/external/quake/quake/src/WinQuake/ |
H A D | mathlib.h | 69 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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H A D | sv_phys.cpp | 590 VectorCopy (pusher->u.v.angles, pushorig); 594 VectorAdd (pusher->u.v.angles, amove, pusher->u.v.angles); 666 VectorCopy (pushorig, pusher->u.v.angles); 683 VectorSubtract (moved_edict[i]->u.v.angles, amove, moved_edict[i]->u.v.angles); 690 VectorAdd (check->u.v.angles, amove, check->u.v.angles); 1178 VectorMA (ent->u.v.angles, host_frametime, ent->u.v.avelocity, ent->u.v.angles); [all...] |
H A D | pr_cmds.cpp | 102 Writes new values for v_forward, v_up, and v_right based on angles 134 float *angles; local 156 angles = e->u.v.angles; 158 a = angles[1]/180 * M_PI; 1418 current = anglemod( ent->u.v.angles[1] ); 1446 ent->u.v.angles[1] = anglemod (current + move); 1461 current = anglemod( ent->u.v.angles[0] ); 1489 ent->u.v.angles[0] = anglemod (current + move); 1601 MSG_WriteAngle(&sv.signon, ent->u.v.angles[ [all...] |
H A D | r_bsp.cpp | 89 angle = currententity->angles[YAW];
106 angle = currententity->angles[PITCH];
124 angle = currententity->angles[ROLL];
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H A D | mathlib.cpp | 292 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
argument 297 angle = angles[YAW] * (M_PI*2 / 360);
300 angle = angles[PITCH] * (M_PI*2 / 360);
303 angle = angles[ROLL] * (M_PI*2 / 360);
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H A D | r_sprite.cpp | 373 AngleVectors (currententity->angles, r_spritedesc.vpn,
381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
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H A D | gl_rmain.cpp | 126 glRotatef (e->angles[1], 0, 0, 1); 127 glRotatef (-e->angles[0], 0, 1, 0); 128 glRotatef (e->angles[2], 1, 0, 0); 212 AngleVectors (currententity->angles, v_forward, v_right, v_up); 308 // precalculated dot products for quantized angles 657 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)]; 660 an = e->angles[1]/180*M_PI; 987 // build the transformation matrix for the given view angles
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H A D | gl_rsurf.cpp | 1191 if (e->angles[0] || e->angles[1] || e->angles[2]) 1220 AngleVectors (e->angles, forward, right, up); 1244 e->angles[0] = -e->angles[0]; // stupid quake bug 1246 e->angles[0] = -e->angles[0]; // stupid quake bug
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H A D | quakedef.h | 228 vec3_t angles; member in struct:__anon9379
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H A D | sv_move.cpp | 249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
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/external/quake/quake/src/QW/client/ |
H A D | view.c | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument 88 AngleVectors (angles, forward, right, up); 767 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw; 768 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch); 808 cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value; 809 cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value; 810 cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value; 915 VectorCopy (cl.simangles, view->angles);
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H A D | common.c | 608 if (cmd->angles[0] != from->angles[0]) 610 if (cmd->angles[1] != from->angles[1]) 612 if (cmd->angles[2] != from->angles[2]) 628 MSG_WriteAngle16 (buf, cmd->angles[0]); 630 MSG_WriteAngle16 (buf, cmd->angles[1]); 632 MSG_WriteAngle16 (buf, cmd->angles[2]); 820 // read current angles [all...] |
H A D | r_bsp.c | 89 angle = currententity->angles[YAW]; 106 angle = currententity->angles[PITCH]; 124 angle = currententity->angles[ROLL];
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H A D | mathlib.c | 290 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) argument 295 angle = angles[YAW] * (M_PI*2 / 360); 298 angle = angles[PITCH] * (M_PI*2 / 360); 301 angle = angles[ROLL] * (M_PI*2 / 360);
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H A D | gl_rsurf.c | 1122 if (e->angles[0] || e->angles[1] || e->angles[2]) 1151 AngleVectors (e->angles, forward, right, up); 1175 e->angles[0] = -e->angles[0]; // stupid quake bug 1177 e->angles[0] = -e->angles[0]; // stupid quake bug
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H A D | r_sprite.c | 373 AngleVectors (currententity->angles, r_spritedesc.vpn, 381 angle = currententity->angles[ROLL] * (M_PI*2 / 360);
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H A D | gl_rmain.c | 126 glRotatef (e->angles[1], 0, 0, 1); 127 glRotatef (-e->angles[0], 0, 1, 0); 129 glRotatef (e->angles[2], 1, 0, 0); 213 AngleVectors (currententity->angles, v_forward, v_right, v_up); 281 // precalculated dot products for quantized angles 565 shadedots = r_avertexnormal_dots[((int)(e->angles[1] * (SHADEDOT_QUANT / 360.0))) & (SHADEDOT_QUANT - 1)]; 568 an = e->angles[1]/180*M_PI; 888 // build the transformation matrix for the given view angles
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H A D | pmove.c | 856 Returns with origin, angles, and velocity modified in place. 867 AngleVectors (pmove.angles, forward, right, up); 877 // take angles directly from command 878 VectorCopy (pmove.cmd.angles, pmove.angles);
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H A D | cl_cam.c | 159 VectorCopy (v, pmove.angles); 373 // Ok, move to our desired position and set our angles to view 507 VectorCopy(cl.viewangles, cmd->angles);
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H A D | cl_parse.c | 713 es->angles[i] = MSG_ReadAngle (); 748 VectorCopy (es.angles, ent->angles);
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H A D | r_main.c | 701 if (currententity->angles[0] || currententity->angles[1] 702 || currententity->angles[2])
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/external/quake/quake/src/QW/server/ |
H A D | sv_user.c | 507 MSG_WriteAngle (&host_client->netchan.message, ent->v.angles[i] ); 1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) argument 1209 AngleVectors (angles, forward, right, up); 1392 VectorCopy (ucmd->angles, sv_player->v.v_angle); 1400 // angles 1406 sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3; 1407 sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW]; 1409 sv_player->v.angles[ROLL] = 1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; 1431 VectorCopy (sv_player->v.v_angle, pmove.angles); [all...] |
H A D | sv_phys.c | 653 VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles); 736 // move angles 737 VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
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H A D | sv_move.c | 249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
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/external/quake/quake/src/QW/progs/ |
H A D | weapons.qc | 105 makevectors (self.angles);
439 newmis.angles = vectoangles(newmis.velocity);
663 newmis.angles = vectoangles(newmis.velocity);
707 newmis.angles = vectoangles(dir);
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