carousel.rs revision fb179e7afd8f02be63061b478b0283e3085fc25f
15ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller/*
25ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Copyright (C) 2010 The Android Open Source Project
35ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
45ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Licensed under the Apache License, Version 2.0 (the "License");
55ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * you may not use this file except in compliance with the License.
65ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * You may obtain a copy of the License at
75ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
85ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *      http://www.apache.org/licenses/LICENSE-2.0
95ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller *
105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * Unless required by applicable law or agreed to in writing, software
115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * distributed under the License is distributed on an "AS IS" BASIS,
125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * See the License for the specific language governing permissions and
145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller * limitations under the License.
155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller */
165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma version(1)
185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs java_package_name(com.android.ex.carousel);
195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#pragma rs set_reflect_license()
205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller#include "rs_graphics.rsh"
225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct __attribute__((aligned(4))) Card {
248b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    // *** Update copyCard if you add/remove fields here.
257cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation texture; // basic card texture
267cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_allocation detailTexture; // screen-aligned detail texture
277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    float2 detailTextureOffset; // offset to add, in screen coordinates
28b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float2 detailLineOffset; // offset to add to detail line, in screen coordinates
295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rs_mesh geometry;
307cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 matrix; // custom transform for this card/geometry
317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int textureState;  // whether or not the primary card texture is loaded.
327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    int detailTextureState; // whether or not the detail for the card is loaded.
335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int geometryState; // whether or not geometry is loaded
345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int visible; // not bool because of packing bug?
3543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t textureTimeStamp; // time when this texture was last updated, in seconds
3643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int64_t detailTextureTimeStamp; // time when this texture was last updated, in seconds
375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Card_t;
385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct Ray_s {
405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 position;
415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 direction;
425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} Ray;
435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Plane_s {
4543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 point;
4643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 normal;
4743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float constant;
4843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Plane;
4943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
5043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millertypedef struct Cylinder_s {
5143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float3 center; // center of a y-axis-aligned infinite cylinder
5243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float radius;
5343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller} Cylinder;
5443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millertypedef struct PerspectiveCamera_s {
565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 from;
575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 at;
585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 up;
595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  fov;
605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  aspect;
615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  near;
625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float  far;
635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller} PerspectiveCamera;
645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
65420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millertypedef struct FragmentShaderConstants_s {
66420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    float fadeAmount;
67420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller} FragmentShaderConstants;
68420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request states. Used for loading 3D object properties from the Java client.
705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Typical properties: texture, geometry and matrices.
715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerenum {
725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_INVALID = 0, // item hasn't been loaded
735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADING, // we've requested an item but are waiting for it to load
745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    STATE_LOADED // item was delivered
755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
774a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney// Detail texture alignments ** THIS LIST MUST MATCH THOSE IN CarouselView.java ***
784a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyenum {
794a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is centered vertically with respect to the card **/
804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_VERTICAL = 1,
814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the top edge of the carousel view **/
824a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_TOP = 1 << 1,
834a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is aligned with the bottom edge of the carousel view (not yet implemented) **/
844a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VIEW_BOTTOM = 1 << 2,
854a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned above the card (not yet implemented) **/
864a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    ABOVE = 1 << 3,
874a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Detail is positioned below the card **/
884a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    BELOW = 1 << 4,
894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control vertical alignment **/
904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    VERTICAL_ALIGNMENT_MASK = 0xff,
914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is centered horizontally with respect to either the top or bottom
944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * extent of the card, depending on whether the detail is above or below the card.
954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    CENTER_HORIZONTAL = 1 << 8,
974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the left edge of either the top or the bottom of
994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    LEFT = 1 << 9,
1024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /**
1034a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * Detail is aligned with the right edge of either the top or the bottom of
1044a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * the card, depending on whether the detail is above or below the card.
1054a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     * (not yet implemented)
1064a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney     */
1074a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    RIGHT = 1 << 10,
1084a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    /** Mask that selects those bits that control horizontal alignment **/
1094a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney    HORIZONTAL_ALIGNMENT_MASK = 0xff00,
1104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney};
1114a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney
1125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Client messages *** THIS LIST MUST MATCH THOSE IN CarouselRS.java. ***
1135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_CARD_SELECTED = 100;
114594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumastatic const int CMD_CARD_LONGPRESS = 110;
1155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_TEXTURE = 200;
1165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_TEXTURE = 210;
1175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_REQUEST_GEOMETRY = 300;
1185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_INVALIDATE_GEOMETRY = 310;
1195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_STARTED = 400;
1205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int CMD_ANIMATION_FINISHED = 500;
1217cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_REQUEST_DETAIL_TEXTURE = 600;
1227cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_INVALIDATE_DETAIL_TEXTURE = 610;
1237cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerstatic const int CMD_PING = 1000;
1245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Constants
1265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const int ANIMATION_SCALE_TIME = 200; // Time it takes to animate selected card, in ms
1275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 SELECTED_SCALE_FACTOR = { 0.2f, 0.2f, 0.2f }; // increase by this %
12843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float OVERSCROLL_SLOTS = 1.0f; // amount of allowed overscroll (in slots)
1295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Debug flags
1317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugCamera = false; // dumps ray/camera coordinate stuff
13243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugSelection = false; // logs selection events
1337cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugTextureLoading = false; // for debugging texture load/unload
1347cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerconst bool debugGeometryLoading = false; // for debugging geometry load/unload
1357c09ccce478100d75e4427d87866ff19d758ae7aJim Shumaconst bool debugDetails = false; // for debugging detail texture geometry
136b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerconst bool debugRendering = false; // flashes display when the frame changes
13743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerconst bool debugRays = false; // shows visual depiction of hit tests, See renderWithRays().
1385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Exported variables. These will be reflected to Java set_* variables.
1405ce730797a8a7278dfe19dac8a9460b25675fed0Jim MillerCard_t *cards; // array of cards to draw
1418b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich// TODO: remove tmpCards code when allocations support resizing
1428b55d7500c1e5a88c415dae8dcead16b152d7929Jack PalevichCard_t *tmpCards; // temporary array used to prevent flashing when we add more cards
1435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat startAngle; // position of initial card, in radians
1445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint slotCount; // number of positions where a card can be
1455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint cardCount; // number of cards in stack
1465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint visibleSlotCount; // number of visible slots (for culling)
1477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerint visibleDetailCount; // number of visible detail textures to show
1484fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumaint prefetchCardCount; // how many cards to keep in memory
1494a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinneyint detailTextureAlignment; // How to align detail texture with respect to card
150fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerbool forceBlendCardsWithZ; // Enable depth buffer while blending
1517c09ccce478100d75e4427d87866ff19d758ae7aJim Shumabool drawRuler; // whether to draw a ruler from the card to the detail texture
1525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat radius; // carousel radius. Cards will be centered on a circle with this radius
1535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerfloat cardRotation; // rotation of card in XY plane relative to Z=1
15483d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinneybool cardsFaceTangent; // whether cards are rotated to face along a tangent to the circle
155c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat swaySensitivity; // how much to rotate cards in relation to the rotation velocity
156c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat frictionCoeff; // how much to slow down the carousel over time
157c0bb8af58ae15674178f2db240283719918c6f28Jim Shumafloat dragFactor; // a scale factor for how sensitive the carousel is to user dragging
158420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerint fadeInDuration; // amount of time (in ms) for smoothly switching out textures
159420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat rezInCardCount; // this controls how rapidly distant card textures will be rez-ed in
160a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerfloat detailFadeRate; // rate at which details fade as they move into the distance
16143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerfloat4 backgroundColor;
162fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaZ;
163fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreAlphaNoZ;
164fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaZ;
165fb179e7afd8f02be63061b478b0283e3085fc25fJim Millerrs_program_store programStoreNoAlphaNoZ;
166a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment singleTextureFragmentProgram;
167a9e9c4bef076e718094786edfe0290f798e1db4bJim Millerrs_program_fragment multiTextureFragmentProgram;
1685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_vertex vertexProgram;
1695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_program_raster rasterProgram;
1705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation defaultTexture; // shown when no other texture is assigned
1715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_allocation loadingTexture; // progress texture (shown when app is fetching the texture)
1729afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerrs_allocation backgroundTexture; // drawn behind everything, if set
1737cb0068e59dde61ef0e649735199e5ba31c9c6afJim Millerrs_allocation detailLineTexture; // used to draw detail line (as a quad, of course)
174420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_allocation detailLoadingTexture; // used when detail texture is loading
1755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh defaultGeometry; // shown when no geometry is loaded
1765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_mesh loadingGeometry; // shown when geometry is loading
1775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 projectionMatrix;
1785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerrs_matrix4x4 modelviewMatrix;
179420b44b8b11ec1c309ea130e69a6876325dbfef9Jim MillerFragmentShaderConstants* shaderConstants;
180420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerrs_sampler linearClamp;
1815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
182594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma#pragma rs export_func(createCards, copyCards, lookAt)
183594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma#pragma rs export_func(doStart, doStop, doMotion, doLongPress, doSelection)
18443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller#pragma rs export_func(setTexture, setGeometry, setDetailTexture, debugCamera)
185a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich#pragma rs export_func(setCarouselRotationAngle)
1865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Local variables
1885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float bias; // rotation bias, in radians. Used for animation and dragging.
