AudioPolicyManagerBase.h revision 195368626339aefc4732661d009e8de1aacc24d1
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include <stdint.h>
19#include <sys/types.h>
20#include <utils/Timers.h>
21#include <utils/Errors.h>
22#include <utils/KeyedVector.h>
23#include <hardware_legacy/AudioPolicyInterface.h>
24
25
26namespace android {
27
28// ----------------------------------------------------------------------------
29
30#define MAX_DEVICE_ADDRESS_LEN 20
31// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
32#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
33// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
34#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
35// Time in seconds during which we consider that music is still active after a music
36// track was stopped - see computeVolume()
37#define SONIFICATION_HEADSET_MUSIC_DELAY  5
38// Time in milliseconds during witch some streams are muted while the audio path
39// is switched
40#define MUTE_TIME_MS 2000
41
42#define NUM_TEST_OUTPUTS 5
43
44// ----------------------------------------------------------------------------
45// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
46// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
47// and override methods for which the platfrom specific behavior differs from the implementation
48// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
49// class must be implemented as well as the class factory function createAudioPolicyManager()
50// and provided in a shared library libaudiopolicy.so.
51// ----------------------------------------------------------------------------
52
53class AudioPolicyManagerBase: public AudioPolicyInterface
54#ifdef AUDIO_POLICY_TEST
55    , public Thread
56#endif //AUDIO_POLICY_TEST
57{
58
59public:
60                AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
61        virtual ~AudioPolicyManagerBase();
62
63        // AudioPolicyInterface
64        virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
65                                                          AudioSystem::device_connection_state state,
66                                                          const char *device_address);
67        virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
68                                                                              const char *device_address);
69        virtual void setPhoneState(int state);
70        virtual void setRingerMode(uint32_t mode, uint32_t mask);
71        virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
72        virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
73        virtual void setSystemProperty(const char* property, const char* value);
74        virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
75                                            uint32_t samplingRate,
76                                            uint32_t format,
77                                            uint32_t channels,
78                                            AudioSystem::output_flags flags);
79        virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
80        virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
81        virtual void releaseOutput(audio_io_handle_t output);
82        virtual audio_io_handle_t getInput(int inputSource,
83                                            uint32_t samplingRate,
84                                            uint32_t format,
85                                            uint32_t channels,
86                                            AudioSystem::audio_in_acoustics acoustics);
87        // indicates to the audio policy manager that the input starts being used.
88        virtual status_t startInput(audio_io_handle_t input);
89        // indicates to the audio policy manager that the input stops being used.
90        virtual status_t stopInput(audio_io_handle_t input);
91        virtual void releaseInput(audio_io_handle_t input);
92        virtual void initStreamVolume(AudioSystem::stream_type stream,
93                                                    int indexMin,
94                                                    int indexMax);
95        virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
96        virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
97
98        virtual status_t dump(int fd);
99
100protected:
101
102        enum routing_strategy {
103            STRATEGY_MEDIA,
104            STRATEGY_PHONE,
105            STRATEGY_SONIFICATION,
106            STRATEGY_DTMF,
107            NUM_STRATEGIES
108        };
109
110        // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
111        // and keep track of the usage of this output by each audio stream type.
112        class AudioOutputDescriptor
113        {
114        public:
115            AudioOutputDescriptor();
116
117            status_t    dump(int fd);
118
119            uint32_t device();
120            void changeRefCount(AudioSystem::stream_type, int delta);
121            uint32_t refCount();
122            uint32_t strategyRefCount(routing_strategy strategy);
123            bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
124            bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
125
126            audio_io_handle_t mId;              // output handle
127            uint32_t mSamplingRate;             //
128            uint32_t mFormat;                   //
129            uint32_t mChannels;                 // output configuration
130            uint32_t mLatency;                  //
131            AudioSystem::output_flags mFlags;   //
132            uint32_t mDevice;                   // current device this output is routed to
133            uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
134            AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
135            AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
136            float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
137            int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
138        };
139
140        // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
141        // and keep track of the usage of this input.
