/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
H A D | 3d-raytrace.js | 87 function cross(v1, v2) { function 128 var normal = cross(edge1, edge2); 263 var xaxis = normaliseVector(cross(up, zaxis)); 264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
H A D | 3d-raytrace.js | 87 function cross(v1, v2) { function 128 var normal = cross(edge1, edge2); 263 var xaxis = normaliseVector(cross(up, zaxis)); 264 var yaxis = normaliseVector(cross(xaxis, subVector([0,0,0], zaxis)));
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/external/skia/include/core/ |
H A D | SkPoint.h | 136 /** Returns the cross product of a and b, treating them as 2D vectors 344 /** Returns the cross product of a and b, treating them as 2D vectors 350 SkScalar cross(const SkPoint& vec) const { function in struct:SkPoint
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | FloatPoint3D.h | 99 // Sets this FloatPoint3D to the cross product of the passed two. 102 void cross(const FloatPoint3D& a, const FloatPoint3D& b) function in class:WebCore::FloatPoint3D 112 // Convenience function returning "this cross point" as a 114 FloatPoint3D cross(const FloatPoint3D& point) const function in class:WebCore::FloatPoint3D 117 result.cross(*this, point);
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/external/skia/src/utils/ |
H A D | SkCamera.cpp | 112 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { argument 113 SkASSERT(cross); 115 // use x,y,z, in case &a == cross or &b == cross 121 cross->set(x, y, z); 275 SkUnit3D axis, zenith, cross; local 289 SkUnit3D::Cross(axis, zenith, &cross); 297 orien->set(SkMatrix::kMScaleX, SkUnitScalarMul(x, axis.fX) - SkUnitScalarMul(z, cross.fX)); 298 orien->set(SkMatrix::kMSkewX, SkUnitScalarMul(x, axis.fY) - SkUnitScalarMul(z, cross.fY)); 299 orien->set(SkMatrix::kMTransX, SkUnitScalarMul(x, axis.fZ) - SkUnitScalarMul(z, cross [all...] |
/external/webkit/Source/WebCore/platform/graphics/openvg/ |
H A D | PathOpenVG.cpp | 243 double cross = v01.width() * v21.height() - v01.height() * v21.width(); local 245 if (fabs(cross) < 1E-10) { 253 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; 269 const bool anticlockwise = cross < 0;
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/external/opencv/cvaux/src/ |
H A D | cv3dtracker.cpp | 531 CvPoint3D32f cross = cvPoint3D32f(d1.y*d2.z - d1.z*d2.y, local 534 double den = cross.x*cross.x + cross.y*cross.y + cross.z*cross.z; 539 double t1 = det(x, d2, cross) / den; 540 double t2 = det(x, d1, cross) / den;
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H A D | cvepilines.cpp | 413 if( pointB[2] < 0 )/* If negative use other lines for cross */ 878 {/* We have not cross */ 895 /* We have cross. And it's result cross for up line. Set result coefs */ 913 {/* Line 1 cross image 2 */ 951 {/* We have not cross */ 969 /* We have cross. And it's result cross for down line. Set result coefs */ 987 {/* Line 2 cross image 2 */ 1013 /* Get cross fo 1018 icvGetCrossDirectDirect( CvVect64d direct1,CvVect64d direct2, CvPoint2D64d *cross,int* result) argument 1053 icvGetCrossPieceDirect( CvPoint2D64d p_start,CvPoint2D64d p_end, double a,double b,double c, CvPoint2D64d *cross,int* result) argument 1095 icvGetCrossPiecePiece( CvPoint2D64d p1_start,CvPoint2D64d p1_end, CvPoint2D64d p2_start,CvPoint2D64d p2_end, CvPoint2D64d* cross, int* result) argument 1181 CvPoint2D64d cross[4]; local 2190 CvPoint2D32f cross[4]; local [all...] |
/external/qemu/android/skin/ |
H A D | argb.h | 309 static inline int cross( int x, int y ) { function 375 ARGB_REDUCE(spix,cross(fx1,fy1)); 387 ARGB_REDUCE(spix,cross(fx2,fy1)); 416 ARGB_REDUCE(spix,cross(fx1,fy2)); 428 ARGB_REDUCE(spix,cross(fx2,fy2));
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/external/quake/quake/src/QW/client/ |
H A D | mathlib.c | 361 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross) argument 363 cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; 364 cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; 365 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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/external/quake/quake/src/WinQuake/ |
H A D | mathlib.cpp | 363 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
argument 365 cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
366 cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
367 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
H A D | PlatformPathWinCE.cpp | 663 double cross = v01.m_x * v21.m_y - v01.m_y * v21.m_x; local 665 if (fabs(cross) < 1E-10) { 673 double angle = (piDouble - fabs(asin(cross / (d01 * d21)))) * 0.5; 704 cross < 0
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