Lines Matching refs:count
98 static void TraceGLShaderSource(GLuint shader, GLsizei count,
101 for (GLsizei i = 0; i < count; i++) {
102 const char* comma = i < count-1 ? "," : "";
114 for (GLsizei i = 0; i < count; i++) {
115 const char* comma = i < count-1 ? "," : "";
121 shader, count);
124 shader, count);
131 GLsizei count = chunkCount * chunkSize;
135 for (GLsizei i = 0; i < count; i++) {
141 if (i == count - 1) {
156 if (chunkSize > 1 && i < count-1
165 GLuint location, GLsizei count, const void* value) {
166 TraceValue(elementCount, type, count, 1, value);
167 LOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count);
171 GLuint location, GLsizei count, GLboolean transpose, const void* value) {
172 TraceValue(matrixSideLength, 'f', count, matrixSideLength, value);
173 LOGD("glUniformMatrix%dfv(%u, %u, %s, value);", matrixSideLength, location, count,
187 GLsizei count = va_arg(argp, GLsizei);
193 TraceGLShaderSource(shader, count, string, length);
205 GLsizei count = va_arg(argp, GLsizei);
209 TraceUniformv(elementCount, type, location, count, value);
221 GLsizei count = va_arg(argp, GLsizei);
227 TraceUniformMatrix(matrixSideLength, location, count, transpose, value);