Lines Matching defs:gl
85 private int loadTexture(GL10 gl,
94 gl.glGenTextures(1, texture, 0);
96 gl.glEnable(gl.GL_TEXTURE_2D);
97 gl.glClientActiveTexture(textureUnit);
98 gl.glBindTexture(gl.GL_TEXTURE_2D, texture[0]);
99 gl.glTexParameterf(gl.GL_TEXTURE_2D,
100 gl.GL_TEXTURE_MIN_FILTER,
102 gl.glTexParameterf(gl.GL_TEXTURE_2D,
103 gl.GL_TEXTURE_MAG_FILTER,
105 gl.glTexParameterf(gl.GL_TEXTURE_2D,
106 gl.GL_TEXTURE_WRAP_S,
108 gl.glTexParameterf(gl.GL_TEXTURE_2D,
109 gl.GL_TEXTURE_WRAP_T,
111 gl.glTexEnvf(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, mode);
113 gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, gl.GL_RGB,
115 0, gl.GL_RGB, dataType,
121 public void setTextureParameters(GL10 gl) {
123 name = loadTexture(gl,
124 gl.GL_TEXTURE0,
125 gl.GL_NEAREST, gl.GL_NEAREST,
126 gl.GL_REPEAT, gl.GL_REPEAT,
127 gl.GL_MODULATE,
129 gl.GL_UNSIGNED_SHORT_5_6_5,
133 gl.glBindTexture(gl.GL_TEXTURE_2D, name);