Searched defs:solid (Results 1 - 8 of 8) sorted by relevance

/external/quake/quake/src/QW/server/
H A Dpr_edict.c132 ed->v.solid = 0;
569 int active, models, solid, step; local
571 active = models = solid = step = 0;
578 if (ent->v.solid)
579 solid++;
589 Con_Printf ("touch :%3i\n", solid);
H A Dprogdefs.h87 float solid; member in struct:__anon9135
/external/quake/quake/src/WinQuake/
H A Dpr_edict.cpp136 ed->u.v.solid = 0;
577 int active, models, solid, step; local
579 active = models = solid = step = 0;
586 if (ent->u.v.solid)
587 solid++;
597 Con_Printf ("touch :%3i\n", solid);
H A Dgl_rsurf.cpp1298 return; // solid
1454 byte solid[4096]; local
1467 vis = solid;
1468 memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
/external/quake/quake/src/QW/client/
H A Dgl_rsurf.c1227 return; // solid
1386 byte solid[4096]; local
1399 vis = solid;
1400 memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
/external/quake/quake/src/QW/progs/
H A Dprogdefs.h68 float solid; member in struct:__anon9087
/external/bison/src/
H A Dvcg.h317 solid,
344 ffl continuous a solid line is drawn ( -- ) ffl dashed the edge
348 To draw a dashed or dotted line needs more time than solid lines.
395 normal solid arrow head, while the backarrow head is not drawn, i.e.
398 i.e. no arrow head, solid, and line.
399 Default is solid. */
316 solid, enumerator in enum:arrowstyle
/external/replicaisland/src/com/replica/replicaisland/
H A DGameObjectFactory.java4603 public GameObject spawnObjectDoor(float positionX, float positionY, GameObjectType type, boolean solid) { argument
4771 if (solid) {

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