Searched refs:CollisionVolume (Results 1 - 7 of 7) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DAnimationFrame.java30 FixedSizeArray<CollisionVolume> attackVolumes;
31 FixedSizeArray<CollisionVolume> vulnerabilityVolumes;
40 FixedSizeArray<CollisionVolume> attackVolumeList,
41 FixedSizeArray<CollisionVolume> vulnerabilityVolumeList) {
H A DCollisionVolume.java22 * CollisionVolume describes a volume (rectangle, sphere, etc) used for dynamic collision detection.
26 * a parameter of the intersection test. This means that a single instance of a CollisionVolume and
29 public abstract class CollisionVolume extends AllocationGuard { class in inherits:AllocationGuard
36 public CollisionVolume() { method in class:CollisionVolume
41 public CollisionVolume(int type) { method in class:CollisionVolume
55 public abstract boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
H A DDynamicCollisionComponent.java29 private FixedSizeArray<CollisionVolume> mAttackVolumes;
30 private FixedSizeArray<CollisionVolume> mVulnerabilityVolumes;
63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes,
64 FixedSizeArray<CollisionVolume> vulnerableVolumes) {
H A DGameObjectCollisionSystem.java39 private static CollisionVolume.FlipInfo sFlip = new CollisionVolume.FlipInfo();
40 private static CollisionVolume.FlipInfo sOtherFlip = new CollisionVolume.FlipInfo();
84 CollisionVolume boundingVolume,
85 FixedSizeArray<CollisionVolume> attackVolumes,
86 FixedSizeArray<CollisionVolume> vulnerabilityVolumes) {
199 FixedSizeArray<CollisionVolume> attackVolumes,
200 FixedSizeArray<CollisionVolume> vulnerabilityVolumes,
203 CollisionVolume
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H A DAABoxCollisionVolume.java27 public class AABoxCollisionVolume extends CollisionVolume {
73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
103 public void growBy(CollisionVolume other) {
H A DSphereCollisionVolume.java21 public class SphereCollisionVolume extends CollisionVolume {
85 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other,
129 public void growBy(CollisionVolume other) {
H A DGameObjectFactory.java715 FixedSizeArray<CollisionVolume> basicVulnerabilityVolume =
716 new FixedSizeArray<CollisionVolume>(1);
719 FixedSizeArray<CollisionVolume> pressAndCollectVolume =
720 new FixedSizeArray<CollisionVolume>(2);
769 FixedSizeArray<CollisionVolume> stompAttackVolume =
770 new FixedSizeArray<CollisionVolume>(3);
1059 FixedSizeArray<CollisionVolume> glowAttackVolume =
1060 new FixedSizeArray<CollisionVolume>(1);
1183 FixedSizeArray<CollisionVolume> basicVulnerabilityVolume =
1184 new FixedSizeArray<CollisionVolume>(
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