/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import android.content.res.AssetManager; import android.content.res.Resources; import android.util.DisplayMetrics; import android.util.TypedValue; import java.io.BufferedInputStream; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.IOException; import java.io.InputStream; /** * Creates Bitmap objects from various sources, including files, streams, * and byte-arrays. */ public class BitmapFactory { public static class Options { /** * Create a default Options object, which if left unchanged will give * the same result from the decoder as if null were passed. */ public Options() { inDither = false; inScaled = true; } /** * If set, decode methods that take the Options object will attempt to * reuse this bitmap when loading content. If the decode operation cannot * use this bitmap, the decode method will return null and * will throw an IllegalArgumentException. The * current implementation necessitates that the reused bitmap be of the * same size as the source content and in jpeg or png format (whether as a * resource or as a stream). The {@link android.graphics.Bitmap.Config * configuration} of the reused bitmap will override the setting of * {@link #inPreferredConfig}, if set. * *

You should still always use the returned Bitmap of the decode * method and not assume that reusing the bitmap worked, due to the * constraints outlined above and failure situations that can occur. * Checking whether the return value matches the value of the inBitmap * set in the Options structure is a way to see if the bitmap was reused, * but in all cases you should use the returned Bitmap to make sure * that you are using the bitmap that was used as the decode destination.

*/ public Bitmap inBitmap; /** * If set, decode methods will always return a mutable Bitmap instead of * an immutable one. This can be used for instance to programmatically apply * effects to a Bitmap loaded through BitmapFactory. */ @SuppressWarnings({"UnusedDeclaration"}) // used in native code public boolean inMutable; /** * If set to true, the decoder will return null (no bitmap), but * the out... fields will still be set, allowing the caller to query * the bitmap without having to allocate the memory for its pixels. */ public boolean inJustDecodeBounds; /** * If set to a value > 1, requests the decoder to subsample the original * image, returning a smaller image to save memory. The sample size is * the number of pixels in either dimension that correspond to a single * pixel in the decoded bitmap. For example, inSampleSize == 4 returns * an image that is 1/4 the width/height of the original, and 1/16 the * number of pixels. Any value <= 1 is treated the same as 1. Note: the * decoder will try to fulfill this request, but the resulting bitmap * may have different dimensions that precisely what has been requested. * Also, powers of 2 are often faster/easier for the decoder to honor. */ public int inSampleSize; /** * If this is non-null, the decoder will try to decode into this * internal configuration. If it is null, or the request cannot be met, * the decoder will try to pick the best matching config based on the * system's screen depth, and characteristics of the original image such * as if it has per-pixel alpha (requiring a config that also does). * * Image are loaded with the {@link Bitmap.Config#ARGB_8888} config by * default. */ public Bitmap.Config inPreferredConfig = Bitmap.Config.ARGB_8888; /** * If dither is true, the decoder will attempt to dither the decoded * image. */ public boolean inDither; /** * The pixel density to use for the bitmap. This will always result * in the returned bitmap having a density set for it (see * {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}). In addition, * if {@link #inScaled} is set (which it is by default} and this * density does not match {@link #inTargetDensity}, then the bitmap * will be scaled to the target density before being returned. * *

If this is 0, * {@link BitmapFactory#decodeResource(Resources, int)}, * {@link BitmapFactory#decodeResource(Resources, int, android.graphics.BitmapFactory.Options)}, * and {@link BitmapFactory#decodeResourceStream} * will fill in the density associated with the resource. The other * functions will leave it as-is and no density will be applied. * * @see #inTargetDensity * @see #inScreenDensity * @see #inScaled * @see Bitmap#setDensity(int) * @see android.util.DisplayMetrics#densityDpi */ public int inDensity; /** * The pixel density of the destination this bitmap will be drawn to. * This is used in conjunction with {@link #inDensity} and * {@link #inScaled} to determine if and how to scale the bitmap before * returning it. * *

If this is 0, * {@link BitmapFactory#decodeResource(Resources, int)}, * {@link BitmapFactory#decodeResource(Resources, int, android.graphics.BitmapFactory.Options)}, * and {@link BitmapFactory#decodeResourceStream} * will fill in the density associated the Resources object's * DisplayMetrics. The other * functions will leave it as-is and no scaling for density will be * performed. * * @see #inDensity * @see #inScreenDensity * @see #inScaled * @see android.util.DisplayMetrics#densityDpi */ public int inTargetDensity; /** * The pixel density of the actual screen that is being used. This is * purely for applications running in density compatibility code, where * {@link #inTargetDensity} is actually the density the application * sees rather than the real screen density. * *

