/external/webkit/Source/WebCore/platform/graphics/efl/ |
H A D | FontEfl.cpp | 38 void Font::drawComplexText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const argument 43 void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRun& /* run */, const AtomicString& /* mark */, const FloatPoint& /* point */, int /* from */, int /* to */) const 70 FloatRect Font::selectionRectForComplexText(const TextRun&, const FloatPoint&, int, int, int) const argument
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/external/webkit/Source/WebCore/svg/ |
H A D | SVGPointList.h | 31 class FloatPoint; 33 class SVGPointList : public Vector<FloatPoint> { 45 typedef FloatPoint ListItemType;
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H A D | SVGPathSegListSource.cpp | 62 bool SVGPathSegListSource::parseMoveToSegment(FloatPoint& targetPoint) 67 targetPoint = FloatPoint(moveTo->x(), moveTo->y()); 71 bool SVGPathSegListSource::parseLineToSegment(FloatPoint& targetPoint) 76 targetPoint = FloatPoint(lineTo->x(), lineTo->y()); 98 bool SVGPathSegListSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) 103 point1 = FloatPoint(cubic->x1(), cubic->y1()); 104 point2 = FloatPoint(cubic->x2(), cubic->y2()); 105 targetPoint = FloatPoint(cubi [all...] |
H A D | SVGPathStringSource.cpp | 130 bool SVGPathStringSource::parseMoveToSegment(FloatPoint& targetPoint) 136 targetPoint = FloatPoint(toX, toY); 140 bool SVGPathStringSource::parseLineToSegment(FloatPoint& targetPoint) 146 targetPoint = FloatPoint(toX, toY); 160 bool SVGPathStringSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) 175 point1 = FloatPoint(x1, y1); 176 point2 = FloatPoint(x2, y2); 177 targetPoint = FloatPoint(to [all...] |
H A D | SVGPathParser.h | 47 bool decomposeArcToCubic(float, float, float, FloatPoint&, FloatPoint&, bool largeArcFlag, bool sweepFlag); 65 FloatPoint m_controlPoint; 66 FloatPoint m_currentPoint; 67 FloatPoint m_subPathPoint;
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H A D | SVGDocument.h | 26 #include "FloatPoint.h" 48 void startPan(const FloatPoint& start); 49 void updatePan(const FloatPoint& pos) const; 58 FloatPoint m_translate;
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H A D | SVGPathBlender.cpp | 38 static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress) 40 return FloatPoint((b.x() - a.x()) * progress + a.x(), (b.y() - a.y()) * progress + a.y()); 67 FloatPoint SVGPathBlender::blendAnimatedFloatPoint(const FloatPoint& fromPoint, const FloatPoint& toPoint) 73 FloatPoint animatedPoint = toPoint; 85 FloatPoint currentPoint = blendFloatPoint(m_fromCurrentPoint, m_toCurrentPoint, m_progress); 95 FloatPoint fromTargetPoin [all...] |
H A D | SVGPathByteStreamBuilder.cpp | 37 void SVGPathByteStreamBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) 44 void SVGPathByteStreamBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) 65 void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 74 void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 82 void SVGPathByteStreamBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) 90 void SVGPathByteStreamBuilder::curveToQuadraticSmooth(const FloatPoint [all...] |
H A D | SVGZoomEvent.cpp | 49 FloatPoint SVGZoomEvent::previousTranslate() const 64 FloatPoint SVGZoomEvent::newTranslate() const
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H A D | SVGPathBuilder.cpp | 36 void SVGPathBuilder::moveTo(const FloatPoint& targetPoint, bool closed, PathCoordinateMode mode) 45 void SVGPathBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) 52 void SVGPathBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
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H A D | SVGPathTraversalStateBuilder.cpp | 36 void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode) 42 void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode) 48 void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
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H A D | SVGPointList.cpp | 26 #include "FloatPoint.h" 41 const FloatPoint& point = at(i); 59 const FloatPoint& from = fromList.at(n); 60 const FloatPoint& to = toList.at(n); 61 FloatPoint segment = FloatPoint(adjustAnimatedValue(from.x(), to.x(), progress),
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/external/webkit/Source/WebCore/html/canvas/ |
H A D | CanvasGradient.cpp | 37 CanvasGradient::CanvasGradient(const FloatPoint& p0, const FloatPoint& p1) 43 CanvasGradient::CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1)
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H A D | CanvasGradient.h | 41 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, const FloatPoint& p1) 45 static PassRefPtr<CanvasGradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1) 61 CanvasGradient(const FloatPoint& p0, const FloatPoint& p1); 62 CanvasGradient(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1);
