Searched defs:setZ (Results 1 - 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/filters/
H A DPointLightSource.cpp48 paintingData.lightVector.setZ(m_position.z() - z);
68 bool PointLightSource::setZ(float z) function in class:WebCore::PointLightSource
72 m_position.setZ(z);
H A DLightSource.cpp69 bool LightSource::setZ(float z) function in class:WebCore::LightSource
72 return static_cast<SpotLightSource*>(this)->setZ(z);
74 return static_cast<PointLightSource*>(this)->setZ(z);
H A DSpotLightSource.cpp50 paintingData.directionVector.setZ(m_direction.z() - m_position.z());
79 paintingData.lightVector.setZ(m_position.z() - z);
87 paintingData.colorVector.setZ(0.0f);
113 paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength);
132 bool SpotLightSource::setZ(float z) function in class:WebCore::SpotLightSource
136 m_position.setZ(z);
160 m_direction.setZ(pointsAtZ);
/external/webkit/Source/WebCore/platform/graphics/
H A DFloatPoint3D.h67 void setZ(float z) { m_z = z; } function in class:WebCore::FloatPoint3D

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