By setting this, you * allow the loading code to avoid scaling a bitmap that is currently * in the screen density up/down to the compatibility density. Instead, * if {@link #inDensity} is the same as {@link #inScreenDensity}, the * bitmap will be left as-is. Anything using the resulting bitmap * must also used {@link Bitmap#getScaledWidth(int) * Bitmap.getScaledWidth} and {@link Bitmap#getScaledHeight * Bitmap.getScaledHeight} to account for any different between the * bitmap's density and the target's density. * *

This is never set automatically for the caller by * {@link BitmapFactory} itself. It must be explicitly set, since the * caller must deal with the resulting bitmap in a density-aware way. * * @see #inDensity * @see #inTargetDensity * @see #inScaled * @see android.util.DisplayMetrics#densityDpi */ public int inScreenDensity; /** * When this flag is set, if {@link #inDensity} and * {@link #inTargetDensity} are not 0, the * bitmap will be scaled to match {@link #inTargetDensity} when loaded, * rather than relying on the graphics system scaling it each time it * is drawn to a Canvas. * *

This flag is turned on by default and should be turned off if you need * a non-scaled version of the bitmap. Nine-patch bitmaps ignore this * flag and are always scaled. */ public boolean inScaled; /** * If this is set to true, then the resulting bitmap will allocate its * pixels such that they can be purged if the system needs to reclaim * memory. In that instance, when the pixels need to be accessed again * (e.g. the bitmap is drawn, getPixels() is called), they will be * automatically re-decoded. * * For the re-decode to happen, the bitmap must have access to the * encoded data, either by sharing a reference to the input * or by making a copy of it. This distinction is controlled by * inInputShareable. If this is true, then the bitmap may keep a shallow * reference to the input. If this is false, then the bitmap will * explicitly make a copy of the input data, and keep that. Even if * sharing is allowed, the implementation may still decide to make a * deep copy of the input data. */ public boolean inPurgeable; /** * This field works in conjuction with inPurgeable. If inPurgeable is * false, then this field is ignored. If inPurgeable is true, then this * field determines whether the bitmap can share a reference to the * input data (inputstream, array, etc.) or if it must make a deep copy. */ public boolean inInputShareable; /** * If inPreferQualityOverSpeed is set to true, the decoder will try to * decode the reconstructed image to a higher quality even at the * expense of the decoding speed. Currently the field only affects JPEG * decode, in the case of which a more accurate, but slightly slower, * IDCT method will be used instead. */ public boolean inPreferQualityOverSpeed; /** * The resulting width of the bitmap, set independent of the state of * inJustDecodeBounds. However, if there is an error trying to decode, * outWidth will be set to -1. */ public int outWidth; /** * The resulting height of the bitmap, set independent of the state of * inJustDecodeBounds. However, if there is an error trying to decode, * outHeight will be set to -1. */ public int outHeight; /** * If known, this string is set to the mimetype of the decoded image. * If not know, or there is an error, it is set to null. */ public String outMimeType; /** * Temp storage to use for decoding. Suggest 16K or so. */ public byte[] inTempStorage; private native void requestCancel(); /** * Flag to indicate that cancel has been called on this object. This * is useful if there's an intermediary that wants to first decode the * bounds and then decode the image. In that case the intermediary * can check, inbetween the bounds decode and the image decode, to see * if the operation is canceled. */ public boolean mCancel; /** * This can be called from another thread while this options object is * inside a decode... call. Calling this will notify the decoder that * it should cancel its operation. This is not guaranteed to cancel * the decode, but if it does, the decoder... operation will return * null, or if inJustDecodeBounds is true, will set outWidth/outHeight * to -1 */ public void requestCancelDecode() { mCancel = true; requestCancel(); } } /** * Decode a file path into a bitmap. If the specified file name is null, * or cannot be decoded into a bitmap, the function returns null. * * @param pathName complete path name for the file to be decoded. * @param opts null-ok; Options that control downsampling and whether the * image should be completely decoded, or just is size returned. * @return The decoded bitmap, or null if the image data could not be * decoded, or, if opts is non-null, if opts requested only the * size be returned (in opts.outWidth and opts.outHeight) */ public static Bitmap decodeFile(String pathName, Options opts) { Bitmap bm = null; InputStream stream = null; try { stream = new FileInputStream(pathName); bm = decodeStream(stream, null, opts); } catch (Exception e) { /* do nothing. If the exception happened on open, bm will be null. */ } finally { if (stream != null) { try { stream.close(); } catch (IOException e) { // do nothing here } } } return bm; } /** * Decode a file path into a bitmap. If the specified file name is null, * or cannot be decoded