AudioPolicyManagerBase.h revision 793dd9f2be9c802c5e78831fe6765d697466eaf4
1/* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include <stdint.h> 19#include <sys/types.h> 20#include <utils/Timers.h> 21#include <utils/Errors.h> 22#include <utils/KeyedVector.h> 23#include <hardware_legacy/AudioPolicyInterface.h> 24 25 26namespace android { 27 28// ---------------------------------------------------------------------------- 29 30#define MAX_DEVICE_ADDRESS_LEN 20 31// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB 32#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5 33// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB 34#define SONIFICATION_HEADSET_VOLUME_MIN 0.016 35// Time in milliseconds during which we consider that music is still active after a music 36// track was stopped - see computeVolume() 37#define SONIFICATION_HEADSET_MUSIC_DELAY 5000 38// Time in milliseconds during witch some streams are muted while the audio path 39// is switched 40#define MUTE_TIME_MS 2000 41 42#define NUM_TEST_OUTPUTS 5 43 44#define NUM_VOL_CURVE_KNEES 2 45 46// ---------------------------------------------------------------------------- 47// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms. 48// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase 49// and override methods for which the platform specific behavior differs from the implementation 50// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager 51// class must be implemented as well as the class factory function createAudioPolicyManager() 52// and provided in a shared library libaudiopolicy.so. 53// ---------------------------------------------------------------------------- 54 55class AudioPolicyManagerBase: public AudioPolicyInterface 56#ifdef AUDIO_POLICY_TEST 57 , public Thread 58#endif //AUDIO_POLICY_TEST 59{ 60 61public: 62 AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface); 63 virtual ~AudioPolicyManagerBase(); 64 65 // AudioPolicyInterface 66 virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device, 67 AudioSystem::device_connection_state state, 68 const char *device_address); 69 virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device, 70 const char *device_address); 71 virtual void setPhoneState(int state); 72 virtual void setRingerMode(uint32_t mode, uint32_t mask); 73 virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config); 74 virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage); 75 virtual void setSystemProperty(const char* property, const char* value); 76 virtual status_t initCheck(); 77 virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream, 78 uint32_t samplingRate = 0, 79 uint32_t format = AudioSystem::FORMAT_DEFAULT, 80 uint32_t channels = 0, 81 AudioSystem::output_flags flags = 82 AudioSystem::OUTPUT_FLAG_INDIRECT); 83 virtual status_t startOutput(audio_io_handle_t output, 84 AudioSystem::stream_type stream, 85 int session = 0); 86 virtual status_t stopOutput(audio_io_handle_t output, 87 AudioSystem::stream_type stream, 88 int session = 0); 89 virtual void releaseOutput(audio_io_handle_t output); 90 virtual audio_io_handle_t getInput(int inputSource, 91 uint32_t samplingRate, 92 uint32_t format, 93 uint32_t channels, 94 AudioSystem::audio_in_acoustics acoustics); 95 // indicates to the audio policy manager that the input starts being used. 96 virtual status_t startInput(audio_io_handle_t input); 97 // indicates to the audio policy manager that the input stops being used. 98 virtual status_t stopInput(audio_io_handle_t input); 99 virtual void releaseInput(audio_io_handle_t input); 100 virtual void initStreamVolume(AudioSystem::stream_type stream, 101 int indexMin, 102 int indexMax); 103 virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index); 104 virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index); 105 106 // return the strategy corresponding to a given stream type 107 virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream); 108 109 virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc); 110 virtual status_t registerEffect(effect_descriptor_t *desc, 111 audio_io_handle_t output, 112 uint32_t strategy, 113 int session, 114 int id); 115 virtual status_t unregisterEffect(int id); 116 117 virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const; 118 119 virtual status_t dump(int fd); 120 121protected: 122 123 enum routing_strategy { 124 STRATEGY_MEDIA, 125 STRATEGY_PHONE, 126 STRATEGY_SONIFICATION, 127 STRATEGY_DTMF, 128 NUM_STRATEGIES 129 }; 130 131 // descriptor for audio outputs. Used to maintain current configuration of each opened audio output 132 // and keep track of the usage of this output by each audio stream type. 133 class AudioOutputDescriptor 134 { 135 public: 136 AudioOutputDescriptor(); 137 138 status_t dump(int fd); 139 140 uint32_t device(); 141 void changeRefCount(AudioSystem::stream_type, int delta); 142 uint32_t refCount(); 143 uint32_t strategyRefCount(routing_strategy strategy); 144 bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);} 145 bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); } 