0f, wedgeAngle(totalSlots - visibleDetailCount)) :
36414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f);
36514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
36614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
36714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma// Return the highest possible bias value, based on the fill direction
36814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shumastatic float maximumBias()
36914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma{
37014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const int totalSlots = (cardCount + rowCount - 1) / rowCount;
37114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    return (fillDirection > 0) ?
37214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        wedgeAngle(0.0f) :
37314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        max(0.0f, wedgeAngle(totalSlots - visibleDetailCount));
37414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma}
37514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
37614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma
377a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
378a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
379a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
380a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
381a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
382a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
383a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
384a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
385a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
386a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
387a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
388a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
3895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
3905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
3915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
3925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
3935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
3945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
3955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
3965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
3975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
3985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
4005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
4015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
4025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
4035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
4045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
4055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
4065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
4075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
4085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
4095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
4125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4503df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
451c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4528441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (cards[n].textureState != STATE_STALE &&
4538441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState != STATE_UPDATING) {
4548441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureTimeStamp = rsUptimeMillis();
4558441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
4567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
4577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
459b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4613df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
462c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
4636af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (cards[n].detailTextureState != STATE_STALE &&
4646af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState != STATE_UPDATING) {
4656af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureTimeStamp = rsUptimeMillis();
4666af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
4677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
4687cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
469b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
470b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
4717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
4726af401bca5f8854524d128e9df5700035fae1160Jim Shuma}
4736af401bca5f8854524d128e9df5700035fae1160Jim Shuma
4748441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkeyvoid invalidateTexture(int n, bool eraseCurrent)
4758441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey{
4768441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (n < 0 || n >= cardCount) return;
4778441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    if (eraseCurrent) {
4788441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState = STATE_INVALID;
4798441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        rsClearObject(&cards[n].texture);
4808441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    } else {
4818441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey        cards[n].textureState = STATE_STALE;
4828441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey    }
4838441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey}
4848441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey
4856af401bca5f8854524d128e9df5700035fae1160Jim Shumavoid invalidateDetailTexture(int n, bool eraseCurrent)
4866af401bca5f8854524d128e9df5700035fae1160Jim Shuma{
4876af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (n < 0 || n >= cardCount) return;
4886af401bca5f8854524d128e9df5700035fae1160Jim Shuma    if (eraseCurrent) {
4896af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState = STATE_INVALID;
4906af401bca5f8854524d128e9df5700035fae1160Jim Shuma        rsClearObject(&cards[n].detailTexture);
4916af401bca5f8854524d128e9df5700035fae1160Jim Shuma    } else {
4926af401bca5f8854524d128e9df5700035fae1160Jim Shuma        cards[n].detailTextureState = STATE_STALE;
4936af401bca5f8854524d128e9df5700035fae1160Jim Shuma    }
4945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
4975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4983df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
499c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
5005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
5015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
5025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
5035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
5045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
506a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
507a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
508198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
509198a060d650bc849ef0f25b597888fac9546803bJack Palevich
5101eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// Gets animated scale value for current selected card.
5111eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller// If card is currently being animated, returns true,  otherwise returns false.
5121eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getAnimatedScaleForSelected(float3* scale)
5135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
5151eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    int64_t dt = rsUptimeMillis() - touchTime;
5161eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    if (dt >= ANIMATION_DELAY_TIME) {
5171eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float fraction = (float) (dt - ANIMATION_DELAY_TIME) / ANIMATION_SCALE_TIME;
5181eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        fraction = min(fraction, 1.0f);
5191eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one + fraction * SELECTED_SCALE_FACTOR;
5201eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    } else {
5211eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        *scale = one;
5221eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    }
5231eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return dt < (ANIMATION_DELAY_TIME + ANIMATION_SCALE_TIME); // still animating;
5245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
526c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
527c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
528c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
529c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
530c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
531af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
532c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
533c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5347c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
535c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
5367c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
5377c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
5387c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
539d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
540d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
5417c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
542c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
543c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
544c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
545c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5460cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// Returns the vertical offset for a card in its slot,
5470cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney// depending on the number of rows configured.
