/external/proguard/src/proguard/gui/splash/ |
H A D | ShadowedSprite.java | 35 private final VariableInt blur; field in class:ShadowedSprite 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 54 VariableInt blur, 60 this.blur = blur; 70 int b = blur.getInt(time) + 1; 51 ShadowedSprite(VariableInt xOffset, VariableInt yOffset, VariableDouble alpha, VariableInt blur, Sprite sprite) argument
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/external/webkit/Source/WebCore/css/ |
H A D | ShadowValue.h | 37 PassRefPtr<CSSPrimitiveValue> blur, 42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color)); 49 RefPtr<CSSPrimitiveValue> blur; member in class:WebCore::ShadowValue 57 PassRefPtr<CSSPrimitiveValue> blur, 35 create(PassRefPtr<CSSPrimitiveValue> x, PassRefPtr<CSSPrimitiveValue> y, PassRefPtr<CSSPrimitiveValue> blur, PassRefPtr<CSSPrimitiveValue> spread, PassRefPtr<CSSPrimitiveValue> style, PassRefPtr<CSSPrimitiveValue> color) argument
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H A D | SVGCSSStyleSelector.cpp | 563 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle) : 0; local 572 ShadowData* shadowData = new ShadowData(x, y, blur, 0, Normal, false, color.isValid() ? color : Color::transparent);
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H A D | CSSComputedStyleDeclaration.cpp | 684 RefPtr<CSSPrimitiveValue> blur = zoomAdjustedPixelValue(s->blur(), style, primitiveValueCache); local 688 list->prepend(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release()));
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H A D | CSSParser.cpp | 4619 if (x || y || blur || spread || color || style) { 4624 values->append(ShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release())); 4630 blur = 0; 4663 blur = val.release(); 4705 RefPtr<CSSPrimitiveValue> blur; member in struct:WebCore::ShadowParseContext
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H A D | CSSStyleSelector.cpp | 5153 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle, zoomFactor) : 0; local 5159 ShadowData* shadowData = new ShadowData(x, y, blur, spread, shadowStyle, id == CSSPropertyWebkitBoxShadow, color.isValid() ? color : Color::transparent);
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/external/webkit/Source/WebCore/rendering/style/ |
H A D | ShadowData.h | 53 ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) argument 56 , m_blur(blur) 76 int blur() const { return m_blur; } function in class:WebCore::ShadowData
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/external/skia/samplecode/ |
H A D | SampleTextOnPath.cpp | 144 static void blur(SkBitmap* dst, const SkBitmap& src, SkScalar radius) { function 152 blur(&dst, src, SkIntToScalar(4));
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/external/webkit/Source/WebCore/platform/graphics/win/ |
H A D | FontCGWin.cpp | 144 float blur; local 148 graphicsContext->getShadow(offset, blur, color, shadowColorSpace); 149 drawIntoBitmap = offset.width() || offset.height() || blur;
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/external/skia/src/effects/ |
H A D | SkBlurMask.cpp | 186 const uint8_t blur[], int blurRB, 193 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src))); 196 blur += 1; 200 blur += blurRB; 230 SkASSERT(!"Unexpected blur style here"); 257 // highQuality: use three box blur passes as a cheap way to approximate a Gaussian blur 270 int ry = rx; // only do square blur for now 331 // the blur into it (applying the src) 184 merge_src_with_blur(uint8_t dst[], int dstRB, const uint8_t src[], int srcRB, const uint8_t blur[], int blurRB, int sw, int sh) argument
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/external/webkit/Source/WebCore/svg/ |
H A D | SVGElementInstance.h | 86 DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(correspondingElement(), blur); member in class:WebCore::SVGElementInstance
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
H A D | GraphicsContextOpenVG.cpp | 268 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace colorSpace) argument 275 UNUSED_PARAM(blur);
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | GraphicsContext.cpp | 136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument 139 m_state.shadowBlur = blur; 142 setPlatformShadow(offset, blur, color, colorSpace); 145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument 148 m_state.shadowBlur = blur; 154 setPlatformShadow(offset, blur, color, colorSpace); 172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const argument 175 blur = m_state.shadowBlur;
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/external/webkit/Source/WebKit/win/ |
H A D | DOMCoreClasses.cpp | 1033 HRESULT STDMETHODCALLTYPE DOMElement::blur( void) function in class:DOMElement 1037 m_element->blur();
