Lines Matching defs:top

368 	MGL_TOP_TEXT		=	0,		/* Justify from top					*/

547 m_int top;
767 /* Macros to access the (left,top) and (right,bottom) points of a
974 void MGLAPI MGL_makeSubDC(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom);
1162 bool MGLAPI MGL_clipLineFX(fix32_t *x1,fix32_t *y1,fix32_t *x2,fix32_t *y2,fix32_t left,fix32_t top,fix32_t right,fix32_t bottom);
1235 void MGLAPI MGL_zClearCoord(m_int left,m_int top,m_int right,m_int bottom,zfix32_t clearVal);
1286 void MGLAPI MGL_rectCoord(m_int left,m_int top,m_int right,m_int bottom);
1287 void MGLAPI MGL_fillRectCoord(m_int left,m_int top,m_int right,m_int bottom);
1306 void MGLAPI MGL_drawBorderCoord(m_int left,m_int top,m_int right,m_int bottom,m_int style,m_int thickness);
1362 void MGLAPI MGL_bitBltCoord(MGLDC *dst,MGLDC *src,m_int left,m_int top,m_int right,m_int bottom,m_int dstLeft,m_int dstTop,m_int op);
1363 void MGLAPI MGL_stretchBltCoord(MGLDC *dst,MGLDC *src,m_int left,m_int top,m_int right,m_int bottom,m_int dstLeft,m_int dstTop,m_int dstRight,m_int dstBottom);
1365 void MGLAPI MGL_getDivotCoord(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom,void *divot);
1367 long MGLAPI MGL_divotSizeCoord(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom);
1370 void MGLAPI MGL_putBitmapSection(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom,m_int dstLeft,m_int dstTop,const bitmap_t *bitmap,m_int op);
1372 void MGLAPI MGL_putBitmapTransparentSection(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom,m_int dstLeft,m_int dstTop,const bitmap_t *bitmap,color_t transparent,bool sourceTrans);
1374 void MGLAPI MGL_stretchBitmap(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom,const bitmap_t *bitmap);
1376 void MGLAPI MGL_transBltCoord(MGLDC *dst,MGLDC *src,m_int left,m_int top,m_int right,m_int bottom,m_int dstLeft,m_int dstTop,color_t transparent,bool sourceTrans);
1413 region_t * MGLAPI MGL_rgnSolidRectCoord(m_int left,m_int top,m_int right,m_int bottom);
1475 bool MGLAPI MGL_saveBitmapFromDC(MGLDC *dc,const char *bitmapName,m_int left,m_int top,m_int right,m_int bottom);
1476 bitmap_t * MGLAPI MGL_getBitmapFromDC(MGLDC *dc,m_int left,m_int top,m_int right,m_int bottom,bool savePalette);
1487 bool MGLAPI MGL_savePCXFromDC(MGLDC *dc,const char *bitmapName,m_int left,m_int top,m_int right,m_int bottom);
1510 rect_t MGLAPI MGL_defRect(m_int left,m_int top,m_int right,m_int bottom);
1765 (r1).top == (r2).top && \
1769 #define MGL_emptyRect(r) ((r).bottom <= (r).top || \
1774 (r1).bottom <= (r2).top || \
1775 (r1).top >= (r2).bottom)
1780 (d)->top = MAX((s1).top,(s2).top), \
1787 (d)->top = MAX((s1).top,(s2).top); \
1793 (d)->top = MAX(t1,t2), \
1800 (d)->top = MAX(t1,t2); \
1806 (d)->top = MIN((s1).top,(s2).top); \
1812 (d)->top = MIN(t1,t2); \
1817 (r).top += dy; (r).bottom += dy; }
1821 (r).top += dy; (r).bottom -= dy; \
1823 (r).left = (r).right = (r).top = (r).bottom = 0; }
1827 (p).y >= (r).top && \
1832 (y) >= (r).top && \
1855 #define MGL_zClear(r,z) MGL_zClearCoord((r).left,(r).top, \
1860 #define MGL_rect(r) MGL_rectCoord((r).left,(r).top, \
1862 #define MGL_drawBorder(r,s,t) MGL_drawBorderCoord((r).left,(r).top, \
1866 #define MGL_fillRect(r) MGL_fillRectCoord((r).left,(r).top, \
1869 (r).top,(r).right,(r).bottom,dl,dt,op)
1871 (r).left,(r).top,(r).right,(r).bottom,op)
1873 (sr).top,(sr).right,(sr).bottom, \
1874 (dr).left,(dr).top,(dr).right,(dr).bottom)
1876 (r).top,(r).right,(r).bottom,dl,dt,c,st)
1878 (r).left,(r).top,(r).right,(r).bottom,c,st)
1879 #define MGL_getDivot(dc,r,divot) MGL_getDivotCoord(dc,(r).left,(r).top, \
1881 #define MGL_divotSize(dc,r) MGL_divotSizeCoord(dc,(r).left,(r).top,\
1888 #define MGL_rgnSolidRect(r) MGL_rgnSolidRectCoord((r).left,(r).top, \