Searched refs:FloatPoint (Results 1 - 25 of 327) sorted by relevance

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/external/webkit/Source/WebCore/platform/graphics/gpu/
H A DLoopBlinnMathUtils.h29 #include "FloatPoint.h"
39 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1);
45 bool linesIntersect(const FloatPoint& p1,
46 const FloatPoint& q1,
47 const FloatPoint& p2,
48 const FloatPoint& q2);
53 bool pointInTriangle(const FloatPoint& point,
54 const FloatPoint& a,
55 const FloatPoint
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H A DLoopBlinnClassifier.h37 class FloatPoint;
73 static Result classify(const FloatPoint& c0,
74 const FloatPoint& c1,
75 const FloatPoint& c2,
76 const FloatPoint& c3);
/external/webkit/Source/WebCore/platform/graphics/
H A DPathTraversalState.h29 #include "FloatPoint.h"
48 float moveTo(const FloatPoint&);
49 float lineTo(const FloatPoint&);
50 float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd);
51 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd);
57 FloatPoint m_current;
58 FloatPoint m_star
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H A DFloatPoint.h67 class FloatPoint { class in namespace:WebCore
69 FloatPoint() : m_x(0), m_y(0) { } function in class:WebCore::FloatPoint
70 FloatPoint(float x, float y) : m_x(x), m_y(y) { } function in class:WebCore::FloatPoint
71 FloatPoint(const IntPoint&);
74 static FloatPoint zero() { return FloatPoint(); }
76 static FloatPoint narrowPrecision(double x, double y);
101 float dot(const FloatPoint& a) const
113 FloatPoint(const CGPoint&);
119 FloatPoint(cons
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H A DFloatPoint.cpp28 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint
43 void FloatPoint::normalize()
53 float FloatPoint::length() const
58 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
65 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
72 FloatPoint FloatPoin
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H A DFloatQuad.h32 #include "FloatPoint.h"
47 FloatQuad(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3, const FloatPoint& p4)
63 FloatPoint p1() const { return m_p1; }
64 FloatPoint p2() const { return m_p2; }
65 FloatPoint p3() const { return m_p3; }
66 FloatPoint p4() const { return m_p4; }
68 void setP1(const FloatPoint
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/external/webkit/Source/WebCore/svg/
H A DSVGPathSource.h39 virtual bool parseMoveToSegment(FloatPoint&) = 0;
40 virtual bool parseLineToSegment(FloatPoint&) = 0;
43 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&) = 0;
44 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&) = 0;
45 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint&) = 0;
46 virtual bool parseCurveToQuadraticSmoothSegment(FloatPoint
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H A DSVGPathBuilder.h28 #include "FloatPoint.h"
46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
47 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument
55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint argument
56 curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) argument
57 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument
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H A DSVGPathConsumer.h28 #include "FloatPoint.h"
53 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) = 0;
54 virtual void lineTo(const FloatPoint&, PathCoordinateMode) = 0;
55 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
61 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) = 0;
62 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathSegListSource.h24 #include "FloatPoint.h"
48 virtual bool parseMoveToSegment(FloatPoint&);
49 virtual bool parseLineToSegment(FloatPoint&);
52 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
53 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
54 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint
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H A DSVGPathStringBuilder.h24 #include "FloatPoint.h"
40 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
41 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
42 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
48 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
49 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathStringSource.h24 #include "FloatPoint.h"
46 virtual bool parseMoveToSegment(FloatPoint&);
47 virtual bool parseLineToSegment(FloatPoint&);
50 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
51 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
52 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint
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H A DSVGPathTraversalStateBuilder.h25 #include "FloatPoint.h"
44 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
45 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
46 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
53 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument
54 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint argument
55 curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) argument
56 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument
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H A DSVGPathByteStreamSource.h24 #include "FloatPoint.h"
46 virtual bool parseMoveToSegment(FloatPoint&);
47 virtual bool parseLineToSegment(FloatPoint&);
50 virtual bool parseCurveToCubicSegment(FloatPoint&, FloatPoint&, FloatPoint&);
51 virtual bool parseCurveToCubicSmoothSegment(FloatPoint&, FloatPoint&);
52 virtual bool parseCurveToQuadraticSegment(FloatPoint&, FloatPoint
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H A DSVGZoomEvent.h41 FloatPoint previousTranslate() const;
46 FloatPoint newTranslate() const;
58 FloatPoint m_newTranslate;
59 FloatPoint m_previousTranslate;
H A DSVGPathByteStreamBuilder.h24 #include "FloatPoint.h"
44 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
45 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
46 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
52 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
53 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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H A DSVGPathBlender.h54 FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to);
60 FloatPoint m_fromCurrentPoint;
61 FloatPoint m_toCurrentPoint;
H A DSVGPathByteStreamSource.cpp51 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint)
57 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint)
75 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
83 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
90 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
97 bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint
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H A DSVGPathSegListBuilder.h28 #include "FloatPoint.h"
54 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
55 virtual void lineTo(const FloatPoint&, PathCoordinateMode);
56 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
62 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode);
63 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/haiku/
H A DFloatPointHaiku.cpp29 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const BPoint& point) function in class:WebCore::FloatPoint
42 FloatPoint::operator BPoint() const
H A DPathHaiku.cpp68 FloatPoint Path::currentPoint() const
73 return FloatPoint(quietNaN, quietNaN);
76 bool Path::contains(const FloatPoint& point, WindRule rule) const
91 void Path::moveTo(const FloatPoint& point)
97 void Path::addLineTo(const FloatPoint& p)
102 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint
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/external/webkit/Source/WebCore/platform/graphics/qt/
H A DFloatPointQt.cpp29 #include "FloatPoint.h"
35 FloatPoint::FloatPoint(const QPointF& p) function in class:WebCore::FloatPoint
41 FloatPoint::operator QPointF() const
/external/webkit/Source/WebCore/platform/graphics/skia/
H A DFloatPointSkia.cpp32 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const SkPoint& p) function in class:WebCore::FloatPoint
45 FloatPoint::operator SkPoint() const
/external/webkit/Source/WebCore/platform/graphics/mac/
H A DFloatPointMac.mm28 #include "FloatPoint.h"
34 FloatPoint::FloatPoint(const NSPoint& p) : m_x(p.x), m_y(p.y)
38 FloatPoint::operator NSPoint() const
/external/webkit/Source/WebCore/platform/graphics/cg/
H A DFloatPointCG.cpp28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) function in class:WebCore::FloatPoint
40 FloatPoint::operator CGPoint() const

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