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H A D | DOMHTMLClasses.h | 648 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMElement::blur(); } function in class:DOMHTMLElement 907 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLFormElement 1212 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLSelectElement 1536 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLOptionElement 1834 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLInputElement 2244 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLTextAreaElement 2569 virtual HRESULT STDMETHODCALLTYPE blur( void) { return DOMHTMLElement::blur(); } function in class:DOMHTMLIFrameElement [all...] |
/external/webkit/Source/WebCore/dom/ |
H A D | Element.cpp | 136 DEFINE_VIRTUAL_ATTRIBUTE_EVENT_LISTENER(Element, blur); 1621 void Element::blur() function in class:WebCore::Element
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/external/webkit/Source/WebCore/html/canvas/ |
H A D | CanvasRenderingContext2D.cpp | 489 void CanvasRenderingContext2D::setShadowBlur(float blur) argument 491 if (!(isfinite(blur) && blur >= 0)) 493 state().m_shadowBlur = blur; 1069 void CanvasRenderingContext2D::setShadow(float width, float height, float blur) argument 1072 state().m_shadowBlur = blur; 1077 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) argument 1083 state().m_shadowBlur = blur; 1087 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) argument 1090 state().m_shadowBlur = blur; 1100 setShadow(float width, float height, float blur, const String& color, float alpha) argument 1118 setShadow(float width, float height, float blur, float grayLevel, float alpha) argument 1131 setShadow(float width, float height, float blur, float r, float g, float b, float a) argument 1144 setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) argument [all...] |
/external/webkit/Source/WebCore/page/ |
H A D | DOMWindow.cpp | 891 void DOMWindow::blur() function in class:WebCore::DOMWindow
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/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | GraphicsContextAndroid.cpp | 103 SkScalar blur; member in struct:WebCore::ShadowRec 111 : blur(b), dx(x), dy(y), color(c) 175 shadow.blur = SkScalarHalf(SkIntToScalar(radius)); 199 if (shadow.blur > 0) { 200 paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur, 203 return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy); 291 SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur, 977 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace) argument 982 if (blur <= 0) 990 m_data->getState()->setShadow(blur, siz [all...] |
/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | GraphicsContextCairo.cpp | 900 void GraphicsContext::setPlatformShadow(FloatSize const& size, float blur, Color const& color, ColorSpace) argument 907 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), -size.height())); 909 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), size.height()));
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/external/webkit/Source/WebCore/platform/graphics/cg/ |
H A D | GraphicsContextCG.cpp | 915 void GraphicsContext::setPlatformShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace) argument 924 CGFloat blurRadius = blur; 937 blurRadius = blur * smallEigenvalue; 945 // Extreme "blur" values can make text drawing crash or take crazy long times, so clamp
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | GraphicsContextQt.cpp | 706 // Solid rectangle fill with no blur shadow or transformations applied can be done 931 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, ColorSpace) argument 940 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), -size.height())); 942 m_data->shadow = ContextShadow(color, blur, FloatSize(size.width(), size.height()));
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | GraphicsContextSkia.cpp | 1047 double blur = blurFloat; local 1078 // TODO(tc): Should we have a max value for the blur? CG clamps at 1000.0 1087 // lower layer contains our offset, blur, and colorfilter 1090 info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; // our blur 1096 SkMaskFilter* mf = SkBlurMaskFilter::Create(blur / 2, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags);
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/external/webkit/PerformanceTests/SunSpider/tests/parse-only/ |
H A D | mootools-1.2.2-core-nc.js | 2087 focus: 2, blur: 2, change: 2, reset: 2, select: 2, submit: 2, //form elements
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/external/proguard/lib/ |
H A D | proguardgui.jar | META-INF/ META-INF/MANIFEST.MF proguard/gui/SwingUtil.class SwingUtil.java package proguard ... |