/external/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnMathUtils.h | 29 #include "FloatPoint.h" 39 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1); 45 bool linesIntersect(const FloatPoint& p1, 46 const FloatPoint& q1, 47 const FloatPoint& p2, 48 const FloatPoint& q2); 53 bool pointInTriangle(const FloatPoint& point, 54 const FloatPoint& a, 55 const FloatPoint [all...] |
H A D | LoopBlinnClassifier.h | 37 class FloatPoint; 73 static Result classify(const FloatPoint& c0, 74 const FloatPoint& c1, 75 const FloatPoint& c2, 76 const FloatPoint& c3);
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/external/webkit/Source/WebCore/platform/graphics/ |
H A D | PathTraversalState.h | 29 #include "FloatPoint.h" 48 float moveTo(const FloatPoint&); 49 float lineTo(const FloatPoint&); 50 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd); 51 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd); 57 FloatPoint m_current; 58 FloatPoint m_star [all...] |
H A D | FloatPoint.h | 67 class FloatPoint { class in namespace:WebCore 69 FloatPoint() : m_x(0), m_y(0) { } function in class:WebCore::FloatPoint 70 FloatPoint(float x, float y) : m_x(x), m_y(y) { } function in class:WebCore::FloatPoint 71 FloatPoint(const IntPoint&); 74 static FloatPoint zero() { return FloatPoint(); } 76 static FloatPoint narrowPrecision(double x, double y); 101 float dot(const FloatPoint& a) const 113 FloatPoint(const CGPoint&); 119 FloatPoint(cons [all...] |
H A D | FloatPoint.cpp | 28 #include "FloatPoint.h" 39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint 43 void FloatPoint::normalize() 53 float FloatPoint::length() const 58 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const 65 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const 72 FloatPoint FloatPoin [all...] |
H A D | FloatQuad.h | 32 #include "FloatPoint.h" 47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4) 63 FloatPoint p1() const { return m_p1; } 64 FloatPoint p2() const { return m_p2; } 65 FloatPoint p3() const { return m_p3; } 66 FloatPoint p4() const { return m_p4; } 68 void setP1(const FloatPoint [all...] |
/external/webkit/Source/WebCore/svg/ |
H A D | SVGPathSource.h | 39 virtual bool parseMoveToSegment(FloatPoint&) = 0; 40 virtual bool parseLineToSegment(FloatPoint&) = 0; 43 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0; 44 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0; 45 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0; 46 virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint [all...] |
H A D | SVGPathBuilder.h | 28 #include "FloatPoint.h" 46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 47 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument 55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint argument 56 curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) argument 57 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument [all...] |
H A D | SVGPathConsumer.h | 28 #include "FloatPoint.h" 53 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) = 0; 54 virtual void lineTo(const FloatPoint&, PathCoordinateMode) = 0; 55 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0; 61 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0; 62 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint [all...] |
H A D | SVGPathSegListSource.h | 24 #include "FloatPoint.h" 48 virtual bool parseMoveToSegment(FloatPoint&); 49 virtual bool parseLineToSegment(FloatPoint&); 52 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&); 53 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&); 54 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint [all...] |
H A D | SVGPathStringBuilder.h | 24 #include "FloatPoint.h" 40 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 41 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 42 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 48 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode); 49 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint [all...] |
H A D | SVGPathStringSource.h | 24 #include "FloatPoint.h" 46 virtual bool parseMoveToSegment(FloatPoint&); 47 virtual bool parseLineToSegment(FloatPoint&); 50 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&); 51 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&); 52 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint [all...] |
H A D | SVGPathTraversalStateBuilder.h | 25 #include "FloatPoint.h" 44 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 45 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 46 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 53 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument 54 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint argument 55 curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) argument 56 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument [all...] |
H A D | SVGPathByteStreamSource.h | 24 #include "FloatPoint.h" 46 virtual bool parseMoveToSegment(FloatPoint&); 47 virtual bool parseLineToSegment(FloatPoint&); 50 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&); 51 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&); 52 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint [all...] |
H A D | SVGZoomEvent.h | 41 FloatPoint previousTranslate() const; 46 FloatPoint newTranslate() const; 58 FloatPoint m_newTranslate; 59 FloatPoint m_previousTranslate;
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H A D | SVGPathByteStreamBuilder.h | 24 #include "FloatPoint.h" 44 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 45 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 46 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 52 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode); 53 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint [all...] |
H A D | SVGPathBlender.h | 54 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to); 60 FloatPoint m_fromCurrentPoint; 61 FloatPoint m_toCurrentPoint;
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H A D | SVGPathByteStreamSource.cpp | 51 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint) 57 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint) 75 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) 83 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint) 90 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint) 97 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint [all...] |
H A D | SVGPathSegListBuilder.h | 28 #include "FloatPoint.h" 54 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 55 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 56 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 62 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode); 63 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/haiku/ |
H A D | FloatPointHaiku.cpp | 29 #include "FloatPoint.h" 36 FloatPoint::FloatPoint(const BPoint& point) function in class:WebCore::FloatPoint 42 FloatPoint::operator BPoint() const
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H A D | PathHaiku.cpp | 68 FloatPoint Path::currentPoint() const 73 return FloatPoint(quietNaN, quietNaN); 76 bool Path::contains(const FloatPoint& point, WindRule rule) const 91 void Path::moveTo(const FloatPoint& point) 97 void Path::addLineTo(const FloatPoint& p) 102 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint [all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | FloatPointQt.cpp | 29 #include "FloatPoint.h" 35 FloatPoint::FloatPoint(const QPointF& p) function in class:WebCore::FloatPoint 41 FloatPoint::operator QPointF() const
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
H A D | FloatPointSkia.cpp | 32 #include "FloatPoint.h" 39 FloatPoint::FloatPoint(const SkPoint& p) function in class:WebCore::FloatPoint 45 FloatPoint::operator SkPoint() const
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
H A D | FloatPointMac.mm | 28 #include "FloatPoint.h" 34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y) 38 FloatPoint::operator NSPoint() const
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/external/webkit/Source/WebCore/platform/graphics/cg/ |
H A D | FloatPointCG.cpp | 28 #include "FloatPoint.h" 36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) function in class:WebCore::FloatPoint 40 FloatPoint::operator CGPoint() const
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