Searched defs:aspectRatio (Results 1 - 9 of 9) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/ |
H A D | FloatSize.h | 66 float aspectRatio() const { return m_width / m_height; } function in class:WebCore::FloatSize
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H A D | Gradient.cpp | 50 Gradient::Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio) argument 56 , m_aspectRatio(aspectRatio)
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H A D | IntSize.h | 76 float aspectRatio() const { return static_cast<float>(m_width) / static_cast<float>(m_height); } function in class:WebCore::IntSize
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H A D | Gradient.h | 86 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1) 88 return adoptRef(new Gradient(p0, r0, p1, r1, aspectRatio)); 114 float aspectRatio() const { return m_aspectRatio; } function in class:WebCore::Gradient 156 Gradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio);
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/external/webkit/Source/WebCore/svg/ |
H A D | SVGPreserveAspectRatio.cpp | 62 SVGPreserveAspectRatio aspectRatio; local 63 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_NONE; 64 aspectRatio.m_meetOrSlice = SVG_MEETORSLICE_MEET; 92 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_XMINYMIN; 94 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_XMINYMID; 98 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_XMINYMAX; 104 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_XMIDYMIN; 106 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_XMIDYMID; 110 aspectRatio.m_align = SVG_PRESERVEASPECTRATIO_XMIDYMAX; 118 aspectRatio [all...] |
H A D | SVGSVGElement.cpp | 617 SVGPreserveAspectRatio aspectRatio; local 619 aspectRatio = viewElement->preserveAspectRatioBaseValue(); 621 aspectRatio = preserveAspectRatioBaseValue(); 622 currentView()->setPreserveAspectRatioBaseValue(aspectRatio);
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/external/webkit/Source/WebCore/css/ |
H A D | CSSGradientValue.cpp | 712 // width/height given by aspectRatio. 713 static inline float horizontalEllipseRadius(const FloatSize& p, float aspectRatio) argument 716 // a/b = aspectRatio, b = a/aspectRatio 718 return sqrtf(p.width() * p.width() + (p.height() * p.height()) / (1 / (aspectRatio * aspectRatio))); 745 float aspectRatio = 1; // width / height. local 752 aspectRatio = secondRadius / resolveRadius(m_endVerticalSize.get(), renderer->style(), rootStyle, &height); 794 aspectRatio = xDist / yDist; 806 aspectRatio [all...] |
/external/quake/quake/src/QW/scitech/include/ |
H A D | mgraph.h | 818 m_int aspectRatio; /* Mode aspect ratio (horiz/vert * 1000) */
member in struct:__anon9123 1071 void MGLAPI MGL_setAspectRatio(m_int aspectRatio);
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/external/quake/quake/src/WinQuake/scitech/INCLUDE/ |
H A D | MGRAPH.H | 818 m_int aspectRatio; /* Mode aspect ratio (horiz/vert * 1000) */
member in struct:__anon9422 1071 void MGLAPI MGL_setAspectRatio(m_int aspectRatio);
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