5480cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinneystatic float getVerticalOffsetForCard(int i) {
5490cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   if (rowCount == 1) {
5500cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       // fast path
5510cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney       return 0;
5520cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   }
5530cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   const float cardHeight = cardVertices[3].y - cardVertices[0].y;
5540cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   const float totalHeight = rowCount * (cardHeight + rowSpacing) - rowSpacing;
5550cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   const float rowOffset = (i % rowCount) * (cardHeight + rowSpacing);
5560cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney   return (cardHeight - totalHeight) / 2 + rowOffset;
5570cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney}
5580cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney
5591eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller/*
5601eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * Composes a matrix for the given card.
5611eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * matrix: The output matrix.
5621eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * i: The card we're getting the matrix for.
5631eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
5641eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller *
5651eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller * returns true if an animation is being applied to the given card
5661eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller */
5671eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Millerstatic bool getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway)
5685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
5707c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
5715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
5720cec8afdb4f9d78adf88c9b9b41e993aef617beaBryan Mawhinney    rsMatrixTranslate(matrix, radius, getVerticalOffsetForCard(i), 0);
57383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
57483d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
57583d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
57683d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
57783d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
5781eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    bool stillAnimating = false;
57943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
5801eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        float3 scale;
5811eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller        stillAnimating = getAnimatedScaleForSelected(&scale);
5825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
5835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
58451dd0196e4f3bd4086545f5bf30038ca9ad9ac27Bryan Mawhinney    rsMatrixLoadMultiply(matrix, &cards[i].matrix, matrix);
5851eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller    return stillAnimating;
5865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
588420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
589420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
590420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
591420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
592420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
5935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
594420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
595420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
596420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
597420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
5988fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
599420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
600420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime);
601420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (animatedAlpha < 1.0f) {
602420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
603420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
604420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
605420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
606420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
607420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
608420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
609420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
610420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
611420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
612420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
613420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
614420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
615420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
616420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
617420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
618b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
619b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
6208441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            const int state = cards[i].textureState;
6218441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            const bool loaded = (state == STATE_LOADED) || (state == STATE_STALE) ||
6228441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                (state == STATE_UPDATING);
623b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
624b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(singleTextureFragmentProgram);
625b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(singleTextureFragmentProgram, 0,
626b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        (loaded && shaderConstants->fadeAmount == 1.0f) ?
627b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
6285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
629b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(multiTextureFragmentProgram);
630b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
631b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
632b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
6335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
6345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
6365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
6371eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller            stillAnimating |= getMatrixForCard(&matrix, i, true);
6385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
6395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
6405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(cards[i].geometry);
6415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
6425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(loadingGeometry);
6435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
6445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(defaultGeometry);
6455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
6465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
6475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
6485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
6495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
6505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
6515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
6525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
6535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
6545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
655420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
6565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
6594fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
6604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
6614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
6624fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
6634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
6644fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
6654fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
6664fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
6674fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
6684fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
6694fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
6704fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
6714fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
6724fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
6734fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
6744fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
6754fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
6764fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
6774fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
6784fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
6794fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
6807cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
6817cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
6824a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
683420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
6847cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
685420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
6867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
6877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
6887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
6897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
690420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
691420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
6927cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
6937cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
6947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
6957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
6967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
6977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
6987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
6997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
7017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
702420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
703a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
704a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
705a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
706a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
707a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
708a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
709a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
710420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
711a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
7128fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
7136af401bca5f8854524d128e9df5700035fae1160Jim Shuma            const int state = cards[i].detailTextureState;
7146af401bca5f8854524d128e9df5700035fae1160Jim Shuma            const bool isLoaded = (state == STATE_LOADED) || (state == STATE_STALE) ||
7156af401bca5f8854524d128e9df5700035fae1160Jim Shuma                (state == STATE_UPDATING);
7166af401bca5f8854524d128e9df5700035fae1160Jim Shuma            if (isLoaded && cards[i].detailTexture.p != 0) {
7177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
7187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7194fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
720af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
7211eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                stillAnimating |= getMatrixForCard(&model, i, false);
7227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
7237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
724d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
7254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
7264fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