1895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateCamera;    // force a recompute of projection and lookat matrices
1905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool initialized;
1915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float FLT_MAX = 1.0e37;
19243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int animatedSelection = -1;
19343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic int currentFirstCard = -1;
1945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t touchTime = -1;  // time of first touch (see doStart())
1955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float touchBias = 0.0f; // bias on first touch
19643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float2 touchPosition; // position of first touch, as defined by last call to doStart(x,y)
197c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float velocity = 0.0f;  // angular velocity in radians/s
19843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool overscroll = false; // whether we're in the overscroll animation
19943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool isDragging = false; // true while the user is dragging the carousel
20043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float selectionRadius = 50.0f; // movement greater than this will result in no selection
20143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool enableSelection = false; // enabled until the user drags outside of selectionRadius
20243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
20343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Default plane of the carousel. Used for angular motion estimation in view.
20443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic Plane carouselPlane = {
20543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 0.0f, 0.0f }, // point
20643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       { 0.0f, 1.0f, 0.0f }, // normal
20743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller       0.0f // plane constant (= -dot(P, N))
20843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller};
2095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2103df59346f395434454d310b070fff195089fbaf1Jim Miller// Because allocations can't have 0 dimensions, we have to track whether or not
2113df59346f395434454d310b070fff195089fbaf1Jim Miller// cards are valid separately.
2123df59346f395434454d310b070fff195089fbaf1Jim Miller// TODO: Remove this dependency once allocations can have a zero dimension.
2133df59346f395434454d310b070fff195089fbaf1Jim Millerstatic bool cardAllocationValid = false;
2143df59346f395434454d310b070fff195089fbaf1Jim Miller
2155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default geometry when card.geometry is not set.
2165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float3 cardVertices[4] = {
2175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { -1.0, -1.0, 0.0 },
2185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, -1.0, 0.0 },
2195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        { 1.0, 1.0, 0.0 },
2205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {-1.0, 1.0, 0.0 }
2215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Default camera
2245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic PerspectiveCamera camera = {
2255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {2,2,2}, // from
2265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,0,0}, // at
2275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        {0,1,0}, // up
2285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        25.0f,   // field of view
2295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        1.0f,    // aspect
2305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        0.1f,    // near
2315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        100.0f   // far
2325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller};
2335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Forward references
2355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime);
236b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
237b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y);
238b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
239b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y);
2405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current);
2415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid init() {
2435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // initializers currently have a problem when the variables are exported, so initialize
2445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // globals here.
2452ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) rsDebug("Renderscript: init()", 0);
2465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    startAngle = 0.0f;
2475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    slotCount = 10;
2485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    visibleSlotCount = 1;
2497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    visibleDetailCount = 3;
2505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    bias = 0.0f;
2515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    radius = 1.0f;
2525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cardRotation = 0.0f;
25383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    cardsFaceTangent = false;
2545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
2555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
256b0f070636c29ad178f4e21306f301fe3d20c183bJim Miller    backgroundColor = (float4) { 0.0f, 0.0f, 0.0f, 1.0f };
2573df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = false;
2583df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = 0;
259420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    fadeInDuration = 250;
260420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    rezInCardCount = 0.0f; // alpha will ramp to 1.0f over this many cards (0.0f means disabled)
261a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    detailFadeRate = 0.5f; // fade details over this many slot positions.
2625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2648b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichstatic void updateAllocationVars(Card_t* newcards)
2655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Cards
2678b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rs_allocation cardAlloc = rsGetAllocation(newcards);
2685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: use new rsIsObject()
2693df59346f395434454d310b070fff195089fbaf1Jim Miller    cardCount = (cardAllocationValid && cardAlloc.p != 0) ? rsAllocationGetDimX(cardAlloc) : 0;
2705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
2715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
2725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid createCards(int n)
2735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
2742ba04e061b52c488a154739379501dc833e39f79Jim Miller    if (debugTextureLoading) {
2752ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsDebug("*** CreateCards with count", n);
2762ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
2772ba04e061b52c488a154739379501dc833e39f79Jim Miller
2782ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Since allocations can't have 0-size, we track validity ourselves based on the call to
2792ba04e061b52c488a154739379501dc833e39f79Jim Miller    // this method.
2803df59346f395434454d310b070fff195089fbaf1Jim Miller    cardAllocationValid = n > 0;
2812ba04e061b52c488a154739379501dc833e39f79Jim Miller
2825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    initialized = false;
2838b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
2848b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich}
2858b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich
2868b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevichvoid copyCard(Card_t* dest, Card_t * src)
2878b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
2888b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->texture, src->texture);
2898b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->detailTexture, src->detailTexture);
2908b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureOffset = src->detailTextureOffset;
291b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    dest->detailLineOffset = src->detailLineOffset;
2928b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    rsSetObject(&dest->geometry, src->geometry);
2938b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->matrix = src->matrix;
2948b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->textureState = src->textureState;
2958b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureState = src->detailTextureState;
2968b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->geometryState = src->geometryState;
2978b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->visible = src->visible;
2988b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->textureTimeStamp = src->textureTimeStamp;
2998b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    dest->detailTextureTimeStamp = src->detailTextureTimeStamp;
3002ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3018b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich
3022ba04e061b52c488a154739379501dc833e39f79Jim Millervoid initCard(Card_t* card)
3038b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich{
3042ba04e061b52c488a154739379501dc833e39f79Jim Miller    static const float2 zero = {0.0f, 0.0f};
3052ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsClearObject(&card->texture);
3062ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsClearObject(&card->detailTexture);
3072ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureOffset = zero;
3082ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailLineOffset = zero;
3092ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsClearObject(&card->geometry);
3102ba04e061b52c488a154739379501dc833e39f79Jim Miller    rsMatrixLoadIdentity(&card->matrix);
3112ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureState = STATE_INVALID;
3122ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureState = STATE_INVALID;
3132ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->geometryState = STATE_INVALID;
3142ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->visible = false;
3152ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->textureTimeStamp = 0;
3162ba04e061b52c488a154739379501dc833e39f79Jim Miller    card->detailTextureTimeStamp = 0;
3172ba04e061b52c488a154739379501dc833e39f79Jim Miller}
3182ba04e061b52c488a154739379501dc833e39f79Jim Miller
3192ba04e061b52c488a154739379501dc833e39f79Jim Millervoid copyCards(int n)
3202ba04e061b52c488a154739379501dc833e39f79Jim Miller{
3212ba04e061b52c488a154739379501dc833e39f79Jim Miller    unsigned int oldsize = cardAllocationValid ? rsAllocationGetDimX(rsGetAllocation(cards)) : 0;
3228b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    unsigned int newsize = rsAllocationGetDimX(rsGetAllocation(tmpCards));
3232ba04e061b52c488a154739379501dc833e39f79Jim Miller    unsigned int copysize = min(oldsize, newsize);
3242ba04e061b52c488a154739379501dc833e39f79Jim Miller
3252ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Copy existing cards
3262ba04e061b52c488a154739379501dc833e39f79Jim Miller    for (int i = 0; i < copysize; i++) {
3272ba04e061b52c488a154739379501dc833e39f79Jim Miller        if (debugTextureLoading) {
3288b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich            rsDebug("copying card ", i);
3298b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich        }
3302ba04e061b52c488a154739379501dc833e39f79Jim Miller        copyCard(tmpCards + i, cards + i);
3312ba04e061b52c488a154739379501dc833e39f79Jim Miller        // Release these now so we don't have to wait for GC for cards allocation.
