Searched refs:FloatPoint (Results 26 - 50 of 327) sorted by relevance

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/external/webkit/Source/WebCore/platform/graphics/efl/
H A DFontEfl.cpp38 void Font::drawComplexText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const argument
43 void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRun& /* run */, const AtomicString& /* mark */, const FloatPoint& /* point */, int /* from */, int /* to */) const
70 FloatRect Font::selectionRectForComplexText(const TextRun&, const FloatPoint&, int, int, int) const argument
/external/webkit/Source/WebCore/svg/
H A DSVGPointList.h31 class FloatPoint;
33 class SVGPointList : public Vector<FloatPoint> {
45 typedef FloatPoint ListItemType;
H A DSVGPathSegListSource.cpp62 bool SVGPathSegListSource::parseMoveToSegment(FloatPoint& targetPoint)
67 targetPoint = FloatPoint(moveTo->x(), moveTo->y());
71 bool SVGPathSegListSource::parseLineToSegment(FloatPoint& targetPoint)
76 targetPoint = FloatPoint(lineTo->x(), lineTo->y());
98 bool SVGPathSegListSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
103 point1 = FloatPoint(cubic->x1(), cubic->y1());
104 point2 = FloatPoint(cubic->x2(), cubic->y2());
105 targetPoint = FloatPoint(cubi
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H A DSVGPathStringSource.cpp130 bool SVGPathStringSource::parseMoveToSegment(FloatPoint& targetPoint)
136 targetPoint = FloatPoint(toX, toY);
140 bool SVGPathStringSource::parseLineToSegment(FloatPoint& targetPoint)
146 targetPoint = FloatPoint(toX, toY);
160 bool SVGPathStringSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
175 point1 = FloatPoint(x1, y1);
176 point2 = FloatPoint(x2, y2);
177 targetPoint = FloatPoint(to
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H A DSVGPathParser.h47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag);
65 FloatPoint m_controlPoint;
66 FloatPoint m_currentPoint;
67 FloatPoint m_subPathPoint;
H A DSVGDocument.h26 #include "FloatPoint.h"
48 void startPan(const FloatPoint& start);
49 void updatePan(const FloatPoint& pos) const;
58 FloatPoint m_translate;
H A DSVGPathBlender.cpp38 static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress)
40 return FloatPoint((b.x() - a.x()) * progress + a.x(), (b.y() - a.y()) * progress + a.y());
67 FloatPoint SVGPathBlender::blendAnimatedFloatPoint(const FloatPoint& fromPoint, const FloatPoint& toPoint)
73 FloatPoint animatedPoint = toPoint;
85 FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, m_progress);
95 FloatPoint fromTargetPoin
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H A DSVGPathByteStreamBuilder.cpp37 void SVGPathByteStreamBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
44 void SVGPathByteStreamBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
65 void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
74 void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
82 void SVGPathByteStreamBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
90 void SVGPathByteStreamBuilder::curveToQuadraticSmooth(const FloatPoint
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H A DSVGZoomEvent.cpp49 FloatPoint SVGZoomEvent::previousTranslate() const
64 FloatPoint SVGZoomEvent::newTranslate() const
H A DSVGPathBuilder.cpp36 void SVGPathBuilder::moveTo(const FloatPoint& targetPoint, bool closed, PathCoordinateMode mode)
45 void SVGPathBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
52 void SVGPathBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
H A DSVGPathTraversalStateBuilder.cpp36 void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode)
42 void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
48 void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
H A DSVGPointList.cpp26 #include "FloatPoint.h"
41 const FloatPoint& point = at(i);
59 const FloatPoint& from = fromList.at(n);
60 const FloatPoint& to = toList.at(n);
61 FloatPoint segment = FloatPoint(adjustAnimatedValue(from.x(), to.x(), progress),
/external/webkit/Source/WebCore/html/canvas/
H A DCanvasGradient.cpp37 CanvasGradient::CanvasGradient(const FloatPoint& p0, const FloatPoint& p1)
43 CanvasGradient::CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
H A DCanvasGradient.h41 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1)
45 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
61 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1);
62 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
/external/webkit/Source/WebCore/platform/graphics/
H A DPath.h78 class FloatPoint;
99 FloatPoint* points;