7274a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
7284fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
7294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
7304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
7314fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
7324fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
7334fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7344fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
7354fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
7364fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
7377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
7387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
7397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
7407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
7414a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
7424a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
7434a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
7444a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
7454a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
7464a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
7474a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
7484a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
7494a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
7504a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
7514a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
7524a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
7534a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
7544a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
7554fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
7564fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
7574fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
7584fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
7594fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
7604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
7624a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
7634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
7644a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
765fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
7664fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7674a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
768fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
769fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
7704fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
772420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
773420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
774420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp, currentTime);
775420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
776420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
777420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
778420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
779a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
780a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
781a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
782a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
783a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
784a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
785a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
786a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
7878fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                if (blendedAlpha == 0.0f) {
7888fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = false;
7898fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    continue; // nothing to draw
7908fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                } else {
7918fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                    cards[i].detailVisible = true;
7928fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                }
793b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
794b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
795b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
796b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
797b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
798a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
799420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
800a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
801420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
802420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
8034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
8044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
8054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
8064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
8077c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
8084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
8094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
8104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
8114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
8124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
8134a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
8144a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
8154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
8164a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
8177c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
8181eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x0 = trunc(cards[i].detailLineOffset.x + screenCoord.x - halfWidth);
8191eccd028e704c15e842c1f23254d77a1a0a4cae0Jim Miller                    const float x1 = x0 + lineWidth;
820b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
821b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
822b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
823b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
824b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
825b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
826b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
827b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
828b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
829b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
8307c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
8317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
8327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
8337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
8347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
8357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
8367cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
8374a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
8384a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
839b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
840b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
841b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
842b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
8438fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].x = x0;
8448fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[0].y = height - y1;
8458fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].x = x1;
8468fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailTexturePosition[1].y = height - y0;
847b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
848b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
849b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
850b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
851b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
852b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
853b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
854b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
8557cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
8567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
8577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
858420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
8597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
8607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
8619afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
8629afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
863b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
8649afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
8659afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
8669afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
8679afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
8689afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
8699afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
8709afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
871a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
8729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
8739afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
8749afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
8759afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
8769afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
8779afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
8789afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
8799afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
8809afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
881b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
882b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
883b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
884b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
885b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
8869afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
887b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
8887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
8897cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
8909afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
8919afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
8929afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
8939afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
8945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
8955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
8975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
8985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
8995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
9005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
9015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
9035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
9045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
9055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
9095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
9105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
9115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
912be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic float lastAngle = 0.0f;
9135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
9145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
915b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float stopVelocity = 0.1f * M_PI / 180.0f; // slower than this: carousel stops
916b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shumastatic float selectionVelocity = 15.0f * M_PI / 180.0f; // faster than this: tap won't select
9175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
9185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
9195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
9205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
9225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
9235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
924be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// Computes a hit angle from the center of the carousel to a point on either a plane
925be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller// or on a cylinder. If neither is hit, returns false.