3322ba04e061b52c488a154739379501dc833e39f79Jim Miller        // Assumes we're done with the cards allocation structure.
3332ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsClearObject(&cards[i].texture);
3342ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsClearObject(&cards[i].detailTexture);
3352ba04e061b52c488a154739379501dc833e39f79Jim Miller        rsClearObject(&cards[i].geometry);
3362ba04e061b52c488a154739379501dc833e39f79Jim Miller        cards[i].textureState = STATE_INVALID;
3372ba04e061b52c488a154739379501dc833e39f79Jim Miller        cards[i].detailTextureState = STATE_INVALID;
3382ba04e061b52c488a154739379501dc833e39f79Jim Miller        cards[i].geometryState = STATE_INVALID;
3398b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    }
3402ba04e061b52c488a154739379501dc833e39f79Jim Miller
3412ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Initialize remaining cards.
3422ba04e061b52c488a154739379501dc833e39f79Jim Miller    int first = cardAllocationValid ? min(oldsize, newsize) : 0;
3432ba04e061b52c488a154739379501dc833e39f79Jim Miller    for (int k = first; k < newsize; k++) {
3442ba04e061b52c488a154739379501dc833e39f79Jim Miller        initCard(tmpCards + k);
3452ba04e061b52c488a154739379501dc833e39f79Jim Miller    }
3462ba04e061b52c488a154739379501dc833e39f79Jim Miller
3472ba04e061b52c488a154739379501dc833e39f79Jim Miller    // Since allocations can't have 0-size, we use the same trick as createCards() where
3482ba04e061b52c488a154739379501dc833e39f79Jim Miller    // we track validity ourselves. Grrr.
3492ba04e061b52c488a154739379501dc833e39f79Jim Miller    cardAllocationValid = n > 0;
3502ba04e061b52c488a154739379501dc833e39f79Jim Miller
3518b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(tmpCards);
3525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
354420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller// Computes an alpha value for a card using elapsed time and constant fadeInDuration
355420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerfloat getAnimatedAlpha(int64_t startTime, int64_t currentTime)
356420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller{
357420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double timeElapsed = (double) (currentTime - startTime); // in ms
358420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    double alpha = (double) timeElapsed / fadeInDuration;
359420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return min(1.0f, (float) alpha);
360420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller}
361420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
3625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return angle for position p. Typically p will be an integer position, but can be fractional.
3635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float cardPosition(float p)
3645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + bias + 2.0f * M_PI * p / slotCount;
3665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return slot for a card in position p. Typically p will be an integer slot, but can be fractional.
3695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float slotPosition(float p)
3705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return startAngle + 2.0f * M_PI * p / slotCount;
3725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
374f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller// Returns total angle for given number of cards
375f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Millerstatic float wedgeAngle(float cards)
376f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller{
377f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    return cards * 2.0f * M_PI / slotCount;
378f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller}
379f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller
380a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from carousel rotation angle (in card slot units) to radians.
381a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float carouselRotationAngleToRadians(float carouselRotationAngle)
382a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
383a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -wedgeAngle(carouselRotationAngle);
384a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
385a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
386a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich// convert from radians to carousel rotation angle (in card slot units).
387a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichstatic float radiansToCarouselRotationAngle(float angle)
388a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich{
389a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    return -angle * slotCount / ( 2.0f * M_PI );
390a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
391a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
392a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
3935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Return the lowest slot number for a given angular position.
3945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cardIndex(float angle)
3955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
3965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return floor(angle - startAngle - bias) * slotCount / (2.0f * M_PI);
3975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
3985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
3995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Set basic camera properties:
4005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    from - position of the camera in x,y,z
4015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    at - target we're looking at - used to compute view direction
4025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//    up - a normalized vector indicating up (typically { 0, 1, 0})
4035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller//
4045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the view direction and up vector cannot be parallel/antiparallel with each other
4055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid lookAt(float fromX, float fromY, float fromZ,
4065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float atX, float atY, float atZ,
4075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float upX, float upY, float upZ)
4085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.x = fromX;
4105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.y = fromY;
4115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.from.z = fromZ;
4125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.x = atX;
4135ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.y = atY;
4145ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.at.z = atZ;
4155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.x = upX;
4165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.y = upY;
4175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    camera.up.z = upZ;
4185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCamera = true;
4195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Load a projection matrix for the given parameters.  This is equivalent to gluPerspective()
4225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadPerspectiveMatrix(rs_matrix4x4* matrix, float fovy, float aspect, float near, float far)
4235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadIdentity(matrix);
4255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float top = near * tan((float) (fovy * M_PI / 360.0f));
4265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float bottom = -top;
4275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float left = bottom * aspect;
4285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float right = top * aspect;
4295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoadFrustum(matrix, left, right, bottom, top, near, far);
4305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Construct a matrix based on eye point, center and up direction. Based on the
4335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// man page for gluLookat(). Up must be normalized.
4345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void loadLookatMatrix(rs_matrix4x4* matrix, float3 eye, float3 center, float3 up)
4355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 f = normalize(center - eye);
4375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s = normalize(cross(f, up));
4385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 u = cross(s, f);
4395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float m[16];
4405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[0] = s.x;
4415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[4] = s.y;
4425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[8] = s.z;
4435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[12] = 0.0f;
4445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[1] = u.x;
4455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[5] = u.y;
4465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[9] = u.z;
4475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[13] = 0.0f;
4485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[2] = -f.x;
4495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[6] = -f.y;
4505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[10] = -f.z;
4515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[14] = 0.0f;
4525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[3] = m[7] = m[11] = 0.0f;
4535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    m[15] = 1.0f;
4545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixLoad(matrix, m);
4555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, -eye.x, -eye.y, -eye.z);
4565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setTexture(int n, rs_allocation texture)
4595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4603df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
461c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].texture, texture);
4627cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].textureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
463420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].textureTimeStamp = rsUptimeMillis();
4647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
4657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
466b378af500b36226635b6343b1d5009ee9af44fc1Jim Millervoid setDetailTexture(int n, float offx, float offy, float loffx, float loffy, rs_allocation texture)
4677cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
4683df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
469c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].detailTexture, texture);
4707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.x = offx;
4717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureOffset.y = offy;
472b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.x = loffx;
473b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    cards[n].detailLineOffset.y = loffy;
4747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    cards[n].detailTextureState = (texture.p != 0) ? STATE_LOADED : STATE_INVALID;
475420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    cards[n].detailTextureTimeStamp = rsUptimeMillis();
4765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
4785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid setGeometry(int n, rs_mesh geometry)
4795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4803df59346f395434454d310b070fff195089fbaf1Jim Miller    if (n < 0 || n >= cardCount) return;
481c4c6f38bf410af40e10c63b152befd5a39df87c8Jim Miller    rsSetObject(&cards[n].geometry, geometry);
4825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (cards[n].geometry.p != 0)
4835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_LOADED;
4845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    else
4855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        cards[n].geometryState = STATE_INVALID;
4865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
488a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid setCarouselRotationAngle(float carouselRotationAngle) {
489a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    bias = carouselRotationAngleToRadians(carouselRotationAngle);
490198a060d650bc849ef0f25b597888fac9546803bJack Palevich}
491198a060d650bc849ef0f25b597888fac9546803bJack Palevich
4925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float3 getAnimatedScaleForSelected()
4935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
4945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t dt = (rsUptimeMillis() - touchTime);
4955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float fraction = (dt < ANIMATION_SCALE_TIME) ? (float) dt / ANIMATION_SCALE_TIME : 1.0f;
4965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float3 one = { 1.0f, 1.0f, 1.0f };
4975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return one + fraction * SELECTED_SCALE_FACTOR;
4985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
4995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
500c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// The Verhulst logistic function: http://en.wikipedia.org/wiki/Logistic_function
501c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma//    P(t) = 1 / (1 + e^(-t))
502c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Parameter t: Any real number
503c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma// Returns: A float in the range (0,1), with P(0.5)=0
504c0bb8af58ae15674178f2db240283719918c6f28Jim Shumastatic float logistic(float t) {
505af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao    return 1.f / (1.f + exp(-t));
506c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
507c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5087c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic float getSwayAngleForVelocity(float v, bool enableSway)
509c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma{
5107c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float sway = 0.0f;
5117c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma
5127c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    if (enableSway) {
513d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        const float range = M_PI * 2./3.; // How far we can deviate from center, peak-to-peak
514d7fa647e6fa4e832381be5bdd03065f9ea35c3f1Jim Shuma        sway = range * (logistic(-v * swaySensitivity) - 0.5f);
5157c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    }
516c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
517c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    return sway;
518c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma}
519c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma
5207c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// matrix: The output matrix.
