/external/skia/src/core/ |
H A D | SkScalerContext.cpp | 351 SkMatrix matrix; local 354 fRec.getMatrixFrom2x2(&matrix); 357 if (fMaskFilter->filterMask(&dst, src, matrix, NULL)) { 424 SkMatrix matrix; local 439 matrix.setTranslate(-SkIntToScalar(glyph->fLeft), 447 draw.fMatrix = &matrix; 462 SkMatrix matrix; local 467 fRec.getMatrixFrom2x2(&matrix); 469 if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { 544 SkMatrix matrix, invers local [all...] |
H A D | SkFlattenable.cpp | 7 void SkReadMatrix(SkReader32* reader, SkMatrix* matrix) { argument 8 size_t size = matrix->unflatten(reader->peek()); 13 void SkWriteMatrix(SkWriter32* writer, const SkMatrix& matrix) { argument 14 size_t size = matrix.flatten(NULL); 16 matrix.flatten(writer->reserve(size));
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H A D | SkPictureRecord.cpp | 109 bool SkPictureRecord::concat(const SkMatrix& matrix) { argument 112 addMatrix(matrix); 114 return this->INHERITED::concat(matrix); 117 void SkPictureRecord::setMatrix(const SkMatrix& matrix) { argument 120 addMatrix(matrix); 122 this->INHERITED::setMatrix(matrix); 225 void SkPictureRecord::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, argument 230 addMatrix(matrix); 369 const SkPath& path, const SkMatrix* matrix, 375 addMatrixPtr(matrix); 368 drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) argument 465 addMatrix(const SkMatrix& matrix) argument 469 addMatrixPtr(const SkMatrix* matrix) argument 573 find(SkTDArray<const SkFlatMatrix* >& matrices, const SkMatrix* matrix) argument 729 const SkFlatMatrix* matrix = fMatrices[index]; local [all...] |
H A D | SkCanvas.cpp | 67 The clip/matrix/proc are fields that reflect the top of the save/restore 79 // optional, related to canvas' external matrix 138 // default is to assume no external matrix 155 Since a level optionally copies the matrix and/or stack, we have pointers 624 void SkCanvas::prepareForDeviceDraw(SkDevice* device, const SkMatrix& matrix, argument 629 device->gainFocus(this, matrix, clip, clipStack); 832 const SkMatrix& matrix, const SkPaint* paint) { 841 this->commonDrawBitmap(bitmap, srcRect, matrix, *paint); 890 bool SkCanvas::concat(const SkMatrix& matrix) { argument 894 return fMCRec->fMatrix->preConcat(matrix); 831 internalDrawBitmap(const SkBitmap& bitmap, const SkIRect* srcRect, const SkMatrix& matrix, const SkPaint* paint) argument 897 setMatrix(const SkMatrix& matrix) argument 907 SkMatrix matrix; local 1164 setExternalMatrix(const SkMatrix* matrix) argument 1274 SkMatrix matrix; local 1292 SkMatrix matrix; local 1325 drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) argument 1331 commonDrawBitmap(const SkBitmap& bitmap, const SkIRect* srcRect, const SkMatrix& matrix, const SkPaint& paint) argument 1426 drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) argument 1440 drawPosTextOnPath(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint, const SkPath& path, const SkMatrix* matrix) argument 1611 SkMatrix matrix; local 1654 const SkMatrix& SkCanvas::LayerIter::matrix() const { function in class:SkCanvas::LayerIter [all...] |
H A D | SkComposeShader.cpp | 87 const SkMatrix& matrix) { 88 if (!this->INHERITED::setContext(device, paint, matrix)) { 92 // we preconcat our localMatrix (if any) with the device matrix 98 tmpM.setConcat(matrix, tmpM); 85 setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) argument
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/external/skia/src/views/ |
H A D | SkWindow.cpp | 63 void SkWindow::setMatrix(const SkMatrix& matrix) { argument 64 if (fMatrix != matrix) { 65 fMatrix = matrix; 70 void SkWindow::preConcat(const SkMatrix& matrix) { argument 72 m.setConcat(fMatrix, matrix); 76 void SkWindow::postConcat(const SkMatrix& matrix) { argument 78 m.setConcat(matrix, fMatrix);
