AudioPolicyManagerBase.h revision cd057ad2774903c62f5c11bc71c4e7357aee71b8
1/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include <stdint.h>
19#include <sys/types.h>
20#include <utils/Timers.h>
21#include <utils/Errors.h>
22#include <utils/KeyedVector.h>
23#include <hardware_legacy/AudioPolicyInterface.h>
24
25
26namespace android_audio_legacy {
27    using android::KeyedVector;
28
29// ----------------------------------------------------------------------------
30
31#define MAX_DEVICE_ADDRESS_LEN 20
32// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
33#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
34// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
35#define SONIFICATION_HEADSET_VOLUME_MIN  0.016
36// Time in milliseconds during which we consider that music is still active after a music
37// track was stopped - see computeVolume()
38#define SONIFICATION_HEADSET_MUSIC_DELAY  5000
39// Time in milliseconds during witch some streams are muted while the audio path
40// is switched
41#define MUTE_TIME_MS 2000
42
43#define NUM_TEST_OUTPUTS 5
44
45#define NUM_VOL_CURVE_KNEES 2
46
47// ----------------------------------------------------------------------------
48// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
49// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
50// and override methods for which the platform specific behavior differs from the implementation
51// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
52// class must be implemented as well as the class factory function createAudioPolicyManager()
53// and provided in a shared library libaudiopolicy.so.
54// ----------------------------------------------------------------------------
55
56class AudioPolicyManagerBase: public AudioPolicyInterface
57#ifdef AUDIO_POLICY_TEST
58    , public Thread
59#endif //AUDIO_POLICY_TEST
60{
61
62public:
63                AudioPolicyManagerBase(AudioPolicyClientInterface *clientInterface);
64        virtual ~AudioPolicyManagerBase();
65
66        // AudioPolicyInterface
67        virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
68                                                          AudioSystem::device_connection_state state,
69                                                          const char *device_address);
70        virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
71                                                                              const char *device_address);
72        virtual void setPhoneState(int state);
73        virtual void setRingerMode(uint32_t mode, uint32_t mask);
74        virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
75        virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
76        virtual void setSystemProperty(const char* property, const char* value);
77        virtual status_t initCheck();
78        virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
79                                            uint32_t samplingRate = 0,
80                                            uint32_t format = AudioSystem::FORMAT_DEFAULT,
81                                            uint32_t channels = 0,
82                                            AudioSystem::output_flags flags =
83                                                    AudioSystem::OUTPUT_FLAG_INDIRECT);
84        virtual status_t startOutput(audio_io_handle_t output,
85                                     AudioSystem::stream_type stream,
86                                     int session = 0);
87        virtual status_t stopOutput(audio_io_handle_t output,
88                                    AudioSystem::stream_type stream,
89                                    int session = 0);
90        virtual void releaseOutput(audio_io_handle_t output);
91        virtual audio_io_handle_t getInput(int inputSource,
92                                            uint32_t samplingRate,
93                                            uint32_t format,
94                                            uint32_t channels,
95                                            AudioSystem::audio_in_acoustics acoustics);
96        // indicates to the audio policy manager that the input starts being used.
97        virtual status_t startInput(audio_io_handle_t input);
98        // indicates to the audio policy manager that the input stops being used.
99        virtual status_t stopInput(audio_io_handle_t input);
100        virtual void releaseInput(audio_io_handle_t input);
101        virtual void initStreamVolume(AudioSystem::stream_type stream,
102                                                    int indexMin,
103                                                    int indexMax);
104        virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
105        virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
106
107        // return the strategy corresponding to a given stream type
108        virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
109
110        // return the enabled output devices for the given stream type
111        virtual uint32_t getDevicesForStream(AudioSystem::stream_type stream);
112
113        virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
114        virtual status_t registerEffect(effect_descriptor_t *desc,
115                                        audio_io_handle_t io,
116                                        uint32_t strategy,
117                                        int session,
118                                        int id);
119        virtual status_t unregisterEffect(int id);
120        virtual status_t setEffectEnabled(int id, bool enabled);
121
122        virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
123
124        virtual status_t dump(int fd);
125
126protected:
127
128        enum routing_strategy {
129            STRATEGY_MEDIA,
130            STRATEGY_PHONE,
131            STRATEGY_SONIFICATION,
132            STRATEGY_DTMF,
133            NUM_STRATEGIES
134        };
135
136        // 4 points to define the volume attenuation curve, each characterized by the volume
137        // index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
138        // we use 100 steps to avoid rounding errors when computing the volume in volIndexToAmpl()
139
140        enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3, VOLCNT = 4};
141
142        class VolumeCurvePoint
143        {
144        public:
145            int mIndex;
146            float mDBAttenuation;
147        };
148
149        static const VolumeCurvePoint sVolumeProfiles[NUM_STRATEGIES][VOLCNT];
150
151        // descriptor for audio outputs. Used to maintain current configuration of each opened audio output
152        // and keep track of the usage of this output by each audio stream type.