113 bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const;
114 bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const;
119 FloatPoint pointAtLength(float length, bool& ok) const;
127 FloatPoint currentPoint() const;
129 void moveTo(const FloatPoint&);
130 void addLineTo(const FloatPoint&);
131 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint
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H A DPathTraversalState.cpp33 static inline FloatPoint midPoint(const FloatPoint& first, const FloatPoint& second)
35 return FloatPoint((first.x() + second.x()) / 2.0f, (first.y() + second.y()) / 2.0f);
38 static inline float distanceLine(const FloatPoint& start, const FloatPoint& end)
45 QuadraticBezier(const FloatPoint& s, const FloatPoint& c, const FloatPoint& e)
62 FloatPoint leftControlToRightContro
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H A DPath.cpp32 #include "FloatPoint.h"
50 FloatPoint* points = element->points;
93 FloatPoint Path::pointAtLength(float length, bool& ok) const
130 moveTo(FloatPoint(rect.x() + radius.width(), rect.y()));
133 addLineTo(FloatPoint(rect.x() + rect.width() - roundingRadii.width(), rect.y()));
135 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height()));
138 addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height()));
140 addBezierCurveTo(FloatPoint(rec
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H A DGradient.h32 #include "FloatPoint.h"
82 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1)
86 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1)
102 const FloatPoint& p0() const { return m_p0; }
103 const FloatPoint& p1() const { return m_p1; }
105 void setP0(const FloatPoint& p) { m_p0 = p; }
106 void setP1(const FloatPoint& p) { m_p1 = p; }
155 Gradient(const FloatPoint
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/external/webkit/Source/WebCore/rendering/
H A DRenderDetailsMarker.cpp45 static Path createPath(const FloatPoint* path)
48 result.moveTo(FloatPoint(path[0].x(), path[0].y()));
50 result.addLineTo(FloatPoint(path[i].x(), path[i].y()));
56 FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) };
62 FloatPoint points[4] = { FloatPoint(0.
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/external/webkit/Source/WebCore/platform/graphics/openvg/
H A DPlatformPathOpenVG.h23 #include "FloatPoint.h"
42 FloatPoint m_currentPoint;
43 FloatPoint m_subpathStartPoint;
/external/webkit/Source/WebCore/platform/graphics/wince/
H A DPathWinCE.cpp56 bool Path::contains(const FloatPoint& point, WindRule rule) const
71 void Path::moveTo(const FloatPoint& point)
76 void Path::addLineTo(const FloatPoint& point)
81 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
91 void Path::addArcTo(const FloatPoint& p1, const FloatPoint
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H A DPlatformPathWinCE.h23 #include "FloatPoint.h"
42 operator FloatPoint() const { return FloatPoint(m_x, m_y); }
48 PathPoint& operator=(const FloatPoint& p)
60 bool contains(const FloatPoint& point) const;
124 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const;
151 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); }
154 bool contains(const FloatPoint& point, WindRule rule) const;
158 void moveTo(const FloatPoint
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/external/webkit/Source/WebCore/rendering/svg/
H A DSVGMarkerData.h47 FloatPoint origin() const { return m_origin; }
83 void updateOutslope(const FloatPoint& point)
91 FloatPoint* points = element->points;
112 m_subpathStart = FloatPoint();
117 void updateInslope(const FloatPoint& point)
125 FloatPoint m_origin;
126 FloatPoint m_subpathStart;
127 FloatPoint m_inslopePoints[2];
128 FloatPoint m_outslopePoints[2];
/external/webkit/Source/WebKit/chromium/public/
H A DWebFloatPoint.h59 WebFloatPoint(const WebCore::FloatPoint& p)
65 WebFloatPoint& operator=(const WebCore::FloatPoint& p)
72 operator WebCore::FloatPoint() const
74 return WebCore::FloatPoint(x, y);
/external/webkit/Source/WebCore/platform/graphics/wx/
H A DPathWx.cpp30 #include "FloatPoint.h"
78 bool Path::contains(const FloatPoint& point, const WindRule rule) const
114 bool Path::strokeContains(StrokeStyleApplier*, const FloatPoint&) const
140 void Path::moveTo(const FloatPoint& point)
148 void Path::addLineTo(const FloatPoint& point)
156 void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end)
164 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint
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Completed in 7633 milliseconds

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