Lines Matching refs:mgl

51         if ((glError = mgl.glGetError()) != 0) {
691 mgl.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, buffer, 0);
1181 mgl.glActiveTexture(texture);
1190 mgl.glAlphaFunc(func, ref);
1199 mgl.glAlphaFuncx(func, ref);
1208 mgl.glBindTexture(target, texture);
1218 mgl.glBlendFunc(sfactor, dfactor);
1227 mgl.glClear(mask);
1239 mgl.glClearColor(red, green, blue, alpha);
1251 mgl.glClearColorx(red, green, blue, alpha);
1260 mgl.glClearDepthf(depth);
1269 mgl.glClearDepthx(depth);
1278 mgl.glClearStencil(s);
1287 mgl.glClientActiveTexture(texture);
1299 mgl.glColor4f(red, green, blue, alpha);
1311 mgl.glColor4x(red, green, blue, alpha);
1324 mgl.glColorMask(red, green, blue, alpha);
1334 mgl.glColorPointer(size, type, stride, pointer);
1352 mgl.glCompressedTexImage2D(target, level, internalformat, width,
1372 mgl.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
1390 mgl.glCopyTexImage2D(target, level, internalformat, x, y, width,
1408 mgl.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
1418 mgl.glCullFace(mode);
1429 mgl.glDeleteTextures(n, textures, offset);
1439 mgl.glDeleteTextures(n, textures);
1448 mgl.glDepthFunc(func);
1457 mgl.glDepthMask(flag);
1467 mgl.glDepthRangef(near, far);
1477 mgl.glDepthRangex(near, far);
1486 mgl.glDisable(cap);
1509 mgl.glDisableClientState(array);
1525 mgl.glDrawArrays(mode, first, count);
1543 mgl.glDrawElements(mode, count, type, indices);
1552 mgl.glEnable(cap);
1575 mgl.glEnableClientState(array);
1583 mgl.glFinish();
1591 mgl.glFlush();
1601 mgl.glFogf(pname, param);
1612 mgl.glFogfv(pname, params, offset);
1622 mgl.glFogfv(pname, params);
1632 mgl.glFogx(pname, param);
1643 mgl.glFogxv(pname, params, offset);
1653 mgl.glFogxv(pname, params);
1662 mgl.glFrontFace(mode);
1677 mgl.glFrustumf(left, right, bottom, top, near, far);
1692 mgl.glFrustumx(left, right, bottom, top, near, far);
1702 mgl.glGenTextures(n, textures, offset);
1714 mgl.glGenTextures(n, textures);
1724 int result = mgl.glGetError();
1737 mgl.glGetIntegerv(pname, params, offset);
1750 mgl.glGetIntegerv(pname, params);
1762 String result = mgl.glGetString(name);
1776 mgl.glHint(target, mode);
1786 mgl.glLightModelf(pname, param);
1797 mgl.glLightModelfv(pname, params, offset);
1807 mgl.glLightModelfv(pname, params);
1817 mgl.glLightModelx(pname, param);
1828 mgl.glLightModelxv(pname, params, offset);
1838 mgl.glLightModelxv(pname, params);
1849 mgl.glLightf(light, pname, param);
1861 mgl.glLightfv(light, pname, params, offset);
1872 mgl.glLightfv(light, pname, params);
1883 mgl.glLightx(light, pname, param);
1895 mgl.glLightxv(light, pname, params, offset);
1906 mgl.glLightxv(light, pname, params);
1915 mgl.glLineWidth(width);
1924 mgl.glLineWidthx(width);
1932 mgl.glLoadIdentity();
1942 mgl.glLoadMatrixf(m, offset);
1951 mgl.glLoadMatrixf(m);
1961 mgl.glLoadMatrixx(m, offset);
1970 mgl.glLoadMatrixx(m);
1979 mgl.glLogicOp(opcode);
1990 mgl.glMaterialf(face, pname, param);
2002 mgl.glMaterialfv(face, pname, params, offset);
2013 mgl.glMaterialfv(face, pname, params);
2024 mgl.glMaterialx(face, pname, param);
2036 mgl.glMaterialxv(face, pname, params, offset);
2047 mgl.glMaterialxv(face, pname, params);
2056 mgl.glMatrixMode(mode);
2066 mgl.glMultMatrixf(m, offset);
2075 mgl.glMultMatrixf(m);
2085 mgl.glMultMatrixx(m, offset);
2094 mgl.glMultMatrixx(m);
2107 mgl.glMultiTexCoord4f(target, s, t, r, q);
2120 mgl.glMultiTexCoord4x(target, s, t, r, q);
2131 mgl.glNormal3f(nx, ny, nz);
2142 mgl.glNormal3x(nx, ny, nz);
2154 mgl.glNormalPointer(type, stride, pointer);
2169 mgl.glOrthof(left, right, bottom, top, near, far);
2184 mgl.glOrthox(left, right, bottom, top, near, far);
2194 mgl.glPixelStorei(pname, param);
2203 mgl.glPointSize(size);
2212 mgl.glPointSizex(size);
2221 mgl.glPolygonOffset(factor, units);
2231 mgl.glPolygonOffsetx(factor, units);
2239 mgl.glPopMatrix();
2247 mgl.glPushMatrix();
2263 mgl.glReadPixels(x, y, width, height, format, type, pixels);
2275 mgl.glRotatef(angle, x, y, z);
2287 mgl.glRotatex(angle, x, y, z);
2297 mgl.glSampleCoverage(value, invert);
2307 mgl.glSampleCoveragex(value, invert);
2318 mgl.glScalef(x, y, z);
2329 mgl.glScalex(x, y, z);
2341 mgl.glScissor(x, y, width, height);
2350 mgl.glShadeModel(mode);
2361 mgl.glStencilFunc(func, ref, mask);
2370 mgl.glStencilMask(mask);
2381 mgl.glStencilOp(fail, zfail, zpass);
2391 mgl.glTexCoordPointer(size, type, stride, pointer);
2402 mgl.glTexEnvf(target, pname, param);
2414 mgl.glTexEnvfv(target, pname, params, offset);
2425 mgl.glTexEnvfv(target, pname, params);
2436 mgl.glTexEnvx(target, pname, param);
2448 mgl.glTexEnvxv(target, pname, params, offset);
2459 mgl.glTexEnvxv(target, pname, params);
2478 mgl.glTexImage2D(target, level, internalformat, width, height, border,
2490 mgl.glTexParameterf(target, pname, param);
2501 mgl.glTexParameterx(target, pname, param);
2541 mgl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
2552 mgl.glTranslatef(x, y, z);
2562 mgl.glTranslatex(x, y, z);
2571 mgl.glVertexPointer(size, type, stride, pointer);
2582 mgl.glViewport(x, y, width, height);