Searched refs:FloatPoint (Results 51 - 75 of 327) sorted by relevance

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/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DPathCairo.cpp88 FloatPoint Path::currentPoint() const
94 return FloatPoint(x, y);
103 void Path::moveTo(const FloatPoint& p)
109 void Path::addLineTo(const FloatPoint& p)
124 void Path::addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point)
139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3)
147 void Path::addArc(const FloatPoint
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H A DCairoUtilities.h36 class FloatPoint;
47 const AffineTransform& patternTransform, const FloatPoint& phase, cairo_operator_t op, const FloatRect& destRect);
/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DLoopBlinnMathUtils.cpp32 #include "FloatPoint.h"
42 int orientation(const FloatPoint& p1,
43 const FloatPoint& p2,
44 const FloatPoint& p3)
51 const FloatPoint& v0,
52 const FloatPoint& u0,
53 const FloatPoint& u1)
81 bool edgeAgainstTriangleEdges(const FloatPoint& v0,
82 const FloatPoint& v1,
83 const FloatPoint
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H A DLoopBlinnClassifier.cpp39 LoopBlinnClassifier::Result LoopBlinnClassifier::classify(const FloatPoint& c0,
40 const FloatPoint& c1,
41 const FloatPoint& c2,
42 const FloatPoint& c3)
/external/webkit/Source/WebCore/rendering/
H A DTransformState.h30 #include "FloatPoint.h"
47 TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0)
68 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; }
72 FloatPoint mappedPoint() const;
78 FloatPoint m_lastPlanarPoint;
90 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad)
104 FloatPoint mappedPoint() const;
108 FloatPoint m_lastPlanarPoint;
114 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
/external/webkit/Source/WebKit2/Shared/
H A DDictionaryPopupInfo.h30 #include <WebCore/FloatPoint.h>
52 WebCore::FloatPoint origin;
/external/webkit/Source/WebCore/svg/
H A DSVGPathStringBuilder.cpp38 void SVGPathStringBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
46 void SVGPathStringBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
70 void SVGPathStringBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
78 void SVGPathStringBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
86 void SVGPathStringBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
94 void SVGPathStringBuilder::curveToQuadraticSmooth(const FloatPoint
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H A DSVGPathParser.cpp52 FloatPoint targetPoint;
71 FloatPoint targetPoint;
122 FloatPoint point1;
123 FloatPoint point2;
124 FloatPoint targetPoint;
145 FloatPoint point2;
146 FloatPoint targetPoint;
157 FloatPoint point1 = m_currentPoint;
176 FloatPoint point1;
177 FloatPoint targetPoin
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H A DSVGAnimateMotionElement.h60 FloatPoint m_fromPoint;
62 FloatPoint m_toPoint;
H A DSVGLinearGradientElement.h37 void calculateStartEndPoints(const LinearGradientAttributes&, FloatPoint& startPoint, FloatPoint& endPoint);
H A DSVGRadialGradientElement.h37 void calculateFocalCenterPointsAndRadius(const RadialGradientAttributes&, FloatPoint& focalPoint, FloatPoint& centerPoint, float& radius);
H A DSVGDocument.cpp83 void SVGDocument::startPan(const FloatPoint& start)
86 m_translate = FloatPoint(start.x() - rootElement()->currentTranslate().x(), rootElement()->currentTranslate().y() + start.y());
89 void SVGDocument::updatePan(const FloatPoint& pos) const
92 rootElement()->setCurrentTranslate(FloatPoint(pos.x() - m_translate.x(), m_translate.y() - pos.y()));
/external/webkit/Source/WebCore/platform/graphics/
H A DFloatRect.h30 #include "FloatPoint.h"
77 FloatRect(const FloatPoint& location, const FloatSize& size)
80 : m_location(FloatPoint(x, y)), m_size(FloatSize(width, height)) { }
85 FloatPoint location() const { return m_location; }
88 void setLocation(const FloatPoint& location) { m_location = location; }
105 FloatPoint center() const { return FloatPoint(x() + width() / 2, y() + height() / 2); }
121 bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); }
136 void fitToPoints(const FloatPoint& p0, const FloatPoint
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H A DFont.h44 class FloatPoint;