5217c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// i: The card we're getting the matrix for.
5227c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma// enableSway: Whether to enable swaying. (We want it on for cards, and off for detail textures.)
5237c09ccce478100d75e4427d87866ff19d758ae7aJim Shumastatic void getMatrixForCard(rs_matrix4x4* matrix, int i, bool enableSway)
5245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
5255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float theta = cardPosition(i);
5267c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma    float swayAngle = getSwayAngleForVelocity(velocity, enableSway);
5275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixRotate(matrix, degrees(theta), 0, 1, 0);
5285ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsMatrixTranslate(matrix, radius, 0, 0);
52983d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    float rotation = cardRotation + swayAngle;
53083d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    if (!cardsFaceTangent) {
53183d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney      rotation -= theta;
53283d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    }
53383d7a5f03e6511372f73e3e4e03a6d403b20125dBryan Mawhinney    rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
53443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (i == animatedSelection && enableSelection) {
5355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float3 scale = getAnimatedScaleForSelected();
5365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsMatrixScale(matrix, scale.x, scale.y, scale.z);
5375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
5385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: apply custom matrix for cards[i].geometry
5395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
5405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
541420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller/*
542420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Draws cards around the Carousel.
543420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
544420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller */
545420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawCards(int64_t currentTime)
5465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
547420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
548420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    const float endAngle = startAngle + visibleSlotCount * wedgeAngle;
549420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
550420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    for (int i = cardCount-1; i >= 0; i--) {
5515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
552420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // If this card was recently loaded, this will be < 1.0f until the animation completes
553420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float animatedAlpha = getAnimatedAlpha(cards[i].textureTimeStamp, currentTime);
554420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (animatedAlpha < 1.0f) {
555420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                stillAnimating = true;
556420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
557420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
558420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Compute fade out for cards in the distance
559420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            float positionAlpha;
560420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            if (rezInCardCount > 0.0f) {
561420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = (endAngle - cardPosition(i)) / wedgeAngle;
562420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = min(1.0f, positionAlpha / rezInCardCount);
563420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            } else {
564420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                positionAlpha = 1.0f;
565420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            }
566420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
567420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            // Set alpha for blending between the textures
568420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            shaderConstants->fadeAmount = min(1.0f, animatedAlpha * positionAlpha);
569420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller            rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
570420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
571b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // Bind the appropriate shader network.  If there's no alpha blend, then
572b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            // switch to single shader for better performance.
573b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            const bool loaded = cards[i].textureState == STATE_LOADED;
574b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (shaderConstants->fadeAmount == 1.0f || shaderConstants->fadeAmount < 0.01f) {
575b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(singleTextureFragmentProgram);
576b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(singleTextureFragmentProgram, 0,
577b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        (loaded && shaderConstants->fadeAmount == 1.0f) ?
578b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
5795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
580b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindProgramFragment(multiTextureFragmentProgram);
581b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 0, loadingTexture);
582b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgBindTexture(multiTextureFragmentProgram, 1, loaded ?
583b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        cards[i].texture : loadingTexture);
5845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
5855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
5865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Draw geometry
5875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix = modelviewMatrix;
5887c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, i, true);
5895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsgProgramVertexLoadModelMatrix(&matrix);
5905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_LOADED && cards[i].geometry.p != 0) {
5915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(cards[i].geometry);
5925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (cards[i].geometryState == STATE_LOADING && loadingGeometry.p != 0) {
5935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(loadingGeometry);
5945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else if (defaultGeometry.p != 0) {
5955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawMesh(defaultGeometry);
5965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
5975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                // Draw place-holder geometry
5985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                rsgDrawQuad(
5995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[0].x, cardVertices[0].y, cardVertices[0].z,
6005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[1].x, cardVertices[1].y, cardVertices[1].z,
6015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[2].x, cardVertices[2].y, cardVertices[2].z,
6025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cardVertices[3].x, cardVertices[3].y, cardVertices[3].z);
6035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
6045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
6055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
606420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
6075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
6085ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
6094fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma/**
6104fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * Convert projection from normalized coordinates to pixel coordinates.
6114fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma *
6124fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma * @return True on success, false on failure.
6134fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma */
6144fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shumastatic bool convertNormalizedToPixelCoordinates(float4 *screenCoord, float width, float height) {
6154fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // This is probably cheaper than pre-multiplying with another matrix.
6164fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    if (screenCoord->w == 0.0f) {
6174fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        rsDebug("Bad transform while converting from normalized to pixel coordinates: ",
6184fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma            screenCoord);
6194fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma        return false;
6204fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    }
6214fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    *screenCoord *= 1.0f / screenCoord->w;
6224fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x += 1.0f;
6234fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y += 1.0f;
6244fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z += 1.0f;
6254fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->x = round(screenCoord->x * 0.5f * width);
6264fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->y = round(screenCoord->y * 0.5f * height);
6274fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    screenCoord->z = - 0.5f * screenCoord->z;
6284fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    return true;
6294fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma}
6304fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma
6317cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller/*
6327cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller * Draws a screen-aligned card with the exact dimensions from the detail texture.
6334a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney * This is used to display information about the object being displayed.
634420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller * Returns true if we're still animating any property of the cards (e.g. fades).
6357cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller */
636420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic bool drawDetails(int64_t currentTime)
6377cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller{
6387cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float width = rsgGetWidth();
6397cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float height = rsgGetHeight();
6407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
641420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    bool stillAnimating = false;
642420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
6437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    // We'll be drawing in screen space, sampled on pixel centers
6447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rs_matrix4x4 projection, model;
6457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadOrtho(&projection, 0.0f, width, 0.0f, height, 0.0f, 1.0f);
6467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadProjectionMatrix(&projection);
6477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsMatrixLoadIdentity(&model);
6487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    rsgProgramVertexLoadModelMatrix(&model);
6497cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    updateCamera = true; // we messed with the projection matrix. Reload on next pass...
6507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    const float yPadding = 5.0f; // draw line this far (in pixels) away from top and geometry
6527cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
653420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    // This can be done once...
