Searched refs:angles (Results 26 - 50 of 56) sorted by relevance

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/external/quake/quake/src/WinQuake/
H A Dmathlib.h69 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
H A Dsv_phys.cpp590 VectorCopy (pusher->u.v.angles, pushorig);
594 VectorAdd (pusher->u.v.angles, amove, pusher->u.v.angles);
666 VectorCopy (pushorig, pusher->u.v.angles);
683 VectorSubtract (moved_edict[i]->u.v.angles, amove, moved_edict[i]->u.v.angles);
690 VectorAdd (check->u.v.angles, amove, check->u.v.angles);
1178 VectorMA (ent->u.v.angles, host_frametime, ent->u.v.avelocity, ent->u.v.angles);
[all...]
H A Dpr_cmds.cpp102 Writes new values for v_forward, v_up, and v_right based on angles
134 float *angles; local
156 angles = e->u.v.angles;
158 a = angles[1]/180 * M_PI;
1418 current = anglemod( ent->u.v.angles[1] );
1446 ent->u.v.angles[1] = anglemod (current + move);
1461 current = anglemod( ent->u.v.angles[0] );
1489 ent->u.v.angles[0] = anglemod (current + move);
1601 MSG_WriteAngle(&sv.signon, ent->u.v.angles[
[all...]
H A Dr_bsp.cpp89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
H A Dmathlib.cpp292 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) argument
297 angle = angles[YAW] * (M_PI*2 / 360);
300 angle = angles[PITCH] * (M_PI*2 / 360);
303 angle = angles[ROLL] * (M_PI*2 / 360);
H A Dr_sprite.cpp373 AngleVectors (currententity->angles, r_spritedesc.vpn,
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
H A Dgl_rmain.cpp126 glRotatef (e->angles[1], 0, 0, 1);
127 glRotatef (-e->angles[0], 0, 1, 0);
128 glRotatef (e->angles[2], 1, 0, 0);
212 AngleVectors (currententity->angles, v_forward, v_right, v_up);
308 // precalculated dot products for quantized angles
657 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
660 an = e->angles[1]/180*M_PI;
987 // build the transformation matrix for the given view angles
H A Dgl_rsurf.cpp1191 if (e->angles[0] || e->angles[1] || e->angles[2])
1220 AngleVectors (e->angles, forward, right, up);
1244 e->angles[0] = -e->angles[0]; // stupid quake bug
1246 e->angles[0] = -e->angles[0]; // stupid quake bug
H A Dquakedef.h228 vec3_t angles; member in struct:__anon9379
H A Dsv_move.cpp249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
/external/quake/quake/src/QW/client/
H A Dview.c81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
88 AngleVectors (angles, forward, right, up);
767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
808 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
809 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
915 VectorCopy (cl.simangles, view->angles);
H A Dcommon.c608 if (cmd->angles[0] != from->angles[0])
610 if (cmd->angles[1] != from->angles[1])
612 if (cmd->angles[2] != from->angles[2])
628 MSG_WriteAngle16 (buf, cmd->angles[0]);
630 MSG_WriteAngle16 (buf, cmd->angles[1]);
632 MSG_WriteAngle16 (buf, cmd->angles[2]);
820 // read current angles
[all...]
H A Dr_bsp.c89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
H A Dmathlib.c290 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) argument
295 angle = angles[YAW] * (M_PI*2 / 360);
298 angle = angles[PITCH] * (M_PI*2 / 360);
301 angle = angles[ROLL] * (M_PI*2 / 360);
H A Dgl_rsurf.c1122 if (e->angles[0] || e->angles[1] || e->angles[2])
1151 AngleVectors (e->angles, forward, right, up);
1175 e->angles[0] = -e->angles[0]; // stupid quake bug
1177 e->angles[0] = -e->angles[0]; // stupid quake bug
H A Dr_sprite.c373 AngleVectors (currententity->angles, r_spritedesc.vpn,
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
H A Dgl_rmain.c126 glRotatef (e->angles[1], 0, 0, 1);
127 glRotatef (-e->angles[0], 0, 1, 0);
129 glRotatef (e->angles[2], 1, 0, 0);
213 AngleVectors (currententity->angles, v_forward, v_right, v_up);
281 // precalculated dot products for quantized angles
565 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)];
568 an = e->angles[1]/180*M_PI;
888 // build the transformation matrix for the given view angles
H A Dpmove.c856 Returns with origin, angles, and velocity modified in place.
867 AngleVectors (pmove.angles, forward, right, up);
877 // take angles directly from command
878 VectorCopy (pmove.cmd.angles, pmove.angles);
H A Dcl_cam.c159 VectorCopy (v, pmove.angles);
373 // Ok, move to our desired position and set our angles to view
507 VectorCopy(cl.viewangles, cmd->angles);
H A Dcl_parse.c713 es->angles[i] = MSG_ReadAngle ();
748 VectorCopy (es.angles, ent->angles);
H A Dr_main.c701 if (currententity->angles[0] || currententity->angles[1]
702 || currententity->angles[2])
/external/quake/quake/src/QW/server/
H A Dsv_user.c507 MSG_WriteAngle (&host_client->netchan.message, ent->v.angles[i] );
1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument
1209 AngleVectors (angles, forward, right, up);
1392 VectorCopy (ucmd->angles, sv_player->v.v_angle);
1400 // angles
1406 sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3;
1407 sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW];
1409 sv_player->v.angles[ROLL] =
1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
1431 VectorCopy (sv_player->v.v_angle, pmove.angles);
[all...]
H A Dsv_phys.c653 VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
736 // move angles
737 VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
H A Dsv_move.c249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
/external/quake/quake/src/QW/progs/
H A Dweapons.qc105 makevectors (self.angles);
439 newmis.angles = vectoangles(newmis.velocity);
663 newmis.angles = vectoangles(newmis.velocity);
707 newmis.angles = vectoangles(dir);

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