97 void drawText(GraphicsContext*, const TextRun&, const FloatPoint&, int from = 0, int to = -1) const;
98 void drawEmphasisMarks(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from = 0, int to = -1) const;
104 FloatRect selectionRectForText(const TextRun&, const FloatPoint&, int h, int from = 0, int to = -1) const;
161 void drawTextUsingSVGFont(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const;
164 FloatRect selectionRectForTextUsingSVGFont(const TextRun&, const FloatPoint&, int h, int from, int to) const;
172 void drawSimpleText(GraphicsContext*, const TextRun&, const FloatPoint&, int from, int to) const;
173 void drawEmphasisMarksForSimpleText(GraphicsContext*, const TextRun&, const AtomicString& mark, const FloatPoint&, int from, int to) const;
174 void drawGlyphs(GraphicsContext*, const SimpleFontData*, const GlyphBuffer&, int from, int to, const FloatPoint&) const;
175 void drawGlyphBuffer(GraphicsContext*, const GlyphBuffer&, const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/skia/
H A DPathSkia.cpp77 FloatPoint Path::currentPoint() const
81 return FloatPoint(quietNaN, quietNaN);
84 bool Path::contains(const FloatPoint& point, WindRule rule) const
100 void Path::moveTo(const FloatPoint& point)
105 void Path::addLineTo(const FloatPoint& point)
110 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
115 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/wx/
H A DFloatRectWx.cpp36 : m_location(FloatPoint(r.m_x, r.m_y))
/external/webkit/Source/WebCore/rendering/svg/
H A DRenderSVGHiddenContainer.cpp52 bool RenderSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
H A DRenderSVGResourceLinearGradient.cpp53 FloatPoint startPoint;
54 FloatPoint endPoint;
H A DRenderSVGResourceRadialGradient.cpp53 FloatPoint focalPoint;
54 FloatPoint centerPoint;
H A DRenderSVGPath.h35 class FloatPoint;
51 bool fillContains(const FloatPoint&, bool requiresFill = true, WindRule fillRule = RULE_NONZERO);
52 bool strokeContains(const FloatPoint&, bool requiresStroke = true);
66 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
/external/webkit/Source/WebCore/platform/graphics/filters/
H A DFEConvolveMatrix.h28 #include "FloatPoint.h"
48 float, float, const IntPoint&, EdgeModeType, const FloatPoint&,
69 FloatPoint kernelUnitLength() const;
70 bool setKernelUnitLength(const FloatPoint&);
84 const IntPoint&, EdgeModeType, const FloatPoint&, bool, const Vector<float>&);
111 FloatPoint m_kernelUnitLength;
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DPathQt.cpp102 bool Path::contains(const FloatPoint& point, WindRule rule) const
126 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
175 void Path::moveTo(const FloatPoint& point)
180 void Path::addLineTo(const FloatPoint& p)
185 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
195 void Path::addArcTo(const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/cg/
H A DPathCG.cpp125 bool Path::contains(const FloatPoint &point, WindRule rule) const
136 bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
189 void Path::moveTo(const FloatPoint& point)
194 void Path::addLineTo(const FloatPoint& p)
199 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
209 void Path::addArcTo(const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/android/
H A DPathAndroid.cpp80 FloatPoint Path::currentPoint() const
88 return FloatPoint(quietNaN, quietNaN);
91 bool Path::contains(const FloatPoint& point, WindRule rule) const
122 void Path::moveTo(const FloatPoint& point)
127 void Path::addLineTo(const FloatPoint& p)
132 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
138 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/haiku/
H A DFontHaiku.cpp74 const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
95 void Font::drawComplexText(GraphicsContext* ctx, const TextRun& run, const FloatPoint& point,
101 void Font::drawEmphasisMarksForComplexText(GraphicsContext* /* context */, const TextRun& /* run */, const AtomicString& /* mark */, const FloatPoint& /* point */, int /* from */, int /* to */) const
112 FloatRect Font::selectionRectForComplexText(const TextRun&, const FloatPoint&, int, int, int) const argument

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