654a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindTexture(multiTextureFragmentProgram, 0, detailLoadingTexture);
655a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
656a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float wedgeAngle = 2.0f * M_PI / slotCount;
657a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where details start fading from 1.0f
658a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float startDetailFadeAngle = startAngle + (visibleDetailCount - 1) * wedgeAngle;
659a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    // Angle where detail alpha is 0.0f
660a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    const float endDetailFadeAngle = startDetailFadeAngle + detailFadeRate * wedgeAngle;
661420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
662a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
6637cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        if (cards[i].visible) {
6647cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_LOADED && cards[i].detailTexture.p != 0) {
6657cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float lineWidth = rsAllocationGetDimX(detailLineTexture);
6667cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
6674fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                // Compute position in screen space of top corner or bottom corner of card
668af8cf9a3bbe517b604b48e217b00085351ab2496Shih-wei Liao                rsMatrixLoad(&model, &modelviewMatrix);
6697c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                getMatrixForCard(&model, i, false);
6707cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rs_matrix4x4 matrix;
6717cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                rsMatrixLoadMultiply(&matrix, &projectionMatrix, &model);
672d443c88da4c7cf1947c12b26f111cb899cc8afe4Jim Miller
6734fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                int indexLeft, indexRight;
6744fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoord;
6754a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
6764fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 0;
6774fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 1;
6784fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                } else {
6794fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexLeft = 3;
6804fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    indexRight = 2;
6814fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
6824fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
6834fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                float4 screenCoordRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
6844fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (screenCoordLeft.w == 0.0f || screenCoordRight.w == 0.0f) {
6857cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    // this shouldn't happen
6867cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    rsDebug("Bad transform: ", screenCoord);
6877cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    continue;
6887cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
6894a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_VERTICAL) {
6904a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    // If we're centering vertically, we'll need the other vertices too
6914a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
6924a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 3;
6934a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 2;
6944a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
6954a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexLeft = 0;
6964a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        indexRight = 1;
6974a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
6984a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenLeft = rsMatrixMultiply(&matrix, cardVertices[indexLeft]);
6994a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float4 otherScreenRight = rsMatrixMultiply(&matrix, cardVertices[indexRight]);
7004a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    screenCoordRight.y = screenCoordLeft.y = (screenCoordLeft.y + screenCoordRight.y
7014a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        + otherScreenLeft.y + otherScreenRight.y) / 4.;
7024a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                }
7034fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordLeft, width, height);
7044fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                (void) convertNormalizedToPixelCoordinates(&screenCoordRight, width, height);
7054fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                if (debugDetails) {
7064fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordLeft);
7074fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    RS_DEBUG(screenCoordRight);
7084fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7094fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                screenCoord = screenCoordLeft;
7104a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & BELOW) {
7114fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                    screenCoord.y = min(screenCoordLeft.y, screenCoordRight.y);
7124a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                } else if (detailTextureAlignment & CENTER_VERTICAL) {
713fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.y -= round(rsAllocationGetDimY(cards[i].detailTexture) / 2.0f);
7144fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7154a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                if (detailTextureAlignment & CENTER_HORIZONTAL) {
716fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                    screenCoord.x += round((screenCoordRight.x - screenCoordLeft.x) / 2.0f -
717fe38385c1e5ce443adb962c066adeea185ad3d74Bryan Mawhinney                        rsAllocationGetDimX(cards[i].detailTexture) / 2.0f);
7184fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma                }
7197cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
720420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Compute alpha for gradually fading in details. Applied to both line and
721420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // detail texture. TODO: use a separate background texture for line.
722420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                float animatedAlpha = getAnimatedAlpha(cards[i].detailTextureTimeStamp, currentTime);
723420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                if (animatedAlpha < 1.0f) {
724420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    stillAnimating = true;
725420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                }
726420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
727a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                // Compute alpha based on position. We fade cards quickly so they cannot overlap
728a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                float positionAlpha = ((float)endDetailFadeAngle - cardPosition(i))
729a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                        / (endDetailFadeAngle - startDetailFadeAngle);
730a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = max(0.0f, positionAlpha);
731a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                positionAlpha = min(1.0f, positionAlpha);
732a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
733a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                const float blendedAlpha = min(1.0f, animatedAlpha * positionAlpha);
734a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
735b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 0.0f) continue; // nothing to draw
736b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
737b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(singleTextureFragmentProgram);
738b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
739b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindProgramFragment(multiTextureFragmentProgram);
740b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
741a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller
742420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                // Set alpha for blending between the textures
743a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller                shaderConstants->fadeAmount = blendedAlpha;
744420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                rsAllocationMarkDirty(rsGetAllocation(shaderConstants));
745420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller
7464a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // Draw line from the card to the detail texture.
7474a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // The line is drawn from the top or bottom left of the card
7484a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // to either the top of the screen or the top of the detail
7494a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                // texture, depending on detailTextureAlignment.
7507c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                if (drawRuler) {
7514a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerTop;
7524a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    float rulerBottom;
7534a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    if (detailTextureAlignment & BELOW) {
7544a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = screenCoord.y;
7554a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = 0;
7564a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    } else {
7574a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerTop = height;
7584a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        rulerBottom = screenCoord.y;
7594a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                    }
7607c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                    const float halfWidth = lineWidth * 0.5f;
761b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float x0 = cards[i].detailLineOffset.x + screenCoord.x - halfWidth;
762b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float x1 = cards[i].detailLineOffset.x + screenCoord.x + halfWidth;
763b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y0 = rulerBottom + yPadding;
764b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    const float y1 = rulerTop - yPadding - cards[i].detailLineOffset.y;
765b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
766b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    if (blendedAlpha == 1.0f) {
767b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(singleTextureFragmentProgram, 0, detailLineTexture);
768b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    } else {
769b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        rsgBindTexture(multiTextureFragmentProgram, 1, detailLineTexture);
770b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    }
771b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
772b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                            x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
7737c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma                }
7747cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
7757cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                // Draw the detail texture next to it using the offsets provided.
7767cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureWidth = rsAllocationGetDimX(cards[i].detailTexture);
7777cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float textureHeight = rsAllocationGetDimY(cards[i].detailTexture);
7787cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offx = cards[i].detailTextureOffset.x;
7797cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                const float offy = -cards[i].detailTextureOffset.y;
7804a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                const float textureTop = (detailTextureAlignment & VIEW_TOP)
7814a8736e22d7b40ab9dfa3fbd8a10de92144912b3Bryan Mawhinney                        ? height : screenCoord.y;
782b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x0 = cards[i].detailLineOffset.x + screenCoord.x + offx;
783b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float x1 = cards[i].detailLineOffset.x + screenCoord.x + offx + textureWidth;
784b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y0 = textureTop + offy - textureHeight - cards[i].detailLineOffset.y;
785b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                const float y1 = textureTop + offy - cards[i].detailLineOffset.y;
786b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
787b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                if (blendedAlpha == 1.0f) {
788b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(singleTextureFragmentProgram, 0, cards[i].detailTexture);
789b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                } else {
790b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                    rsgBindTexture(multiTextureFragmentProgram, 1, cards[i].detailTexture);
791b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                }
792b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                rsgDrawQuad(x0, y0, screenCoord.z,  x1, y0, screenCoord.z,
793b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        x1, y1, screenCoord.z,  x0, y1, screenCoord.z);
7947cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
7957cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
7967cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller    }
797420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    return stillAnimating;
7987cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller}
7997cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller
8009afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Millerstatic void drawBackground()
8019afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller{
802b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    static bool toggle;
8039afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    if (backgroundTexture.p != 0) {
8049afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
8059afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rs_matrix4x4 projection, model;
8069afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadOrtho(&projection, -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f);
8079afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadProjectionMatrix(&projection);
8089afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsMatrixLoadIdentity(&model);
8099afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgProgramVertexLoadModelMatrix(&model);
810a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller        rsgBindTexture(singleTextureFragmentProgram, 0, backgroundTexture);
8119afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        float z = -0.9999f;
8129afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgDrawQuad(
8139afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[0].x, cardVertices[0].y, z,
8149afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[1].x, cardVertices[1].y, z,
8159afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[2].x, cardVertices[2].y, z,
8169afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            cardVertices[3].x, cardVertices[3].y, z);
8179afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        updateCamera = true; // we mucked with the matrix.