926be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Millerstatic bool hitAngle(float x, float y, float *angle)
927be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller{
928be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    Ray ray;
929be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    makeRayForPixelAt(&ray, &camera, x, y);
930be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float t = FLT_MAX;
931be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_PLANE && rayPlaneIntersect(&ray, &carouselPlane, &t)) {
932be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
933be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselPlane.point;
934be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
935be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Plane Angle = ", degrees(*angle));
936be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
937be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else if ((dragModel == DRAG_MODEL_CYLINDER_INSIDE || dragModel == DRAG_MODEL_CYLINDER_OUTSIDE)
938be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            && rayCylinderIntersect(&ray, &carouselCylinder, &t)) {
939be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 point = (ray.position + t*ray.direction);
940be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        const float3 direction = point - carouselCylinder.center;
941be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        *angle = atan2(direction.x, direction.z);
942be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (debugSelection) rsDebug("Cylinder Angle = ", degrees(*angle));
943be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        return true;
944be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
945be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return false;
946be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller}
947be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller
9485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
9495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
950be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float result;
951be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    float angle;
952be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (hitAngle(x, y, &angle)) {
953be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = angle - lastAngle;
954be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // Handle singularity where atan2 switches between +- PI
955be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        if (result < -M_PI) {
956be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result += 2.0f * M_PI;
957be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        } else if (result > M_PI) {
958be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller            result -= 2.0f * M_PI;
959be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        }
960be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        lastAngle = angle;
961be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    } else {
962be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        // If we didn't hit anything or drag model wasn't plane or cylinder, we use screen delta
963be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller        result = dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
964be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    }
965be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    return result;
9665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
9695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
973370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic int doSelection(float x, float y)
9745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
976b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
9775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
9785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
9795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
9805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
9815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
983370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationStarted() {
98443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
98543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
98643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
987370b177eb74cd8a7d9a2ab06a5ee8bb3ed25f74fStephen Hinesstatic void sendAnimationFinished() {
988a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
989a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
990a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
991a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
992a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
9931882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStart(float x, float y, long eventTime)
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
99543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
996be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    lastAngle = hitAngle(x,y, &lastAngle) ? lastAngle : 0.0f;
997b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    enableSelection = fabs(velocity) < selectionVelocity;
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
10005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
10011882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    touchTime = lastTime = eventTime;
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
100343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
1004e26fadd96cff3251d7ed391e10ab9c372ce5e825Bryan Mawhinney    overscroll = false;
100543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
10065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10081882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doStop(float x, float y, long eventTime)
10095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10108b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
101143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
101243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
10138fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int data[3];
10148fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        int selection;
10158fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        float2 point;
10168fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
10178fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if ((selection = intersectDetailTexture(x, y, &point)) != -1) {
10188fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (debugSelection) rsDebug("Selected detail texture on doStop():", selection);
10198fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[0] = selection;
10208fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[1] = point.x;
10218fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            data[2] = point.y;
10228fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            rsSendToClientBlocking(CMD_DETAIL_SELECTED, data, sizeof(data));
10238fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
10248fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        else if ((selection = doSelection(x, y))!= -1) {
102543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
102643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
102743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
102843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
102943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
10305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
103143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
10325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
10335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
1034b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma        if (fabs(velocity) > stopVelocity) {
10355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
10365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
10375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
103843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
10391882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
104043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
10415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1043594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
1044594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
1045594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
1046594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
104743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
1048e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma    if (enableSelection && animatedSelection != -1) {
1049e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        if (debugSelection) rsDebug("doLongPress(), selection = ", animatedSelection);
1050e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        int data[7];
1051e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[0] = animatedSelection;
1052e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[1] = lastPosition.x;
1053e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[2] = lastPosition.y;
1054e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[3] = cards[animatedSelection].detailTexturePosition[0].x;
1055e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[4] = cards[animatedSelection].detailTexturePosition[0].y;
1056e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[5] = cards[animatedSelection].detailTexturePosition[1].x;
1057e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        data[6] = cards[animatedSelection].detailTexturePosition[1].y;
1058594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
1059e8cab95c5f73ddf6843d82793decc3adb4692860Jim Shuma        enableSelection = false;
1060594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
1061594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
1062594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
1063594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
10641882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Millervoid doMotion(float x, float y, long eventTime)
10655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
106614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
106714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
10685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
106943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
107043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
107114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        bias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
107214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                highBias + wedgeAngle(OVERSCROLL_SLOTS));
107343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
107443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
107543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
107643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
107743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
107843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
10791882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    float dt = deltaTimeInSeconds(eventTime);
10805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
10815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
108243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
108343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
10845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1085c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
1086c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
10871882cebdc1b7b0551189ca33fb7cb77ef10c988bJim Miller    lastTime = eventTime;
10885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
10915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
10925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
109343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
109443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
10955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
109743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
10985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
11005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
11015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
11025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
11045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
11055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
11075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
11085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
11105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
11115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
11135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
11145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
11155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
11175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
11185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
11195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
11205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
11215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
112343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
112443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
112543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1126b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
112743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1128b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
112943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
113043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
113143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
113243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
113343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
113443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
113543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
113643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
113743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1138b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1139b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
114043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
114143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
114243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
114343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
114443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1145b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
114643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1147b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
114843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
114943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
115043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
115143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
115243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
115343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
115443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