142        class AudioInputDescriptor
143        {
144        public:
145            AudioInputDescriptor();
146
147            status_t    dump(int fd);
148
149            uint32_t mSamplingRate;                     //
150            uint32_t mFormat;                           // input configuration
151            uint32_t mChannels;                         //
152            AudioSystem::audio_in_acoustics mAcoustics; //
153            uint32_t mDevice;                           // current device this input is routed to
154            uint32_t mRefCount;                         // number of AudioRecord clients using this output
155            int      mInputSource;                     // input source selected by application (mediarecorder.h)
156        };
157
158        // stream descriptor used for volume control
159        class StreamDescriptor
160        {
161        public:
162            StreamDescriptor()
163            :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
164
165            void dump(char* buffer, size_t size);
166
167            int mIndexMin;      // min volume index
168            int mIndexMax;      // max volume index
169            int mIndexCur;      // current volume index
170            bool mCanBeMuted;   // true is the stream can be muted
171        };
172
173        void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
174
175        // return the strategy corresponding to a given stream type
176        static routing_strategy getStrategy(AudioSystem::stream_type stream);
177        // return appropriate device for streams handled by the specified strategy according to current
178        // phone state, connected devices...
179        // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
180        // by current state (device connected, phone state, force use, a2dp output...)
181        // This allows to:
182        //  1 speed up process when the state is stable (when starting or stopping an output)
183        //  2 access to either current device selection (fromCache == true) or
184        // "future" device selection (fromCache == false) when called from a context
185        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
186        //  before updateDeviceForStrategy() is called.
187        virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
188        // change the route of the specified output
189        void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
190        // select input device corresponding to requested audio source
191        virtual uint32_t getDeviceForInputSource(int inputSource);
192        // return io handle of active input or 0 if no input is active
193        audio_io_handle_t getActiveInput();
194        // compute the actual volume for a given stream according to the requested index and a particular
195        // device
196        virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
197        // check that volume change is permitted, compute and send new volume to audio hardware
198        status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
199        // apply all stream volumes to the specified output and device
200        void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0);
201        // Mute or unmute all streams handled by the specified strategy on the specified output
202        void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
203        // Mute or unmute the stream on the specified output
204        void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
205        // handle special cases for sonification strategy while in call: mute streams or replace by
206        // a special tone in the device used for communication
207        void handleIncallSonification(int stream, bool starting, bool stateChange);
208        // true is current platform implements a back microphone
209        virtual bool hasBackMicrophone() const { return false; }
210
211#ifdef WITH_A2DP
212        // true is current platform supports suplication of notifications and ringtones over A2DP output
213        virtual bool a2dpUsedForSonification() const { return true; }
214        status_t handleA2dpConnection(AudioSystem::audio_devices device,
215                                                            const char *device_address);
216        status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
217                                                            const char *device_address);
218        void closeA2dpOutputs();
219        // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
220        // must be called every time a condition that affects the output choice for a given strategy is
221        // changed: connected device, phone state, force use...
222        // Must be called before updateDeviceForStrategy()
223        void checkOutputForStrategy(routing_strategy strategy, uint32_t &newDevice);
224        // Same as checkOutputForStrategy() but for a all strategies in order of priority
225        void checkOutputForAllStrategies(uint32_t &newDevice);
226
227#endif
228        // selects the most appropriate device on output for current state
229        // must be called every time a condition that affects the device choice for a given output is
230        // changed: connected device, phone state, force use, output start, output stop..
231        // see getDeviceForStrategy() for the use of fromCache parameter
232        uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
233        // updates cache of device used by all strategies (mDeviceForStrategy[])
234        // must be called every time a condition that affects the device choice for a given strategy is
235        // changed: connected device, phone state, force use...
236        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
237         // Must be called after checkOutputForAllStrategies()
238        void updateDeviceForStrategy();
239
240#ifdef AUDIO_POLICY_TEST
241        virtual     bool        threadLoop();
242                    void        exit();
243        int testOutputIndex(audio_io_handle_t output);
244#endif //AUDIO_POLICY_TEST
245
246        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
247        audio_io_handle_t mHardwareOutput;              // hardware output handler
248        audio_io_handle_t mA2dpOutput;                  // A2DP output handler
249        audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
250
251        KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
252        KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
253        uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
254        uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
255        int mPhoneState;                                                    // current phone state
256        uint32_t                 mRingerMode;                               // current ringer mode
257        AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
258
259        StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
260        String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
261        String8 mScoDeviceAddress;                                          // SCO device MAC address
262        nsecs_t mMusicStopTime;                                             // time when last music stream was stopped
263        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
264        uint32_t mDeviceForStrategy[NUM_STRATEGIES];
265
266#ifdef AUDIO_POLICY_TEST
267        Mutex   mLock;
268        Condition mWaitWorkCV;
269
270        int             mCurOutput;
271        bool            mDirectOutput;
272        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
273        int             mTestInput;
274        uint32_t        mTestDevice;
275        uint32_t        mTestSamplingRate;
276        uint32_t        mTestFormat;
277        uint32_t        mTestChannels;
278        uint32_t        mTestLatencyMs;
279#endif //AUDIO_POLICY_TEST
280};
281
282};
283