Searched defs:solid (Results 1 - 8 of 8) sorted by relevance
/external/quake/quake/src/QW/server/ |
H A D | pr_edict.c | 132 ed->v.solid = 0; 569 int active, models, solid, step; local 571 active = models = solid = step = 0; 578 if (ent->v.solid) 579 solid++; 589 Con_Printf ("touch :%3i\n", solid);
|
H A D | progdefs.h | 87 float solid; member in struct:__anon9135
|
/external/quake/quake/src/WinQuake/ |
H A D | pr_edict.cpp | 136 ed->u.v.solid = 0; 577 int active, models, solid, step; local 579 active = models = solid = step = 0; 586 if (ent->u.v.solid) 587 solid++; 597 Con_Printf ("touch :%3i\n", solid);
|
H A D | gl_rsurf.cpp | 1298 return; // solid 1454 byte solid[4096]; local 1467 vis = solid; 1468 memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
|
/external/quake/quake/src/QW/client/ |
H A D | gl_rsurf.c | 1227 return; // solid 1386 byte solid[4096]; local 1399 vis = solid; 1400 memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
|
/external/quake/quake/src/QW/progs/ |
H A D | progdefs.h | 68 float solid;
member in struct:__anon9087
|
/external/bison/src/ |
H A D | vcg.h | 317 solid, 344 ffl continuous a solid line is drawn ( -- ) ffl dashed the edge 348 To draw a dashed or dotted line needs more time than solid lines. 395 normal solid arrow head, while the backarrow head is not drawn, i.e. 398 i.e. no arrow head, solid, and line. 399 Default is solid. */ 316 solid, enumerator in enum:arrowstyle
|
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameObjectFactory.java | 4603 public GameObject spawnObjectDoor(float positionX, float positionY, GameObjectType type, boolean solid) { argument 4771 if (solid) {
|
Completed in 165 milliseconds