into a bitmap, the function returns null. * * @param pathName complete path name for the file to be decoded. * @return the resulting decoded bitmap, or null if it could not be decoded. */ public static Bitmap decodeFile(String pathName) { return decodeFile(pathName, null); } /** * Decode a new Bitmap from an InputStream. This InputStream was obtained from * resources, which we pass to be able to scale the bitmap accordingly. */ public static Bitmap decodeResourceStream(Resources res, TypedValue value, InputStream is, Rect pad, Options opts) { if (opts == null) { opts = new Options(); } if (opts.inDensity == 0 && value != null) { final int density = value.density; if (density == TypedValue.DENSITY_DEFAULT) { opts.inDensity = DisplayMetrics.DENSITY_DEFAULT; } else if (density != TypedValue.DENSITY_NONE) { opts.inDensity = density; } } if (opts.inTargetDensity == 0 && res != null) { opts.inTargetDensity = res.getDisplayMetrics().densityDpi; } return decodeStream(is, pad, opts); } /** * Synonym for opening the given resource and calling * {@link #decodeResourceStream}. * * @param res The resources object containing the image data * @param id The resource id of the image data * @param opts null-ok; Options that control downsampling and whether the * image should be completely decoded, or just is size returned. * @return The decoded bitmap, or null if the image data could not be * decoded, or, if opts is non-null, if opts requested only the * size be returned (in opts.outWidth and opts.outHeight) */ public static Bitmap decodeResource(Resources res, int id, Options opts) { Bitmap bm = null; InputStream is = null; try { final TypedValue value = new TypedValue(); is = res.openRawResource(id, value); bm = decodeResourceStream(res, value, is, null, opts); } catch (Exception e) { /* do nothing. If the exception happened on open, bm will be null. If it happened on close, bm is still valid. */ } finally { try { if (is != null) is.close(); } catch (IOException e) { // Ignore } } if (bm == null && opts != null && opts.inBitmap != null) { throw new IllegalArgumentException("Problem decoding into existing bitmap"); } return bm; } /** * Synonym for {@link #decodeResource(Resources, int, android.graphics.BitmapFactory.Options)} * will null Options. * * @param res The resources object containing the image data * @param id The resource id of the image data * @return The decoded bitmap, or null if the image could not be decode. */ public static Bitmap decodeResource(Resources res, int id) { return decodeResource(res, id, null); } /** * Decode an immutable bitmap from the specified byte array. * * @param data byte array of compressed image data * @param offset offset into imageData for where the decoder should begin * parsing. * @param length the number of bytes, beginning at offset, to parse * @param opts null-ok; Options that control downsampling and whether the * image should be completely decoded, or just is size returned. * @return The decoded bitmap, or null if the image data could not be * decoded, or, if opts is non-null, if opts requested only the * size be returned (in opts.outWidth and opts.outHeight) */ public static Bitmap decodeByteArray(byte[] data, int offset, int length, Options opts) { if ((offset | length) < 0 || data.length < offset + length) { throw new ArrayIndexOutOfBoundsException(); } Bitmap bm = nativeDecodeByteArray(data, offset, length, opts); if (bm == null && opts != null && opts.inBitmap != null) { throw new IllegalArgumentException("Problem decoding into existing bitmap"); } return bm; } /** * Decode an immutable bitmap from the specified byte array. * * @param data byte array of compressed image data * @param offset offset into imageData for where the decoder should begin * parsing. * @param length the number of bytes, beginning at offset, to parse * @return The decoded bitmap, or null if the image could not be decode. */ public static Bitmap decodeByteArray(byte[] data, int offset, int length) { return decodeByteArray(data, offset, length, null); } /** * Decode an input stream into a bitmap. If the input stream is null, or * cannot be used to decode a bitmap, the function returns null. * The stream's position will be where ever it was after the encoded data * was read. * * @param is The input stream that holds the raw data to be decoded into a * bitmap. * @param outPadding If not null, return the padding rect for the bitmap if * it exists, otherwise set padding to [-1,-1,-1,-1]. If * no bitmap is returned (null) then padding is * unchanged. * @param opts null-ok; Options that control downsampling and whether the * image should be completely decoded, or just is size returned. * @return The decoded bitmap, or null if the image data could not be * decoded, or, if opts is non-null, if opts requested only the * size be returned (in opts.outWidth and opts.outHeight) */ public static Bitmap decodeStream(InputStream is, Rect outPadding, Options opts) { // we don't throw in this case, thus allowing the caller to only check // the cache, and not force the image to be decoded. if (is == null) { return null; } // we need mark/reset to work properly if (!is.markSupported()) { is = new BufferedInputStream(is, 16 * 1024); } // so we can call reset() if a given codec gives up after reading up to // this many bytes. FIXME: