Searched defs:vertices (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/opengl/tests/linetex/
H A Dlinetex.cpp84 const GLfloat vertices[4][2] = { local
103 glVertexPointer(2, GL_FLOAT, 0, vertices);
/frameworks/base/opengl/tests/fillrate/
H A Dfillrate.cpp93 const GLfloat vertices[4][2] = { local
116 glVertexPointer(2, GL_FLOAT, 0, vertices);
/frameworks/base/libs/hwui/
H A DMatrix.cpp340 float vertices[] = { local
350 float px = vertices[i];
351 float py = vertices[i + 1];
358 vertices[i] = x * z;
359 vertices[i + 1] = y * z;
362 r.left = r.right = vertices[0];
363 r.top = r.bottom = vertices[1];
366 x = vertices[i];
367 y = vertices[i + 1];
H A DDisplayListRenderer.cpp367 float* vertices = getFloats(verticesCount); local
711 float* vertices = getFloats(verticesCount); local
717 renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, paint);
1109 float* vertices, int* colors, SkPaint* paint) {
1114 addFloats(vertices, (meshWidth + 1) * (meshHeight + 1) * 2);
1108 drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) argument
H A DOpenGLRenderer.cpp1227 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument
1228 if (!vertices) {
1234 gMeshStride, vertices);
1240 void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) { argument
1243 gVertexStride, vertices);
1257 void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords, argument
1261 gAAVertexStride, vertices);
1389 float* vertices, int* colors, SkPaint* paint) {
1391 if (!vertices || mSnapshot->isIgnored()) {
1441 TextureVertex::set(vertex++, vertices[a
1388 drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) argument
1748 Vertex* vertices = &lines[0]; local
2467 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
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/frameworks/base/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp151 const GLfloat vertices[] = { local
166 glVertexPointer(3, GL_FLOAT, 0, vertices);
/frameworks/base/opengl/tests/tritex/
H A Dtritex.cpp232 const GLfloat vertices[] = { local
253 glVertexPointer(3, GL_FLOAT, 0, vertices);
/frameworks/base/services/surfaceflinger/
H A DLayerBase.cpp293 const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, local
295 glVertexPointer(2, GL_SHORT, 0, vertices);
/frameworks/base/opengl/tests/angeles/
H A Ddemo.c116 static GLOBJECT * newGLObject(long vertices, int vertexComponents, argument
123 result->count = vertices;
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
127 result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte));
130 result->normalArray = (GLfixed *)malloc(vertices * 3 *
207 const long vertices = triangleCount * 3; local
213 result = newGLObject(vertices, 3, 1);
338 // Set number of vertices in object to the actual amount created.
351 const long vertices = triangleCount * 3; local
356 result = newGLObject(vertices,
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/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp364 jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset,
369 jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL;
374 if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0);
362 android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, jintArray colors, jint colorOffset, SkPaint* paint) argument

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