Searched refs:CollisionVolume (Results 1 - 7 of 7) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 30 FixedSizeArray<CollisionVolume> attackVolumes; 31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes; 40 FixedSizeArray<CollisionVolume> attackVolumeList, 41 FixedSizeArray<CollisionVolume> vulnerabilityVolumeList) {
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H A D | CollisionVolume.java | 22 * CollisionVolume describes a volume (rectangle, sphere, etc) used for dynamic collision detection. 26 * a parameter of the intersection test. This means that a single instance of a CollisionVolume and 29 public abstract class CollisionVolume extends AllocationGuard { class in inherits:AllocationGuard 36 public CollisionVolume() { method in class:CollisionVolume 41 public CollisionVolume(int type) { method in class:CollisionVolume 55 public abstract boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
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H A D | DynamicCollisionComponent.java | 29 private FixedSizeArray<CollisionVolume> mAttackVolumes; 30 private FixedSizeArray<CollisionVolume> mVulnerabilityVolumes; 63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes, 64 FixedSizeArray<CollisionVolume> vulnerableVolumes) {
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H A D | GameObjectCollisionSystem.java | 39 private static CollisionVolume.FlipInfo sFlip = new CollisionVolume.FlipInfo(); 40 private static CollisionVolume.FlipInfo sOtherFlip = new CollisionVolume.FlipInfo(); 84 CollisionVolume boundingVolume, 85 FixedSizeArray<CollisionVolume> attackVolumes, 86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) { 199 FixedSizeArray<CollisionVolume> attackVolumes, 200 FixedSizeArray<CollisionVolume> vulnerabilityVolumes, 203 CollisionVolume [all...] |
H A D | AABoxCollisionVolume.java | 27 public class AABoxCollisionVolume extends CollisionVolume { 73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, 103 public void growBy(CollisionVolume other) {
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H A D | SphereCollisionVolume.java | 21 public class SphereCollisionVolume extends CollisionVolume { 85 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, 129 public void growBy(CollisionVolume other) {
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H A D | GameObjectFactory.java | 715 FixedSizeArray<CollisionVolume> basicVulnerabilityVolume = 716 new FixedSizeArray<CollisionVolume>(1); 719 FixedSizeArray<CollisionVolume> pressAndCollectVolume = 720 new FixedSizeArray<CollisionVolume>(2); 769 FixedSizeArray<CollisionVolume> stompAttackVolume = 770 new FixedSizeArray<CollisionVolume>(3); 1059 FixedSizeArray<CollisionVolume> glowAttackVolume = 1060 new FixedSizeArray<CollisionVolume>(1); 1183 FixedSizeArray<CollisionVolume> basicVulnerabilityVolume = 1184 new FixedSizeArray<CollisionVolume>( [all...] |
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