Searched defs:colors (Results 1 - 25 of 33) sorted by relevance

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/frameworks/base/graphics/java/android/graphics/
H A DSweepGradient.java26 * @param colors The colors to be distributed between around the center.
27 * There must be at least 2 colors in the array.
29 * each corresponding color in the colors array, beginning
32 * If positions is NULL, then the colors are automatically
36 int colors[], float positions[]) {
37 if (colors.length < 2) {
38 throw new IllegalArgumentException("needs >= 2 number of colors");
40 if (positions != null && colors.length != positions.length) {
44 native_instance = nativeCreate1(cx, cy, colors, position
35 SweepGradient(float cx, float cy, int colors[], float positions[]) argument
61 nativeCreate1(float x, float y, int colors[], float positions[]) argument
64 nativePostCreate1(int native_shader, float cx, float cy, int[] colors, float[] positions) argument
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H A DLinearGradient.java25 @param colors The colors to be distributed along the gradient line
27 each corresponding color in the colors array. If this is null,
28 the the colors are distributed evenly along the gradient line.
32 int colors[], float positions[], TileMode tile) {
33 if (colors.length < 2) {
34 throw new IllegalArgumentException("needs >= 2 number of colors");
36 if (positions != null && colors.length != positions.length) {
39 native_instance = nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt);
40 native_shader = nativePostCreate1(native_instance, x0, y0, x1, y1, colors, position
31 LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[], TileMode tile) argument
60 nativeCreate1(float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
64 nativePostCreate1(int native_shader, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
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H A DRadialGradient.java25 @param colors The colors to be distributed between the center and edge of the circle
27 each corresponding color in the colors array. If this is NULL,
28 the the colors are distributed evenly between the center and edge of the circle.
32 int colors[], float positions[], TileMode tile) {
36 if (colors.length < 2) {
37 throw new IllegalArgumentException("needs >= 2 number of colors");
39 if (positions != null && colors.length != positions.length) {
42 native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
43 native_shader = nativePostCreate1(native_instance, x, y, radius, colors, position
31 RadialGradient(float x, float y, float radius, int colors[], float positions[], TileMode tile) argument
65 nativeCreate1(float x, float y, float radius, int colors[], float positions[], int tileMode) argument
70 nativePostCreate1(int native_shader, float x, float y, float radius, int colors[], float positions[], int tileMode) argument
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H A DBitmap.java250 * well as the ability to display transparent/translucent colors.
620 * pixel value set to the corresponding value in the colors array. Its
623 * @param colors Array of {@link Color} used to initialize the pixels.
625 * array of colors.
626 * @param stride Number of colors in the array between rows (must be >=
632 * bytes in the colors[] will be ignored (assumed to be FF)
636 public static Bitmap createBitmap(int colors[], int offset, int stride, argument
644 int length = colors.length;
652 return nativeCreate(colors, offset, stride, width, height,
658 * pixel value set to the corresponding value in the colors arra
671 createBitmap(int colors[], int width, int height, Config config) argument
1174 nativeCreate(int[] colors, int offset, int stride, int width, int height, int nativeConfig, boolean mutable) argument
1199 nativeSetPixels(int nativeBitmap, int[] colors, int offset, int stride, int x, int y, int width, int height) argument
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/frameworks/base/libs/hwui/
H A DGradientCache.h34 colors = NULL;
39 GradientCacheEntry(uint32_t* colors, float* positions, int count, argument
41 copy(colors, positions, count, tileMode);
45 copy(entry.colors, entry.positions, entry.count, entry.tileMode);
49 delete[] colors;
55 delete[] colors;
58 copy(entry.colors, entry.positions, entry.count, entry.tileMode);
68 int result = memcmp(colors, rhs.colors, count * sizeof(uint32_t));
79 uint32_t* colors; member in struct:android::uirenderer::GradientCacheEntry
86 copy(uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) argument
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H A DPatchCache.cpp55 const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors,
63 if (colors[i] == 0x0) {
53 get(const float bitmapWidth, const float bitmapHeight, const float pixelWidth, const float pixelHeight, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, const uint32_t width, const uint32_t height, const int8_t numColors) argument
H A DGradientCache.cpp100 Texture* GradientCache::get(uint32_t* colors, float* positions, argument
103 GradientCacheEntry gradient(colors, positions, count, tileMode);
107 texture = addLinearGradient(gradient, colors, positions, count, tileMode);
118 uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) {
131 reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
117 addLinearGradient(GradientCacheEntry& gradient, uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) argument
H A DSkiaShader.cpp182 SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors, argument
186 mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
258 uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
260 SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
294 SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors, argument
298 mColors(colors), mPositions(positions), mCount(count) {
306 SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, argument
310 mColors(colors), mPositions(positions), mCount(count) {
257 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend) argument
H A DDisplayListRenderer.cpp369 int* colors = hasColors ? getInts(colorsCount) : NULL; local
377 uint32_t* colors = NULL; local
384 colors = getUInts(numColors);
713 int* colors = hasColors ? getInts(colorsCount) : NULL; local
717 renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, paint);
723 uint32_t* colors = NULL; local
732 colors = getUInts(numColors);
741 renderer.drawPatch(bitmap, xDivs, yDivs, colors, xDivsCount, yDivsCount,
1109 float* vertices, int* colors, SkPaint* paint) {
1115 if (colors) {
1108 drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) argument
1124 drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, float left, float top, float right, float bottom, SkPaint* paint) argument
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DGradient_Delegate.java44 * @param colors The colors to be distributed along the gradient line
46 * corresponding color in the colors array. If this is null, the
47 * the colors are distributed evenly along the gradient line.