153        class AudioOutputDescriptor
154        {
155        public:
156            AudioOutputDescriptor();
157
158            status_t    dump(int fd);
159
160            uint32_t device();
161            void changeRefCount(AudioSystem::stream_type, int delta);
162            uint32_t refCount();
163            uint32_t strategyRefCount(routing_strategy strategy);
164            bool isUsedByStrategy(routing_strategy strategy) { return (strategyRefCount(strategy) != 0);}
165            bool isDuplicated() { return (mOutput1 != NULL && mOutput2 != NULL); }
166
167            audio_io_handle_t mId;              // output handle
168            uint32_t mSamplingRate;             //
169            uint32_t mFormat;                   //
170            uint32_t mChannels;                 // output configuration
171            uint32_t mLatency;                  //
172            AudioSystem::output_flags mFlags;   //
173            uint32_t mDevice;                   // current device this output is routed to
174            uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
175            nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
176            AudioOutputDescriptor *mOutput1;    // used by duplicated outputs: first output
177            AudioOutputDescriptor *mOutput2;    // used by duplicated outputs: second output
178            float mCurVolume[AudioSystem::NUM_STREAM_TYPES];   // current stream volume
179            int mMuteCount[AudioSystem::NUM_STREAM_TYPES];     // mute request counter
180        };
181
182        // descriptor for audio inputs. Used to maintain current configuration of each opened audio input
183        // and keep track of the usage of this input.
184        class AudioInputDescriptor
185        {
186        public:
187            AudioInputDescriptor();
188
189            status_t    dump(int fd);
190
191            uint32_t mSamplingRate;                     //
192            uint32_t mFormat;                           // input configuration
193            uint32_t mChannels;                         //
194            AudioSystem::audio_in_acoustics mAcoustics; //
195            uint32_t mDevice;                           // current device this input is routed to
196            uint32_t mRefCount;                         // number of AudioRecord clients using this output
197            int      mInputSource;                     // input source selected by application (mediarecorder.h)
198        };
199
200        // stream descriptor used for volume control
201        class StreamDescriptor
202        {
203        public:
204            StreamDescriptor()
205            :   mIndexMin(0), mIndexMax(1), mIndexCur(1), mCanBeMuted(true) {}
206
207            void dump(char* buffer, size_t size);
208
209            int mIndexMin;      // min volume index
210            int mIndexMax;      // max volume index
211            int mIndexCur;      // current volume index
212            bool mCanBeMuted;   // true is the stream can be muted
213
214            VolumeCurvePoint mVolumeCurve[VOLCNT];
215        };
216
217        // stream descriptor used for volume control
218        class EffectDescriptor
219        {
220        public:
221
222            status_t dump(int fd);
223
224            int mIo;                // io the effect is attached to
225            routing_strategy mStrategy; // routing strategy the effect is associated to
226            int mSession;               // audio session the effect is on
227            effect_descriptor_t mDesc;  // effect descriptor
228            bool mEnabled;              // enabled state: CPU load being used or not
229        };
230
231        void addOutput(audio_io_handle_t id, AudioOutputDescriptor *outputDesc);
232
233        // return the strategy corresponding to a given stream type
234        static routing_strategy getStrategy(AudioSystem::stream_type stream);
235        // return appropriate device for streams handled by the specified strategy according to current
236        // phone state, connected devices...
237        // if fromCache is true, the device is returned from mDeviceForStrategy[], otherwise it is determined
238        // by current state (device connected, phone state, force use, a2dp output...)
239        // This allows to:
240        //  1 speed up process when the state is stable (when starting or stopping an output)
241        //  2 access to either current device selection (fromCache == true) or
242        // "future" device selection (fromCache == false) when called from a context
243        //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
244        //  before updateDeviceForStrategy() is called.
245        virtual uint32_t getDeviceForStrategy(routing_strategy strategy, bool fromCache = true);
246        // change the route of the specified output
247        void setOutputDevice(audio_io_handle_t output, uint32_t device, bool force = false, int delayMs = 0);
248        // select input device corresponding to requested audio source
249        virtual uint32_t getDeviceForInputSource(int inputSource);
250        // return io handle of active input or 0 if no input is active
251        audio_io_handle_t getActiveInput();
252        virtual void initializeVolumeCurves();
253        // compute the actual volume for a given stream according to the requested index and a particular
254        // device
255        virtual float computeVolume(int stream, int index, audio_io_handle_t output, uint32_t device);
256        // check that volume change is permitted, compute and send new volume to audio hardware
257        status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
258        // apply all stream volumes to the specified output and device
259        void applyStreamVolumes(audio_io_handle_t output, uint32_t device, int delayMs = 0, bool force = false);
260        // Mute or unmute all streams handled by the specified strategy on the specified output
261        void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output, int delayMs = 0);
262        // Mute or unmute the stream on the specified output
263        void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0);
264        // handle special cases for sonification strategy while in call: mute streams or replace by
265        // a special tone in the device used for communication
266        void handleIncallSonification(int stream, bool starting, bool stateChange);
267        // true is current platform implements a back microphone
268        virtual bool hasBackMicrophone() const { return false; }
269        // true if device is in a telephony or VoIP call
270        virtual bool isInCall();
271        // true if given state represents a device in a telephony or VoIP call
272        virtual bool isStateInCall(int state);
273
274#ifdef WITH_A2DP
275        // true is current platform supports suplication of notifications and ringtones over A2DP output
276        virtual bool a2dpUsedForSonification() const { return true; }
277        status_t handleA2dpConnection(AudioSystem::audio_devices device,
278                                                            const char *device_address);
279        status_t handleA2dpDisconnection(AudioSystem::audio_devices device,
280                                                            const char *device_address);
281        void closeA2dpOutputs();
282        // checks and if necessary changes output (a2dp, duplicated or hardware) used for all strategies.