115543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
115643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
115743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
115843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
115943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
116043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
116143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
116243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
116343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
116443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
1165be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_OUTSIDE && t1 > tmin && t1 < *tout) {
116643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
116743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
116843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
116943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
117043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
117143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
1172be5482f170e191aa98a3c2ecefdeaf936b7df412Jim Miller    if (dragModel == DRAG_MODEL_CYLINDER_INSIDE && t2 > tmin && t2 < *tout) {
117343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
117443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
117543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
117643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1177b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1178b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1179b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
11805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1181b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1182b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
11835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
11855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1186b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1187b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1188b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
11895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
11925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1193b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1194b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1195b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1196b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1197b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1198b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1199b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1200b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1201b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1202b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1203b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1204b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1205b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
12065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1208b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1209b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1210b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1211b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1212b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1213b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1214b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1215b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1216b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1217b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1218b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1219b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1220b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1221b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1222b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
12235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1224b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1225b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1226b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1227b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1228b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1229b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1230b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1231b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1232b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1233b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
12345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1235b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1236b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1237b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1238b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1239b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1240b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1241b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1242b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1243b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1244b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1245b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1246b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1247b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1248b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
12495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
12505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
12515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12528fd40311898a9ec759a76f021642f43e617e38c4Jim Shumastatic int intersectDetailTexture(float x, float y, float2 *tapCoordinates)
12538fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma{
12548fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    for (int id = 0; id < cardCount; id++) {
12558fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].detailVisible) {
12568fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x0 = cards[id].detailTexturePosition[0].x;
12578fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y0 = cards[id].detailTexturePosition[0].y;
12588fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int x1 = cards[id].detailTexturePosition[1].x;
12598fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            const int y1 = cards[id].detailTexturePosition[1].y;
12608fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
12618fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                float2 point = { x - x0, y - y0 };
12628fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                *tapCoordinates = point;
12638fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                return id;
12648fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            }
12658fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        }
12668fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    }
12678fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma    return -1;
12688fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma}
12698fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma
12705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
12715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
12725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
12735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
12748fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[id].cardVisible) {
12755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
12765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
12775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
12795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
12807c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, id, true);
12815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
12825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
12835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
12845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
12855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
12865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
12875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
12885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
12895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
12905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
12915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
12925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
12945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
12955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
12965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
12975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
12985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
12995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
13015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
130443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
130543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
130643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
130743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
130843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
130943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
131043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
131143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
131243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
131343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
131443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
131543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
131643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
131743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
131843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
131943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
132043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
132143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
132243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
132343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
132443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
132543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
132643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
132743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
132843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
132943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
133043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
133143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
1332b2c785780ecbe79a5b7ba558b21985f956458c8cJim Shuma    return fabs(velocity) > stopVelocity;
133343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
133443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
133543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
133643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
133743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
133843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
133943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
134043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes the next value for bias using the current animation (physics or overscroll)
13415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
13425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
134343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
13445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
134543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
13465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
134743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
134843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
134943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
13505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
135214d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float highBias = maximumBias();
135314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    const float lowBias = minimumBias();
135443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
135543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
135614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        if (bias > highBias) {
135714d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias -= 4.0f * dt * easeOut((bias - highBias) * 2.0f);
135814d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - highBias) < biasMin) {
135914d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = highBias;
136043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
136143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
136243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
136314d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        } else if (bias < lowBias) {
136414d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            bias += 4.0f * dt * easeOut((lowBias - bias) * 2.0f);
136514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (fabs(bias - lowBias) < biasMin) {
136614d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma                bias = lowBias;
136743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
136843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
136943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
137043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
137143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
137243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
137343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
137443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
137514d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma        overscroll = bias > highBias || bias < lowBias;
1376cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1377cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1378cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1379c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
138014d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma    float newbias = clamp(bias, lowBias - wedgeAngle(OVERSCROLL_SLOTS),
138114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            highBias + wedgeAngle(OVERSCROLL_SLOTS));
138243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
138343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
138443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
138543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
138643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
138743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
13885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
13915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
13925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
13935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
13945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13954fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between
13964fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not
13974fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // attempt to actually draw them.
