Lines Matching refs:radiusTwice

193     float radiusTwice = m_blurDistance * 2;
196 int internalShadowWidth = radiusTwice + max(topLeftRadius.width(), bottomLeftRadius.width()) +
198 int internalShadowHeight = radiusTwice + max(topLeftRadius.height(), topRightRadius.height()) +
212 IntSize shadowBufferSize = IntSize(rect.width() + radiusTwice, rect.height() + radiusTwice);
223 IntSize shadowTemplateSize = IntSize(sideTileWidth + radiusTwice + internalShadowWidth,
224 sideTileWidth + radiusTwice + internalShadowHeight);
249 IntRect templateRect = IntRect(m_blurDistance, m_blurDistance, shadowTemplateSize.width() - radiusTwice, shadowTemplateSize.height() - radiusTwice);
271 shadowRect.inflate(-radiusTwice);
281 shadowRect.inflate(radiusTwice);
284 FloatRect tileRect = FloatRect(radiusTwice + topLeftRadius.width(), 0, sideTileWidth, radiusTwice);
294 tileRect = FloatRect(radiusTwice + bottomLeftRadius.width(), shadowTemplateSize.height() - radiusTwice, sideTileWidth, radiusTwice);
296 destRect.move(shadowRect.x(), shadowRect.y() + radiusTwice + rect.height() - shadowTemplateSize.height());
302 tileRect = FloatRect(shadowTemplateSize.width() - radiusTwice, radiusTwice + topRightRadius.height(), radiusTwice, sideTileWidth);
304 destRect.move(shadowRect.x() + radiusTwice + rect.width() - shadowTemplateSize.width(), shadowRect.y());
310 tileRect = FloatRect(0, radiusTwice + topLeftRadius.height(), radiusTwice, sideTileWidth);
318 tileRect = FloatRect(0, 0, radiusTwice + topLeftRadius.width(), radiusTwice + topLeftRadius.height());
325 tileRect = FloatRect(shadowTemplateSize.width() - radiusTwice - topRightRadius.width(), 0, radiusTwice + topRightRadius.width(),
326 radiusTwice + topRightRadius.height());
328 destRect.move(shadowRect.x() + rect.width() - shadowTemplateSize.width() + radiusTwice, shadowRect.y());
333 tileRect = FloatRect(shadowTemplateSize.width() - radiusTwice - bottomRightRadius.width(),
334 shadowTemplateSize.height() - radiusTwice - bottomRightRadius.height(),
335 radiusTwice + bottomRightRadius.width(), radiusTwice + bottomRightRadius.height());
337 destRect.move(shadowRect.x() + rect.width() - shadowTemplateSize.width() + radiusTwice,
338 shadowRect.y() + rect.height() - shadowTemplateSize.height() + radiusTwice);
343 tileRect = FloatRect(0, shadowTemplateSize.height() - radiusTwice - bottomLeftRadius.height(),
344 radiusTwice + bottomLeftRadius.width(), radiusTwice + bottomLeftRadius.height());
346 destRect.move(shadowRect.x(), shadowRect.y() + rect.height() - shadowTemplateSize.height() + radiusTwice);