49 protected Gradient_Delegate(int colors[], float positions[]) { argument
50 if (colors.length < 2) {
51 throw new IllegalArgumentException("needs >= 2 number of colors");
53 if (positions != null && colors.length != positions.length) {
58 float spacing = 1.f / (colors.length - 1);
59 positions = new float[colors
84 GradientPaint(int[] colors, float[] positions, TileMode tileMode) argument
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H A DSweepGradient_Delegate.java55 /*package*/ static int nativeCreate1(float x, float y, int colors[], float positions[]) { argument
56 SweepGradient_Delegate newDelegate = new SweepGradient_Delegate(x, y, colors, positions);
67 int[] colors, float[] positions) {
86 * @param colors The colors to be distributed between around the center.
87 * There must be at least 2 colors in the array.
89 * each corresponding color in the colors array, beginning
92 * If positions is NULL, then the colors are automatically
96 int colors[], float positions[]) {
97 super(colors, position
66 nativePostCreate1(int native_shader, float cx, float cy, int[] colors, float[] positions) argument
95 SweepGradient_Delegate(float cx, float cy, int colors[], float positions[]) argument
106 SweepGradientPaint(float cx, float cy, int[] colors, float[] positions) argument
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H A DLinearGradient_Delegate.java59 int colors[], float positions[], int tileMode) {
61 colors, positions, Shader_Delegate.getTileMode(tileMode));
77 int colors[], float positions[], int tileMode) {
99 * @param colors The colors to be distributed along the gradient line
101 * corresponding color in the colors array. If this is null, the
102 * the colors are distributed evenly along the gradient line.
106 int colors[], float positions[], TileMode tile) {
107 super(colors, positions);
125 public LinearGradientPaint(float x0, float y0, float x1, float y1, int colors[], argument
57 nativeCreate1(LinearGradient thisGradient, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
75 nativePostCreate1(LinearGradient thisGradient, int native_shader, float x0, float y0, float x1, float y1, int colors[], float positions[], int tileMode) argument
105 LinearGradient_Delegate(float x0, float y0, float x1, float y1, int colors[], float positions[], TileMode tile) argument
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H A DRadialGradient_Delegate.java58 int colors[], float positions[], int tileMode) {
60 colors, positions, Shader_Delegate.getTileMode(tileMode));
73 int colors[], float positions[], int tileMode) {
94 * @param colors The colors to be distributed between the center and edge of
97 * color in the colors array. If this is NULL, the the colors are
101 private RadialGradient_Delegate(float x, float y, float radius, int colors[], float positions[], argument
103 super(colors, positions);
114 int[] colors, floa
57 nativeCreate1(float x, float y, float radius, int colors[], float positions[], int tileMode) argument
72 nativePostCreate1(int native_shader, float x, float y, float radius, int colors[], float positions[], int tileMode) argument
113 RadialGradientPaint(float x, float y, float radius, int[] colors, float[] positions, TileMode mode) argument
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H A DBitmap_Delegate.java200 /*package*/ static Bitmap nativeCreate(int[] colors, int offset, int stride, int width, argument
207 if (colors != null) {
208 image.setRGB(0, 0, width, height, colors, offset, stride);
372 /*package*/ static void nativeSetPixels(int nativeBitmap, int[] colors, int offset, argument
379 delegate.getImage().setRGB(x, y, width, height, colors, offset, stride);
/frameworks/base/core/java/android/content/res/
H A DColorStateList.java37 * Lets you map {@link android.view.View} state sets to colors.
76 * states to colors.