8189afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    } else {
8199afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller        rsgClearDepth(1.0f);
820b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        if (debugRendering) { // for debugging - flash the screen so we know we're still rendering
821b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            rsgClearColor(toggle ? backgroundColor.x : 1.0f,
822b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.y : 0.0f,
823b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        toggle ? backgroundColor.z : 0.0f,
824b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller                        backgroundColor.w);
8259afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller            toggle = !toggle;
826b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        } else {
8277cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller           rsgClearColor(backgroundColor.x, backgroundColor.y, backgroundColor.z,
8287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                   backgroundColor.w);
8299afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller       }
8309afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    }
8319afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller}
8329afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller
8335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void updateCameraMatrix(float width, float height)
8345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float aspect = width / height;
8365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (aspect != camera.aspect || updateCamera) {
8375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        camera.aspect = aspect;
8385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadPerspectiveMatrix(&projectionMatrix, camera.fov, camera.aspect, camera.near, camera.far);
8395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadProjectionMatrix(&projectionMatrix);
8405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        loadLookatMatrix(&modelviewMatrix, camera.from, camera.at, camera.up);
8425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsgProgramVertexLoadModelMatrix(&modelviewMatrix);
8435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        updateCamera = false;
8445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8455ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
8485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Behavior/Physics
8495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
8505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int64_t lastTime = 0L; // keep track of how much time has passed between frames
8515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float2 lastPosition;
8525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool animating = false;
8535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityThreshold = 0.1f * M_PI / 180.0f;
8545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float velocityTracker;
8555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int velocityTrackerCount;
8565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float mass = 5.0f; // kg
8575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float G = 9.80f; // gravity constant, in m/s
8595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic const float springConstant = 0.0f;
8605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float dragFunction(float x, float y)
8625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return dragFactor * ((x - lastPosition.x) / rsgGetWidth()) * M_PI;
8645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic float deltaTimeInSeconds(int64_t current)
8675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return (lastTime > 0L) ? (float) (current - lastTime) / 1000.0f : 0.0f;
8695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
8715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint doSelection(float x, float y)
8725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
8735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    Ray ray;
874b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (makeRayForPixelAt(&ray, &camera, x, y)) {
8755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float bestTime = FLT_MAX;
8765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return intersectGeometry(&ray, &bestTime);
8775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
8785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return -1;
8795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
8805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
88143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millervoid sendAnimationStarted() {
88243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    rsSendToClient(CMD_ANIMATION_STARTED);
88343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
88443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
885a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevichvoid sendAnimationFinished() {
886a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    float data[1];
887a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    data[0] = radiansToCarouselRotationAngle(bias);
888a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich    rsSendToClient(CMD_ANIMATION_FINISHED, (int*) data, sizeof(data));
889a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich}
890a84feeb7e4dc1a75ec6d0b1f2494893987fc3ca3Jack Palevich
8915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStart(float x, float y)
8925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
89343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    touchPosition = lastPosition = (float2) { x, y };
8945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocity = 0.0f;
8955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTracker = 0.0f;
8965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    velocityTrackerCount = 0;
8975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchTime = rsUptimeMillis();
8985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    touchBias = bias;
89943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = true;
90043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = true;
90143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    animatedSelection = doSelection(x, y); // used to provide visual feedback on touch
9025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doStop(float x, float y)
9055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
9078b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
90843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
90943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (enableSelection) {
9105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
91143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        int selection = doSelection(x, y);
91243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (selection != -1) {
91343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugSelection) rsDebug("Selected item on doStop():", selection);
91443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            data[0] = selection;
91543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            rsSendToClientBlocking(CMD_CARD_SELECTED, data, sizeof(data));
91643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
91743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = false;
9185ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    } else {
91943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // TODO: move velocity tracking to Java
9205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        velocity = velocityTrackerCount > 0 ?
9215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
9225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (fabs(velocity) > velocityThreshold) {
9235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            animating = true;
9245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
9255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
92643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection = false;
9275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = rsUptimeMillis();
92843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    isDragging = false;
9295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
931594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shumavoid doLongPress()
932594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma{
933594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    int64_t currentTime = rsUptimeMillis();
934594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    updateAllocationVars(cards);
93543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Selection happens for most recent position detected in doMotion()
93643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    int selection = doSelection(lastPosition.x, lastPosition.y);
93743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (selection != -1) {
93843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugSelection) rsDebug("doLongPress(), selection = ", selection);
939594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        int data[1];
94043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        data[0] = selection;
941594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma        rsSendToClientBlocking(CMD_CARD_LONGPRESS, data, sizeof(data));
942594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    }
943594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma    lastTime = rsUptimeMillis();
944594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma}
945594ff62c170509c0d69b30f4c2a5e71d4799a9c8Jim Shuma
9465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millervoid doMotion(float x, float y)
9475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
94843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float firstBias = wedgeAngle(0.0f);
94943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount));
9505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
9515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float deltaOmega = dragFunction(x, y);
95243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!enableSelection) {
95343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += deltaOmega;
95443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS),
95543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                firstBias + wedgeAngle(OVERSCROLL_SLOTS));
95643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
95743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float2 delta = (float2) { x, y } - touchPosition;
95843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float distance = sqrt(dot(delta, delta));
95943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool inside = (distance < selectionRadius);
96043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    enableSelection &= inside;
96143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastPosition = (float2) { x, y };
9625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float dt = deltaTimeInSeconds(currentTime);
9635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (dt > 0.0f) {
9645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float v = deltaOmega / dt;
96543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTracker += v;
96643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocityTrackerCount++;
9675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
968c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    velocity = velocityTrackerCount > 0 ?
969c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma                (velocityTracker / velocityTrackerCount) : 0.0f;  // avg velocity
9705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    lastTime = currentTime;
9715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
9725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
9745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Hit detection using ray casting.
9755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
97643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float EPSILON = 1.0e-6f;
97743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic const float tmin = 0.0f;
9785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool
98043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayTriangleIntersect(Ray* ray, float3 p0, float3 p1, float3 p2, float* tout)
9815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
9825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e1 = p1 - p0;
9835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 e2 = p2 - p0;
9845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s1 = cross(ray->direction, e2);
9855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float div = dot(s1, e1);
9875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (div == 0.0f) return false;  // ray is parallel to plane.
9885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 d = ray->position - p0;
9905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float invDiv = 1.0f / div;
9915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float u = dot(d, s1) * invDiv;
9935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (u < 0.0f || u > 1.0f) return false;
9945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float3 s2 = cross(d, e1);
9965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float v = dot(ray->direction, s2) * invDiv;
9975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if ( v < 0.0f || (u+v) > 1.0f) return false;
9985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
9995ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    float t = dot(e2, s2) * invDiv;
10005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (t < tmin || t > *tout)
10015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        return false;
10025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    *tout = t;
10035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
10045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
10055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
100643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
100743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/plane intersection. Returns false if no intersection found.
100843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1009b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
101043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayPlaneIntersect(Ray* ray, Plane* plane, float* tout)
1011b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
101243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float denom = dot(ray->direction, plane->normal);
101343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (fabs(denom) > EPSILON) {
101443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
101543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (t > tmin && t < *tout) {
101643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            *tout = t;
101743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            return true;
101843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
101943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
102043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1021b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1022b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
102343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
102443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes ray/cylindr intersection. There are 0, 1 or 2 hits.
102543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Returns true and sets *tout to the closest point or
102643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// returns false if no intersection found.
102743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller////////////////////////////////////////////////////////////////////////////////////////////////////
1028b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool
102943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim MillerrayCylinderIntersect(Ray* ray, Cylinder* cylinder, float* tout)
1030b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
103143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float A = ray->direction.x * ray->direction.x + ray->direction.z * ray->direction.z;
103243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (A < EPSILON) return false; // ray misses
103343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
103443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Compute quadratic equation coefficients
103543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float B = 2.0f * (ray->direction.x * ray->position.x
103643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->direction.z * ray->position.z);
103743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float C = ray->position.x * ray->position.x
103843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            + ray->position.z * ray->position.z
103943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            - cylinder->radius * cylinder->radius;
104043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float disc = B*B - 4*A*C;
104143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
104243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (disc < 0.0f) return false; // ray misses
104343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    disc = sqrt(disc);
104443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float denom = 2.0f * A;
104543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
104643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Nearest point
104743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t1 = (-B - disc) / denom;
104843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (t1 > tmin && t1 < *tout) {
104943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t1;
105043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
105143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
105243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
105343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    // Far point
105443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float t2 = (-B + disc) / denom;
105543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (t2 > tmin && t2 < *tout) {
105643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        *tout = t2;
105743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
105843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
105943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return false;
1060b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1061b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1062b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a camera, ray and coordinates.
10635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1064b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1065b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y)
10665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
10675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (debugCamera) {
10685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        rsDebug("------ makeRay() -------", 0);
1069b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.from:", cam->from);
1070b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.at:", cam->at);
1071b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Camera.dir:", normalize(cam->at - cam->from));
10725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
10745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // Vector math.  This has the potential to be much faster.
10755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    // TODO: pre-compute lowerLeftRay, du, dv to eliminate most of this math.
1076b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float u = x / rsgGetWidth();
1077b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float v = 1.0f - (y / rsgGetHeight());
1078b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float aspect = (float) rsgGetWidth() / rsgGetHeight();
1079b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float tanfov2 = 2.0f * tan(radians(cam->fov / 2.0f));
1080b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dir = normalize(cam->at - cam->from);
1081b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 du = tanfov2 * normalize(cross(dir, cam->up));
1082b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 dv = tanfov2 * normalize(cross(du, dir));
1083b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    du *= aspect;
1084b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float3 lowerLeftRay = dir - (0.5f * du) - (0.5f * dv);
1085b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = cam->from;
1086b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(lowerLeftRay + u*du + v*dv);
1087b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1088b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (vector math) = ", rayDir);
10895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
10905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1091b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1092b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
1093b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    return true;
1094b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller}
1095b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1096b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Creates a ray for an Android pixel coordinate given a model view and projection matrix.
