/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | WebGLLayerChromium.cpp | 94 void WebGLLayerChromium::setContext(const GraphicsContext3D* context) function in class:WebCore::WebGLLayerChromium
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/external/skia/src/effects/ |
H A D | SkTransparentShader.cpp | 21 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader 27 return this->INHERITED::setContext(device, paint, matrix);
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H A D | SkGradientShader.cpp | 128 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); 376 bool Gradient_Shader::setContext(const SkBitmap& device, function in class:Gradient_Shader 379 if (!this->INHERITED::setContext(device, paint, matrix)) { 397 // by setContext() 772 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); 805 bool Linear_Gradient::setContext(const SkBitmap& device, const SkPaint& paint, 807 if (!this->INHERITED::setContext(device, paint, matrix)) { 1757 virtual bool setContext(const SkBitmap& device, 1760 if (!this->INHERITED::setContext(device, paint, matrix)) {
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/external/skia/src/core/ |
H A D | SkColorFilter.cpp | 90 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader 93 return this->INHERITED::setContext(device, paint, matrix) && 94 fShader->setContext(device, paint, matrix);
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H A D | SkComposeShader.cpp | 81 /* We call setContext on our two worker shaders. However, we 85 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader 88 if (!this->INHERITED::setContext(device, paint, matrix)) { 102 return fShaderA->setContext(device, paint, tmpM) && 103 fShaderB->setContext(device, paint, tmpM);
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H A D | SkBitmapProcShader.cpp | 24 fFlags = 0; // computed in setContext 32 fFlags = 0; // computed in setContext 77 bool SkBitmapProcShader::setContext(const SkBitmap& device, function in class:SkBitmapProcShader 81 if (!this->INHERITED::setContext(device, paint, matrix)) {
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H A D | SkBitmapShaderTemplate.h | 41 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) function in class:NOFILTER_BITMAP_SHADER_CLASS 43 if (!this->INHERITED::setContext(device, paint, matrix))
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H A D | SkShader.cpp | 92 bool SkShader::setContext(const SkBitmap& device, function in class:SkShader 237 fFlags = 0; // computed in setContext 260 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, function in class:SkColorShader 262 if (!this->INHERITED::setContext(device, paint, matrix)) {
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameRenderer.java | 324 public void setContext(Context newContext) { method in class:GameRenderer
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H A D | KeyboardConfigDialogPreference.java | 207 public void setContext(Context context) { method in class:KeyboardConfigDialogPreference
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/external/clang/include/clang/Analysis/Support/ |
H A D | BlkExprDeclBitVector.h | 180 void setContext(ASTContext &c) { ctx = &c; } function in class:clang::StmtDeclBitVector_Types::AnalysisDataTy
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/external/webkit/Source/WebCore/bindings/v8/ |
H A D | V8DOMWindowShell.cpp | 404 void V8DOMWindowShell::setContext(v8::Handle<v8::Context> context) function in class:WebCore::V8DOMWindowShell
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/external/skia/gpu/include/ |
H A D | GrGpu.h | 90 void setContext(GrContext* context) { function in class:GrGpu
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/external/webkit/Source/WebCore/platform/text/ |
H A D | BidiResolver.h | 169 void setContext(PassRefPtr<BidiContext> c) { m_status.context = c; } function in class:WebCore::BidiResolver 388 setContext(toContext); 514 stateAtEnd.setContext(c->copyStackRemovingUnicodeEmbeddingContexts());
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/external/expat/lib/ |
H A D | xmlparse.c | 384 setContext(XML_Parser parser, const XML_Char *context); 690 if (!setContext(parser, implicitContext)) { 916 return setContext(parser, implicitContext); 1045 || !setContext(parser, context)) { 1055 call setContext. In addition, one also *must* not call setContext, 5450 setContext(XML_Parser parser, const XML_Char *context) function
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/external/jdiff/ |
H A D | xerces.jar | META-INF/ META-INF/MANIFEST.MF META-INF/services/ org/ org/apache/ org/apache/html/ ... |