Searched defs:vertexShader (Results 1 - 11 of 11) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Program.h | 128 GLuint vertexShader; member in class:android::uirenderer::Program
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H A D | ProgramCache.cpp | 388 String8 vertexShader = generateVertexShader(description); local 391 Program* program = new Program(vertexShader.string(), fragmentShader.string());
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/frameworks/base/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 65 if (!vertexShader) { 76 glAttachShader(program, vertexShader);
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/frameworks/base/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/base/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
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/frameworks/base/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/frameworks/base/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; local 241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 257 glAttachShader(program, vertexShader); 280 glDeleteShader(vertexShader);
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/frameworks/media/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 250 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 255 glAttachShader(program, vertexShader); 249 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
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/frameworks/base/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 226 GLuint vertexShader, fragmentShader; local 229 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 245 glAttachShader(program, vertexShader); 268 glDeleteShader(vertexShader);
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