1097b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller// Note that the Y coordinate is opposite of GL rendering coordinates.
1098b378af500b36226635b6343b1d5009ee9af44fc1Jim Millerstatic bool __attribute__((overloadable))
1099b378af500b36226635b6343b1d5009ee9af44fc1Jim MillermakeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y)
1100b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller{
1101b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rs_matrix4x4 pm = *model;
1102b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsMatrixLoadMultiply(&pm, proj, model);
1103b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (!rsMatrixInverse(&pm)) {
1104b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("ERROR: SINGULAR PM MATRIX", 0);
1105b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        return false;
11065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
1107b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float width = rsgGetWidth();
1108b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float height = rsgGetHeight();
1109b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winx = 2.0f * x / width - 1.0f;
1110b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float winy = 2.0f * y / height - 1.0f;
1111b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1112b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 eye = { 0.0f, 0.0f, 0.0f, 1.0f };
1113b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    float4 at = { winx, winy, 1.0f, 1.0f };
1114b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1115b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye = rsMatrixMultiply(&pm, eye);
1116b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    eye *= 1.0f / eye.w;
11175ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1118b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at = rsMatrixMultiply(&pm, at);
1119b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    at *= 1.0f / at.w;
1120b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller
1121b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayPoint = { eye.x, eye.y, eye.z };
1122b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 atPoint = { at.x, at.y, at.z };
1123b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    const float3 rayDir = normalize(atPoint - rayPoint);
1124b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    if (debugCamera) {
1125b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winx: ", winx);
1126b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("winy: ", winy);
1127b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray position (transformed) = ", eye);
1128b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller        rsDebug("Ray direction (transformed) = ", rayDir);
1129b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    }
1130b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->position =  rayPoint;
1131b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    ray->direction = rayDir;
11325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return true;
11335ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int intersectGeometry(Ray* ray, float *bestTime)
11365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
11375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int hit = -1;
11385ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int id = 0; id < cardCount; id++) {
11395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[id].visible) {
11405ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rs_matrix4x4 matrix;
11415ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float3 p[4];
11425ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11435ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Transform card vertices to world space
11445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            rsMatrixLoadIdentity(&matrix);
11457c09ccce478100d75e4427d87866ff19d758ae7aJim Shuma            getMatrixForCard(&matrix, id, true);
11465ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            for (int vertex = 0; vertex < 4; vertex++) {
11475ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float4 tmp = rsMatrixMultiply(&matrix, cardVertices[vertex]);
11485ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (tmp.w != 0.0f) {
11495ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].x = tmp.x;
11505ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].y = tmp.y;
11515ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex].z = tmp.z;
11525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    p[vertex] *= 1.0f / tmp.w;
11535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
11545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsDebug("Bad w coord: ", tmp);
11555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
11565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
11575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Intersect card geometry
11595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (rayTriangleIntersect(ray, p[0], p[1], p[2], bestTime)
11605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                || rayTriangleIntersect(ray, p[2], p[3], p[0], bestTime)) {
11615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                hit = id;
11625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
11635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
11645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
11655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return hit;
11665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
11675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
11685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// This method computes the position of all the cards by updating bias based on a
116943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// simple physics model.  If the cards are still in motion, returns true.
117043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic bool doPhysics(float dt)
117143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
117243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const float minStepTime = 1.0f / 300.0f; // ~5 steps per frame
117343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    const int N = (dt > minStepTime) ? (1 + round(dt / minStepTime)) : 1;
117443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    dt /= N;
117543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    for (int i = 0; i < N; i++) {
117643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Force friction - always opposes motion
117743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Ff = -frictionCoeff * velocity;
117843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
117943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // Restoring force to match cards with slots
118043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float theta = startAngle + bias;
118143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float dtheta = 2.0f * M_PI / slotCount;
118243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float position = theta / dtheta;
118343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float fraction = position - floor(position); // fractional position between slots
118443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        float x;
118543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (fraction > 0.5f) {
118643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = - (1.0f - fraction);
118743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
118843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            x = fraction;
118943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
119043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float Fr = - springConstant * x;
119143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
119243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        // compute velocity
119343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        const float momentum = mass * velocity + (Ff + Fr)*dt;
119443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = momentum / mass;
119543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        bias += velocity * dt;
119643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
119743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return fabs(velocity) > velocityThreshold;
119843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
119943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
120043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Millerstatic float easeOut(float x)
120143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller{
120243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return x;
120343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller}
120443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
120543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller// Computes the next value for bias using the current animation (physics or overscroll)
12065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic bool updateNextPosition(int64_t currentTime)
12075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
120843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    static const float biasMin = 1e-4f; // close enough if we're within this margin of result
12095ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
121043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float dt = deltaTimeInSeconds(currentTime);
12115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
121243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (dt <= 0.0f) {
121343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugRendering) rsDebug("Time delta was <= 0", dt);
121443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        return true;
12155ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12165ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1217f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    const float firstBias = wedgeAngle(0.0f);
1218f7c724da4bb4fcd3cd02add04a7bb8052e07e4c3Jim Miller    const float lastBias = -max(0.0f, wedgeAngle(cardCount - visibleDetailCount));
121943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = false;
122043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (overscroll) {
122143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (bias > firstBias) {
122243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            bias -= 4.0f * dt * easeOut((bias - firstBias) * 2.0f);
122343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (fabs(bias - firstBias) < biasMin) {
122443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                bias = firstBias;
122543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
122643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
122743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
122843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else if (bias < lastBias) {
122943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            bias += 4.0f * dt * easeOut((lastBias - bias) * 2.0f);
123043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (fabs(bias - lastBias) < biasMin) {
123143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                bias = lastBias;
123243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            } else {
123343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller                stillAnimating = true;
123443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            }
123543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
123643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            overscroll = false;
123743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
123843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    } else {
123943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = doPhysics(dt);
124043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = bias > firstBias || bias < lastBias;
1241cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        if (overscroll) {
1242cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller            velocity = 0.0f; // prevent bouncing due to v > 0 after overscroll animation.
1243cfe41767a3596a65eef91b6f68286fd0f916a4c7Jim Miller        }
1244c0bb8af58ae15674178f2db240283719918c6f28Jim Shuma    }
124543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    float newbias = clamp(bias, lastBias - wedgeAngle(OVERSCROLL_SLOTS),
124643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            firstBias + wedgeAngle(OVERSCROLL_SLOTS));
124743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (newbias != bias) { // we clamped
124843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        velocity = 0.0f;
124943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        overscroll = true;
125043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
125143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bias = newbias;
125243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return stillAnimating;
12535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
12545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12555ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Cull cards based on visibility and visibleSlotCount.
12565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// If visibleSlotCount is > 0, then only show those slots and cull the rest.
12575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Otherwise, it should cull based on bounds of geometry.
12585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic int cullCards()
12595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
12604fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // TODO(jshuma): Instead of fully fetching prefetchCardCount cards, make a distinction between
12614fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // STATE_LOADED and a new STATE_PRELOADING, which will keep the textures loaded but will not
12624fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    // attempt to actually draw them.
12634fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const int prefetchCardCountPerSide = prefetchCardCount / 2;
12644fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaFirst = slotPosition(-prefetchCardCountPerSide);
1265198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelected = slotPosition(0);
1266198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaHalfAngle = (thetaSelected - thetaFirst) * 0.5f;
1267198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedLow = thetaSelected - thetaHalfAngle;
1268198a060d650bc849ef0f25b597888fac9546803bJack Palevich    const float thetaSelectedHigh = thetaSelected + thetaHalfAngle;
12694fe6ea729d1fc44c8126de7a92a710c3885fb2ecJim Shuma    const float thetaLast = slotPosition(visibleSlotCount - 1 + prefetchCardCountPerSide);
12705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int count = 0;
12725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int i = 0; i < cardCount; i++) {
12735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (visibleSlotCount > 0) {
12745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // If visibleSlotCount is specified, then only show up to visibleSlotCount cards.
