Searched defs:setContext (Results 1 - 16 of 16) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DWebGLLayerChromium.cpp94 void WebGLLayerChromium::setContext(const GraphicsContext3D* context) function in class:WebCore::WebGLLayerChromium
/external/skia/src/effects/
H A DSkTransparentShader.cpp21 bool SkTransparentShader::setContext(const SkBitmap& device, function in class:SkTransparentShader
27 return this->INHERITED::setContext(device, paint, matrix);
H A DSkGradientShader.cpp128 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
376 bool Gradient_Shader::setContext(const SkBitmap& device, function in class:Gradient_Shader
379 if (!this->INHERITED::setContext(device, paint, matrix)) {
397 // by setContext()
772 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
805 bool Linear_Gradient::setContext(const SkBitmap& device, const SkPaint& paint,
807 if (!this->INHERITED::setContext(device, paint, matrix)) {
1757 virtual bool setContext(const SkBitmap& device,
1760 if (!this->INHERITED::setContext(device, paint, matrix)) {
/external/skia/src/core/
H A DSkColorFilter.cpp90 bool SkFilterShader::setContext(const SkBitmap& device, function in class:SkFilterShader
93 return this->INHERITED::setContext(device, paint, matrix) &&
94 fShader->setContext(device, paint, matrix);
H A DSkComposeShader.cpp81 /* We call setContext on our two worker shaders. However, we
85 bool SkComposeShader::setContext(const SkBitmap& device, function in class:SkComposeShader
88 if (!this->INHERITED::setContext(device, paint, matrix)) {
102 return fShaderA->setContext(device, paint, tmpM) &&
103 fShaderB->setContext(device, paint, tmpM);
H A DSkBitmapProcShader.cpp24 fFlags = 0; // computed in setContext
32 fFlags = 0; // computed in setContext
77 bool SkBitmapProcShader::setContext(const SkBitmap& device, function in class:SkBitmapProcShader
81 if (!this->INHERITED::setContext(device, paint, matrix)) {
H A DSkBitmapShaderTemplate.h41 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) function in class:NOFILTER_BITMAP_SHADER_CLASS
43 if (!this->INHERITED::setContext(device, paint, matrix))
H A DSkShader.cpp92 bool SkShader::setContext(const SkBitmap& device, function in class:SkShader
237 fFlags = 0; // computed in setContext
260 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, function in class:SkColorShader
262 if (!this->INHERITED::setContext(device, paint, matrix)) {
/external/replicaisland/src/com/replica/replicaisland/
H A DGameRenderer.java324 public void setContext(Context newContext) { method in class:GameRenderer
H A DKeyboardConfigDialogPreference.java207 public void setContext(Context context) { method in class:KeyboardConfigDialogPreference
/external/clang/include/clang/Analysis/Support/
H A DBlkExprDeclBitVector.h180 void setContext(ASTContext &c) { ctx = &c; } function in class:clang::StmtDeclBitVector_Types::AnalysisDataTy
/external/webkit/Source/WebCore/bindings/v8/
H A DV8DOMWindowShell.cpp404 void V8DOMWindowShell::setContext(v8::Handle<v8::Context> context) function in class:WebCore::V8DOMWindowShell
/external/skia/gpu/include/
H A DGrGpu.h90 void setContext(GrContext* context) { function in class:GrGpu
/external/webkit/Source/WebCore/platform/text/
H A DBidiResolver.h169 void setContext(PassRefPtr<BidiContext> c) { m_status.context = c; } function in class:WebCore::BidiResolver
388 setContext(toContext);
514 stateAtEnd.setContext(c->copyStackRemovingUnicodeEmbeddingContexts());
/external/expat/lib/
H A Dxmlparse.c384 setContext(XML_Parser parser, const XML_Char *context);
690 if (!setContext(parser, implicitContext)) {
916 return setContext(parser, implicitContext);
1045 || !setContext(parser, context)) {
1055 call setContext. In addition, one also *must* not call setContext,
5450 setContext(XML_Parser parser, const XML_Char *context) function
/external/jdiff/
H A Dxerces.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/services/ org/ org/apache/ org/apache/html/ ...

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