Lines Matching refs:magic
44 // "magic" value which provides some checking that the user has not
68 // arithmetic to switch between the node and the element. The node magic is
94 // The padding ensures that magic is right at the end of the node,
102 Short magic;
130 // structure. If the node has a bad magic number, it will die with an
136 vg_assert2(n->magic == OSET_MAGIC,
137 "bad magic on node %p = %x (expected %x)\n"
141 n, n->magic, OSET_MAGIC);
149 vg_assert2(n->magic == OSET_MAGIC,
150 "bad magic on node %p = %x (expected %x)\n"
153 n, n->magic, OSET_MAGIC);
157 // Like elem_of_node, but no magic checking.
366 n->magic = OSET_MAGIC;