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/external/freetype/src/cff/ |
H A D | cffobjs.c | 613 /* Normalize the font matrix so that `matrix->xx' is 1; the */ 616 /* normalization of the matrix). */ 622 FT_Matrix* matrix = &dict->font_matrix; local 625 FT_Fixed temp = FT_ABS( matrix->yy ); 632 matrix->xx = FT_DivFix( matrix->xx, temp ); 633 matrix->yx = FT_DivFix( matrix->yx, temp ); 634 matrix 649 FT_Matrix* matrix; local [all...] |
H A D | cffparse.c | 449 FT_Matrix* matrix = &dict->font_matrix; local 463 /* We expect a well-formed font matrix, this is, the matrix elements */ 469 matrix->xx = cff_parse_fixed_dynamic( data++, &scaling ); 475 /* Return default matrix in case of unlikely values. */ 480 " using default matrix\n", scaling )); 482 matrix->xx = 0x10000L; 483 matrix->yx = 0; 484 matrix->xy = 0; 485 matrix [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
H A D | GLES2Canvas.cpp | 289 AffineTransform matrix(m_flipMatrix); 290 matrix *= m_state->m_ctm; 291 matrix.translate(rect.x(), rect.y()); 292 matrix.scale(rect.width(), rect.height()); 295 m_context->useFillSolidProgram(matrix, color); 456 AffineTransform matrix(m_flipMatrix); 457 matrix.translate(dstRect.x(), dstRect.y()); 458 matrix.scale(dstRect.width(), dstRect.height()); 466 m_context->useConvolutionProgram(matrix, texMatrix, kernel, kernelWidth, imageIncrement); 492 AffineTransform matrix(m_flipMatri [all...] |
/external/skia/include/pdf/ |
H A D | SkPDFDevice.h | 100 const SkMatrix& matrix, const SkPaint& paint); 109 const SkPath& path, const SkMatrix* matrix, 194 const SkMatrix& matrix, 202 void populateGraphicStateEntryFromPaint(const SkMatrix& matrix, 215 void internalDrawBitmap(const SkMatrix& matrix,
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/external/webkit/Source/WebCore/rendering/svg/ |
H A D | RenderSVGResourceGradient.cpp | 130 AffineTransform matrix; local 133 matrix.translate(maskBoundingBox.x(), maskBoundingBox.y()); 134 matrix.scaleNonUniform(maskBoundingBox.width(), maskBoundingBox.height()); 136 matrix *= gradientTransform; 137 return matrix;
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/external/opencv/cv/src/ |
H A D | _cvimgproc.h | 115 uchar* dst, int dst_step, CvSize win_size, const float *matrix ); 118 float* dst, int dst_step, CvSize win_size, const float *matrix ); 121 float* dst, int dst_step, CvSize win_size, const float *matrix );
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/external/skia/gpu/src/ |
H A D | GrDrawTarget.cpp | 338 void GrDrawTarget::preConcatViewMatrix(const GrMatrix& matrix) { 339 fCurrDrawState.fViewMatrix.preConcat(matrix); 342 void GrDrawTarget::postConcatViewMatrix(const GrMatrix& matrix) { 343 fCurrDrawState.fViewMatrix.postConcat(matrix); 350 bool GrDrawTarget::getViewInverse(GrMatrix* matrix) const { 356 if (matrix) { 357 *matrix = inverse; 577 const GrMatrix* matrix, 585 SetRectVertices(rect, matrix, srcRects, 609 const GrMatrix* matrix, [all...] |
/external/skia/include/core/ |
H A D | SkBlitter.h | 51 const SkMatrix& matrix, 53 return Choose(device, matrix, paint, NULL, 0); 57 const SkMatrix& matrix, 50 Choose(const SkBitmap& device, const SkMatrix& matrix, const SkPaint& paint) argument
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/external/skia/include/gpu/ |
H A D | SkGpuDevice.h | 82 virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip, 95 const SkMatrix& matrix, const SkPaint& paint); 104 const SkPath& path, const SkMatrix* matrix, 163 // doesn't set the texture/sampler/matrix state
