AudioPolicyManagerBase.h revision c16ac09f510437e8340be691720177a490ae78f0
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include <stdint.h>
19#include <sys/types.h>
20#include <utils/Timers.h>
21#include <utils/Errors.h>
22#include <utils/KeyedVector.h>
23#include <hardware_legacy/AudioPolicyInterface.h>
24
25
26namespace android_audio_legacy {
27    using android::KeyedVector;
28
29// ----------------------------------------------------------------------------
30
31#define MAX_DEVICE_ADDRESS_LEN 20
32// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
33#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
34// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
35#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
36// Time in milliseconds during which we consider that music is still active after a music
37// track was stopped - see computeVolume()
38#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
39// Time in milliseconds during witch some streams are muted while the audio path
40// is switched
41#define MUTE_TIME_MS 2000
42
43#define NUM_TEST_OUTPUTS 5
44
45#define NUM_VOL_CURVE_KNEES 2
46
47// ----------------------------------------------------------------------------
48// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
49// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
50// and override methods for which the platform specific behavior differs from the implementation
51// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
52// class must be implemented as well as the class factory function createAudioPolicyManager()
53// and provided in a shared library libaudiopolicy.so.
54// ----------------------------------------------------------------------------
55
56class AudioPolicyManagerBase: public AudioPolicyInterface
57#ifdef AUDIO_POLICY_TEST
58    , public Thread
59#endif //AUDIO_POLICY_TEST
60{
61
62public:
63                AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
64        virtual ~AudioPolicyManagerBase();
65
66        // AudioPolicyInterface
67        virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
68                                                          AudioSystem::device_connection_state state,
69                                                          const char *device_address);
70        virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
71                                                                              const char *device_address);
72        virtual void setPhoneState(int state);
73        virtual void setRingerMode(uint32_t mode, uint32_t mask);
74        virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
75        virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
76        virtual void setSystemProperty(const char* property, const char* value);
77        virtual status_t initCheck();
78        virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
79                                            uint32_t samplingRate = 0,
80                                            uint32_t format = AudioSystem::FORMAT_DEFAULT,
81                                            uint32_t channels = 0,
82                                            AudioSystem::output_flags flags =
83                                                    AudioSystem::OUTPUT_FLAG_INDIRECT);
84        virtual status_t startOutput(audio_io_handle_t output,
85                                     AudioSystem::stream_type stream,
86                                     int session = 0);
87        virtual status_t stopOutput(audio_io_handle_t output,
88                                    AudioSystem::stream_type stream,
89                                    int session = 0);
90        virtual void releaseOutput(audio_io_handle_t output);
91        virtual audio_io_handle_t getInput(int inputSource,
92                                            uint32_t samplingRate,
93                                            uint32_t format,
94                                            uint32_t channels,
95                                            AudioSystem::audio_in_acoustics acoustics);
96        // indicates to the audio policy manager that the input starts being used.
97        virtual status_t startInput(audio_io_handle_t input);
98        // indicates to the audio policy manager that the input stops being used.
99        virtual status_t stopInput(audio_io_handle_t input);
100        virtual void releaseInput(audio_io_handle_t input);
101        virtual void initStreamVolume(AudioSystem::stream_type stream,
102                                                    int indexMin,
103                                                    int indexMax);
104        virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
105        virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
106
107        // return the strategy corresponding to a given stream type
108        virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
109
110        // return the enabled output devices for the given stream type
111        virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream);
112
113        virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
114        virtual status_t registerEffect(effect_descriptor_t *desc,
115                                        audio_io_handle_t io,
116                                        uint32_t strategy,
117                                        int session,
118                                        int id);
119        virtual status_t unregisterEffect(int id);
120        virtual status_t setEffectEnabled(int id, bool enabled);
121
122        virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
123
124        virtual status_t dump(int fd);
125
126protected:
127
128        enum routing_strategy {
129            STRATEGY_MEDIA,
130            STRATEGY_PHONE,
131            STRATEGY_SONIFICATION,
132            STRATEGY_DTMF,
133            STRATEGY_ENFORCED_AUDIBLE,
134            NUM_STRATEGIES
135        };
136
137        // 4 points to define the volume attenuation curve, each characterized by the volume
138        // index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
139        // we use 100 steps to avoid rounding errors when computing the volume in volIndexToAmpl()
140
141        enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3, VOLCNT = 4};
142
143        class VolumeCurvePoint
144        {
145        public:
146            int mIndex;
147            float mDBAttenuation;
148        };
149
150        // device categories used for volume curve management.