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | Path.h | 78 class FloatPoint; 99 FloatPoint* points; 113 bool contains(const FloatPoint&, WindRule rule = RULE_NONZERO) const; 114 bool strokeContains(StrokeStyleApplier*, const FloatPoint&) const; 119 FloatPoint pointAtLength(float length, bool& ok) const; 127 FloatPoint currentPoint() const; 129 void moveTo(const FloatPoint&); 130 void addLineTo(const FloatPoint&); 131 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint [all...] |
H A D | PathTraversalState.cpp | 33 static inline FloatPoint midPoint(const FloatPoint& first, const FloatPoint& second) 35 return FloatPoint((first.x() + second.x()) / 2.0f, (first.y() + second.y()) / 2.0f); 38 static inline float distanceLine(const FloatPoint& start, const FloatPoint& end) 45 QuadraticBezier(const FloatPoint& s, const FloatPoint& c, const FloatPoint& e) 62 FloatPoint leftControlToRightContro [all...] |
H A D | Path.cpp | 32 #include "FloatPoint.h" 50 FloatPoint* points = element->points; 93 FloatPoint Path::pointAtLength(float length, bool& ok) const 130 moveTo(FloatPoint(rect.x() + radius.width(), rect.y())); 133 addLineTo(FloatPoint(rect.x() + rect.width() - roundingRadii.width(), rect.y())); 135 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height())); 138 addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height())); 140 addBezierCurveTo(FloatPoint(rec [all...] |
H A D | Gradient.h | 32 #include "FloatPoint.h" 82 static PassRefPtr<Gradient> create(const FloatPoint& p0, const FloatPoint& p1) 86 static PassRefPtr<Gradient> create(const FloatPoint& p0, float r0, const FloatPoint& p1, float r1, float aspectRatio = 1) 102 const FloatPoint& p0() const { return m_p0; } 103 const FloatPoint& p1() const { return m_p1; } 105 void setP0(const FloatPoint& p) { m_p0 = p; } 106 void setP1(const FloatPoint& p) { m_p1 = p; } 155 Gradient(const FloatPoint [all...] |
/external/webkit/Source/WebCore/rendering/ |
H A D | RenderDetailsMarker.cpp | 45 static Path createPath(const FloatPoint* path) 48 result.moveTo(FloatPoint(path[0].x(), path[0].y())); 50 result.addLineTo(FloatPoint(path[i].x(), path[i].y())); 56 FloatPoint points[4] = { FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f) }; 62 FloatPoint points[4] = { FloatPoint(0. [all...] |
/external/webkit/Source/WebCore/platform/graphics/openvg/ |
H A D | PlatformPathOpenVG.h | 23 #include "FloatPoint.h" 42 FloatPoint m_currentPoint; 43 FloatPoint m_subpathStartPoint;
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/external/webkit/Source/WebCore/platform/graphics/wince/ |
H A D | PathWinCE.cpp | 56 bool Path::contains(const FloatPoint& point, WindRule rule) const 71 void Path::moveTo(const FloatPoint& point) 76 void Path::addLineTo(const FloatPoint& point) 81 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 91 void Path::addArcTo(const FloatPoint& p1, const FloatPoint [all...] |
H A D | PlatformPathWinCE.h | 23 #include "FloatPoint.h" 42 operator FloatPoint() const { return FloatPoint(m_x, m_y); } 48 PathPoint& operator=(const FloatPoint& p) 60 bool contains(const FloatPoint& point) const; 124 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const; 151 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); } 154 bool contains(const FloatPoint& point, WindRule rule) const; 158 void moveTo(const FloatPoint [all...] |
/external/webkit/Source/WebCore/rendering/svg/ |
H A D | SVGMarkerData.h | 47 FloatPoint origin() const { return m_origin; } 83 void updateOutslope(const FloatPoint& point) 91 FloatPoint* points = element->points; 112 m_subpathStart = FloatPoint(); 117 void updateInslope(const FloatPoint& point) 125 FloatPoint m_origin; 126 FloatPoint m_subpathStart; 127 FloatPoint m_inslopePoints[2]; 128 FloatPoint m_outslopePoints[2];
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/external/webkit/Source/WebKit/chromium/public/ |
H A D | WebFloatPoint.h | 59 WebFloatPoint(const WebCore::FloatPoint& p) 65 WebFloatPoint& operator=(const WebCore::FloatPoint& p) 72 operator WebCore::FloatPoint() const 74 return WebCore::FloatPoint(x, y);
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/external/webkit/Source/WebCore/platform/graphics/wx/ |
H A D | PathWx.cpp | 30 #include "FloatPoint.h" 78 bool Path::contains(const FloatPoint& point, const WindRule rule) const 114 bool Path::strokeContains(StrokeStyleApplier*, const FloatPoint&) const 140 void Path::moveTo(const FloatPoint& point) 148 void Path::addLineTo(const FloatPoint& point) 156 void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end) 164 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint [all...] |