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/external/skia/include/utils/ |
H A D | SkDumpCanvas.h | 66 virtual bool concat(const SkMatrix& matrix); 67 virtual void setMatrix(const SkMatrix& matrix); 97 const SkPath& path, const SkMatrix* matrix,
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H A D | SkNWayCanvas.h | 27 virtual bool concat(const SkMatrix& matrix); 28 virtual void setMatrix(const SkMatrix& matrix); 57 const SkPath& path, const SkMatrix* matrix,
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H A D | SkProxyCanvas.h | 33 virtual bool concat(const SkMatrix& matrix); 34 virtual void setMatrix(const SkMatrix& matrix); 64 const SkPath& path, const SkMatrix* matrix,
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/external/skia/src/effects/ |
H A D | SkBlurMaskFilter.cpp | 29 virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin); 87 bool SkBlurMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin) argument 93 radius = matrix.mapRadius(fRadius);
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H A D | SkEmbossMaskFilter.cpp | 76 const SkMatrix& matrix, SkIPoint* margin) { 77 SkScalar radius = matrix.mapRadius(fBlurRadius); 106 // run the light direction through the matrix... 108 matrix.mapVectors((SkVector*)(void*)light.fDirection, 75 filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin) argument
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | GradientSkia.cpp | 176 SkMatrix matrix = m_gradientSpaceTransformation; local 177 m_gradient->setLocalMatrix(matrix); 187 void Gradient::setPlatformGradientSpaceTransform(const AffineTransform& matrix) argument
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/external/webkit/Source/WebCore/platform/win/ |
H A D | DragImageCairoWin.cpp | 78 cairo_matrix_t matrix; local 79 cairo_matrix_init(&matrix, 1.0, 0.0, 0.0, -1.0, 0.0, size.height()); 80 cairo_set_matrix(cr, &matrix);
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/external/chromium/webkit/glue/media/ |
H A D | video_renderer_impl.cc | 95 // 1. No skew in canvas matrix. 123 // 1. Check for skewing factors of the transformation matrix. They should be 186 SkMatrix matrix; local 187 matrix.setTranslate(static_cast<SkScalar>(dest_rect.x()), 191 matrix.preScale(SkIntToScalar(dest_rect.width()) / 198 canvas->drawBitmapMatrix(bitmap_, matrix, &paint); 304 void VideoRendererImpl::TransformToSkIRect(const SkMatrix& matrix, argument 312 matrix.mapRect(&transformed_rect, skia_dest_rect);
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/external/webkit/Source/WebCore/platform/graphics/android/ |
H A D | LayerAndroid.cpp | 667 // turn our fields into a matrix. 671 SkMatrix matrix; local 672 GLUtils::toSkMatrix(matrix, m_transform); 673 this->setMatrix(matrix); 707 // adjust the translation coordinates of the draw transform matrix so 1089 SkMatrix matrix; local 1090 GLUtils::toSkMatrix(matrix, m_drawTransform); 1092 matrix.postConcat(canvasMatrix); 1093 canvas->setMatrix(matrix); 1388 void writeMatrix(FILE* file, int indentLevel, const char* str, const TransformationMatrix& matrix) argument [all...] |
/external/webkit/Source/WebCore/platform/graphics/cg/ |
H A D | ImageCG.cpp | 329 CGAffineTransform matrix = CGAffineTransformMake(narrowPrecisionToCGFloat(patternTransform.a()), 0, 0, narrowPrecisionToCGFloat(patternTransform.d()), adjustedX, adjustedY); local 330 matrix = CGAffineTransformConcat(matrix, CGContextGetCTM(context)); 332 matrix = CGAffineTransformTranslate(matrix, 0, size().height() - h); 334 matrix, tileRect.width(), tileRect.height(),
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