78 public ColorStateList(int[][] states, int[] colors) { argument
80 mColors = colors;
83 mDefaultColor = colors[0];
87 mDefaultColor = colors[i];
156 * colors as this one but where each color has the specified alpha value
160 int[] colors = new int[mColors.length];
162 int len = colors.length;
164 colors[
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/frameworks/base/core/jni/android/graphics/
H A DShader.cpp218 SkColor colors[2]; local
219 colors[0] = color0;
220 colors[1] = color1;
222 SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL, 2, (SkShader::TileMode)tileMode);
266 SkColor colors[2]; local
267 colors[0] = color0;
268 colors[1] = color1;
270 SkShader* s = SkGradientShader::CreateRadial(center, SkFloatToScalar(radius), colors, NULL,
340 const jint* colors = env->GetIntArrayElements(jcolors, NULL); local
356 reinterpret_cast<const SkColor*>(colors),
366 SkColor colors[2]; local
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H A DBitmap.cpp170 const SkPMColor* colors = ctable->lockColors(); local
172 *dst++ = SkUnPreMultiply::PMColorToColor(colors[*s++]);
181 const SkPMColor* colors = ctable->lockColors(); local
183 SkPMColor c = colors[*s++];
615 if (memcmp(alc0.colors(), alc1.colors(), size) != 0) {
H A DCanvas.cpp717 const SkColor* colors = NULL; local
720 colors = (const SkColor*)(colorA.ptr() + colorIndex);
726 canvas->drawVertices(mode, ptCount, verts, texs, colors, NULL,
/frameworks/base/core/java/android/view/
H A DGLES20RecordingCanvas.java130 public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, argument
132 super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint);
137 public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, argument
139 super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint);
145 int vertOffset, int[] colors, int colorOffset, Paint paint) {
146 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset,
301 float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices,
303 super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset, colors,
144 drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) argument
300 drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, int indexOffset, int indexCount, Paint paint) argument
/frameworks/base/opengl/libagl/
H A Ddxt.cpp152 uint32_t colors = *d32++; local
155 colors = swap(colors);
158 uint16_t color0 = colors & 0xffff;
159 uint16_t color1 = colors >> 16;
207 // Specified colors from the previous block
215 uint32_t colors = *d32++; local
219 colors = swap(colors);
223 // Raw colors
338 uint32_t colors = *d32++; local
462 uint32_t colors = *d32++; local
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H A Dtexture.cpp257 GGLfixed colors[4] = { 0, 0, 0, 0x10000 }; local
264 ggl->color4xv(ggl, colors);
/frameworks/base/graphics/java/android/graphics/drawable/
H A DGradientDrawable.java159 * of colors for the gradient.
161 public GradientDrawable(Orientation orientation, int[] colors) { argument
162 this(new GradientState(orientation, colors));
526 final int[] colors = st.mColors;
527 if (colors != null) {
569 colors, st.mPositions, Shader.TileMode.CLAMP));
577 level * st.mGradientRadius, colors, null,
583 int[] tempColors = colors;
588 final int length = colors.length;
592 System.arraycopy(colors,
920 GradientState(Orientation orientation, int[] colors) argument
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/frameworks/base/opengl/libs/ETC1/
H A Detc1.cpp379 int r1, g1, b1, r2, g2, b2; // 8 bit base colors for sub-blocks
486 etc1_byte colors[6]; local
488 etc_average_colors_subblock(pIn, inMask, colors, false, false);
489 etc_average_colors_subblock(pIn, inMask, colors + 3, false, true);
494 etc_encode_block_helper(pIn, inMask, colors, &a, false);
/frameworks/base/tools/aapt/
H A DImages.cpp49 free(info9Patch.colors);
121 NOISY(printf("Image %s: w=%d, h=%d, d=%d, colors=%d, inter=%d, comp=%d\n",
468 // colors we can use in the 9-patch format.
476 image->info9Patch.colors = (uint32_t*)malloc(numColors * sizeof(uint32_t));
519 image->info9Patch.colors[colorIndex++] = c;
531 printf(" #%08x", image->info9Patch.colors[i]);
583 assert(outPatch->colors[i] == inPatch->colors[i]);
599 if (patch1.colors[i] != patch2.colors[
676 uint32_t colors[256], col; local
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/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp365 jintArray colors, jint colorOffset, SkPaint* paint) {
370 jint* colorsArray = colors ? env->GetIntArrayElements(colors, NULL) + colorOffset : NULL;
375 if (colors) env->ReleaseIntArrayElements(colors, colorsArray, 0);
389 &patch->colors[0], patch->numXDivs, patch->numYDivs, patch->numColors,
362 android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) argument

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