Searched defs:blur (Results 1 - 25 of 26) sorted by relevance

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/external/proguard/src/proguard/gui/splash/
H A DShadowedSprite.java35 private final VariableInt blur; field in class:ShadowedSprite
47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
54 VariableInt blur,
60 this.blur = blur;
70 int b = blur.getInt(time) + 1;
51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
/external/webkit/Source/WebCore/css/
H A DShadowValue.h37 PassRefPtr<CSSPrimitiveValue> blur,
42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color));
49 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue
57 PassRefPtr<CSSPrimitiveValue> blur,
35 create(PassRefPtr<CSSPrimitiveValue> x, PassRefPtr<CSSPrimitiveValue> y, PassRefPtr<CSSPrimitiveValue> blur, PassRefPtr<CSSPrimitiveValue> spread, PassRefPtr<CSSPrimitiveValue> style, PassRefPtr<CSSPrimitiveValue> color) argument
H A DSVGCSSStyleSelector.cpp563 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle) : 0; local
572 ShadowData* shadowData = new ShadowData(x, y, blur, 0, Normal, false, color.isValid() ? color : Color::transparent);
H A DCSSComputedStyleDeclaration.cpp684 RefPtr<CSSPrimitiveValue> blur = zoomAdjustedPixelValue(s->blur(), style, primitiveValueCache); local
688 list->prepend(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
H A DCSSParser.cpp4619 if (x || y || blur || spread || color || style) {
4624 values->append(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
4630 blur = 0;
4663 blur = val.release();
4705 RefPtr<CSSPrimitiveValue> blur; member in struct:WebCore::ShadowParseContext
H A DCSSStyleSelector.cpp5153 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle, zoomFactor) : 0; local
5159 ShadowData* shadowData = new ShadowData(x, y, blur, spread, shadowStyle, id == CSSPropertyWebkitBoxShadow, color.isValid() ? color : Color::transparent);
/external/webkit/Source/WebCore/rendering/style/
H A DShadowData.h53 ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) argument
56 , m_blur(blur)
76 int blur() const { return m_blur; } function in class:WebCore::ShadowData
/external/skia/samplecode/
H A DSampleTextOnPath.cpp144 static void blur(SkBitmap* dst, const SkBitmap& src, SkScalar radius) { function
152 blur(&dst, src, SkIntToScalar(4));
/external/webkit/Source/WebCore/platform/graphics/win/
H A DFontCGWin.cpp144 float blur; local
148 graphicsContext->getShadow(offset, blur, color, shadowColorSpace);
149 drawIntoBitmap = offset.width() || offset.height() || blur;
/external/skia/src/effects/
H A DSkBlurMask.cpp186 const uint8_t blur[], int blurRB,
193 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src)));
196 blur += 1;
200 blur += blurRB;
230 SkASSERT(!"Unexpected blur style here");
257 // highQuality: use three box blur passes as a cheap way to approximate a Gaussian blur
270 int ry = rx; // only do square blur for now
331 // the blur into it (applying the src)
184 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument
/external/webkit/Source/WebCore/svg/
H A DSVGElementInstance.h86 DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(correspondingElement(), blur); member in class:WebCore::SVGElementInstance
/external/webkit/Source/WebCore/platform/graphics/openvg/
H A DGraphicsContextOpenVG.cpp268 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace colorSpace) argument
275 UNUSED_PARAM(blur);
/external/webkit/Source/WebCore/platform/graphics/
H A DGraphicsContext.cpp136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument
139 m_state.shadowBlur = blur;
142 setPlatformShadow(offset, blur, color, colorSpace);
145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument
148 m_state.shadowBlur = blur;
154 setPlatformShadow(offset, blur, color, colorSpace);
172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const argument
175 blur = m_state.shadowBlur;
/external/webkit/Source/WebKit/win/
H A DDOMCoreClasses.cpp1033 HRESULT STDMETHODCALLTYPE DOMElement::blur( void) function in class:DOMElement
1037 m_element->blur();
H A DDOMHTMLClasses.h648 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMElement::blur(); } function in class:DOMHTMLElement
907 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLFormElement
1212 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLSelectElement
1536 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLOptionElement
1834 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLInputElement
2244 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLTextAreaElement
2569 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLIFrameElement
[all...]
/external/webkit/Source/WebCore/dom/
H A DElement.cpp136 DEFINE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(Element, blur);
1621 void Element::blur() function in class:WebCore::Element
/external/webkit/Source/WebCore/html/canvas/
H A DCanvasRenderingContext2D.cpp489 void CanvasRenderingContext2D::setShadowBlur(float blur) argument
491 if (!(isfinite(blur) && blur >= 0))
493 state().m_shadowBlur = blur;
1069 void CanvasRenderingContext2D::setShadow(float width, float height, float blur) argument
1072 state().m_shadowBlur = blur;
1077 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) argument
1083 state().m_shadowBlur = blur;
1087 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) argument
1090 state().m_shadowBlur = blur;
1100 setShadow(float width, float height, float blur, const String& color, float alpha) argument
1118 setShadow(float width, float height, float blur, float grayLevel, float alpha) argument
1131 setShadow(float width, float height, float blur, float r, float g, float b, float a) argument
1144 setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) argument
[all...]
/external/webkit/Source/WebCore/page/
H A DDOMWindow.cpp891 void DOMWindow::blur() function in class:WebCore::DOMWindow
/external/webkit/Source/WebCore/platform/graphics/android/
H A DGraphicsContextAndroid.cpp103 SkScalar blur; member in struct:WebCore::ShadowRec
111 : blur(b), dx(x), dy(y), color(c)
175 shadow.blur = SkScalarHalf(SkIntToScalar(radius));
199 if (shadow.blur > 0) {
200 paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur,
203 return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy);
291 SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur,
977 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace) argument
982 if (blur <= 0)
990 m_data->getState()->setShadow(blur, siz
[all...]
/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DGraphicsContextCairo.cpp900 void GraphicsContext::setPlatformShadow(FloatSize const& size, float blur, Color const& color, ColorSpace) argument
907 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), -size.height()));
909 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), size.height()));
/external/webkit/Source/WebCore/platform/graphics/cg/
H A DGraphicsContextCG.cpp915 void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument
924 CGFloat blurRadius = blur;
937 blurRadius = blur * smallEigenvalue;
945 // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DGraphicsContextQt.cpp706 // Solid rectangle fill with no blur shadow or transformations applied can be done
931 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace) argument
940 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), -size.height()));
942 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), size.height()));
/external/webkit/Source/WebCore/platform/graphics/skia/
H A DGraphicsContextSkia.cpp1047 double blur = blurFloat; local
1078 // TODO(tc): Should we have a max value for the blur? CG clamps at 1000.0
1087 // lower layer contains our offset, blur, and colorfilter
1090 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur
1096 SkMaskFilter* mf = SkBlurMaskFilter::Create(blur / 2, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags);
/external/webkit/PerformanceTests/SunSpider/tests/parse-only/
H A Dmootools-1.2.2-core-nc.js2087 focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements
/external/proguard/lib/
H A Dproguardgui.jarMETA-INF/ META-INF/MANIFEST.MF proguard/gui/SwingUtil.class SwingUtil.java package proguard ...

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