/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.replica.replicaisland; import com.replica.replicaisland.SoundSystem.Sound; public class ButtonAnimationComponent extends GameComponent { public static final class Animation { // Animations public static final int UP = 0; public static final int DOWN = 1; } private ChannelSystem.Channel mChannel; private SpriteComponent mSprite; private ChannelSystem.ChannelFloatValue mLastPressedTime; private Sound mDepressSound; public ButtonAnimationComponent() { super(); setPhase(ComponentPhases.ANIMATION.ordinal()); mLastPressedTime = new ChannelSystem.ChannelFloatValue(); reset(); } @Override public void reset() { mSprite = null; mChannel = null; mLastPressedTime.value = 0.0f; mDepressSound = null; } @Override public void update(float timeDelta, BaseObject parent) { if (mSprite != null) { GameObject parentObject = (GameObject)parent; if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) { if (mSprite.getCurrentAnimation() == Animation.UP) { SoundSystem sound = sSystemRegistry.soundSystem; if (sound != null) { sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); } } mSprite.playAnimation(Animation.DOWN); parentObject.setCurrentAction(GameObject.ActionType.IDLE); if (mChannel != null) { TimeSystem time = sSystemRegistry.timeSystem; mLastPressedTime.value = time.getGameTime(); mChannel.value = mLastPressedTime; } } else { mSprite.playAnimation(Animation.UP); } } } public void setSprite(SpriteComponent sprite) { mSprite = sprite; } public void setChannel(ChannelSystem.Channel channel) { mChannel = channel; } public void setDepressSound(Sound sound) { mDepressSound = sound; } }