Searched defs:shaders (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayListRenderer.cpp | 172 const Vector<SkiaShader*> &shaders = recorder.getShaders(); local 173 for (size_t i = 0; i < shaders.size(); i++) { 174 SkiaShader* resource = shaders.itemAt(i);
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
H A D | api.cpp | 1313 void Debug_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 1320 GLuint* shaders; member in struct:__anon1058 1323 _c->glGetAttachedShaders(program, maxcount, count, shaders); 1330 caller.shaders = shaders; 1335 msg.set_arg3(ToInt(shaders)); 2316 void Debug_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) argument 2321 const GLuint* shaders; member in struct:__anon1099 2327 _c->glShaderBinary(n, shaders, binaryformat, binary, length); 2332 caller.shaders [all...] |
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 1458 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 1468 GLuint *shaders = (GLuint *) 0; local 1487 jniThrowException(_env, "java/lang/IllegalArgumentException", "shaders == null"); 1498 shaders = shaders_base + shadersOffset; 1504 (GLuint *)shaders 1518 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */ 1528 GLuint *shaders = (GLuint *) 0; local 1531 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining); 1536 (GLuint *)shaders 1539 releasePointer(_env, _countArray, shaders, _exceptio 3520 GLuint *shaders = (GLuint *) 0; local 3563 GLuint *shaders = (GLuint *) 0; local [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 860 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 867 int[] shaders, 871 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 877 java.nio.IntBuffer shaders 1355 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 1359 int[] shaders, 1366 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) 1370 java.nio.IntBuffer shaders, 862 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument 1357 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument 1368 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
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