need to find out from the codecs what this // value should be. is.mark(1024); Bitmap bm; if (is instanceof AssetManager.AssetInputStream) { bm = nativeDecodeAsset(((AssetManager.AssetInputStream) is).getAssetInt(), outPadding, opts); } else { // pass some temp storage down to the native code. 1024 is made up, // but should be large enough to avoid too many small calls back // into is.read(...) This number is not related to the value passed // to mark(...) above. byte [] tempStorage = null; if (opts != null) tempStorage = opts.inTempStorage; if (tempStorage == null) tempStorage = new byte[16 * 1024]; bm = nativeDecodeStream(is, tempStorage, outPadding, opts); } if (bm == null && opts != null && opts.inBitmap != null) { throw new IllegalArgumentException("Problem decoding into existing bitmap"); } return finishDecode(bm, outPadding, opts); } private static Bitmap finishDecode(Bitmap bm, Rect outPadding, Options opts) { if (bm == null || opts == null) { return bm; } final int density = opts.inDensity; if (density == 0) { return bm; } bm.setDensity(density); final int targetDensity = opts.inTargetDensity; if (targetDensity == 0 || density == targetDensity || density == opts.inScreenDensity) { return bm; } byte[] np = bm.getNinePatchChunk(); final boolean isNinePatch = np != null && NinePatch.isNinePatchChunk(np); if (opts.inScaled || isNinePatch) { float scale = targetDensity / (float)density; // TODO: This is very inefficient and should be done in native by Skia final Bitmap oldBitmap = bm; bm = Bitmap.createScaledBitmap(oldBitmap, (int) (bm.getWidth() * scale + 0.5f), (int) (bm.getHeight() * scale + 0.5f), true); oldBitmap.recycle(); if (isNinePatch) { np = nativeScaleNinePatch(np, scale, outPadding); bm.setNinePatchChunk(np); } bm.setDensity(targetDensity); } return bm; } /** * Decode an input stream into a bitmap. If the input stream is null, or * cannot be used to decode a bitmap, the function returns null. * The stream's position will be where ever it was after the encoded data * was read. * * @param is The input stream that holds the raw data to be decoded into a * bitmap. * @return The decoded bitmap, or null if the image data could not be decoded. */ public static Bitmap decodeStream(InputStream is) { return decodeStream(is, null, null); } /** * Decode a bitmap from the file descriptor. If the bitmap cannot be decoded * return null. The position within the descriptor will not be changed when * this returns, so the descriptor can be used again as-is. * * @param fd The file descriptor containing the bitmap data to decode * @param outPadding If not null, return the padding rect for the bitmap if * it exists, otherwise set padding to [-1,-1,-1,-1]. If * no bitmap is returned (null) then padding is * unchanged. * @param opts null-ok; Options that control downsampling and whether the * image should be completely decoded, or just is size returned. * @return the decoded bitmap, or null */ public static Bitmap decodeFileDescriptor(FileDescriptor fd, Rect outPadding, Options opts) { if (nativeIsSeekable(fd)) { Bitmap bm = nativeDecodeFileDescriptor(fd, outPadding, opts); if (bm == null && opts != null && opts.inBitmap != null) { throw new IllegalArgumentException("Problem decoding into existing bitmap"); } return finishDecode(bm, outPadding, opts); } else { FileInputStream fis = new FileInputStream(fd); try { return decodeStream(fis, outPadding, opts); } finally { try { fis.close(); } catch (Throwable t) {/* ignore */} } } } /** * Decode a bitmap from the file descriptor. If the bitmap cannot be decoded * return null. The position within the descriptor will not be changed when * this returns, so the descriptor can be used again as is. * * @param fd The file descriptor containing the bitmap data to decode * @return the decoded bitmap, or null */ public static Bitmap decodeFileDescriptor(FileDescriptor fd) { return decodeFileDescriptor(fd, null, null); } /** * Set the default config used for decoding bitmaps. This config is * presented to the codec if the caller did not specify a preferred config * in their call to decode... * * The default value is chosen by the system to best match the device's * screen and memory constraints. * * @param config The preferred config for decoding bitmaps. If null, then * a suitable default is chosen by the system. * * @hide - only called by the browser at the moment, but should be stable * enough to expose if needed */ public static void setDefaultConfig(Bitmap.Config config) { if (config == null) { // pick this for now, as historically it was our default. // However, if we have a smarter algorithm, we can change this. config = Bitmap.Config.RGB_565; } nativeSetDefaultConfig(config.nativeInt); } private static native void nativeSetDefaultConfig(int nativeConfig); private static native Bitmap nativeDecodeStream(InputStream is, byte[] storage, Rect padding, Options opts); private static native Bitmap nativeDecodeFileDescriptor(FileDescriptor fd, Rect padding, Options opts); private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts); private static native Bitmap nativeDecodeByteArray(byte[] data, int offset, int length, Options opts); private static native byte[] nativeScaleNinePatch(byte[] chunk, float scale, Rect pad); private static native boolean nativeIsSeekable(FileDescriptor fd); }