13984fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
13994fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaFirst = slotPosition(-prefetchCardCountPerSide);
1400198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
1401198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1402198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1403198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
14044fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide);
14055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
14075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
14085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
14095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
14105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
141114d2c1ec52bb04b5120c2bfdd1a8811a238573ceJim Shuma            if (p >= thetaFirst && p < thetaLast || p <= thetaFirst && p > thetaLast) {
14128fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = true;
14138fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                // cards[i].detailVisible will be set at draw time
14145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
14155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
14168fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].cardVisible = false;
14178fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma                cards[i].detailVisible = false;
14185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
14205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
14215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
14228fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            cards[i].cardVisible = true;
14238fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma            // cards[i].detailVisible will be set at draw time
14245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
14255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
14265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
14285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
14295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
14315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1432420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
14335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1434a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
14355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
14368fd40311898a9ec759a76f021642f43e617e38c4Jim Shuma        if (cards[i].cardVisible) {
143743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
14382ba04e061b52c488a154739379501dc833e39f79Jim Miller
14395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
14405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
14415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
14425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
14435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
14445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
14455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
14477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
14488441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey            } else if (cards[i].textureState == STATE_STALE) {
14498441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                data[0] = i;
14508441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
14518441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                if (enqueued) {
14528441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                    cards[i].textureState = STATE_UPDATING;
14538441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                } else {
14548441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
14558441b1025afe64748f9e3483baacee92171bbfa3Jeff Sharkey                }
14567cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
14577cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
14587cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
14597cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
14607cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
14617cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
14627cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
14637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
14647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
14655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14666af401bca5f8854524d128e9df5700035fae1160Jim Shuma            } else if (cards[i].detailTextureState == STATE_STALE) {
14676af401bca5f8854524d128e9df5700035fae1160Jim Shuma                data[0] = i;
14686af401bca5f8854524d128e9df5700035fae1160Jim Shuma                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
14696af401bca5f8854524d128e9df5700035fae1160Jim Shuma                if (enqueued) {
14706af401bca5f8854524d128e9df5700035fae1160Jim Shuma                    cards[i].detailTextureState = STATE_UPDATING;
14716af401bca5f8854524d128e9df5700035fae1160Jim Shuma                } else {
14726af401bca5f8854524d128e9df5700035fae1160Jim Shuma                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
14736af401bca5f8854524d128e9df5700035fae1160Jim Shuma                }
14745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
14765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
14775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
14785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
14795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
14805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
14815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14827cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
14835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
14845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
14855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
14865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1487dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
14885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
14895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
14905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
14915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1492420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
14935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
14947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
14957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
14967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
14977cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
14987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
14997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
15007cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
15017cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
15027cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1503420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
15047cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
15057cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
15065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1509dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
15105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
15115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
15125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
15135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
15145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
15157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
15165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
15195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
15205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
15215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
15235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
15245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
15255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
15265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
15275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
15285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
15295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
15305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
15315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
15325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
15335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
15345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
15355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1536b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
15375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
15385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
15395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
15405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
15415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
15425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
15435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
15445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
15455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
15475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
15485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
15505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1551b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1552b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1553b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
15545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15558b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
15565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1557a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1558fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1559fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1560fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1561fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1562fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(forceBlendCardsWithZ ? programStoreNoAlphaZ : programStoreNoAlphaNoZ);
15639afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
15645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
15665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
156743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
156843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
156943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
157043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
157143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
157243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
157343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
15745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
15755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
15765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1577420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
15785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1579bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1580fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    if (forceBlendCardsWithZ) {
1581fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaZ);
1582bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    } else {
1583fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaNoZ);
1584bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    }
1585bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1586fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(programStoreAlphaNoZ);
1587bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
15885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
158943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
159043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
159143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
159243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
159343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
159443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
159543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
159643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
159743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
159843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
159943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
160043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
16015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
16025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
16035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
16045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
16055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
160643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
16075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1608