/external/webkit/Source/WebCore/platform/graphics/cairo/ |
H A D | PathCairo.cpp | 88 FloatPoint Path::currentPoint() const 94 return FloatPoint(x, y); 103 void Path::moveTo(const FloatPoint& p) 109 void Path::addLineTo(const FloatPoint& p) 124 void Path::addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point) 139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3) 147 void Path::addArc(const FloatPoint [all...] |
H A D | CairoUtilities.h | 36 class FloatPoint; 47 const AffineTransform& patternTransform, const FloatPoint& phase, cairo_operator_t op, const FloatRect& destRect);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnMathUtils.cpp | 32 #include "FloatPoint.h" 42 int orientation(const FloatPoint& p1, 43 const FloatPoint& p2, 44 const FloatPoint& p3) 51 const FloatPoint& v0, 52 const FloatPoint& u0, 53 const FloatPoint& u1) 81 bool edgeAgainstTriangleEdges(const FloatPoint& v0, 82 const FloatPoint& v1, 83 const FloatPoint [all...] |
H A D | LoopBlinnClassifier.cpp | 39 LoopBlinnClassifier::Result LoopBlinnClassifier::classify(const FloatPoint& c0, 40 const FloatPoint& c1, 41 const FloatPoint& c2, 42 const FloatPoint& c3)
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/external/webkit/Source/WebCore/rendering/ |
H A D | TransformState.h | 30 #include "FloatPoint.h" 47 TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0) 68 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } 72 FloatPoint mappedPoint() const; 78 FloatPoint m_lastPlanarPoint; 90 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad) 104 FloatPoint mappedPoint() const; 108 FloatPoint m_lastPlanarPoint; 114 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
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/external/webkit/Source/WebKit2/Shared/ |
H A D | DictionaryPopupInfo.h | 30 #include <WebCore/FloatPoint.h> 52 WebCore::FloatPoint origin;
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/external/webkit/Source/WebCore/svg/ |
H A D | SVGPathStringBuilder.cpp | 38 void SVGPathStringBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) 46 void SVGPathStringBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) 70 void SVGPathStringBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 78 void SVGPathStringBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) 86 void SVGPathStringBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) 94 void SVGPathStringBuilder::curveToQuadraticSmooth(const FloatPoint [all...] |
H A D | SVGPathParser.cpp | 52 FloatPoint targetPoint; 71 FloatPoint targetPoint; 122 FloatPoint point1; 123 FloatPoint point2; 124 FloatPoint targetPoint; 145 FloatPoint point2; 146 FloatPoint targetPoint; 157 FloatPoint point1 = m_currentPoint; 176 FloatPoint point1; 177 FloatPoint targetPoin [all...] |
H A D | SVGAnimateMotionElement.h | 60 FloatPoint m_fromPoint; 62 FloatPoint m_toPoint;
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H A D | SVGLinearGradientElement.h | 37 void calculateStartEndPoints(const LinearGradientAttributes&, FloatPoint& startPoint, FloatPoint& endPoint);
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H A D | SVGRadialGradientElement.h | 37 void calculateFocalCenterPointsAndRadius(const RadialGradientAttributes&, FloatPoint& focalPoint, FloatPoint& centerPoint, float& radius);
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H A D | SVGDocument.cpp | 83 void SVGDocument::startPan(const FloatPoint& start) 86 m_translate = FloatPoint(start.x() - rootElement()->currentTranslate().x(), rootElement()->currentTranslate().y() + start.y()); 89 void SVGDocument::updatePan(const FloatPoint& pos) const 92 rootElement()->setCurrentTranslate(FloatPoint(pos.x() - m_translate.x(), m_translate.y() - pos.y()));
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | FloatRect.h | 30 #include "FloatPoint.h" 77 FloatRect(const FloatPoint& location, const FloatSize& size) 80 : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { } 85 FloatPoint location() const { return m_location; } 88 void setLocation(const FloatPoint& location) { m_location = location; } 105 FloatPoint center() const { return FloatPoint(x() + width() / 2, y() + height() / 2); } 121 bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); } 136 void fitToPoints(const FloatPoint& p0, const FloatPoint [all...] |