146 147 audio_io_handle_t mId; // output handle 148 uint32_t mSamplingRate; // 149 uint32_t mFormat; // 150 uint32_t mChannels; // output configuration 151 uint32_t mLatency; // 152 AudioSystem::output_flags mFlags; // 153 uint32_t mDevice; // current device this output is routed to 154 uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output 155 nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES]; 156 AudioOutputDescriptor *mOutput1; // used by duplicated outputs: first output 157 AudioOutputDescriptor *mOutput2; // used by duplicated outputs: second output 158 float mCurVolume[AudioSystem::NUM_STREAM_TYPES]; // current stream volume 159 int mMuteCount[AudioSystem::NUM_STREAM_TYPES]; // mute request counter 160 }; 161 162 // descriptor for audio inputs. Used to maintain current configuration of each opened audio input 163 // and keep track of the usage of this input. 164 class AudioInputDescriptor 165 { 166 public: 167 AudioInputDescriptor(); 168 169 status_t dump(int fd); 170 171 uint32_t mSamplingRate; // 172 uint32_t mFormat; // input configuration 173 uint32_t mChannels; // 174 AudioSystem::audio_in_acoustics mAcoustics; // 175 uint32_t mDevice; // current device this input is routed to 176 uint32_t mRefCount; // number of AudioRecord clients using this output 177 int mInputSource; // input source selected by application (mediarecorder.h) 178 }; 179 180 // stream descriptor used for volume control 181 class StreamDescriptor 182 { 183 public: 184 StreamDescriptor() 185 : mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {} 186 187 void dump(char* buffer, size_t size); 188 189 int mIndexMin; // min volume index 190 int mIndexMax; // max volume index 191 int mIndexCur; // current volume index 192 bool mCanBeMuted; // true is the stream can be muted 193 194 // 4 points to define the volume attenuation curve, each characterized by the volume 195 // index (from 0 to 100) at which they apply, and the attenuation in dB at that index. 196 int mVolIndex[NUM_VOL_CURVE_KNEES+2]; // minimum index, index at knees, and max index 197 float mVolDbAtt[NUM_VOL_CURVE_KNEES+2]; // largest attenuation, attenuation at knees, 198 // and attenuation at max vol (usually 0dB) 199 // indices in mVolIndex and mVolDbAtt respectively for points at lowest volume, knee 1, 200 // knee 2 and highest volume. 201 enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3 }; 202 }; 203 204 // stream descriptor used for volume control 205 class EffectDescriptor 206 { 207 public: 208 209 status_t dump(int fd); 210 211 int mOutput; // output the effect is attached to 212 routing_strategy mStrategy; // routing strategy the effect is associated to 213 int mSession; // audio session the effect is on 214 effect_descriptor_t mDesc; // effect descriptor 215 }; 216 217 void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc); 218 219 // return the strategy corresponding to a given stream type 220 static routing_strategy getStrategy(AudioSystem::stream_type stream); 221 // return appropriate device for streams handled by the specified strategy according to current 222 // phone state, connected devices... 223 // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined 224 // by current state (device connected, phone state, force use, a2dp output...) 225 // This allows to: 226 // 1 speed up process when the state is stable (when starting or stopping an output) 227 // 2 access to either current device selection (fromCache == true) or 228 // "future" device selection (fromCache == false) when called from a context 229 // where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND 230 // before updateDeviceForStrategy() is called. 231 virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true); 232 // change the route of the specified output 233 void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0); 234 // select input device corresponding to requested audio source 235 virtual uint32_t getDeviceForInputSource(int inputSource); 236 // return io handle of active input or 0 if no input is active 237 audio_io_handle_t getActiveInput(); 238 virtual void initializeVolumeCurves(); 239 // compute the actual volume for a given stream according to the requested index and a particular 240 // device 241 virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device); 242 // check that volume change is permitted, compute and send new volume to audio hardware 243 status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false); 244 // apply all stream volumes to the specified output and device 245 void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0); 246 // Mute or unmute all streams handled by the specified strategy on the specified output 247 void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0); 248 // Mute or unmute the stream on the specified output 249 void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0); 250 // handle special cases for sonification strategy while in call: mute streams or replace by 251 // a special tone in the device used for communication 252 void handleIncallSonification(int