12755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float p = cardPosition(i);
12765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (p >= thetaFirst && p < thetaLast) {
12775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = true;
12785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                count++;
12795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            } else {
12805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                cards[i].visible = false;
12815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
12825ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
12835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // Cull the rest of the cards using bounding box of geometry.
12845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // TODO
12855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            cards[i].visible = true;
12865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            count++;
12875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
12885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
12895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    return count;
12905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
12915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
12925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Request texture/geometry for items that have come into view
12935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// or doesn't have a texture yet.
1294420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Millerstatic void updateCardResources(int64_t currentTime)
12955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
1296a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    for (int i = cardCount-1; i >= 0; --i) {
12975ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        int data[1];
12985ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        if (cards[i].visible) {
129943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            if (debugTextureLoading) rsDebug("*** Texture stamp: ", (int)cards[i].textureTimeStamp);
13002ba04e061b52c488a154739379501dc833e39f79Jim Miller
13015ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request texture from client if not loaded
13025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].textureState == STATE_INVALID) {
13035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13045ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_TEXTURE, data, sizeof(data));
13055ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13065ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_LOADING;
13075ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13087cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_TEXTURE", 0);
13097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
13107cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
13117cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // request detail texture from client if not loaded
13127cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState == STATE_INVALID) {
13137cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
13147cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_DETAIL_TEXTURE, data, sizeof(data));
13157cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
13167cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_LOADING;
13177cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
13187cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_REQUEST_DETAIL_TEXTURE", 0);
13195ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // request geometry from client if not loaded
13225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            if (cards[i].geometryState == STATE_INVALID) {
13235ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13245ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_REQUEST_GEOMETRY, data, sizeof(data));
13255ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13265ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_LOADING;
13275ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13287cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_REQUEST_GEOMETRY", 0);
13295ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        } else {
13325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the texture
1333dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].textureState != STATE_INVALID) {
13345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13355ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_TEXTURE, data, sizeof(data));
13365ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13375ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].textureState = STATE_INVALID;
1338420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].textureTimeStamp = currentTime;
13395ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13407cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Couldn't send CMD_INVALIDATE_TEXTURE", 0);
13417cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                }
13427cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            }
13437cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            // ask the host to remove the detail texture
13447cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller            if (cards[i].detailTextureState != STATE_INVALID) {
13457cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                data[0] = i;
13467cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_DETAIL_TEXTURE, data, sizeof(data));
13477cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                if (enqueued) {
13487cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    cards[i].detailTextureState = STATE_INVALID;
1349420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller                    cards[i].detailTextureTimeStamp = currentTime;
13507cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                } else {
13517cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugTextureLoading) rsDebug("Can't send CMD_INVALIDATE_DETAIL_TEXTURE", 0);
13525ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13535ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13545ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            // ask the host to remove the geometry
1355dce9af330efceae2b8d1d7c25e7e236b4e21719bJack Palevich            if (cards[i].geometryState != STATE_INVALID) {
13565ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                data[0] = i;
13575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                bool enqueued = rsSendToClient(CMD_INVALIDATE_GEOMETRY, data, sizeof(data));
13585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (enqueued) {
13595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    cards[i].geometryState = STATE_INVALID;
13605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                } else {
13617cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller                    if (debugGeometryLoading) rsDebug("Couldn't send CMD_INVALIDATE_GEOMETRY", 0);
13625ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13645ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
13655ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13665ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13675ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13685ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// Places dots on geometry to visually inspect that objects can be seen by rays.
13695ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// NOTE: the color of the dot is somewhat random, as it depends on texture of previously-rendered
13705ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller// card.
13715ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerstatic void renderWithRays()
13725ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller{
13735ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float w = rsgGetWidth();
13745ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const float h = rsgGetHeight();
13755ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    const int skip = 8;
13765ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    color(1.0f, 0.0f, 0.0f, 1.0f);
13775ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    for (int j = 0; j < (int) h; j+=skip) {
13785ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        float posY = (float) j;
13795ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        for (int i = 0; i < (int) w; i+=skip) {
13805ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            float posX = (float) i;
13815ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            Ray ray;
1382b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller            if (makeRayForPixelAt(&ray, &camera, posX, posY)) {
13835ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                float bestTime = FLT_MAX;
13845ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                if (intersectGeometry(&ray, &bestTime) != -1) {
13855ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                    rsgDrawSpriteScreenspace(posX, h - posY - 1, 0.0f, 2.0f, 2.0f);
13865ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller                }
13875ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller            }
13885ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        }
13895ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
13905ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
13915ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13925ce730797a8a7278dfe19dac8a9460b25675fed0Jim Millerint root() {
13935ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    int64_t currentTime = rsUptimeMillis();
13945ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
13955ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramVertex(vertexProgram);
13965ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    rsgBindProgramRaster(rasterProgram);
1397b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(singleTextureFragmentProgram, 0, linearClamp);
1398b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 0, linearClamp);
1399b378af500b36226635b6343b1d5009ee9af44fc1Jim Miller    rsgBindSampler(multiTextureFragmentProgram, 1, linearClamp);
14005ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14018b55d7500c1e5a88c415dae8dcead16b152d7929Jack Palevich    updateAllocationVars(cards);
14025ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14035ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    if (!initialized) {
140443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (debugTextureLoading) {
14052ba04e061b52c488a154739379501dc833e39f79Jim Miller            rsDebug("*** initialized was false, updating all cards (cards = ", cards);
14062ba04e061b52c488a154739379501dc833e39f79Jim Miller        }
14077cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        for (int i = 0; i < cardCount; i++) {
14082ba04e061b52c488a154739379501dc833e39f79Jim Miller            initCard(cards + i);
14097cb0068e59dde61ef0e649735199e5ba31c9c6afJim Miller        }
14105ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        initialized = true;
14115ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14125ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1413a9e9c4bef076e718094786edfe0290f798e1db4bJim Miller    rsgBindProgramFragment(singleTextureFragmentProgram);
1414fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // rsgClearDepth() currently follows the value of glDepthMask(), so it's disabled when
1415fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the mask is disabled. We may want to change the following to always draw w/o Z for
1416fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // the background if we can guarantee the depth buffer will get cleared and
1417fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    // there's a performance advantage.
1418fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(forceBlendCardsWithZ ? programStoreNoAlphaZ : programStoreNoAlphaNoZ);
14199afba8c61f6aff94c68acbfaae1cc58bd28c13eaJim Miller    drawBackground();
14205ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14215ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    updateCameraMatrix(rsgGetWidth(), rsgGetHeight());
14225ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
142343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    bool stillAnimating = (currentTime - touchTime) <= ANIMATION_SCALE_TIME;
142443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
142543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (!isDragging && animating) {
142643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        stillAnimating = updateNextPosition(currentTime);
142743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
142843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
142943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    lastTime = currentTime;
14305ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14315ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    cullCards();
14325ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1433420b44b8b11ec1c309ea130e69a6876325dbfef9Jim Miller    updateCardResources(currentTime);
14345ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
1435bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    // Draw cards opaque only if requested, and always draw detail textures with blending.
1436fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    if (forceBlendCardsWithZ) {
1437fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaZ);
1438bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    } else {
1439fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller        rsgBindProgramStore(programStoreAlphaNoZ);
1440bfc5ce2da9e0d8d0ec2535c465624574d98418d7Jim Shuma    }
1441bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawCards(currentTime);
1442fb179e7afd8f02be63061b478b0283e3085fc25fJim Miller    rsgBindProgramStore(programStoreAlphaNoZ);
1443bf39450b962d91ec78af53db39826d55ddb39902Jim Shuma    stillAnimating |= drawDetails(currentTime);
14445ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
144543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (stillAnimating != animating) {
144643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        if (stillAnimating) {
144743471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we just started animating
144843471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationStarted();
144943471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        } else {
145043471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            // we were animating but stopped animating just now
145143471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller            sendAnimationFinished();
145243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        }
145343471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller        animating = stillAnimating;
145443471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    }
145543471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller
145643471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    if (debugRays) {
14575ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller        renderWithRays();
14585ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    }
14595ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
14605ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller    //rsSendToClient(CMD_PING);
14615ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller
146243471a7e84593d0dd855ec5c66d70891a6fd4c81Jim Miller    return animating ? 1 : 0;
14635ce730797a8a7278dfe19dac8a9460b25675fed0Jim Miller}
1464