283        // must be called every time a condition that affects the output choice for a given strategy is
284        // changed: connected device, phone state, force use...
285        // Must be called before updateDeviceForStrategy()
286        void checkOutputForStrategy(routing_strategy strategy);
287        // Same as checkOutputForStrategy() but for a all strategies in order of priority
288        void checkOutputForAllStrategies();
289        // manages A2DP output suspend/restore according to phone state and BT SCO usage
290        void checkA2dpSuspend();
291#endif
292        // selects the most appropriate device on output for current state
293        // must be called every time a condition that affects the device choice for a given output is
294        // changed: connected device, phone state, force use, output start, output stop..
295        // see getDeviceForStrategy() for the use of fromCache parameter
296        uint32_t getNewDevice(audio_io_handle_t output, bool fromCache = true);
297        // updates cache of device used by all strategies (mDeviceForStrategy[])
298        // must be called every time a condition that affects the device choice for a given strategy is
299        // changed: connected device, phone state, force use...
300        // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
301         // Must be called after checkOutputForAllStrategies()
302        void updateDeviceForStrategy();
303        // true if current platform requires a specific output to be opened for this particular
304        // set of parameters. This function is called by getOutput() and is implemented by platform
305        // specific audio policy manager.
306        virtual bool needsDirectOuput(AudioSystem::stream_type stream,
307                                    uint32_t samplingRate,
308                                    uint32_t format,
309                                    uint32_t channels,
310                                    AudioSystem::output_flags flags,
311                                    uint32_t device);
312        virtual uint32_t getMaxEffectsCpuLoad();
313        virtual uint32_t getMaxEffectsMemory();
314#ifdef AUDIO_POLICY_TEST
315        virtual     bool        threadLoop();
316                    void        exit();
317        int testOutputIndex(audio_io_handle_t output);
318#endif //AUDIO_POLICY_TEST
319
320        status_t setEffectEnabled(EffectDescriptor *pDesc, bool enabled);
321
322        AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
323        audio_io_handle_t mHardwareOutput;              // hardware output handler
324        audio_io_handle_t mA2dpOutput;                  // A2DP output handler
325        audio_io_handle_t mDuplicatedOutput;            // duplicated output handler: outputs to hardware and A2DP.
326
327        KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs;   // list of output descriptors
328        KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs;     // list of input descriptors
329        uint32_t mAvailableOutputDevices;                                   // bit field of all available output devices
330        uint32_t mAvailableInputDevices;                                    // bit field of all available input devices
331        int mPhoneState;                                                    // current phone state
332        uint32_t                 mRingerMode;                               // current ringer mode
333        AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE];   // current forced use configuration
334
335        StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES];           // stream descriptors for volume control
336        String8 mA2dpDeviceAddress;                                         // A2DP device MAC address
337        String8 mScoDeviceAddress;                                          // SCO device MAC address
338        bool    mLimitRingtoneVolume;                                       // limit ringtone volume to music volume if headset connected
339        uint32_t mDeviceForStrategy[NUM_STRATEGIES];
340        float   mLastVoiceVolume;                                           // last voice volume value sent to audio HAL
341
342        // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
343        static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
344        // Maximum memory allocated to audio effects in KB
345        static const uint32_t MAX_EFFECTS_MEMORY = 512;
346        uint32_t mTotalEffectsCpuLoad; // current CPU load used by effects
347        uint32_t mTotalEffectsMemory;  // current memory used by effects
348        KeyedVector<int, EffectDescriptor *> mEffects;  // list of registered audio effects
349        bool    mA2dpSuspended;  // true if A2DP output is suspended
350
351#ifdef AUDIO_POLICY_TEST
352        Mutex   mLock;
353        Condition mWaitWorkCV;
354
355        int             mCurOutput;
356        bool            mDirectOutput;
357        audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
358        int             mTestInput;
359        uint32_t        mTestDevice;
360        uint32_t        mTestSamplingRate;
361        uint32_t        mTestFormat;
362        uint32_t        mTestChannels;
363        uint32_t        mTestLatencyMs;
364#endif //AUDIO_POLICY_TEST
365
366private:
367        static float volIndexToAmpl(uint32_t device, const StreamDescriptor& streamDesc,
368                int indexInUi);
369};
370
371};
372