151        enum device_category {
152            DEVICE_CATEGORY_HEADSET,
153            DEVICE_CATEGORY_SPEAKER,
154            DEVICE_CATEGORY_EARPIECE,
155            DEVICE_CATEGORY_CNT
156        };
157
158        // default volume curve
159        static const VolumeCurvePoint sDefaultVolumeCurve[AudioPolicyManagerBase::VOLCNT];
160        // default volume curve for media strategy
161        static const VolumeCurvePoint sDefaultMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
162        // volume curve for media strategy on speakers
163        static const VolumeCurvePoint sSpeakerMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
164        // volume curve for sonification strategy on speakers
165        static const VolumeCurvePoint sSpeakerSonificationVolumeCurve[AudioPolicyManagerBase::VOLCNT];
166        // default volume curves per strategy and device category. See initializeVolumeCurves()
167        static const VolumeCurvePoint *sVolumeProfiles[NUM_STRATEGIES][DEVICE_CATEGORY_CNT];
168
169        // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
170        // and keep track of the usage of this output by each audio stream type.
171        class AudioOutputDescriptor
172        {
173        public:
174            AudioOutputDescriptor();
175
176            status_t    dump(int fd);
177
178            uint32_t device();
179            void changeRefCount(AudioSystem::stream_type, int delta);
180            uint32_t refCount();
181            uint32_t strategyRefCount(routing_strategy strategy);
182            bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
183            bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
184
185            audio_io_handle_t mId;              // output handle
186            uint32_t mSamplingRate;             //
187            uint32_t mFormat;                   //
188            uint32_t mChannels;                 // output configuration
189            uint32_t mLatency;                  //
190            AudioSystem::output_flags mFlags;   //
191            uint32_t mDevice;                   // current device this output is routed to
192            uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
193            nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
194            AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
195            AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
196            float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
197            int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
198        };
199
200        // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
201        // and keep track of the usage of this input.
202        class AudioInputDescriptor
203        {
204        public:
205            AudioInputDescriptor();
206
207            status_t    dump(int fd);
208
209            uint32_t mSamplingRate;                     //
210            uint32_t mFormat;                           // input configuration
211            uint32_t mChannels;                         //
212            AudioSystem::audio_in_acoustics mAcoustics; //
213            uint32_t mDevice;                           // current device this input is routed to
214            uint32_t mRefCount;                         // number of AudioRecord clients using this output
215            int      mInputSource;                     // input source selected by application (mediarecorder.h)
216        };
217
218        // stream descriptor used for volume control
219        class StreamDescriptor
220        {
221        public:
222            StreamDescriptor()
223            :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
224
225            void dump(char* buffer, size_t size);
226
227            int mIndexMin;      // min volume index
228            int mIndexMax;      // max volume index
229            int mIndexCur;      // current volume index
230            bool mCanBeMuted;   // true is the stream can be muted
231
232            const VolumeCurvePoint *mVolumeCurve[DEVICE_CATEGORY_CNT];
233        };
234
235        // stream descriptor used for volume control
236        class EffectDescriptor
237        {
238        public:
239
240            status_t dump(int fd);
241
242            int mIo;                // io the effect is attached to
243            routing_strategy mStrategy; // routing strategy the effect is associated to
244            int mSession;               // audio session the effect is on
245            effect_descriptor_t mDesc;  // effect descriptor
246            bool mEnabled;              // enabled state: CPU load being used or not
247        };
248
249        void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
250
251        // return the strategy corresponding to a given stream type
252        static routing_strategy getStrategy(AudioSystem::stream_type stream);
253        // return appropriate device for streams handled by the specified strategy according to current
254        // phone state, connected devices...
255        // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
256        // by current state (device connected, phone state, force use, a2dp output...)
257        // This allows to:
258        //  1 speed up process when the state is stable (when starting or stopping an output)
259        //  2 access to either current device selection (fromCache == true) or
260        // "future" device selection (fromCache == false) when called from a context
261        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
262        //  before updateDeviceForStrategy() is called.