H A D | Font.h | 44 class FloatPoint; 97 void drawText(GraphicsContext*, const TextRun&, const FloatPoint&, int from = 0, int to = -1) const; 98 void drawEmphasisMarks(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from = 0, int to = -1) const; 104 FloatRect selectionRectForText(const TextRun&, const FloatPoint&, int h, int from = 0, int to = -1) const; 161 void drawTextUsingSVGFont(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; 164 FloatRect selectionRectForTextUsingSVGFont(const TextRun&, const FloatPoint&, int h, int from, int to) const; 172 void drawSimpleText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const; 173 void drawEmphasisMarksForSimpleText(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from, int to) const; 174 void drawGlyphs(GraphicsContext*, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const; 175 void drawGlyphBuffer(GraphicsContext*, const GlyphBuffer&, const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | PathSkia.cpp | 77 FloatPoint Path::currentPoint() const 81 return FloatPoint(quietNaN, quietNaN); 84 bool Path::contains(const FloatPoint& point, WindRule rule) const 100 void Path::moveTo(const FloatPoint& point) 105 void Path::addLineTo(const FloatPoint& point) 110 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) 115 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/wx/ |
H A D | FloatRectWx.cpp | 36 : m_location(FloatPoint(r.m_x, r.m_y))
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/external/webkit/Source/WebCore/rendering/svg/ |
H A D | RenderSVGHiddenContainer.cpp | 52 bool RenderSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
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H A D | RenderSVGResourceLinearGradient.cpp | 53 FloatPoint startPoint; 54 FloatPoint endPoint;
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H A D | RenderSVGResourceRadialGradient.cpp | 53 FloatPoint focalPoint; 54 FloatPoint centerPoint;
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H A D | RenderSVGPath.h | 35 class FloatPoint; 51 bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO); 52 bool strokeContains(const FloatPoint&, bool requiresStroke = true); 66 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
H A D | FEConvolveMatrix.h | 28 #include "FloatPoint.h" 48 float, float, const IntPoint&, EdgeModeType, const FloatPoint&, 69 FloatPoint kernelUnitLength() const; 70 bool setKernelUnitLength(const FloatPoint&); 84 const IntPoint&, EdgeModeType, const FloatPoint&, bool, const Vector<float>&); 111 FloatPoint m_kernelUnitLength;
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/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | PathQt.cpp | 102 bool Path::contains(const FloatPoint& point, WindRule rule) const 126 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const 175 void Path::moveTo(const FloatPoint& point) 180 void Path::addLineTo(const FloatPoint& p) 185 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 195 void Path::addArcTo(const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/cg/ |
H A D | PathCG.cpp | 125 bool Path::contains(const FloatPoint &point, WindRule rule) const 136 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const 189 void Path::moveTo(const FloatPoint& point) 194 void Path::addLineTo(const FloatPoint& p) 199 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 209 void Path::addArcTo(const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | PathAndroid.cpp | 80 FloatPoint Path::currentPoint() const 88 return FloatPoint(quietNaN, quietNaN); 91 bool Path::contains(const FloatPoint& point, WindRule rule) const 122 void Path::moveTo(const FloatPoint& point) 127 void Path::addLineTo(const FloatPoint& p) 132 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep) 138 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/haiku/ |
H A D | FontHaiku.cpp | 74 const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const 95 void Font::drawComplexText(GraphicsContext* ctx, const TextRun& run, const FloatPoint& point, 101 void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRun& /* run */, const AtomicString& /* mark */, const FloatPoint& /* point */, int /* from */, int /* to */) const 112 FloatRect Font::selectionRectForComplexText(const TextRun&, const FloatPoint&, int, int, int) const argument
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