Searched refs:LayerTexture (Results 1 - 12 of 12) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/chromium/
H A DLayerTexture.h41 class LayerTexture { class in namespace:WebCore
42 WTF_MAKE_NONCOPYABLE(LayerTexture); WTF_MAKE_FAST_ALLOCATED;
44 static PassOwnPtr<LayerTexture> create(GraphicsContext3D* context, TextureManager* manager)
46 return adoptPtr(new LayerTexture(context, manager));
48 ~LayerTexture();
62 LayerTexture(GraphicsContext3D*, TextureManager*);
H A DLayerTexture.cpp29 #include "LayerTexture.h"
36 LayerTexture::LayerTexture(GraphicsContext3D* context, TextureManager* manager) function in class:WebCore::LayerTexture
45 LayerTexture::~LayerTexture()
51 bool LayerTexture::isValid(const IntSize& size, unsigned format)
56 bool LayerTexture::reserve(const IntSize& size, unsigned format)
74 void LayerTexture::bindTexture()
80 void LayerTexture::framebufferTexture2D()
H A DRenderSurfaceChromium.h44 class LayerTexture;
81 OwnPtr<LayerTexture> m_contentsTexture;
H A DLayerTilerChromium.h33 #include "LayerTexture.h"
87 LayerTexture* getSingleTexture();
95 explicit Tile(PassOwnPtr<LayerTexture> tex) : m_tex(tex), m_i(-1), m_j(-1) {}
97 LayerTexture* texture() { return m_tex.get(); }
109 OwnPtr<LayerTexture> m_tex;
H A DContentLayerChromium.h43 class LayerTexture;
H A DContentLayerChromium.cpp40 #include "LayerTexture.h"
215 LayerTexture* texture = m_tiler->getSingleTexture();
H A DRenderSurfaceChromium.cpp36 #include "LayerTexture.h"
87 m_contentsTexture = LayerTexture::create(layerRenderer()->context(), textureManager);
H A DLayerRendererChromium.h154 LayerTexture* getOffscreenLayerTexture();
H A DLayerTilerChromium.cpp36 #include "LayerTexture.h"
95 LayerTexture* LayerTilerChromium::getSingleTexture()
120 tile = adoptRef(new Tile(LayerTexture::create(context, manager)));
H A DLayerRendererChromium.cpp43 #include "LayerTexture.h"
839 LayerTexture* LayerRendererChromium::getOffscreenLayerTexture()
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
H A DCCHeadsUpDisplay.h39 class LayerTexture;
76 OwnPtr<LayerTexture> m_hudTexture;
H A DCCHeadsUpDisplay.cpp36 #include "LayerTexture.h"
82 m_hudTexture = LayerTexture::create(context, m_layerRenderer->textureManager());

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