263        virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
264        // change the route of the specified output
265        void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
266        // select input device corresponding to requested audio source
267        virtual uint32_t getDeviceForInputSource(int inputSource);
268        // return io handle of active input or 0 if no input is active
269        audio_io_handle_t getActiveInput();
270        // initialize volume curves for each strategy and device category
271        void initializeVolumeCurves();
272        // compute the actual volume for a given stream according to the requested index and a particular
273        // device
274        virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
275        // check that volume change is permitted, compute and send new volume to audio hardware
276        status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
277        // apply all stream volumes to the specified output and device
278        void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
279        // Mute or unmute all streams handled by the specified strategy on the specified output
280        void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
281        // Mute or unmute the stream on the specified output
282        void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
283        // handle special cases for sonification strategy while in call: mute streams or replace by
284        // a special tone in the device used for communication
285        void handleIncallSonification(int stream, bool starting, bool stateChange);
286        // true is current platform implements a back microphone
287        virtual bool hasBackMicrophone() const { return false; }
288        // true if device is in a telephony or VoIP call
289        virtual bool isInCall();
290        // true if given state represents a device in a telephony or VoIP call
291        virtual bool isStateInCall(int state);
292
293#ifdef WITH_A2DP
294        // true is current platform supports suplication of notifications and ringtones over A2DP output
295        virtual bool a2dpUsedForSonification() const { return true; }
296        status_t handleA2dpConnection(AudioSystem::audio_devices device,
297                                                            const char *device_address);
298        status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
299                                                            const char *device_address);
300        void closeA2dpOutputs();
301        // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
302        // must be called every time a condition that affects the output choice for a given strategy is
303        // changed: connected device, phone state, force use...
304        // Must be called before updateDeviceForStrategy()
305        void checkOutputForStrategy(routing_strategy strategy);
306        // Same as checkOutputForStrategy() but for a all strategies in order of priority
307        void checkOutputForAllStrategies();
308        // manages A2DP output suspend/restore according to phone state and BT SCO usage
309        void checkA2dpSuspend();
310#endif
311        // selects the most appropriate device on output for current state
312        // must be called every time a condition that affects the device choice for a given output is
313        // changed: connected device, phone state, force use, output start, output stop..
314        // see getDeviceForStrategy() for the use of fromCache parameter
315        uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
316        // updates cache of device used by all strategies (mDeviceForStrategy[])
317        // must be called every time a condition that affects the device choice for a given strategy is
318        // changed: connected device, phone state, force use...
319        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
320         // Must be called after checkOutputForAllStrategies()
321        void updateDeviceForStrategy();
322        // true if current platform requires a specific output to be opened for this particular
323        // set of parameters. This function is called by getOutput() and is implemented by platform
324        // specific audio policy manager.
325        virtual bool needsDirectOuput(AudioSystem::stream_type stream,
326                                    uint32_t samplingRate,
327                                    uint32_t format,
328                                    uint32_t channels,
329                                    AudioSystem::output_flags flags,
330                                    uint32_t device);
331        virtual uint32_t getMaxEffectsCpuLoad();
332        virtual uint32_t getMaxEffectsMemory();
333#ifdef AUDIO_POLICY_TEST
334        virtual     bool        threadLoop();
335                    void        exit();
336        int testOutputIndex(audio_io_handle_t output);
337#endif //AUDIO_POLICY_TEST
338
339        status_t setEffectEnabled(EffectDescriptor *pDesc, bool enabled);
340
341        // returns the category the device belongs to with regard to volume curve management
342        static device_category getDeviceCategory(uint32_t device);
343
344        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
345        audio_io_handle_t mHardwareOutput;              // hardware output handler
346        audio_io_handle_t mA2dpOutput;                  // A2DP output handler
347        audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
348
349        KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
350        KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
351        uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
352        uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
353        int mPhoneState;                                                    // current phone state
354        uint32_t                 mRingerMode;                               // current ringer mode
355        AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
356
357        StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
358        String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
359        String8 mScoDeviceAddress;                                          // SCO device MAC address
360        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
361        uint32_t mDeviceForStrategy[NUM_STRATEGIES];
362        float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
363
364        // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
365        static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
366        // Maximum memory allocated to audio effects in KB
367        static const uint32_t MAX_EFFECTS_MEMORY = 512;
368        uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
369        uint32_t mTotalEffectsMemory;  // current memory used by effects
370        KeyedVector<int, EffectDescriptor *> mEffects;  // list of registered audio effects
371        bool    mA2dpSuspended;  // true if A2DP output is suspended
372
373#ifdef AUDIO_POLICY_TEST
374        Mutex   mLock;
375        Condition mWaitWorkCV;
376
377        int             mCurOutput;
378        bool            mDirectOutput;
379        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
380        int             mTestInput;
381        uint32_t        mTestDevice;
382        uint32_t        mTestSamplingRate;
383        uint32_t        mTestFormat;
384        uint32_t        mTestChannels;
385        uint32_t        mTestLatencyMs;
386#endif //AUDIO_POLICY_TEST
387
388private:
389        static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc,
390                int indexInUi);
391};
392
393};
394