stream, bool starting, bool stateChange); 253 // true is current platform implements a back microphone 254 virtual bool hasBackMicrophone() const { return false; } 255 // true if device is in a telephony or VoIP call 256 virtual bool isInCall(); 257 // true if given state represents a device in a telephony or VoIP call 258 virtual bool isStateInCall(int state); 259 260#ifdef WITH_A2DP 261 // true is current platform supports suplication of notifications and ringtones over A2DP output 262 virtual bool a2dpUsedForSonification() const { return true; } 263 status_t handleA2dpConnection(AudioSystem::audio_devices device, 264 const char *device_address); 265 status_t handleA2dpDisconnection(AudioSystem::audio_devices device, 266 const char *device_address); 267 void closeA2dpOutputs(); 268 // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies. 269 // must be called every time a condition that affects the output choice for a given strategy is 270 // changed: connected device, phone state, force use... 271 // Must be called before updateDeviceForStrategy() 272 void checkOutputForStrategy(routing_strategy strategy); 273 // Same as checkOutputForStrategy() but for a all strategies in order of priority 274 void checkOutputForAllStrategies(); 275 // manages A2DP output suspend/restore according to phone state and BT SCO usage 276 void checkA2dpSuspend(); 277#endif 278 // selects the most appropriate device on output for current state 279 // must be called every time a condition that affects the device choice for a given output is 280 // changed: connected device, phone state, force use, output start, output stop.. 281 // see getDeviceForStrategy() for the use of fromCache parameter 282 uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true); 283 // updates cache of device used by all strategies (mDeviceForStrategy[]) 284 // must be called every time a condition that affects the device choice for a given strategy is 285 // changed: connected device, phone state, force use... 286 // cached values are used by getDeviceForStrategy() if parameter fromCache is true. 287 // Must be called after checkOutputForAllStrategies() 288 void updateDeviceForStrategy(); 289 // true if current platform requires a specific output to be opened for this particular 290 // set of parameters. This function is called by getOutput() and is implemented by platform 291 // specific audio policy manager. 292 virtual bool needsDirectOuput(AudioSystem::stream_type stream, 293 uint32_t samplingRate, 294 uint32_t format, 295 uint32_t channels, 296 AudioSystem::output_flags flags, 297 uint32_t device); 298 virtual uint32_t getMaxEffectsCpuLoad(); 299 virtual uint32_t getMaxEffectsMemory(); 300#ifdef AUDIO_POLICY_TEST 301 virtual bool threadLoop(); 302 void exit(); 303 int testOutputIndex(audio_io_handle_t output); 304#endif //AUDIO_POLICY_TEST 305 306 AudioPolicyClientInterface *mpClientInterface; // audio policy client interface 307 audio_io_handle_t mHardwareOutput; // hardware output handler 308 audio_io_handle_t mA2dpOutput; // A2DP output handler 309 audio_io_handle_t mDuplicatedOutput; // duplicated output handler: outputs to hardware and A2DP. 310 311 KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list of output descriptors 312 KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors 313 uint32_t mAvailableOutputDevices; // bit field of all available output devices 314 uint32_t mAvailableInputDevices; // bit field of all available input devices 315 int mPhoneState; // current phone state 316 uint32_t mRingerMode; // current ringer mode 317 AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration 318 319 StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control 320 String8 mA2dpDeviceAddress; // A2DP device MAC address 321 String8 mScoDeviceAddress; // SCO device MAC address 322 bool mLimitRingtoneVolume; // limit ringtone volume to music volume if headset connected 323 uint32_t mDeviceForStrategy[NUM_STRATEGIES]; 324 float mLastVoiceVolume; // last voice volume value sent to audio HAL 325 326 // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units 327 static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000; 328 // Maximum memory allocated to audio effects in KB 329 static const uint32_t MAX_EFFECTS_MEMORY = 512; 330 uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects 331 uint32_t mTotalEffectsMemory; // current memory used by effects 332 KeyedVector<int, EffectDescriptor *> mEffects; // list of registered audio effects 333 bool mA2dpSuspended; // true if A2DP output is suspended 334 335#ifdef AUDIO_POLICY_TEST 336 Mutex mLock; 337 Condition mWaitWorkCV; 338 339 int mCurOutput; 340 bool mDirectOutput; 341 audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS]; 342 int mTestInput; 343 uint32_t mTestDevice; 344 uint32_t mTestSamplingRate; 345 uint32_t mTestFormat; 346 uint32_t mTestChannels; 347 uint32_t mTestLatencyMs; 348#endif //AUDIO_POLICY_TEST 349 350private: 351 static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc, 352 int indexInUi); 353}; 354 355}; 356