Searched defs:texCoords (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/opengl/tests/linetex/
H A Dlinetex.cpp89 const GLfloat texCoords[4][2] = { local
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/base/opengl/tests/fillrate/
H A Dfillrate.cpp100 const GLfloat texCoords[4][2] = { local
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/base/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp158 const GLfixed texCoords[] = { local
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/opengl/tests/tritex/
H A Dtritex.cpp239 const GLfixed texCoords[] = { local
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/libs/hwui/
H A DLayer.h73 texCoords.set(
217 Rect texCoords; member in struct:android::uirenderer::Layer
H A DOpenGLRenderer.cpp462 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
688 const Rect& texCoords = layer->texCoords; local
689 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
690 texCoords.right, texCoords.bottom);
1206 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1214 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1227 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuin argument
2467 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
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/frameworks/base/services/surfaceflinger/
H A DLayerBase.cpp445 TexCoords texCoords[4]; local
446 texCoords[0].u = 0;
447 texCoords[0].v = 1;
448 texCoords[1].u = 0;
449 texCoords[1].v = 0;
450 texCoords[2].u = 1;
451 texCoords[2].v = 0;
452 texCoords[3].u = 1;
453 texCoords[3].v = 1;
457 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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