History log of /frameworks/base/media/libmedia/IAudioPolicyService.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6752ec80b25cb1f39507d18745c7e62323772cda 10-Aug-2011 Eric Laurent <elaurent@google.com> Audio effects: track CPU and memory use separately

Before this change, CPU and memory usage for an audio effect were
registered and checked against the limit by audio policy manager
upon effect instantiation. Even if an effect was not enabled
it would prevent another effect to be created if the CPU load budget
was exceeded, which was too restrictive.

This change adds a method to register/unregister CPU load only when
an effect is enabled or disabled.
It also adds a mechanism to place all effects on the global output mix
in suspend state (disabled) when an effect is enabled on a specific session.
This will allow applications using session effects to have the priority
over others using global effects.

Also fixes some issues with suspend/restore mechanism:
- avoid taking actions when an effect is disconnected and was not enabled.
- do not remove a session from the suspended sessions list when corresponding
effect chain is destroyed.

Change-Id: I5225278aba1ae13d0d0997bfe26a0c9fb46b17d3
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
0f7f4ece1b6b73caf608d533d833a8cdc11c8131 24-Jul-2011 Eric Laurent <elaurent@google.com> Added APIs for audio preprocessing

Added APIs to control pre processes applied on captured audio.
Those APIs are still hidden until reviewed by API council.

Three types of standard pre processes are supported:
- Automatic Gain Control (AGC) by AutomaticGainControl class
- Acoustic Echo Cancellation (AEC) by AcousticEchoCanceler class
- Noise Suppression (NS) by NoiseSuppressor class

A method is added to AudioEffect class to query audio pre processings
applied by default by the platform on a given AudioRecord session ID.

Change-Id: I0b9fceeb8c704dd06319c3b52b85c96fe871d51d
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
464d5b3da21c84ba13dc69c611d40f6bed49badb 18-Jun-2011 Eric Laurent <elaurent@google.com> Audio framework: support for audio pre processing

Audio effect framework is extended to suport effects on
output and input audio path.

AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.

AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.

AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.

Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
34bb419e5946ab28112e9e27a4d1b3928d31e0e2 11-May-2011 Dima Zavin <dima@android.com> update for new audio.h header location

Change-Id: Ic4c62c4037800802427eb7d3c7f5eb8b25d18876
Signed-off-by: Dima Zavin <dima@android.com>
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
24fc2fb1c541e954b83fd31ea9f786a5e9b45501 20-Apr-2011 Dima Zavin <dima@android.com> audio/media: convert to using the audio HAL and new audio defs

Change-Id: Ibc637918637329e4f2b62f4ac7781102fbc269f5
Signed-off-by: Dima Zavin <dima@android.com>
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
8b4b97a14ad9b5b982d8fe92755efabec8ad0076 04-Feb-2011 Glenn Kasten <gkasten@google.com> Bug 3352047 Wrong message when adjusting volume

Add hidden AudioManager.getDevicesForStream and output device codes.

Change-Id: I4d1c1d3b6a077cd117720817d1f733dda557b947
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
25101b0b9a84571ead15b26e9f4cd9c4298d7823 02-Feb-2011 Eric Laurent <elaurent@google.com> Fix issue 3371080

Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC

Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode

Play sound FX (audible selections, keyboard clicks) at a fixed volume.

Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.

Change-Id: I7e5a0724099450b9fc90825224180ac97322785f
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
8ed6ed0b6216a9dfcbcd6a5ba6a62d28a901baec 13-Jul-2010 Eric Laurent <elaurent@google.com> Audio policy manager changes for audio effects

Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.

Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.

Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
ddb78e7753be03937ad57ce7c3c842c52bdad65e 28-Jul-2009 Eric Laurent <elaurent@google.com> Fix issue 2001214: AudioFlinger and AudioPolicyService interfaces should not use pointers as handles to inputs and outputs.

Use integers instead of void* as input/output handles at IAudioFlinger and IAudioPolicyService interfaces.
AudioFlinger maintains an always increasing count of opened inputs or outputs as unique ID.
/frameworks/base/media/libmedia/IAudioPolicyService.cpp
a553c25b33c99b345cf1c8688f8df0ed8df14e5a 17-Jul-2009 Eric Laurent <elaurent@google.com> Fix issue 1795088 Improve audio routing code

Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
/frameworks/base/media/libmedia/IAudioPolicyService.cpp